Disney celebrates 25th anniversary of ‘A Goofy Movie’ with a virtual viewing party

The ’90s animated adventure, A Goofy Movie has become a classic in the two plus decades since it came out in 1995. It served as a big-screen spin-off of Disney’s hit animated series Goof Troop. The show saw Goofy as a single dad raising his mischievous son, Max. But when that show ended its run in 1993, Disney saw the potential in a movie centered on Goofy and Max’s relationship.

The movie was a moderate hit during its initial release, bringing in $35 million. It gained popularity when it hit video and inspired a sequel, An Extremely Goofy Movie which was released direct-to-video in 2000.

The love for the movie has remained strong among Disney fans till today and hence the company was set to host a special On the Open Roadshow featuring the film, but due to ongoing global health concerns, that event was canceled. But a virtual viewing party to celebrate the film with never-before-heard stories from members of the film’s cast and creative team was held on 10 April.

The fans need not look further as Disney+ has that film, its sequel, and 78 episodes of Goof Troop available to watch right now. Moreover, several other classic Disney shorts and movies featuring Goofy are also included in the Disney+ library.

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Hallmark spreads cheer with its Christmas keepsake ornament collection

It’s unlikely to think of Christmas holidays right now, let alone new ornaments to put on the trees. Hallmark is spreading some cheer by revealing its 2020 Dream Book online, showing off its entire keepsake ornament collection for this year. There are many different themes represented in the collection, from cult-classic TV shows, to Peanuts characters, and Star Wars.

Hallmark also has two adorable ornaments featuring Baby Yoda this year. Fans of the Disney+ original series The Mandalorian will love this ornament that features the mysterious fan-favorite character in his hovering pram transport.

They wrote in a statement: “We all could use a little more magic—the magic of memories, the magic of traditions, and the magic that comes from the things that make us smile. That’s why we’ve brought the Dream Book to you early. As you explore, we hope it brings you moments of peace, joy and yes—a little magic, too.”

Among the ornaments that are included in the new catalogue, and which will be available later this year, includes ornaments from Avengers: Endgame, Wonder Woman 1984, Black Widow, Birds of Prey, Harry Potter, Spider-Man, Stranger Things, Jaws, and Deadpool! Plus FRIENDS, Star Trek, Minions, Peanuts, Looney Tunes, Animaniacs and much, much more.

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ALTBalaji, Annamitra Foundation and Impact Guru join hands to feed underprivileged during lockdown

The COVID-19 pandemic has thrown challenges at every sector possible in the country. Under the effects of the lockdown which might extend further, the daily wage earners, labourers and the underprivileged are the worst affected lot, and are struggling to make ends meet.

To provide a helping hand in this crisis situation, ALTBalaji has initiated a fundraising campaign, ‘One Meal at aTime’ for the distribution of food to the needy. The OTT platform has partnered with Impact Guru to support Annamrita Foundation, who are putting their best foot forward to ensure that the underprivileged people are not deprived of food. 

With the help of the fundraising, ALTBalaji aims to reach out to maximum people to ensure they get their share of meals and are able to survive this lockdown with dignity. ALTBalaji will be donating one rupee for every subscription they get on their app till 30 April. It has also urged  people across the country to come forward and donate for the cause as well.

Nachiket Pantvaidya

Speaking about the campaign, Balaji Telefilms Group COO and ALTBalaji CEO Nachiket Pantvaidya said, “It is the need of the hour for all of us to show support to each other and the society. Through this effort, the aim is to reach out to the masses and appeal to them via leveraging the combined strength of platforms – ALTBalaji, ImpactGuru and Annamitra. These funds will be utilised to feed the underprivileged across cities and we hope our subscribers and followers will also lend their extensive support as we all stand as one in such tough times.” 

Crowdfunding being the quickest way to collaborate and mobilise support during such tough times, ALTBalaji and Annamitra foundation will utilise the funds in buying grocery items such as lentils, rice, vegetables, cooking oil, flour and so on, for meals to be distributed. ALTBalaji will be urging its users and followers via in-app notifications, social media posts and other efforts as this is the time for one to give back to the society and make a difference.

The donation page can be accessed at altbalaji.impactguru.com. 

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Amazon Game Studios upcoming game ‘New World’ delayed due to global slowdown

Amazon Game Studios announced has been forced to delay its upcoming MMO New World from May to August due to the global slowdown caused by the ongoing spread of COVID-19.The New World closed beta has also been delayed to July, pushed back from its original April 2020 launch.

