Kini Studios gives ‘Angry Maushi’ e-comics at discounted rates during the lockdown

With the extended lockdown, everybody is stuck at home for another fortnight at least. Wondering how to keep yourself occupied, many streaming platforms are providing huge content for the viewers to binge on. Old comics are being shared across WhatsApp, giving us a ride through the good old times. Adding to the lot, Abhijeet Kini Studios is making few comics available for the readers at minimum rates.

The very popular Angry Maushi will make your lockdown time fun, with her antics. Indie artist Abhijeet Kini, is giving all the single issues in e-comics format, including the newest Citizen Pain at minimal rates on the official website of Kini Studios.

Angry Maushi is a socio-political satire, with dark humour. It is not a kid’s comic and has some graphic cartoon violence and crude language. Each comic in the series has a loose central plot and all the other subplots are spoofs of current affairs or personalities. Although the series is quintessentially a Mumbai setting, the humour is pretty generic.

Kini shared, “I created Angry Maushi as just a face when I was designing my merchandise for the Mumbai Comic Con. I wanted to come up with a character, who is quintessentially Mumbai.”

Kini suggests readers to read comics during the lockdown, since it’s a great way to transport yourselves to other worlds and feel good. “In these times gadgets are what people are using the most to keep themselves busy, occupied or entertained. So, I am trying to target readers who can download the PDFs and read.”

Angry Maushi is Kini’s first self published comic book. “This comic is an uncensored mirror of times and I feel this kind of humor is hard to find in our hypocritical society,” said he.

The e-comics will be available for the readers till the lockdown lasts, but the offer price is available only for a certain period. Grab this opportunity and let your anger vent out through this very Angry Maushi.

Apart from Angry Maushi, Kini Studios’ Rhyme Fighters is also one unique series which gives an ode to unsung heroes of our daily lives, a (comical) toast to the likes of traffic cops, Mumbai dabbawalas, the auto drivers and many more.

The post Kini Studios gives ‘Angry Maushi’ e-comics at discounted rates during the lockdown appeared first on AnimationXpress.

Paytm First Games partners with ESPL to accelerate esports growth with in lockdown

Esports Players League (ESPL), the esports tournament network and platform has entered into a strategic partnership with Paytm First Games to introduce ESPL’s unique, mobile and online focussed tournaments to gaming enthusiasts in India. It will oversee the rollout of ESPL’s amateur esports platform in India and execute tournaments, acquire users, secure local sponsorship and partnership deals, and create local media content. ESPL will support Paytm First Games’ efforts by delivering the complete tech solution, global sponsorships, media deals, and winning esports strategy. The first ESPL season is scheduled from May to November 2020.

“India has over 1.2 billion mobile games and will roll out 5G connectivity in 2020, making the country a key market for ESPL’s rapidly expanding network of amateur esports tournaments that create a bedroom-to-champion pathway for online gamers. We can’t think of a better-positioned partner than Paytm for our expansion into the highly-desirable Indian mobile gaming market,” said ESPL CEO Michael Broda.

ESPL’s tournaments platform is online focussed and is expected to gain traction in the current global COVID-19 pandemic situation that has forced more than 1 billion people to stay at home due to the various movement restrictions imposed by governments.

Paytm First Games COO Sudhanshu Gupta said, “As malls, movie theatres and popular hangout options shut down temporarily in the wake of the COVID-19 outbreak, online gaming is picking up as a popular option for stay at home entertainment. E-sporting is fast expanding its gamer base in India. Our partnership with ESPL focuses on grass-root amateur leagues and the mobile esports space. This partnership will help us to launch the unique esports tournaments in India that will further expand the online gaming landscape in India.”

Phase one of ESPL’s global roll-out has yielded franchise partnership agreements in Southeast Asia and Latin America. ESPL also entered its first media partnership with eGG Network, the largest esports TV network in Southeast Asia and Australia that reaches approximately 100 million TV viewers. ESPL will announce additional key international partnerships soon.

The post Paytm First Games partners with ESPL to accelerate esports growth with in lockdown appeared first on AnimationXpress.

Sudhanshu Vats steps down as Viacom18 MD and Group CEO

Sudhanshu Vats has stepped down from his position as the Viacom18 Group CEO and MD, after serving eight years at the helm.

