Genius Brands International extends the reach of ‘Rainbow Rangers’ across the Western Hemisphere

Genius Brands International has expanded the reach of its flagship animated preschool series, Rainbow Rangers across the Western Hemisphere with new broadcast deals signed, including Treehouse, owned by Corus Entertainment in Canada and Televisa in Mexico. 

 Commenting on the deal and the present situation, Genius Brands chairman and CEO, Andy Heyward said, “In these unusual times, we are seeing that viewing is increasing, and it underscores the timeless nature of animated programmes as an asset class immune to normal economic problems. Corus’ Treehouse channel, which reaches 80 per cent  of Canadian preschoolers, now airs Rainbow Rangers  season one and season two from Monday to Thursday. Mexico’s Televisa, which dominates the television market of the largest Spanish-speaking country in the world with a reach of 60 to 85 per cent of all households, will broadcast four episodes from season one each week beginning May 2020.”

Rainbow Rangers currently airs in the U.S. on Nick Jr. and in key territories around the world, including CCTV (China), Nickelodeon and NOGGIN (Latin America), Cartoonito (Italy),  Discovery Kids (Middle East) and Tiffany Broadcasters Across Europe, Asia, and Middle East. Additionally, the series is available on China’s one of the streaming services, iQiyi, and Televisa’s BLIM TV in Mexico. 

“With the addition of two A-List broadcast partners, Corus in Canada and Televisa in Mexico, we have significantly expanded the reach of Rainbow Rangers with maximum penetration across the Western Hemisphere. Additionally, we are currently in negotiations with a number of other leading broadcasters around the world. This special series delivers fun, adventure and entertainment together with important positive messaging of empowerment and diversity,” added Genius Brands Network head and International Distribution SVP Caroline Tyre. 

Rainbow Rangers is a rescue-based series that follows the adventures of seven girls who are Earth’s first responders, protecting people, animals, resources, and the natural beauty of our world. The series boasts of a unique and accomplished team of creators from the animated motion picture and television worlds, including Rob Minkoff (Disney’s The Lion King director), Shane Morris (Disney’s Frozen co-writer), Tim Mansfield, and New York Times Bestselling author and Emmy Award-nominated writer Elise Allen (Dinosaur Train, Lion Guard, Barbie specials),  who serves as head writer and co-creator.  

Multiple Emmy Award-winning director Michael Maliani is the director of the series, with Heyward, serving as the executive producer.

Speaking about broadcasting the series, Corus Entertainment senior vice president of TV Networks Daniel Eves noted, “Rainbow Rangers is a welcome addition to our schedule on Treehouse. We look forward to bringing new preschool programming to Canadian viewers that emphasises the values of friendship, environmental responsibility, and inclusivity.”

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TSM gives a sneak peak at $50 million gaming facility that will release in spring 2020

TSM president of esports Leena Xu and content creator Myth treated fans with a look of the company’s new $50 million gaming facility today, claiming to be the “largest esports center ever created in North America.” The facility, which boasts 25,000 square feet, is scheduled to open this spring.

The modern facility’s interior will be painted black and white, the company’s signature hues, and feature plenty of office space for TSM’s employees. A closed theater with bleachers will allow TSM to host launch parties for esports events, as well as hold meetings and seminars.

TSM League of Legends pro Bjergsen added his own flavour to the facility, requesting a sensory deprivation tank for players to float in for meditation. The Wellness Center will also include nap pods for streamers and employees to take breaks.

The upstairs area will be dedicated to the esports team. This will include scrim rooms, lounges for coaching and preparation, streaming setups, a fitness center, a cafe, and a green screen area for content and collaboration.

TSM’s facility will certainly give 100 Thieves’ $35 million Cash App Compound which opened earlier this year and is home to the team’s pro players, content creators, and employees a run for their money.

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Disney+Hotstar to stream ‘The Simpsons’ from today, 15 April

After successfully foraying into the Indian OTT space, Disney+Hotstar is all set to stream all the 31 seasons of the iconic animated show The Simpsons from today, 15 April. The streamer announced it on their social media handles.