In a new blog post, Amazon Games announced that despite developers working on the game from home, “developing an ambitious MMO like New World remotely has introduced some challenges.”

This is why the developers opted to delay the launch “to reach our quality bar as we work remotely for the foreseeable future,” said post.

New World is an upcoming MMO from Amazon Game Studios. Set in a fictional world, players will take up the role of colonists exploring a new land terrorized by supernatural monsters. Players will scavenge for resources and build settlements that they’ll then have to defend from monsters and other players.

“Like most of you, our entire team has been sequestered as a result of the global COVID-19 pandemic.We want to make sure that we have the time needed to make New World the very best it can be for our players,” the post continues.

New World will launch as player-vs-player-vs-environment survival game with a heavy focus on team cooperation. Players will need to explore, acquire resources, and expand more efficiently than their opponents if they want to emerge victorious.

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Gaming industry speaks on WHO’s message #PlayApartTogether while in lockdown

The games industry supports to the key messages from the World Health Organization to help slow the spread of COVID-19. To promote these messages, 18 game industry leaders in the interactive entertainment space have launched #PlayApartTogether, an initiative that encourages their vast network of users to follow the WHO’s health guidelines—including physical distancing, hand hygiene, respiratory etiquette and other powerful preventive actions people can take to fight COVID-19.

By bringing special events, exclusives, activities, rewards and inspiration to some of the most popular games in the world, #PlayApartTogether encourages users to adopt best practices for the sake of their own health and that of their families and communities. By incorporating COVID-19 self-protection messages into games, the industry is telling the world: “Wherever you are, whatever game you play, you can make a difference.” Here is  what industy had to say:

Activision Blizzard CEO Bobby Kotick said, “It’s never been more critical to ensure people stay safely connected to one another. Games are the perfect platform because they connect people through the lens of joy, purpose and meaning. We are proud to participate in such a worthwhile and necessary initiative.”

Big Fish Games managing director and president Jeff Karp said, “There has perhaps never been a more pivotal time than present, for solidarity around a cause, such as the one facing us now with COVID-19. Together, with our global community of games publishers and the technical guidance of the World Health Organization, we hope to reach millions of players across our titles with the #PlayApartTogether campaign. Through games like Cooking Craze, Gummy Drop, Decurse and Fairway Solitaire, we can share WHO’s important message of safety while letting our community know that they are not alone. We are all in this together, even if we are apart.”

CCP Games CEO Hilmar V. Pétursson said, “We now face an unprecedented global challenge for all humankind, and given the global nature of EVE and the solidarity of the EVE community, we are activating PLEX for GOOD again to begin on 3 April 2020 with the aim of raising funds for the COVID-19 Solidarity Response Fund. It is time to unite once more and help fight this unprecedented worldwide health challenge. The money raised through this PLEX For GOOD campaign will help the World Health Organization (WHO) to coordinate the global effort, support countries to prevent, detect, and respond to the pandemic. It will also help the WHO to ensure that all countries – especially those with the weakest health systems – are prepared, as well as supporting their work to understand the virus, to ensure frontline workers get essential supplies and information, and to accelerate efforts to develop vaccines, tests, and treatments.”

Etermax CEO Maximo Cavazzani said, “Etermax is focused on finding technological solutions to the needs of today and the future, merging technology and creativity to connect active communities. Our Gaming division ensures to bring people meaningful ways to stay connected while having fun with family, friends and users across the globe with games that contribute to the development of knowledge. This has taken a new dimension as we face this global crisis and we’re proud to support #PlayApartTogether, fostering even more interaction with different people through fun and social games.”

FunPlus founder and CEO Andy Zhong said, “FunPlus’ games connect many millions of people around the world every day into a powerful community built on deep friendships. Our games’ translation engine enables cross-cultural communication in 23 languages so that people from across the world can play together as one team. Now more than ever, it is important for our players to rely on one another, share useful communication and unite to combat COVID-19. We are proud to join the industry in supporting #PlayApartTogether.”

G5 Entertainment CEO Vlad Suglobov said, “Games can be a force for good. This has been our vision at G5 Entertainment since we started almost 20 years ago. Our puzzle games entertain millions of users each month and they are free-to-play. We see that during times of stress our players find relief in our adventures and they engage and connect with fellow players through our games. The reviews we receive praise our games for keeping players entertained and for challenging their logic and puzzle skills. These are difficult times for us all, and through this initiative we can do our part and #PlayApartTogether. If games can help some people get through this, it is the best reward for us as game developers.”

