Tell your tales in this quirky lockdown animation project

Based out of London, Seed Animation is a playful and quirky working space, passionate about character designing and of course animation. As almost the entire globe is in lockdown, the animation house came up with a project to poke fun at our new, personal routine. 

Titled Tales from Lockdown, the idea behind this project was to have fun animated clips from anybody across the globe, which we all can look back on and think how bizarre things got during this lockdown. Anyone and everyone can enter the contest.

Seed had been planning to run a new community project for a while, but life got in the way and the team was very busy in the beginning of the year. “When the pandemic really kicked in, we finally had a bit of time in our hands and the idea came straight away. The reason for being able to work on something fun was the lockdown, so it was obvious that the project would be built around that. The structure is based on our similar challenges we’ve done in the past,” mentioned Seed Animation new business and marketing Viki Bebok.

The studio is interested in knowing how our creative community is tackling situations during this time. Everyone’s situation is slightly different, and this provides a platform for everyone to share theirs.

The studio will share each individual animation (with the artists’ social handle and location) on the evolving Tales from Lockdown- Instagram page. Once they have everyone’s entries, they will choose a few clips to create a film showcasing a variety of disciplines. The studio will choose their favourite entry each week (from 20 April), which will be shared on Seed Animation’s social platforms with a short intro from the artist.

After the final deadline, the studio will release the showcase film on Seed Animation’s website and social media platforms. You can find details about the initiative on the official website of Seed Animation.

Bebok thinks great creativity can be born out of limitations, and this situation certainly provides that. “While the foot is off the gas we all have time to reflect, and it’s at these times when creativity can flow. Realising these thoughts is our tonic,” she concluded.

Talent heads out there, it’s time to show off your animation skills. And give the world something worthy to look back at after we get over this pandemic!

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Ghost Animation’s ‘Wade’ officially nominated for Annecy 2020

What a day for Indian animation! Kolkata based animation studio, Ghost Animation’s short film, Wade has been officially selected at the Annecy Festival 2020 making it the only entry from India for the ‘Best Animated Short Film’ category.

The Ghost Animation team shared the news on their social media handles. Wade has been written and directed by animators Upamanyu Bhattacharyya and Kalp Sanghvi. Elated by the selection of Wade, Sanghvi said, “We’re really happy and thank the organisers! Really honoured to be a part of the festival. We thank all the artists and friends who have helped us through this. Despite the circumstances, we’re really thrilled and happy to be able to take our film to viewers around the world.” 

Bhattacharyya lauded Annecy for organising the festival online, “We’re thankful to the organisers, especially that the Annecy Festival has managed to organise an online edition at such short notice in the midst of the COVID-19 pandemic. Despite the circumstances, we’re glad to be able to take our film to viewers around the world, while they stay safe and isolated.

Wade is a horrifying, eye-opening animated short about the adverse effects of climate change. It showcases a climate change nightmare set in Kolkata, few years hence, ravaged by sea level rise, where a group of humans and an ambush of tigers face off on the flooded streets.

Earlier, Bhattacharyya revealed to us why Wade is an important film, “Wade taps into tangible deep-rooted fears that we have. Climate change is a reality, and so are its effects. Low lying areas like Kolkata, the Sundarbans and more will soon be underwater: it’s a scientific certainty. In Wade, the sea-level has risen and the ice-caps have melted leaving no options for the residents of Kolkata to abandon the city. The Sundarban dwellers who couldn’t, have migrated to the city, but so have the tigers.”

This 10 minute film was encouraged by noted author Amitav Ghosh’s The Great Derangement  in the way it validated a lot of its narrative. 

Currently the world is experiencing a huge crisis in the form of the COVID-19 pandemic. As a human being, I sincerely hope that we don’t invite another which is an even more dangerous one. And films like Wade might help to make people realise that why we shouldn’t take Nature for granted.

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How has the lockdown affected CPI and CPM in mobile gaming business?

As lockdown continues and the government extends social distancing recommendations, the gaming industry has witnessed an inevitable surge in the way that video games are being consumed.

Since there are ample time for users thanks to lockdown, therefore users are getting more chances to explore new content. However, the increase in time spent is not easily monetised for the app and mobile web publishers. First, much of this increased time on platforms that aren’t heavily monetised by advertising.

