‘Dragon Ball Z’, Bugs Bunny voice actor killed

Voice actor Luis Alfonso Mendoza, 55, was killed in the neighborhood of Portales Norte in Mexico City on Saturday afternoon. He was the spanish voice of Gohan on Dragon Ball Z and Looney Tunes characters like Bugs Bunny and Daffy Duck.

Mendoza voiced the Spanish dub of Gohan since 1996. Besides Bugs Bunny and Daffy Duck, Mendoza voiced Count Duckula, Teenage Mutant Ninja Turtles’ Leonardo, Kon from Bleach, and more. He also provided dubbing for live-action Fresh Prince’s Carlton, Karate Kids’ Daniel LaRusso, Joey on Friends, and The Big Bang Theory’s Sheldon.

According to media reports (in Spanish), Mendoza was killed during a dispute with a tenant who was renting studio space from him. The assailant also murdered Mendoza’s wife, Lourdes Adame, and brother-in-law. The attacker, who subsequently shot himself in the head in a suicide attempt, is alive, in “serious condition.”

Mendoza’s castmates on Dragon Ball Z have posted condolences on Twitter.

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IESF reveals first titles for 12th Esports World Championship, Israel

IESF is very pleased to announce that eFootball PES series, Tekken 7 and DOTA 2 are the first titles announced for the 12th Esports World Championship in Eilat, Israel.

KONAMI’s eFootball PES series will return for its second year as an official game title at the Esports World Championship. With its long history of international appeal, eFootball PES series is a natural choice for international Esports competitions.

Bandai Namco Entertainment’s Tekken 7 will also return to the IESF Esports World Championship. The popular 1:1 fighting game was first released in 1994. At the 11th Esports World Championship in Seoul, world-famous Korean Tekken athlete “Knee” won the gold medal for South Korea.


DOTA 2, developed and published by Valve Corporation, is one of the most popular Esports titles in recent years. Played in matches by two teams of five players, the multiplayer online battle arena (MOBA) game enjoys enormous global Esports following. Sweden was the gold medal champion at the 11th Esports World Championship in Seoul with a team that included gamers “Chessie”, “Xibbe”, “Charlie”, “EGM”, and “s4”.

IESF President, Colin Webster, stated, “It would be an honour to have the defending world champions for eFootball PES series, Tekken 7 and DOTA 2 attend IESF’s 12th World Championships. IESF’s 12th World Championships to be held in Eilat in November 2020 promises to be the most well-produced world championships ever. Without doubt, such World Championships is the jewel in the crown.”

Colin then added, “Special thanks must be extended to the publishers of the titles for the use of such titles. Without the continued support of the publishers, Esports would not be the most vibrant sport in the world.”

IESF is looking forward to seeing all the world’s best national teams represent their countries in these titles and more at IESF’s 12th Esports World Championship in Eilat, Israel.

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‘Bablu Dablu’ animation series wins International Award

Bablu Dablu aka Boonie Bears series has bagged the Entertainment Property of the Year Award-Animated honours at the Licensing International Asian Awards 2019 (LIAA) held recently.

Bablu Dablu is a popular international franchise. The property now has strategic partnerships in brand licensing, involving online and offline innovation and collaboration with over 20 industries, 100 renowned brands and 3,000 stock-keeping units. Bablu Dablu animation series is running in 180 countries world over successfully and are top rated programmes.

The series was also nominated in three other categories: Asian Property of the Year, The Newcomer Award and Licensee of the Year.

One Take Media Co. (OTMC) has the distribution rights for Bablu Dablu, Bablu Dablu or Bust, Bablu Dablu: Forest Frenzy, Bablu Dablu Spring into Action, Bablu Dablu Snow Daze, Bablu Dablu Adventurers 2 and Cubs series.

One Take Media Co. founder and CEO Anil Khera said, “We are very happy to be associated with award winning kids series Bablu Dablu. This show has received a lot of International acclamations and now will swoop the kids in India with its entertaining series.”

All of the Bablu Dablu series are a complete package of fun, entertainment and moral value based learning. The Bear Brothers always find themselves into a new trouble posed by Logger Vick but with their wit and exemplary bond of friendship, they always win and successfully resolve the underlying problems.

One Take Media Co. has been a one stop solution to all the VAS needs. They have a library of more than 10,000 hours of content ranging from Kids Animation Shows, Kids Movies, Hollywood Movies, Korean Dramas, K-Pop, International Web Series and Cooking Content.

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Xilam Animation’s ‘I Lost My Body’ triumphs at the César Awards 2020

Xilam Animation’s multi-award winning feature I Lost My Body scooped a pair of gongs at the 45th César Awards for best animated film and best original score.These latest wins follow I Lost My Body’s outstanding awards and festivals success, which has seen the critically acclaimed feature take home 30 awards to date including three Annie Awards, a double win at Annecy International Animated Film Festival and the prestigious Critics’ Week prize at Cannes Film Festival, in addition to a further 37 nominations including at the Academy Awards for Best Animated Film.

