Exclusive: Senior VFX artist Jason Keyser bares his heart about why he quit Riot Games and his life’s calling

The Covid-19-induced lockdown has nearly hobbled many industries but — gaming sector has not only remained unscatched, it has thrived during the quarantine with game jams and tournaments hitting an inflection point in the landscape.

With majority of the population stuck at home, many educators and organisations have taken to the internet to teach aspirants the craft of animation, game development and visual effects.

Jason Keyser

Recently Senior VFX artist Jason Keyser quit his dream job at Riot Games to  pursue what he calls his life’s calling— teaching students online. He believes that the demand for professional visual effects in games, VR, AR, and film is growing exponentially, and “we simply don’t have enough artists to get everything done.”

In his quest to train an artistic army to create digital magic for games and film, he has devised a plan of re-calibrating the fundamental strategies and design of the classroom.


I quit my dream job today. For six years at Riot, I’ve been honored to work alongside some of the most talented artists and developers in the business. It’s been a wild ride! But through it all, I couldn’t stop thinking about my deeper passion: to teach and inspire other creatives towards their own deeply-fulfilling career in visual effects, and help elevate the landscape for VFX across this industry. Last September I launched VFX Apprentice, an online learning platform where hundreds of you wonderful VFX artists (newbies and pros alike!) have gathered from around the globe to take your skills to the next level. I’ve already put my heart and soul into this project. Starting today, I’ll be putting all of my time into it as well. Clearing out my desk at Riot Games marks the end of an era, but I’m excited for what the future holds. VFX Apprentice is going to be rapidly rolling out new courses and new collaborations with some awe-inspiring developers! I’ll also be making more time for coaching, consulting and speaking engagements at studios, schools, and conferences — wherever I’m needed! For all the wonderful folks who got me to this point, thank you! I can’t wait for you to join me on the journey ahead! – Jason Keyser

According to him, in the times before, ”apprentices honed their skills alongside master craftsmen” His company VFX Apprentice harnesses the power of that model, delivering professional visual effects training across the globe, on-demand and entirely at a student’s pace.

His education model is simple. “I want to rapidly level-up your skills without wasting time. That’s why each course in my training library is built by professional artists, full of top-tier assets, and fueled by a peer network committed to helping you succeed,” shares he.

He bares his heart in an exclusive interview with AnimationXpress. Here are some excerpts :-

Tell us about your experience at Riot Games.

I was at Riot Games for six years, starting in 2014. When I joined, the company was rapidly growing from the success of League of Legends. I think there were around eight other VFX artists on the project. By the time I left in 2020, I believe there were over 30 across the company. Hard to keep track with everything going on. It was amazing watching and being a part of such a massively successful project. The team was all very driven and incredibly talented. Especially early on, I felt outclassed by my coworkers. Funny thing: a lot of other people felt the same way. We all wanted to do work that was worthy of the Riot reputation. Definitely a self-imposed pressure.

So with that drive, and the help of so many talented mentors around me, I grew fairly rapidly. After three years i was up to a high output of skins and champions. Then i transitioned over to R&D working on unannounced projects for a couple years. That was a huge learning experience, where I got a better understanding of building a game from prototype through pre-production. There were some tough lessons in pipeline and style development, which are invaluable to me now. Learning in the moment can be painful, but i wouldn’t trade those two years for anything.

I finished my last year back on League of Legends, as a culmination of all i had learned previously, bot on League and in setting up new projects. I was involved with the launch of Team Fight Tactics and the Rise of the Elements update to Summoners Rift.

What role does VFX play in gaming? Is the demand for VFX artists in the gaming industry growing?

VFX is completely central to games. It is often the primary way a player gets feedback for their actions, whether it’s satisfying match 3 gems shattering, or a fully upgraded battle spell, visual effects are the payoff for playing. VFX also play a big role with immersing the player. Torches in towns, shimmering water, or magically glowing weapons all enhance the sense of wonder and believability for the player. In short, if it’s moving, and not a character, then it’s up to a VFX artist to bring it to life.

What led you to quit your job at Riot Games?

For the past five years, I’ve been fostering my passion for teaching others how to home their skills. I was mentoring new artists at Riot, publishing YouTube videos, and tinkering with different online mentorship models. Eventually it became clear that this is my next calling in life, and i needed to start focusing on my students full time. As much as i had loved my time at Riot, I knew I would love this even more.

Tell us about VFX Apprentice.