Created by Matt Groening, globally recognised as a pioneering animator, The Simpsons launched in 1989 and it is the longest-running sitcom in the American history with a collection of over 675 episodes spanning across 31 seasons.

 

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The wait is over! Your couch awaits. All 31 seasons of The Simpsons, now streaming. Link in bio.

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Episodes of the latest season of this animated show will also be available on the platform just minutes after the US. Besides that, popular 2007 feature film The Simpsons Movie and the recently released short film Playdate with Destiny will also be streaming.

Over the time, the yellow family of five – Homer, Marge, Bart, Lisa and Maggie, have become pop-culture icons over the years in the series, which is a satirical depiction of working-class life. The animated series has almost attained the stature of a classic, finding fans in celebrities across the globe.

Once the news was out, popular Bollywood actor Arjun Kapoor shared a picture of himself and his sister Anshula Kapoor as The Simpsons characters, on his social media handles. He also captioned the picture saying that both of them can’t wait to binge-watch the show on Disney+Hotstar. 

The Simpsons adds to Disney+Hotstar’s massive library and seems to be streaming at a perfect point as the COVID lockdowns in the country has been extended till 3 May. 

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How is the Indian gaming industry coping up with work from home culture?

In the era of coronavirus, the world lies in ‘quarantine and chill’ culture. People, have confined themselves to their homes and are finding various ways to kill time of which gaming is the one. Due to lockdown, people are spending more time indoors which has driven the growth of the gaming business. In addition to that when WHO-recommended recently to play games as a pass time since then the gaming industry has witnessed even more spike in the number of users, time spent by the users, choices of games and so on.

Utilising the time of lockdown, gaming industry folks have pulled the horse’s rein to keep the game development wheel running, even while working from home. Leaders from the gaming industry joined an online discussion hosted by IGDC on zoom call, to discuss various aspects of gaming under lockdown. One of the key highlights of the discussion was how they are coping up with work from home culture under lockdown. The session has been moderated by YesGnome director of business development Imtiaz Hussain with panellist Yozoo Games India  CEO Anuj Tandon, BombayPlay co-founder and CEO Oliver Jones, 99 games CEO Rohith Bhat, Next Wave Multimedia co-founder and CEO Rajendran PR and MPL co-founder and CEO Sai Srinivas. With the initiation of online session IGDC is aiming to bring the latest updates, and understand and discuss various ways to deal with changes in the challenging time.

It’s been a while now that everyone is working from home, identifying, understanding, learning and practicing new tactics in the work from home workspace leaders have shared how they have managed work smoothly while at home. This is what they have to say:

Next Wave Multimedia co-founder and CEO Rajendran PR

Next Wave Multimedia  have started working remotely in advance and probably they have covered more than thirty days practicing work from home. Except for minor issues like- if somebody is working from a remote village where there is a power cut issue or something then there is a hindrance, other than that work has been pretty smooth and productive.  Rajendran shares “Work from home has been a big eye-opener. We deal with a kind of mid-core games that required a lot of 3D development and high power PC which I never imagined that we would manage projects while working from home. However, people have adapted it very easily and it was an eye-opener for us that, we could manage the mid-core games in development collaboratively and remotely.”

All of their project managers have been working more efficiently utilising the travelling time to go to the office and a lot of things have been eye opening as everyone is forced to collaborate because of the challenging situation.”You are collaborating at a level which was never possible earlier and that is so wonderful. We use base camp for collaboration and I think it has helped to work more procedural, as you have to document every work and the use of tracking softwares has helped to be aware of the progress. Moving forward we are planning to have a window open for work from home as it helps in work and life balance and brings more productivity without compromising on trust deficit,” he added.

MPL co-founder and CEO Sai Srinivas

MPL did a little bit of adjustment with going totally online and work from home even though they had liberal work from home policy prior to challenging times. They believe that there are advantages of working from home and at the same time it is crucial to understand the processes. Srinivas shares, “Although we are purely digital company it took us few time to adjust. One key learning that we learnt while working from home is that- You need to have really good processes business management practices, product management practices, when do the daily reports coming, when do alerts coming, scum management practices and so on everything should be counted. If the process is right whether you work on site or off site it will not make much of a difference.” Being the young  in the  industry they also faced a chaotic situation in the initial one week of time during that period they have spent time to make the process right to keep the ball rolling. He believed that by working from home, processes will get stronger which will further help to monitor while working from office again.