A self-funded Xilam Animation production, I Lost My Body is an adaptation of Guillaume Laurant’s novel Happy Hand. Directed by Jérémy Clapin who also co-wrote the feature with Laurant (Amélie) and produced by Xilam’s Marc du Pontavice, I Lost My Body premiered to critical acclaim during Cannes Film Festival 2019 and launched on 29 November 2019 on Netflix. Pontavice was also honoured at Annecy International Animated Film Festival 2019 as he received the MIFA Animation Industry Award in recognition of his outstanding contribution to the animation industry.

Xilam Animation CEO Pontavice said: “We are thrilled and deeply humbled by these wins, which is the perfect way to finish what has been an amazing ride over the awards season. To see a small, independent film win at France’s most prestigious awards ceremony against such brilliant contenders, is not only an immense privilege but also demonstrates an extraordinary inclination from the César Academy for innovation in animation. These awards are also testament to Xilam’s commitment to pushing the boundaries of animation and nurturing game-changing talent who we know will forge new and ground-breaking paths in the genre.”

Set in Paris, I Lost My Body sees Naoufel fall in love with Gabrielle. In another part of town, a severed hand escapes from a dissection lab, determined to find its body again.During a dangerous expedition across the city, it remembers its life together with Naoufel, up until the accident. After an eventful journey, they reconnect in the most unexpected and poetic way.

The full list of awards and nominations to date is as follows:

Wins

Cesar Awards (2020)

Best Animated Film

Best Original Score

Best Writing: Adapted Screenplay (nomination)

Prix Lumieres (2020)

– Best Animated Film

– Best Direction ‐ Feature ‐ Jérémy Clapin (nomination)

– Best Music – Dan Lévy (nomination)

Annie Awards (2020)

– Best Indie Feature

– Best Music ‐ Feature ‐ Dan Levy

– Best Writing ‐ Feature ‐ Jérémy Clapin, Guillaume Laurant

– Best Direction ‐ Feature ‐ Jérémy Clapin (nomination)

– Best Storyboarding ‐ Feature ‐ Julien Bisaro (nomination)

– Best Storyboarding ‐ Feature ‐ JérémyClapin (nomination)

Los Angeles Film Critics Awards (2020)

– Best Music Score

– Best Animation

Chicago Independent Film Critics Association (2019)

– Best Animated Film

Black Film Critics Circle (2019)

– Best Animated Film

San Francisco Bay Area Film Critics Circle (2019)

– Best Animated Feature

Boston Society Of Films Critics (2019)

– Best Animated Film

Palm Springs International Animation Festival (2019)

– Best Film

San Diego Film Critics Society (2019)

– Best Animated Feature

New York Critics Circle Awards (2019)

– Best Animated Film

New York Critics Online (2019)

– Best Animated Film

Florida Film Critics Circle (2019)

– Best Animated Film

Utah Film Critics Association (2019)

– Best Animated Feature

New Chitose Airport International Animation Festival (2019)

– Grand Prize

Festival International Des Voix Du Cinema D’animation Voix D’etoiles (2019)

– Coup de coeur du jury

– Meilleure voix feminine

Animation Is Film Festival (2019)

– Grand Jury Prize

Sitges Fantastic Film Festival (2019)

– Best Music

– Best Motion Picture (nominated)

Colcoa French Film Festival (2019)

– Audience Award

– CriticsAward

Festival Européen Du Film Fantastique De Strasbourg (2019)

– Best Animated Film

– Best European Fantastic Feature Film (nominated)

Annecy International Animated Film Festival (2019)

– Feature Cristal

– Audience Award

– MIFA Animation Industry Award: Marc du Pontavice

Cannes Film Festival (2019)

– Grand Prize at the Semaine de la Critique

NOMINATIONS

Prix Jean Renoir Des Lycéens (2020) – TBA

– Feature Film

Academy Awards (2020)

– Best Animated Film

Prix Louis Delluc Junior (2019)

– Best Animated Film

Ace Eddie Award (2020)

– Best Edited Animated Feature Film

Critics’ Choice Awards (2020)

– Best Animated Feature

Georgia Film Critics Association (2019)

– Best Animated Feature

Nbr Awards (2020) 

– Best Animated Feature

Columbus Film Critics Association (2020)

– Best Animated Feature

Music City Film Critics Association (2020)

– Best Animated Feature

Houston Film Critics Society (2020)

– Best Animated Feature

Chicago Film Critics Association (2019)

– Best Animated Film

Greater Western New York Film Critics Association (2019)

–  Best Animated Film

Oklahoma Film Critics Circle (2019)

– Best Animated Feature (Runner Up)

Indiana Film Journalists Association (2019)

– Best Animated Feature (Runner Up)

–  Original Vision Award

Seattle Film Critics Society (2019)

–  Best Animated Feature

Prix Louis Delluc (2019)

– Best First Film

Southeastern Film Critics (2019)

– Best Animated Feature (Runner up)

Detroit Film Critics Society (2019)

–  Best Animated Feature

European Film Awards (2019)

– European Animated Feature Film

Hollywood Music In Media Awards (2019)