At Viacom18, subsidiary of Network18, Vats expanded the media network’s footprint into new business lines of digital, experiential entertainment and consumer products. He also strengthened Viacom18’s position in Hindi mass entertainment, regional, kids, music and english entertainment and also made a mark by backing filmed entertainment business with content led cinema.

Sudhanshu Vats

Under his leadership, Viacom18 has grown from a six to a 54-channel network with its video-on-demand platform, Voot, helping it establish a strong digital presence. Recently, Viacom18 also launched VOOT Select, a SVOD model for Voot.

As a part of the Network18 (RIL’s flagship in Media and Entertainment group), Viacom18 has grown as a prominent entertainment broadcaster excluding sports, with an 11.1 per cent viewership share, seeing a significant growth in broadcasting, film studio and OTT offerings.

Commenting on Vats’ retirement from the company, Network18 chairman of the Board Adil Zainulbhai said, “Vats is a dynamic and admired leader in corporate India today. Not only has he led from the front in shaping up Viacom18’s growth story, he has also championed the cause of the sector at the various industry bodies that he has captained. While we are sad to lose him, it is equally reassuring to know that we have a strong second line that’s raring to go. I’d like to wish him all the very best for his future endeavours.”

Vats leaves behind a strong leadership team which has grown the different verticals of the company into large businesses. Few reports suggest that post Vats’ farewell from the company on 15 April 2020,  Network18 Group managing director Rahul Joshi will overlook and manage the respective verticals.

Speaking about his journey at Viacom18, Sudhanshu Vats added, “It has been an extremely challenging and satisfying eight years at the helm of Viacom18. I have had the privilege of working with some of the best minds in M&E industry to chart the growth story of Viacom18. We have together built one of the most admired media companies of brilliant storytellers with diversified presence across screens and platforms. As I look forward to taking up newer challenges, I shall always cherish the learnings in leading India’s youngest and fastest-growing media and entertainment company.”

The post Sudhanshu Vats steps down as Viacom18 MD and Group CEO appeared first on AnimationXpress.

Global Esports’ ‘Overwatch’ charity tournament for Covid-19 relief raises more than Rs. 50,000

With mainstream sports around the world on hold, people are increasingly turning to games to fill the empty hours of lockdown and isolation. Ongoing COVID-19 pandemic has affected many lives and in response to the outbreak, everyone is coming forward to contribute and do their bit. In midst of it, Global Esports has recently organised Overwatch charity tournament, titled as Janata Curfew Cup to come as a support to the affected.

In this tournament a newer team Mukesh Vada Idli won the title after beating PEPEGA in the final bout with 3:1 score.

The three-day tournament started from 11 April and went on till 13 April and was streamed live on official Overwatch– GE YouTube page. The final collection of prize pool for the charity tournament crossed Rs 50,000 mark and the winner from the tournament will be donating to the charity of their choice. A total of 11 teams participated in the tournament including GE Synerge and they lost in round two of best of three against Mukesh Vada Idli with 1:2 score.

With the charity tournament and community matches, Global Esports is aiming to contribute in its own way by supporting people to continue to fight the virus by striving the motivation high. As they told earlier that are taking an initiative to organise custom games in PUBGM and CODM.

“By virtue of this task at hand, Global Esports has been hosting #JanataCurfewCustoms tournaments and community events/scrims for all popular games like – PUBG Mobile, Call Of Duty Mobile, Freefire, Overwatch and CS:GO,” said a spokesperson GE team.

 

 

The post Global Esports’ ‘Overwatch’ charity tournament for Covid-19 relief raises more than Rs. 50,000 appeared first on AnimationXpress.

OTT consumption has seen a major boost in India during COVID period: KPMG report

The nation is grappling with COVID-19 showing no signs of slowing down its accelerated growth. The lockdowns across the country have been extended till 3 May, which means people will have to restrict themselves at home for another 19 days! Which in return means that content consumption on TV or online will continue to increase.

Looking at the current scenario, KPMG has released a report titled COVID-19: The Many Shades Of A Crisis- A Media And Entertainment Sector Perspective, highlighting the impact of COVID-19 in the media and entertainment industry. The report states that the current environment could result in a dip in media consumption in the near term.

The COVID-19 pandemic has punched various industries and sectors hard and the media and entertainment industry is no exception. It’s sure to witness and deal with the after-effects of the pandemic which has turned out to be catastrophic for films, entertainment events and theme parks. However, due to lockdowns across the globe and bleak signs of outdoor entertainment, OTT or VOD consumption has seen a major boost in India.