Gameforge CEO and founder Alexander Rösner said, “During these challenging times of uncertainty, when it is so risky to go outside, we are happy to provide alternate worlds where people can come together to socialize, interact, and have fun from the safety of their homes. We are thankful to have such wonderful development partners and industry peers who make it possible to join the #PlayApartTogether cause.”

GameHouse Europe BV chief of games Erik Goosens said, “We are going through an unprecedented time in history. The coronavirus holds the world in its grip and it creates an uncertain future. But some things will not change. Our players remain our inspiration. For nearly two decades women from across the world have been our inspiration. We built games centred around the struggles and victories of women doctors, chefs, vets and small business owners so our players could see themselves in their heroes. They have hopes and fears, make mistakes and pick themselves up again, just like us all. And during this time we want to be able to say through these stories: You rock! We’re rooting for you. #PlayApartTogether.”

Glu Mobile president and CEO Nick Earl said, “Games have the power to not only entertain people, but bring them together in difficult times. We are proud to join arms with the games industry to support the World Health Organization as we encourage a global community of players to #PlayApartTogether. Across multiple games in Glu’s portfolio, we are actively encouraging players to follow WHO guidance and that of local health authorities for the health and safety of their families and communities.”

Golden Poppy Founder and CEO Carroll Titus said, “During these challenging times we are pleased to provide a mobile educational augmented reality experience where families can come together to safely socialise, exercise, and play indoors or in their own backyard. Golden Poppy’s aim is to have every user write their own champion story and find the unicorn within. We are proud to join our industry peers in supporting #PlayApartTogether.”

Jagex CEO Phil Mansell said, “COVID-19 is having a massive impact on many of our lives, but we know gaming communities can help. We are proud to join the #PlayApartTogether global games initiative and ensure that RuneScape and Old School continue to remain strong places for players to socialise and escape to during this time.”

Jam City co-founder and CEO Chris DeWolfe said, “Jam City knows that many are turning to games for stress relief and a little joy during these perilous times. As a game company with tens of millions of players, we call on everyone to #PlayApartTogether to flatten the curve and put an end to COVID-19.”

Kabam CEO Tim Fields said, “At Kabam we entertain the world. And the role of entertainers is never more important than in hard times. Kabam supports the #PlayApartTogether initiative; by following the wise guidance of the World Health Organization we can ease the burden on healthcare professionals and save lives. What better time to catch up on some of your favorite games or try some new ones? You can be a hero by playing with your friends, together but apart.”

Lenovo Intelligent Devices Group  vice president of global consumer marketing, Matt Bereda said,
“Lenovo Legion has always been about empowering the global gaming community to connect, engage and have fun through immersive, digital experiences. We’re proud to join the #PlayApartTogether campaign as we stand united with the community during this global crisis now, more than ever. To continue making an impact where it matters most, the Lenovo Foundation will also be making a $25,000 grant contribution to the WHO to support the fight against the virus, in addition to the $10 million global response to date.”

Logitech Gaming Business vice president and general manager Ujesh Desai said,
“Astro Gaming and Logitech G are honored to join forces with the rest of the gaming industry to support the World Health Organization and encourage everyone to #PlayApartTogether. Gaming has the power to not only entertain, but to also bring people together during this difficult time. Because we all know, life is more fun when you play.”

Maysalward founder and CEO Nour Khrais said,  “Everyone must do their part to fight this pandemic and reduce its spread. Staying home is an important way to protect ourselves and society from its danger. At Maysalward we are committed to fighting the spread with our games, therefore, we are joining #PlayApartTogether and launching new games with more online gameplay capabilities. Stay Home, Stay Safe.”

MobilityWare founder and CEO, Dave Yonamine said,“Our company motto at MobilityWare is, ‘Bringing joy to our players, one game at a time.’ Now more than ever, we are proud to join with others in our industry to provide moments of delight, moments of relaxation, and moments to take a breath during this unique time. Whether you’re enjoying a digital Jigsaw Puzzle with your quaranTEAM, or the kids drive you to need Solitaire as you shelter-in-place, we will be there with you.”

MY.GAMES CEO Vasily Maguryan said, “We are delighted to join #PlayApartTogether. This is a truly global movement for so many games companies, like ours, who want to offer what help we can during the pandemic. As part of the campaign, we’ll be focused on providing support and information to our millions of players around the world.”