Yozoo Games India CEO Anuj Tandon

For Yozoo there was already a process guideline setup as the pandemic hit the HQ first in January so they were aware of what to do while managing operations. Tandon shares“ Our Korean team gave us how to manage art in the remote working situations and I think the major working challenges for games is the artwork which is one of the most complicated thing in studio approach which required hand helding.”So they had one week work from home as trial before hand to understand the requirements.

Regarding motivation of team he shared “somehow the success of games has been the real motivating engine for people to give their 110 per cent, atleast we have seen that. Some of the games have taken off in terms of usage and downloads, the team members have responded very maturely by taking the ownerships and responsibilities. I have seen people working on Saturdays and Sundays because of their ownership of the product that they are taking.”

BombayPlay co-founder and CEO Oliver Jones

BombayPlay has realised that even if the employees are working work from home they are human first understanding that Jones highlighted on the human quotient. He said, “how the team can deal with work when there is a chaos situation already be it buying groceries or water which everyone is adjusting. If there is real life chaos how they will manage work? Initially we calm people down that everything will be alright.”Since messaging sometimes becomes inhuman therefore they were personally calling or video calling their employees to know the situation and understanding what help they require. He shared how they, “Call people up get to know your teams how they are dealing with their personal lives just being a life coach. By doing bit by bit, within the first week we got the team up and running and then we started group activity.” He explained that like everyone is deprived of social interaction so they did happy hours where they sit over a stash of beer that they stocked up before lockdown and, have a conversation on how they are doing in life which has helped them in continuing work for home smoothly.

99 games CEO Rohith Bhat

For Bhat there is a bit of change he used to return from work at 9pm and now it is like returning from workstation to living room. Which is a bit of a challenge as his kid is around home and he is around home, therefore, his kid was thinking to interact with him but when his kid realised that he is busy like his office his kid understood.

Bhat also shared that, “Initially we thought how we will manage being in a creative field where everybody will interact be it with art, trailer or anything but everything was managed and we hardly felt any change.”

Gametion founder Vikash Jaiswal

On managing kids and work part Jaiswal also added “Challenging part on work front is that it is difficult to hold on to kids. When we have a conference or video call I have to engage my kid in some creative work. Kids can’t go out and play and what they will do in their leisure? I believe it is not just us but it is a challenging time for the kids as well. So being parents we should spend more time with them.”

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River Comics gives access to its unlimited comics slate at Rs. 45 per month

Comic fans have another reason to rejoice!

River Comics, publisher of original and dynamic comic books and motion graphic novels, have announced that its users can now enjoy unlimited comic titles from its library at a very low cost. Priced at Rs. 45 a month, the first episode of any comic book series is completely free to access currently.

Says New Jersey based, River Comics founder and CEO J M Thakar, “It’s an incredibly tough situation the whole world is facing currently and we at River Comics want to help out. We have taken the step to heavily reduce our subscription prices for streaming comics so it doesn’t impact the wallet in a crucial time like this. The full pricing details are on the app and it gives you full access to unlimited motion and traditional comic books.”

Comics series at River Comics spans a variety of edge-of-your-seat tales that readers of all ages will enjoy. The River Comics team boasts of passionate artists, capable marketers, talented web developers, and brilliant authors who work together to create epic series and easy-to-use comic book app.

Few of River Comics’ titles include – Hanuman, Krishna, Medusa, Star Sheriff, Murugan, Bhagat Singh, Shaurya, Shiva and many more. The team is continuously adding new titles to its slate. 

“We have 35 new titles that we are currently working on. You can see some of them in the ‘Coming Soon’ section of the app,” informed Thakar.