According to the KPMG report, Digital consumption will continue to see a rapid incremental growth with India’s digital billion trajectories likely to accelerate materially.

Key points or takeaways (on the OTT landscape) from the report are:

> At-home entertainment options like digital, TV, gaming will find an upswing as ‘lockdown behaviour’ results in habit formation

> From the consumption point of view, particularly OTT/VOD will continue to have accelerated growth.

> Secular rise in the OTT consumption in duration across demographics and devices.

> In the monetisation front, penetration of subscription-based digital models will see a rise. OTT players are offering extended free periods to drive subscription pick up through habit formation.

> Digital subscription revenues could see an upswing post-COVID-19 as habit formation in terms of OTT video consumption sets in.

> Content pipeline has dried up with almost negligible fresh content as productions and shootings are temporarily shut. However, writers and creators have ample time to explore various ideas and experiment with them. Once lockdown lifts, we might see a burst of fresh, innovative content coming in on OTT platforms.

> OTT players with large, varied libraries with a legacy have an advantage.

Speaking on the current situation, KPMG India partner and Markets Enablement, Technology, Media and Telecom (TMT) leader Satya Easwaran said, “The COVID-19 pandemic has resulted in a drastic cut in advertising expenditure across all media. However, with people being homebound, consumption of media and entertainment – and digital media in particular – has seen considerable growth. Post-crisis, we anticipate an even greater integration of technology into our everyday lives with a marked digital progression of Indians across socio-economic classes. Monetisation, however, might remain a challenge in the near term.”

KPMG India partner and Media and Entertainment leader Girish Menon further added, “The COVID-19 experience is likely to result in a long-term upward shift in the integration of digital technologies into our everyday lives, with India’s ‘digital billion’ trajectory likely to accelerate materially. We expect greater affinity to be seen for at-home entertainment with subscription models, cord-shaving and streaming to larger screens seeing an exponential pick-up in the near to medium term.

The post OTT consumption has seen a major boost in India during COVID period: KPMG report appeared first on AnimationXpress.

 NODWIN Gaming signs on PR Firm Actimedia for nationwide mandate

NODWIN Gaming has signed on Actimedia India as its PR and communications partner effective 3 April, 2020. Actimedia is a two-decade old public relations agency with offices in Delhi, Mumbai and Bangalore.

“This is a very exciting time in the business lifecycle for NODWIN. We have grown by 80 % in the last year, expanded our global footprint by entering Middle East and South Africa, and are now looking at making the next big push – both in terms of creating global IPs and gearing up for D2C business. We are delighted to get on board Actimedia as our PR partners and are looking forward to a long partnership with them. Their expertise in building an exciting brand imagery that aligns seamlessly with our business objectives forms the crux of this partnership,” said NODWIN Gaming group CEO Sidharth Kedia.

“NODWIN Gaming is a dynamic brand that has captured the e-sports market with its innovative IPs, and some very exciting esports properties like the DreamHack and ESL India Premiership. NODWIN Gaming is has been constantly improvising its portfolio to grow the nascent yet quickly evolving esports vertical in the country. We are looking forward to taking this adrenaline-pumped ride to the next level,” said Actimedia India director Amitabh Saksena.

The post  NODWIN Gaming signs on PR Firm Actimedia for nationwide mandate appeared first on AnimationXpress.

truTV Rebrand 2020

Netflix’s Ghost in the Shell and Ultraman come together in a crossover promo

 Netflix and Production I.G. will soon be joining forces for a new CG animated take on Ghost in the Shell with the original anime series, Ghost in the Shell: SAC_2045, later this month. With the release of this much awaited comeback only a couple of weeks away, Ghost in the Shell has shaken hands with another major CG anime series from Netflix’s library, Tsuburaya Productions’ Ultraman. Both series serve as faux sequels and reboots to their respective franchises, which is the common threat between them.

Netflix has shared a teaser featuring the worlds of the two franchises for a short time. Unfortunately there’s no enough direct crossing over from the two series, but the official Twitter account for Ghost in the Shell: SAC_2045 shared a promotional poster bringing them closer.

Beside this crossover promo, came the confirmation of a few new characters and cast additions to the series that include Kaiji Soze as John Smith, Shigeo Kiyama as Kurisu Otomo Teito, Megumi Han as Purin Ezaki, and Kenjiro Tsuda as Standard joining much of the returning cast from the previous iterations of the Ghost in the Shell‘s anime outings.