N3TWORK founder and CEO Neil Young said, “Games are incredibly powerful in their ability to build community and shared experiences; they go beyond physical spaces to create social connections. In Legendary Game of Heroes, the land of Korelis is more than just a narrative setting—it’s a very real home that players have built upon a foundation of friendship and connection, in competition and camaraderie. At N3TWORK we are proud to support #PlayApartTogether as we all weather the global impact of the COVID-19 pandemic.”

PlayMob CEO Jude Ower MBE said, “Reaching people via mobile gaming will be a hugely important way to communicate to people in all corners of the planet about the measures they can take to keep themselves and others safe during this crisis. Games are also an important tool to show cause and effect – what the outcomes are of our actions. Combine these two superpowers and we have a solution which can slow down the virus by making people aware of how vital their actions are at this critical time. #PlayApartTogether is such an important initiative to galvanise the power of games to raise awareness, to educate and to enjoy social time with our friends and family and we are proud to be able to play our part.”

Playtika CEO Robert Antokol said, “At Playtika, we believe that play is an integral part of life, even in the toughest of times. We are proud to promote messages by the World Health Organisation and to join this coalition of games industry leaders to support the #PlayApartTogether campaign. As part of this important response to the COVID-19 pandemic, Playtika is fully committed to helping people worldwide stay safe and feel connected.”

Pocket Gems CEO Ben Liu said,“Games can provide needed entertainment while fostering connection. In these challenging times, Pocket Gems is supporting the #PlayApartTogether campaign together with our fellow developers to amplify key messages from the WHO. We hope players enjoy some added content and bonuses in our mobile games like Episode and War Dragons, while also getting important reminders from the World Health Organization.”

PUBG MOBILE head of PUBG MOBILE global publishing and operations Vincent Wang,
“We may be separated physically, but that doesn’t mean we can’t connect in meaningful ways through our shared love of games. We encourage all PUBG MOBILE players to safeguard their health by staying home, and closely following advice from the medical community. Let’s show our team spirit by continuing to enjoy PUBG MOBILE in a fun and healthy way. By supporting the #PlayApartTogether campaign and enjoying their chicken dinner at home, the PUBG MOBILE players can help fight COVID-19 and make a tremendous difference for all of us.”

Razer co-founder and CEO Min-Liang Tan said, “Gaming possesses the extraordinary power of keeping friends, family and communities connected while we all do our part and stay at home to combat the spread of the virus. In addition to our continuous support for gamers on all platforms, Razer will be expanding our efforts to convert some of our existing manufacturing lines to produce surgical masks and donate them to health care authorities around the world, supporting the global fight against COVID-19.”

Riot Games CEO Nicolo Laurent said, “Physical distancing shouldn’t mean social isolation! Let’s stay physically apart — and take other public health steps such as hand hygiene — to help flatten the curve and #PlayApartTogether to help power through this crisis. For Rioters, playing games is more than just a game; it’s a meaningful life pursuit. And now, for the billions of players around the world, playing games could help the pursuit of saving lives. Let’s beat this COVID-19 boss battle together.”

Rogue Games CEO Mike DeLaet said, “We’ve always seen the power of games to bring us each closer together in play. In today’s world and the global pandemic, games offer both an outlet for fun and social engagement while reinforcing critical social distancing measures to save lives and prevent the spread of COVID-19. We are excited to both support and help spread the word about the WHO guidelines along with our industry peers and encourage the billions of gamers around the world to stay safe and participate in the solution to the global health crisis.”

SciPlay CEO Josh Wilson said, “Here at SciPlay, we’re all driven by the joy our games bring to the global community. In these challenging times, we must all come together to fight the virus and flatten the curve of transmission. One of our core values is #playTOGETHER, which is ingrained into every action that we take in order to serve our players. We are honored that we can evolve this core value into the #PlayApartTogether initiative, which we believe in so strongly, and magnify live-saving messages from the World Health Organization. So, let’s all #PlayApartTogether to stay healthy, both mentally and physically!”

Scopely Co-CEOs Walter Driver and Javier Ferreira said, “We are dedicated to creating diverse, immersive game experiences that are an important part of people’s lives and now more than ever free-to-play mobile games are an exceptional way for communities to stay connected during this very uncertain time. We are proud to support the World Health Organization and the #PlayApartTogether campaign to inspire connection and positivity through games, as well as share guidelines and best practices to stay healthy and well for communities around the world.”