In Italy, Facebook has seen traffic increase by 70 per cent, with a group calling increasing by 1000 per cent, Facebook Live and Instagram Live up 100 per cent and messaging up 50 per cent. None of those features can be monetised easily. More importantly, many advertisers don’t have the money now to buy additional impressions, which has depressed CPMs. Adomik, which lets publishers track their ad monetisation, released data recently that showed a 17.2 per cent drop in week-over-week ad revenues in the US between 10 March to 15 March and 17 March to 22 March. The biggest drops were in a direct deal and programmatic guaranteed, with real-time bidding dropping 15 per cent, followed by CPM dropping 14.8 per cent and mobile dropping 13.3 per cent. Likewise, the gaming apps have witnessed near about the same experience while at lockdown.

BombayPlay co-founder and CEO Oliver Jones

Taking example BombayPlay’s businesses receives 80 per cent of revenue from ads so they follow it quite closely. For now, they believe gaming is taking a step back of trends in general as they have witnessed games that have elements of human interaction those ones are winning right now which categorise to brands which are also winning. However, they believe if the game has the ability to connect people then there is a high chance of seeing a lot of organics probably growth in it. BombayPlay co-founder and CEO Oliver Jones shares that Ludo for an example is a great sort of format and people can just join the table and play with each other in a casual way and it has bond which is connecting the users for the game that’s what the consumer looking for .while people are staying indoors. With respect to CPI (cost per install)  and CPM (cost per mille) Jones shares at IGDC webinar“our games are made for America and Europe so spend a lot of acquisition over there and we have seen roughly 30 per cent decrease in the cost of install in the USA and Europe and CPM’s they also decrease the similar amount. But, if your game has an hour or two hours of sessions length right now you can definitely turn that is positive in your direction then math can work out for you, so that kind of trend we are seeing.”

Yozoo Games India CEO Anuj Tandon

Sharing the picture of the Indian Yozoo Games India CEO Anuj Tandon believes now is the best time for acquisition which includes India as well as abroad. In respect to  CPM and CPI, he shares during the webinar that “for casual games, we are seeing almost 50 per cent drop in CPI and correspondingly even eCPM (effective cost per mille) for ad dependent businesses. We are definitely seeing approximately 60 per cent drop on eCPM as well, so there is a good time to acquire may not so good time to monetise. If you just dependent on ad-based business but overall DAU (daily active users) as well as engagement time you can compensate some of the eCPM drops. However the larger challenge will be, maybe two months three months down the line, if the film rates are really dropping as well, then the challenge will start as to for monetisation of ad dependent businesses.”

Gametion founder Vikash Jaiswal

Well, exceptions are always there, for example, mobile game LUDO king has recently crossed 50mn DAU with the daily installation of 20 to 25 mn during the lockdown, however, before COVID19  their DAU was around 14 to 15 million. They have also seen a dip in CPI that is almost 30-40 per cent in India alone and eCPM as well, in initial days till 5 April it was decreasing. However, Gametion founder Vikash Jaiswal has miraculously noticed that “I don’t know-how in our game, our eCPM is now increasing, maybe because some advertisers are targeting our game so this is the states in our game.”

This joins the circle if anybody wants to experiment or explore new projects now is time to acquire or plan however if somebody wants to monetise the content as well then they should add human quotient to the content like video interaction which hte Houseparty app did because that is what market is ready to consume right now.

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TRENDS

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The new ‘SpongeBob’ movie release gets delayed

The upcoming movie SpongeBob Movie: Sponge on the Run has become the latest films to have its release delayed by the coronavirus pandemic. The new SpongeBob movie was supposed to open on 31 July; it will now open on 7 August. On its new date, SpongeBob will share the screens with wide entry 20th/Disney’s crime thriller The Empty Man from director David Prior.

In the live-action/computer-animated hybrid film, SpongeBob and Patrick travel to the lost city of Atlantic City to solve the mysterious kidnapping of Gary the snail. They soon prove that there’s nothing stronger than the power of friendship as they encounter danger and delight at every turn.