VFXapprentice.com is an online learning platform covering everything an artist needs to know yo get a job in effects animation, and hone their skills to a higher level. We offer quality content built by professional artists in Unreal, Unity, Photoshop, and other software. We launched the first class in September 2019, with plans to add more in 2020. As of now, we have well over 300 students enrolled. The content is go-at-your-own-pace, with many hours of video content. We provide all the source assets, too, making it easy to see how assets are built, and study them up close.

We’ve heard you speak at IGDC and VFX event in India. What are your views on India’s gaming scene and students?

It was such a pleasure meeting the developers of India. I really felt the drive and enthusiasm from everyone. And it’s great to see the progress being made year over year.

What drives your passion for mentoring and training? 

I like making art that I can be proud of. But what’s even more satisfying is teaching someone else to make art they can be proud of. My passion is helping others express their passion. Sounds cheesy, but honestly there’s nothing better for me.

If you had to give one piece of advice to the budding artists, what would it be?

 I would say, you get what you put in. If you timidly chip away at honing your craft, you will get meager success. But if you put in more effort than those around you–if you do things beyond what they do, putting in more hours, studying more topics, seeking more mentorship–you will get extraordinary results. I mean, you’re already chasing a dream job. No use being practical and cautious. Go all in; dedicate yourself completely and you will love your life.

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‘Laxmmi Bomb’ might get a direct-to-OTT release On Disney+Hotstar 

People in the country have bid adieu to outdoor entertainments like movie outings, shopping and more due to the COVID-19 lockdown.

With the temporary closing of movie theaters and multiplexes, many Bollywood movies have been postponed indefinitely now. Few of the biggies that were supposed to hit the big screens in March-April were  Sooryavanshi, ’83, and Laxmmi Bomb. 

Now, if speculations are to be believed, the Akshay Kumar and Kiara Advani starrer Laxmmi Bomb might get a direct OTT release on streaming platform Disney+Hotstar. Confirmation on this is still awaited. 

However, as Koimoi.com reports, a source close to the film has revealed, “Akshay Kumar, Vijay Singh (Fox Star Studios) and Tusshar Kapoor (Producer) along with the officials of Disney+Hotstar have been interacting over video calls for the last three weeks. After much discussion, on 4 May, everyone reached to a common ground to get Laxmmi Bomb released directly on the OTT platform.”

With the continuous extension of lockdown, expected till 29 May currently, the makers have agreed on the film’s OTT release since theatres are not expected to open before September.

The source also added, “The principal shoot of Laxmmi Bomb was wrapped up in November last year, with some patch-work and reshooting left which was done in February 2020. Director Raghava Lawerence is now working on the final edit and post-production of the film from Hyderabad, while Kumar is expected to send his dubbing tapes digitally to the director in a couple of days.”

Further unveiling details of the deal, the source mentioned that the makers have cracked an umbrella deal by renegotiating the satellite and digital rights with Star network and Fox Star Studios. The combined value of the deal from the sale of digital and satellite rights is estimated to be around Rs. 90 to 100 crores, in addition to the income from music rights. A major chunk of the money will go to Akshay Kumar, as besides acting, he is also one of the producers on the film.

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Disney reschedules release dates of its upcoming movies in 2020

With the COVID-19 pandemic temporarily shutting down movie theaters, Disney has rescheduled the release dates of its upcoming slate of movies.

Announcing the new dates, Disney new CEO Bob Chapek said in the Q2 earnings call, “On the studio side, we’re incredibly excited about our upcoming slate of films. However, with theaters closed and our production shutdown due to COVID-19, we’ve had to reschedule a number of release dates for Temple [Phonetic] movies. These include Disney’s Mulan for 24 July, Marvel’s Black Widow for 6 November, Pixar’s Soul on 20 November and 20th Century’s Free Guy set for 11 December.”

Mulan

Another upcoming title, Artemis Fowl which was originally slated for a theatrical run will debut exclusively on Disney+ (Disney+Hotstar in India) on 12 June. Chapek also mentioned that the company’s top priority and key focus of growth lies in its direct to consumer business. 