There’s also going to be a second season of Ultraman releasing in the future soon. We are looking forward to Netflix’s new Ghost in the Shell anime and Ultraman‘s upcoming second season as these two big properties are getting the CG animated treatment.

The post Netflix’s Ghost in the Shell and Ultraman come together in a crossover promo appeared first on AnimationXpress.

‘Young Avengers’ movie rumored to be in development at Marvel

According to various sources, the cinematic Marvel universe may be ready to expand with The Young Avengers. Geeks WorldWide senior editor Thomas Polito brings word on Twitter that Marvel Studios is preparing to hear pitches from writers about adapting the property.

The Young Avengers have always been a fan favorite in for many years, with rumors of them being adapted into the MCU frequently drawing excitement from social media.

Marvel Studios president Kevin Feige has openly spoken about the possibility that the characters could be used in the future, saying last year “anything from the books that we haven’t yet done in film is always on the table.”

Feige added that they are constantly planning out the MCU and that new characters are the driving force behind future developments. There is no telling which Young Avengers story Marvel will bring to the big screens, but we do have a good idea which characters might appear in the film.

In Endgame, fans met an older version of Scott Lang’s (Paul Rudd) daughter, Cassie Lang, who will reportedly join the project. The studio’s upcoming television series, Hawkeye, will reportedly feature Clint’s (Jeremy Renner) daughter, Kate Bishop, who will take over her father’s mantle. a casting call for She-Hulk seemingly confirmed the first official member, few months ago. All these three characters may appear in Young Avengers.

The post ‘Young Avengers’ movie rumored to be in development at Marvel appeared first on AnimationXpress.

Disney World to furlough 43,000 union workers

Walt Disney World, Florida has announced to furlough 43,000 union workers as the theme parks remain shut since mid-March due to the Coronavirus pandemic. 

The furloughs, set to begin on 19 April, were part of an agreement between Disney World and the Service Trades Council Union, a collection of six unions representing the 43,000 workers at the theme park resort in Florida.

Commenting on the layoff, Unite Here Local 362 president Eric Clinton said in a Facebook live, “This is a decision that the union doesn’t like. However, it’s within the company’s right to lay off and furlough employees in this situation.”

In a statement released on Sunday, 12 April, Disney confirmed to have reached an agreement to maintain health insurance and other benefits during the furlough. Disney will pay 100 per cent of health insurance costs for workers currently covered for the duration of the furlough up to 12 months, according to the Services Trade Council Union.

Clinton further noted that a furlough generally has an end date but in this case it does not because of the uncertainties of the crisis happening due to the Covid-19 pandemic. Also, the workers will not lose their seniority or have their pay reduced, he said on Sunday. The workers earn $13 to $20 an hour.

“We are pleased to have reached an agreement with the Service Trades Council Union that will maintain members’ health insurance benefits coverage, educational support and additional employee assistance programs during a temporary furlough effective 19 April. This agreement provides an easier return to work when our community recovers from the impact of COVID-19. We are grateful to have worked together in good faith to help our Cast Members navigate these unprecedented times,” Walt Disney Resort informed. 

A small group of less than 200 workers will remain on the job during the closure, the union said. Walt Disney World, which includes Animal Kingdom, the Magic Kingdom, Hollywood Studios and Epcot theme parks, employs about 77,000 people, according to the union. Disney World draws an average of more than 52 million visitors a year.

The union represents employees as theme park attendants, custodians, vacation planners, housekeepers, bus drivers, monorail workers and others. They will be immediately eligible to enroll in state unemployment benefits. 

This news comes a few weeks after Disney announced plans to furlough some of its non-union workers at its U.S.-based theme parks and stop collecting payments for its annual park passes. The entire Disney Parks, Experiences and Products segment has around 177,000 cast members, which includes people who work in its theme parks and at retail locations like the Disney Store.

Disney’s theme parks across the globe including Disney World in Florida and Disneyland Resort in California, have been closed indefinitely since large gatherings have been restricted. Parks in Asia have been closed since February and parks in the U.S. and Paris have been closed since March. 

Disney’s Parks, Experiences and Products are a massive part of the company’s business. Last year, the segment accounted for 37 per cent of the company’s $69.6 billion in total revenue.

The post Disney World to furlough 43,000 union workers appeared first on AnimationXpress.