The other Paramount movie on the move is Infinite, a sci-fi flick from director Antoine Fuqua. Infinite was slated for an 7 August 2020 release. But now, since SpongeBob has taken that date, Infinite needs a new release period. Rather than pushing it a few months later in the year, Paramount has decided to move it all the way to 2021, planning to release it on 28 May 2021, to be precise.

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Tubi Kids will be available to all android users

The free streaming service Tubi has just announced that it has started to roll out Tubi Kids on Android. Tubi Kids will be available to all Android users in the coming days, expanding its current availability on Roku, Fire TV and Comcast Xfinity.

Tubi Kids features a robust library of children’s content – over 1,200 age-appropriate movies and television shows or over 5,000 hours of content – completely free in a dedicated section built just for families. The content is completely free and has its own section, made just for families. Tubi Kids also gives parents peace of mind as their kids enjoy content, without needing supervision.

Tubi Kids includes hit movies including Steven Spielberg’s The Adventures of TinTin, Norm of the North, and Teenage Mutant Ninja Turtles, alongside series with iconic characters including Sonic the Hedgehog, Strawberry Shortcake, Paddington Bear, The Wiggles and many more.

Tubi is available on android and iOS mobile devices, Amazon Echo Show, Google Nest Hub Max, Comcast Xfinity X1, Cox Contour, and on OTT devices such as Amazon Fire TV, Vizio TVs, Sony TVs, Samsung TVs, Roku, Apple TV, Chromecast, Android TV, Xbox One, and PlayStation 4, and soon on Hisense TVs globally. Consumers can also watch Tubi content on the official website.

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Quibi greenlights animated series ‘Filthy Animals’ from Stoopid Buddy Stoodios

Quibi has just announced they’ve greenlit Filthy Animals (working title), a 2D animated science fiction comedy series starring Rashida Jones, and written by acclaimed artists and twin brothers, Nikolai and Simon Haas.

Stoopid Buddy Stoodios, home to Robot Chicken and SuperMansion will be handling the production. The studio is also currently in production on Crossing Swords, set to launch later in 2020 as part of the Hulu Originals slate.

Filthy Animals follows Sunny Day (Jones) as a too smart for her own good, lonely 12-year- old suburban middle schooler who befriends a selfish, renegade, messy, suave adoptive cat, Cruz. The series is created and written by Haas twins and Johnny Smith with executive producers Seth Green, John Harvatine IV, Matthew Senreich, Eric Towner, Chris Waters, Will McCormack and Jones.

In January, Quibi announced it had greenlit Gloop World, a clay-based stop-motion series also from Stoopid Buddy Stoodios; that show is created by Justin Roiland (Rick & Morty), who developed the project alongside Harvatine IV and Towner. Harvatine IV will executive produce and direct the show.

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Graphic India and Arka Mediaworks launch ‘Bahubali: The Lost Legends’ on Amazon Prime Video today, 15 April

 

Graphic India has launched the fifth season of its popular animated series, Bahubali: The Lost Legends today, 15 April, on Amazon Prime Video, with an additional new 16 episodes.

Produced by Graphic India and Arka Mediaworks, Bahubali: The Lost Legends initially launched in 2017 and was created by Baahubali films director S.S Rajamouli and Graphic India co-founder Sharad Devarajan. 

Commenting on season five, Devrajan, who is also the series co-creator and executive producer along with Rajamouli and Arka MediaWorks, said, “Season five takes Bahubali to ancient Japan on an adventure filled with intrigue, betrayal, war and action against some of the deadliest samurai and ninja warriors he has ever faced! We continue to take fans deeper than ever into the events that shaped Bahubali from a young prince into a legendary hero he is destined to become,

Based on the blockbuster film franchise, Bahubali: The Lost Legends is set before the Kalakeya invasion depicted in the first movie, when Bahubali and Bhallaladeva are still both young princes of Mahishmati. Two brothers competing to rule the greatest kingdom of its age and the epic adventures they must endure to prove they are worthy to one day wear the crown.