Disney grossed about $13 billion from the worldwide box office in 2019, with a record number of $1 billion releases. In India too, Disney had a phenomenal record in 2019 in terms of box office earnings

However, things went haywire in 2020 with the Coronavirus outbreak and as Disney senior executive vice president and chief financial officer Christine M. McCarthy mentioned during the Q2 earnings call, “Worldwide theatrical results in the second quarter were adversely impacted by higher bad debt reserves for receivables due from exhibitors and by lower revenue due to the closure of theaters around the world. In aggregate, the performance of key titles in the quarter, which included Frozen 2, Star Wars: The Rise of Skywalker and Onward was comparable to key theatrical titles in Q2 last year, which included Captain Marvel, Mary Poppins Returns and Dumbo. We feel the performance of Onward was particularly impacted by the COVID-19 pandemic given its release date relative to when theaters began to close.”

Disney has always remained a fan-favourite across the globe since its inception with notable classic franchises to its credit. Former Disney CEO and current Disney executive chairman and chairman of the Board, Robert A (Bob) Iger believes that the key to the company’s resilience is the strength of its brands like – Disney Animation Studios, Pixar, Marvel and Star Wars, and the strong emotional connect people have with them.  

In fact, recent studies have shown that the House of Mouse has maintained that connection with consumers even throughout this crisis. Added Iger in the earnings call, “We have a tremendous collection of assets and…what we create is appreciated now more than ever because people find comfort and inspiration in our stories, messages of hope and optimism. This is the same reason we believe people will resume familiar activities they missed doing, once this crisis ends. Things that make them happy and connected with family and friends. Whether it’s going to movie theaters to see our films or visiting our theme parks and so on. They want to experience joy and the feeling of togetherness. And for all these reasons, we will continue to tell stories that uplift and enrich people’s lives.”

Well, we can’t wait to experience another Disney film in theaters soon!

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The Motion Awards Has Talent and We’re Celebrating it All May Long!

“Talent perceives differences; genius unity.” – William Butler Yeats. Our Motionographer community is full of talented geniuses and we are here to praise them All May Long! Today we may not “fiesta” face to face or waist to waist, but hope All May Long honors unity, which is the human race.

legendary numbers_ No.7

‘Dota 2’ The International 2020 edition called off amid the pandemic


As events around the world get cancelled owing to the ongoing Covid-19 pandemic, gaming events are no exception. Quite a few of such events across the globe have been cancelled like E3, GDC and even San Diego Comic Con and more.

One of the major annual esports events has been cancelled as well. The international, run by Valve, for Dota 2, which generally boasts of a very high prize pool has been cancelled owing to the current scenario as well:

Here’s the official note from the company on a blog post:

“After extensive consideration of the global health emergency stemming from COVID-19, we have made the difficult choice to delay The International. We have been exploring various date possibilities, but it is likely that the event will need to happen in 2021. Given the highly volatile landscape for local gathering restrictions, virus trajectory, and global travel policies, we don’t expect to have enough confidence to communicate firm dates in the near future. In the meantime, we are working on restructuring the DPC season for the fall, and will be providing more information as soon as we have it.

The 10th International prize pool will be funded by 25% of sales of the next Battle Pass, which we are planning to release soon instead of closer to the event itself. However, with our team working from home and things taking longer to complete, the release date of the Battle Pass will be at least a couple of weeks later than usual.

We hope everyone in the Dota community is staying as safe as possible, and look forward to a time when we can once again welcome everyone to enjoy the spectacle of The International.”

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Covid2019 AVGC Special | In coversation with Assemblage Entertainment CEO and founder A.K. Madhavan

As we enter the third phase of the lockdown, there’s a lot of uncertainty among the Indian milieu,  including the industrial sectors. While there looms the bane of pay-cuts and job losses, industry veterans have been trying to find out ways of smooth functioning amid the lockdown with innovative solutions as well.

The Indian animation industry which has been growing over the past few years has also been affected by the pandemic and the subsequent lockdown brought by it.

A few days back we spoke to industry veteran Ashish Kulkarni to get a glimpse on the state of the AVGC industry in India and what measures are being taken across all the verticals and what can be expected post the lockdown is lifted or eased. You can check out the entire conversation here.

While the aforementioned video talks about the entire gamut of industries, recently we had a virtual fireside chat with Assemblage Entertainment CEO and founder A.K. Madhavan to understand the veteran’s perspective on how studios like his are functioning amid the lockdown, innovative measures and what can be expected going ahead and what.

Apart from this, Assemblage Entertainment’s animated series ‘Chino Bon Bon’ will soon be debuting on Netflix.

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Short film “UNTIL THERE WAS NOTHING” a surreal look at Earth in a blackhole