Tilting Point president Samir El Agili said, “Right now, living with so many unknowns and the constraints of physical distancing, it is so important we all find ways to escape while feeling connected to one another, and there’s no better medium for that than games. That’s why we at Tilting Point are so excited to be joining the effort to provide all types of players with new, engaging ways to #PlayApartTogether across our portfolio of games, from deep strategy games like Warhammer: Chaos & Conquest to a terraforming game like TerraGenesis to casual games like Bold Moves, Languinis and more.”

Twitch SVP of content Michael Aragon said ,“Games are a huge part of what brings the Twitch community together each day. The #PlayApartTogether initiative is a reminder that even while it’s crucial we keep our distance from one another, we can keep enjoying the games we love and stay connected with people online. We’re pleased to share key messages from the WHO alongside other members of the initiative to continue providing a place where people can come together, play games, and create community.”

Ubisoft  CEO and co-founder Yves Guillemot said, “At Ubisoft, we believe that looking out for our fellow citizens and nurturing a spirit of togetherness will help all of us get through the challenges we’re facing today. We’re joining our peers in the #PlayApartTogether initiative in the hope that by making video games more accessible we’ll play a part in encouraging people to stay connected with their friends, have fun, but most of all, stay safe at home.”

Unity Technologies CEO John Riccitiello said, “At Unity, we believe the world is a better place with more game creators and game players in it. Whether you’re playing your favorite game with friends on the internet or learning how to make your first game with some of our now-free all-access coding initiatives, #PlayApartTogether can galvanize players to protect themselves and their families. We look forward to working with the global games industry to do our part as global citizens to flatten the curve.”

WellPlay Virus Hunters founder and creator Ari Mostov said, “Increasingly audiences seek content that allows them to be a part of the story and therefore a part of the solution. We need entertainment that activates our agency, and gaming is the answer. The #PlayApartTogether initiative empowers players around the world to be a part of the COVID-19 solution. We are proud to be a part of this initiative with the launch of our mobile AR game Virus Hunters, featuring the loathsome Coronavirus.”

Wildlife Studios  co-CEO Victor Lazarte said, “Now, more than ever, we are witnessing how gaming could unite the world. Wildlife is honored to be a part of the #PlayApartTogether initiative alongside other game industry leaders to promote the World Health Organization messages. This campaign reminds us that we could still be connected even though we’re apart, and together we could overcome adversity.”

YANA founder and Edge Esports co-founder Adam Whyte said, “Now is a time like no other. Isolation doesn’t need to be isolating! YANA will be a mass participation event, harnessing the power of video games to connect people and let people know You Are Not Alone. On May 2nd, we want to bring more than 10 million gamers together creating an opportunity for people to play their favourite games while staying apart. We’re proud to support and share the messages of #PlayApartTogether and the World Health Organization’s health and safety guidelines for COVID-19. With video games you can be separate but together, so let’s game together and flatten the curve!”

Yodo1 CEO Henry Fong said, “Games have a unique ability to unite people across cultural and geographical boundaries, enabling a feeling of togetherness even when players are thousands of miles apart. Yodo1 is proud to participate in the #PlayApartTogether campaign and play our part in helping gamers around the world find a sense of community and unity in the face of the COVID-19 challenge.”

YouTube global head of gaming Ryan Wyatt said, “For 15 years, YouTube has been a community where people do things alone but together through #withme videos — but it’s more important now than ever to #StayHome and #PlayApartTogether. Some of the most impactful moments on YouTube have been creators virtually engaging with fans and other gaming creators halfway around the world via livestreams. Gamers know how to come together, even when we’re apart, so let’s be safe during this time and do our part as an industry to flatten the curve.”

Zynga president of publishing Bernard Kim said, “Our mission at Zynga has always been to connect the world through games, and it has taken on a new dimension as we face this global crisis. We are honored to support the important work of the World Health Organization and provide our players with a support system during this period of physical distancing. The #PlayApartTogether initiative activates positivity and community that can help us commit to the urgent task at hand.”

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hoichoi brings Live TV through FTA channels on its app and website

hoichoi has announced a Live TV section on its app and website.

The Bengali streaming platform has inked a deal with a certain ‘Free-To-Air (FTA) Channels’ that will simultaneously broadcast on hoichoi.