The synopsis goes like – In the current season, Baahubali, Kattappa and Bhallaladeva must journey east to the land of the rising sun, Japan (Nippon). There they find a country torn asunder by war. Nippon is falling apart with several warlords fighting over the pieces of what’s left. It is now up to Baahubali to unite the country and bring peace to the country by returning a fabled sword to the person most fit to rule. Standing in his way, however, are an army of merciless samurai, treacherous ninjas, ruthless warlords, dangerous swordsmen, and the villainous machinations of his own brother, Bhallaladeva!

“We are extremely happy that the Baahubali franchise continues to grow and live on in the hearts of our audiences through our animated series, Baahubali: The Lost Legends. It’s been a tremendous journey over the past few years with Graphic India, creating 71 episodes in the season five on Amazon Prime Video,” added one of the executive producers of the series, Shobu Yarlagadda.  

Rajamouli, Yarlagadda, Prasad Devineni and Devarajan are executive producers on the series along with Graphic India EVP Creative and the lead character designer Jeevan J. Kang and Graphic India lead writer Ashwin Pande.

The season features new, never before revealed stories about the characters from the film including Baahubali, Bhallaladeva, Kattappa and Sivagami as well as all new characters that expand the world of Baahubali.

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Capacitor Studios developing TV/OTT series with Cosmic Kids Yoga

Capacitor Studios has partnered with leading YouTube channel cum health and wellness brand, Cosmic Kids, to develop a TV/OTT series focused on engaging children in yoga, mindfulness, and relaxation at home and in classrooms.

Spearheading Capacitor’s development are Emmy and Kids Choice nominated showrunner Scott A. Stone of Stone & Company (Legends of the Hidden Temple, BrainSurge, Paradise Run) and former Nickelodeon EVP of Live Action and TV Movies Bronwen O’Keefe (supervising executive on Henry Danger, Lip Sync Battle Shorties, Double Dare, and the Kids’ Choice Awards).

Cosmic Kids Yoga

Since its launch in 2012, Cosmic Kids has reached out to millions of kids through interactive yoga videos, guided meditations, and mindfulness exercises that teach physical and emotional skills and emphasise strength, balance, confidence, and self-awareness. Cosmic Kids also provides teacher training programmes, bringing its unique, yoga-based educational methodology to thousands of schools worldwide.

Recently the brand has experienced a massive spike in its YouTube viewership numbers with an average of over 30M new monthly video views and over 250,000 new monthly subscribers due to the ongoing COVID-19 crisis, as families are turning increasingly to online educational tools. Cosmic Kids has also garnered over 665K regular followers and 131M+ total video views with numerous press coverages. 

The new TV/OTT project, which is being fast-tracked by Capacitor, will take kids on exciting yoga adventures and help them overcome challenges through movement and mindfulness. The series will take a hybrid live-action/animation approach, featuring Cosmic Kids host Jaime Amor alongside integrated animated characters and an interactive set.

“We are thrilled to team up with creators Jaime and Martin Amor to introduce this incredible, ground-breaking property to a wider, global audience. Parents and teachers have reported tremendous improvements in kids’ focus and empathy after engaging with the series; and this type of fun, forward-thinking children’s programming is especially vital in today’s world,” mentioned Capacitor CEO Paul Hanson.

 In addition to developing and producing the TV/OTT series, Capacitor will help Cosmic Kids to scale the brand in other ways.

 “It means they [kids] stay active. But it’s sort of healthy screen time. They’re doing mindfulness techniques and breathing exercises and relaxations. Kids need that sense of feeling safe and calm and no need to panic. We love the Capacitor team – they are super-creative and have the credibility and experience to help us take Cosmic Kids to the next level. It’s always been our goal to make physical and mental wellness fun for kids; with Capacitor by our side we can now create positive change at genuine scale,” said Jaime and Martin Amor of Cosmic Kids.

Capacitor Studios recently announced two new projects as part of their growing slate of family and animation films and TV projects: the animated series based on the global toy brand, Feisty Pets, and live action/animation hybrid feature film based on the designer vinyl toy phenomenon, KidRobot.

 O’Keefe added, “You can’t underestimate the value of the empowerment kids feel from strengthening their bodies and their minds.  The fact they can have fun while doing so, anytime, anywhere, is what makes Cosmic Kids so special, and that is sure to resonate with TV/OTT platforms.”

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