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Permission To Move | Three Easy Steps to Recover from Chronic Pain

Paytm first games aim for accelerated growth with esports amid the lockdown, partners with Esports Players League

Esports Players League (ESPL), the new global esports tournament network and platform has entered into a strategic partnership with Paytm First Games, India’s leading gaming destination.

Paytm First Games witnessed 200 percent growth in the last month, with over 75,000 new users joining the platform every day.

Paytm First Games is the digital gaming platform of Gamepind Entertainment Private Limited, which is a joint venture between AGTech Holdings Limited and One97 Communications Limited, which is the parent company of India’s largest digital payments & financial services platform Paytm (valued at $17 billion).

Paytm First Games is set to introduce ESPL’s mobile and online-focused tournaments to gaming enthusiasts in India. It will oversee the rollout of ESPL’s amateur esports platform in India and execute tournaments, acquire users, secure local sponsorship and partnership deals, and create local media content. ESPL will support Paytm First Games’ efforts by delivering the complete tech solution, global sponsorships, media deals, and winning esports strategy. The first ESPL season is scheduled from May to November 2020.

ESPL’s tournaments platform is largely online focused and is expected to gain traction in the current global COVID-19 pandemic situation that has forced more than 1 billion people to stay at home due to the various movement restrictions imposed by governments.

Micheal Broda

“India has over 1.2 billion mobile games and will roll out 5G connectivity in 2020, making the country a key market for ESPL’s rapidly expanding network of amateur esports tournaments that create a bedroom-to-champion pathway for online gamers,” said ESPL CEO Michael Broda. “We can’t think of a better-positioned partner than Paytm for our expansion into the highly-desirable Indian mobile gaming market.”

Paytm First Games COO Sudhanshu Gupta said, “As malls, movie theatres and popular hangout options shut down temporarily in the wake of the COVID-19 outbreak, online gaming is picking up as a popular option for stay at home entertainment. E-sporting is fast expanding its gamer base in India. Our partnership with ESPL focuses on grass-root amateur leagues and the mobile esports space. This partnership will help us to launch the unique esports tournaments in India that will further expand the online gaming landscape in India.”

ESPL is a global esports tournament platform provider focused on creating mobile and online ecosystems for amateur esports leagues globally. Through ESPL’s national franchise model, up-and-coming esports talents can easily participate in global competitions. By facilitating grassroots participation in what is a rapidly expanding market, ESPL has direct access and exposure to a large, valuable and often overlooked segment of the esports industry.

Phase one of ESPL’s global roll-out has yielded franchise partnership agreements in Southeast Asia and Latin America. ESPL also entered its first media partnership with eGG Network, the largest esports TV network in Southeast Asia and Australia that reaches approximately 100 million TV viewers. ESPL will announce additional key international partnerships soon.

ESPL is co-founded by former eSports.com CEO Michael Broda, Kin Wai Lau, founder of iCandy Interactive Limited (ASX: ICI), and Datuk Azrin Bin Mohd Noor of behavioral data and technology firm Sedania Innovator Berhad. eSports.com is a leading global esports media company, and iCandy Interactive is a mobile game developer that serves a community of 350 million gamers.

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‘Joker’ to stream on Amazon Prime Video from 20 April

Seems the quarantine phase is going to turn out fruitful for Joker fans, as Amazon Prime Video is all set to stream the Oscar winning film. 

Joker, which fetched Joaquin Phoenix his first Oscar for Best Actor at the 76th Academy Awards, is going to be the third Academy Award winning film on the platform after Parasite and Once Upon A Time in Hollywood

Amazon Prime Video took to its social media handles to announce the news with a gif-emoji. Joker was released in India on 2 October 2019, and will be streaming on Amazon Prime 20 April onwards.

Directed and written by Todd Philips, Joker features a troubled struggling comedian Arthur Fleck, who goes on to become the infamous Joker of Gotham City after being bullied and abused. The film received phenomenal critical acclaim as well as box-office success.

Phoenix also won the Best Actor award at almost every film award ceremony this year, including the Golden Globes, BAFTA and Screen Actors Guild Award.