However, hoichoi has gone a notch higher to create its own segment- ‘hoichoi Channels’ which will have chosen curated content from hoichoi’s vast library of movies and shows where the user will not have to discover or search a specific content. This segment is differentiated by genres; an initiative by hoichoi to increase engagement on the platform, to cater to audiences of all ages.

Over the time, hoichoi has witnessed significant growth in its consumption on TV devices like Fire TV, Android TV, Mi TV, Apple TV and Roku. A major reason for this spike has been the growth in its 35+ users who have now become one of the top demographic segments for hoichoi. Most of these people prefer and enjoy the functionality of a TV channel, and thus, hoichoi has decided to curate some of the best content from its library to cater to these users.

Though a few OTT platforms in India have already integrated a Live TV section, hoichoi has become the first OTT platform to create its own segment of Live Content Binge Watch. The user interface is that of a television with a lot of premium movies and web series, all in one app.

The Hoichoi channel sections have been divided genre-wise and is part of the current hoichoi subscription. The FTA (Free-To-Air) segment is free of any cost for customers along with the hoichoi free tab. 

The genres are : ‘hoichoi Blockbusters’ with unlimited blockbuster Bengali movies; ‘hoichoi Comedy’ with series and movies (including Bengali comedy classics) that trigger a laughter riot; “hoichoi Free’ with non-stop entertainment from Bengali movies, short films, and a few hoichoi Originals; ‘hoichoi Family’ with hit Bengali movies including family sagas; ‘hoichoi Classics’ with all the legendary films by maestros like Satyajit Ray, Piyush Bose, Arabinda Mukherjee and others; ‘hoichoi Thrillers’ with gripping stories of revealing mystery by the favourite sleuths from the hoichoi library.

In addition to these, the TV channels that can be accessed on hoichoi at zero cost are: Kolkata TV, that not only provides news 24*7 but also entertainment; Sangeet Bangla, one of the top Bengali music channels, acting as a perfect media partner to reach the target viewership; Bangla Talkies, another music channel that has break-free compilations to karaoke and retro to romantic; DD Bangla, the classic Doordarshan in Bengali, consisting of classic serials, infotainment series, cartoons, news and more; Aamar Cinema, a 24-hour Bengali movie channel for the mass that ‘Bangliana’ (bengaliness); and Sadhna News, a 24*7 Hindi news channel.

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VOD consumption increases by 12 per cent in COVID disruption week three : BARC report

The country is trying hard to grapple with the exponential rise of COVID-19 positive cases and might extend the lockdown to contain the spread of the virus. Every sector is badly hit and the M&E sector is no exception. Everybody is coping with the ‘new normal’ by locking themselves up at home.

Due to this unprecedented situation, The OTT industry has seen a major spike in consumption patterns and so has TV viewing. In the third part of the report on Crisis Consumption on TV and Smartphones released jointly by BARC and Nielsen Media, VOD (Video-On-Demand) consumption has continued its growth.

BARC and Nielsen Media released some data, which shows VOD consumption in the COVID disruption Week 3 (28 March to 3 April) saw 97 per cent users per week, with an increase in time spent/user/week by 12 per cent, that is, from 3 hrs 56 mins to 3 hrs 59 mins. 

The growth in OTT/VOD consumption is continuously fueled by movies (+56 per cent users/week) and original series (+123 per cent users/week). The time spent/user/week is +52 per cent for movies and +32 per cent for originals. OTT platforms included in this data calculation are Netflix, Hotstar, Amazon Prime, ZEE5, MX Player and VOOT. 

While repertoire of OTT apps remain stable, 61 per cent of multi-app users have shown a change in their top preferred app in week 3. Maximum number of consumers have switched between different OTT apps. 

Many streaming services in the country have given access to its premium content library at zero or low cost for the next few weeks or some for even months. They have also launched innovative campaigns, cash back offers, fundraising initiatives to attract new consumers and retain its loyar subscriber base. 

The launch of Disney+ definitely boosted things for Hotstar, while Amazon has made its kids content slate free for sometime now. ALTBalaji partnered with payment gateways to give attractive offers to its consumers. These are a few instances in these tough times when people are seeking relief from anxiety and worries due to COVID chaos and are naturally relying on entertainment for killing boredom. 

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LAFC teams up with Allied Esports to produce LAFC gaming charity challenge series

Los Angeles Football Club (LAFC) and Allied Esports, has announced  an agreement to produce the LAFC Gaming Charity Challenge Series – a 10-game FIFA20 series to be streamed live on twitch to support Los Angeles-based charities in their fight against COVID-19.

Launched on 29 March, the LAFC Gaming Charity Challenge Series has raised over $6,500 through fan donations during two broadcasts. Fans are encouraged to continue to tune in and donate to help support the LAFC Foundation and its work with numerous charities fighting COVID-19.

“During this challenging period, our agreement with Allied Esports allows us to continue to be a force for good in Los Angeles by raising money for charities fighting COVID-19.At the same time, we are also providing high-quality content and a direct connection to our supporters and fans when we cannot be together physically,” LAFC EVP and CBO Larry Freedman said.

The innovative LAFC Gaming Charity Challenge Series production features LAFC lead broadcaster Max Bretos hosting the live-action, with special guest interviews and analysis from LAFC players and other media personalities as fans interact in a chat room while donating.

“Producing LAFC’s online FIFA broadcasts allows us to support the team and the important push to raise money for the people on the front line of this pandemic. Our transition to online production and events has opened the doors to a number of new relationships, and we’re thrilled to serve LAFC’s loyal fanbase during a time when positive spirit and community is crucial for us all,” said Allied Esports CEO Jud Hannigan.

LAFC and Allied Esports have seen over 650,000 total live views in the first two matches, with a high of 18,143 concurrent viewers on April 5 as LAFC’s RemiMartinn defeated FC Dallas’s i9ibbs, and a peak viewership of 16,675 viewers on March 29 when RemiMartinn defeated the LA Galaxy’s GGGodfather.

“Working with Allied Esports has taken the production of the LAFC Gaming Charity Challenge Series to another level.We look forward to more innovative developments as LAFC continues to expand into the world of esports,” said LAFC senior manager of business development and special projects Alex Sale.

 

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New esports management company Forevr, to feature ‘Dota 2’ and ‘CS:GO’ players as clients

A new esports management company Forevr, has featured some of Dota 2 and CS:GO’s top players as their clients.

The company’s clientele includes two-time TI-winning captain Johan “N0tail” Sundstein from OG, the team’s midlaner Topias “Topson” Taavitsainen, and Na’vi CS:GO player Oleksandr “s1mple” Kostyliev.

Forevr’s CEO Marc Ogihara describes their roster as boutique and he has turned his eye to esports, about a year ago, after meeting team Astralis’ founder Frederik Byskov.

Ogihara shared with The Esports Observer that, “He knew from the business that esports players were not represented by full 360° management. They either had legal representation and a marketing agency and all these different sources they were speaking to. We wanted to create a management agency that the sports world has and that I also worked within the music industry”

Forevr was initially a self-funded esports agency, but Byskov joined on as an investor and advisor. With that, Forevr now has a small central team that works with content teams and legal representatives.Players have a hub they can trust, and they know they can always go-to for whatever requirements they have, travel and advancing [their careers] as well,” according to Ogihara.

The company will offer services in multiple areas including:

  • Sales
  • Social Media
  • Marketing
  • Content Creation
  • Branding
  • Legal
  • Business Management

Although streamers like Ninja, Shroud and summiting have been managed by streamer management firms (like Loaded.gg) for years now, this is perhaps the first time esports players from the Dota 2 scene and the CS:GO scene have signed with a player management firm. It is certainly an important step in the evolution and transition of esports players into the mainstream.

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‘The Beatbuds’ to get animated for Nickelodeon preschool series

Nickelodeon has inked a deal with Scooter Braun’s SB Projects to bring The BeatBuds (working title) to TV with a new animated preschool series based on the popular kids’ music duo. Each episode will follow the musical adventures of Jonny, Matty and the rest of the Buds, and feature an original song.

Written by Evan Sinclair (Ryan’s Mystery Playdate, The Aquabats! Super Show!), the 10-episode short-form series will begin production this summer and premiere on Nickelodeon’s preschool platforms in 2021.

“My young daughter’s love for The BeatBuds turned me into a bona fide super fan, and now they’re pretty much our whole family’s go-to soundtrack,” said ViacomCBS domestic media networks president, kids and family Entertainment Brian Robbins. “I’m really happy to be working with Scooter Braun to bring them to Nickelodeon for a series that our audience is going to totally love.”

The BeatBuds is executive produced by Scooter Braun and Scott Manson on behalf of SB Projects. Production of The BeatBuds for Nickelodeon is overseen by Eryk Casemiro, Senior Vice President, Nickelodeon Preschool.

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