Joaquin Phoenix as Joker

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Gutsy Animations’ ‘Moominvalley’ to air in Nordics

Gutsy Animations’ popular animated series Moominvalley (13 x 22’) has been acquired by SF Studios across the Nordics, NRK in Norway and RÚV in Iceland through deals negotiated by PGS Entertainment. 

The series, based on the beloved Moomin stories by Finnish-Swedish author and artist Tove Jansson, is commissioned by Yle in Finland and Sky in the UK, and produced by Gutsy Animations. PGS Entertainment represents the series for worldwide distribution excluding the UK, Finland, Japan, South Korea and China.

Commenting on the deal, Gutsy Animations creative director and Moominvalley executive producer Marika Makaroff said, “Moomin has a great history and following in the Nordics. So we are very happy to be able to share new Moomin content with new and existing fans. The core values of Moomins are currently highly important as we need love, respect for nature and friendship now more than ever.”

Seasons one and two of Moominvalley will be available on DVD and digital copy across the Nordics in December 2020 and on SF Studios’ SVOD platform SF Kids in Sweden, Norway and Denmark. In Norway, Moominvalley season one will launch in Autumn 2020 on NRK Super, NRK Super TV and NRK TV. The series will debut in Iceland on RÚV.

“NRK is very happy to be able to present Tove Jansson’s beloved universe to a new generation of children, as well as giving fans of all ages a chance to return to Moominvalley. These stories represent an important part of our Nordic cultural heritage,” added NRK Super acquisitions executive Kåre Snipsøyr. 

Moominvalley has been sold to over 30 countries to date, including UK (Sky), Finland (Yle), Japan (NHK) and Germany (ZDF). It recently won the Best Children’s Series Award at the noted British Animation Awards, in addition to taking prizes at both the TBI Content Innovation Awards 2019 and Golden Venla 2019.

The Moominvalley series has also been translated into three different Sami languages. The first Sami dialect version, Northern Sami, starts to air on Yle TV1 on 13 April. The Northern Sami Moominvalley episodes will also be available on Yle Areena globally.

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Weta Digital releases Avengers Endgame VFX breakdown, drops podcast on Harley Quinn’s Hyena

Visual Effects Industry has been evading the lowering effects of the Coronavirus Lockdown by conducting operations from home and majority of them have found success with their remote pipelines. Thanks to modern technology, post production is possible from a remote location quite simply in 2020. Another phenomenon that has been seen across VFX community is the releasing of VFX breakdowns of our favourite movies and shows.


Apart from Avengers Endgame VFX breakfown, they also shared how they brought Harley Quinn’s Hyena that was featured in the movie Bird of Prey to life in an all-new podcast.


Hardly any movie enthusiast can claim to have escaped the magnificence and majesty of Avengers Endgame which marked a historic crossover blockbuster and became one of the contenders in the Oscars VFX category too. Recently Weta Digital released the breakdown clip to treat fans with the process of casting spells on the beloved visual extravaganza.


  • The fourth instalment in the Avengers saga is the culmination of 22 interconnected films and has drawn audiences to witness the turning point of this epic journey. See how we created the third act battle, which features almost every hero in the MCU, and showcases the craft and spectacle audiences have loved throughout this extraordinary run of films. – Weta Digital

Weta Digital, one of the VFX studios that worked on the project recently shared the VFX breakdown of the mammoth spectacle that wowed the viewers recently. Weta Digital was responsible for the climactic final battle that plays out in the rubble of the Avenger’s compound. Their work features the biggest-ever battle in the MCU with almost every hero and villain unleashing their full potential.

Apart from that, they also shared how they brought Harley Quinn’s Hyena that was featured in the movie Bird of Prey to life in an all-new podcast.

With substantial amount of CG layers draped on a lovely German Shepard, beloved Hyena was brought to life. Why not the real one, you ask? Well. As it happens, the team exhausted their efforts to make a real hyena act. The crew initially partnered up with some animal trainers that actually had a hyena which is where they learned how dangerous it would be to actually have on set.

We are thrilled to learn about the VFX intricacies that weaved together such incredible and heartwarming images on celluloid.

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