– Original score: Animated Film

Stockholm International Film Festival (2019)

– Best Film

Philadelphia Film Festival (2019)

-People’s Choice Award ‐ Best Film

Warsaw Film Festival (2019)

– Free Spirit Award

Pingyao International Film Festival (2019)

– People’s Choice Award ‐ Best Film

Montreal Festival Du Cinéma Nouveau (2019)

– Best Film (Louve d’or)

Gent Festival (2019)

– Best Film

Hamburg Film Festival (2019)

–  Young Talent Award ‐ Best Feature Film

Zurich Film Festival (2019)

– Best International Feature Film

 

 

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Dubai’s KHDA shares comic on awareness about Coronavirus

Dubai’s education regulator, the Knowledge and Human Development Authority (KHDA), through Twitter shared an informative comic for kids (and adults) to expel any fears they may have about the Covid-19 outbreak. Originally published by the American National Public Radio (NPR) two days ago, the eight-page comic is titled Exploring the new Coronavirus – a comic just for kids.

KHDA said, “To make sure everyone in Dubai stays safe, all internal and external gatherings at private schools and universities in Dubai have been cancelled. This includes camps, sports, and trips. This is a precautionary action only. Safety is always our top priority.”

The comic talks about how the new virus doesn’t discriminate on the basis of a person’s country – so it’s important we all follow healthy practices and gave advice on personal hygiene to keep the germs at bay. educates kids on the various symptoms of Covid -19, including a dry, itchy cough, fever, and breathing difficulty. It said, “And there aren’t a lot of cases in kids. If kids get the virus, it tends to be very mild.” KHDA tweeted pages comparing the impact of the virus to the flu.

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Animated Riverdance movie coming soon

The famous Eurovision 1994 interval act, Riverdance, is soon to be in cinemas as an animated musical comedy. Production companies, Aniventure and Cinesite Animations, along with River Productions are currently in post-production stages of a new movie called Riverdance. The movie will be released in cinemas later this year.

The animated movie has been inspired by the Grammy Award-winning Eurovision interval act, Riverdance, which debuted 25 years ago at the 1994 Eurovision Song Contest, and will be directed by Eamonn Butler and Dave Rosenbaum. This is Butler’s debut film as director, but he is not stranger to the industry working on the visual effects for movies like The Addams Family and Avengers: Endgame.

Rosenbaum directed The Picture of Dorian Gray and this will be his second outing as a director. He has worked as production manager on movies like The Lorax and Despicable Me 3.

Aniventure was part of the team that worked on the Oscar-nominated Netflix animation Klaus. The script has been written by Tyler Werrin who has previously worked with Illumination in the production of some of the biggest movies such as Despicable Me, Minions and The Secret Life of Pets.

Cinesite Studios has revealed that the movie will be released in 2020. The cast and release date remain unconfirmed.

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Skyesports announces ‘PUBG Mobile’ tournament in ‘Skyesports Premier League’ 

In a first in the country, Skyesports will be hosting a Premier League tournament in Association with Good Gamer Corp for esports this May. The tournament’s first season, with a huge prize pool, will kickstart with PUBG Mobile, with 300 Pro players spread across 16 cities. The pre-launch event will be held in the first week of April in Chennai.

The logo for Skyesports Premier League was launched earlier by actors Ashok Selvan, Priya Anand, Harish Kalyan, Aishwarya Dutta and Sakshi Agarwal. Nippion Paint India has been roped in as a sponsor for Skyesports Premier League. 

The teams that will participate in the PUBG Mobile tournament are Chennai Clutchers, Bangalore Royals, Hyderabad Hunters, Vizag Tridents, Cochin Mutants, Mumbai Manchester, Delhi Throttler, Kolkata Enigmas, Pune Combats, Punjab Pinnacles, Ahmedabad Admirals, Jamshedpur Ninjas, Jaipur Strikers, Pondicherry Snipers, Goa Dragons and Guwahati Grenadiers. 

From left to right Aishwarya Dutta ( Actress ), Sakshi Agarwal ( Actress ), Harish Kalyan ( Actor), Ashok Selvan ( Actor)

The overall format of the event is believed to be a game-changer in the gaming industry comparing it to the likes of the IPL where players and teams will be auctioned and garner viewer’s interest. 

Speaking about the initiative, Nippon Paint (India) Private Limited (Decorative Division) director marketing Mark Titus commented, “There’s no denying that India is emerging as one of the most lucrative markets for eSports. As we are at the forefront of an improved gaming infrastructure in our country, more gamers are beginning to look at eSports as a professional career choice as opposed to just entertainment. Nippon Paint as a brand is thrilled to be part of this digital revolution by associating with Skyesports’ Premier League. By facilitating this event, we wish to encourage the growing gamer community in India and contribute to the Indian gaming industry which has great potential to make a mark globally.”

The company is a leading esports venture in south India, renowned for hosting major esports tournaments. In March 2019, Skyesports hosted an esports championship tournament in collaboration with PGAX. Skyesports also has experience in organising esports tournaments — DOTA2, FIFA20 and PUBG Mobile — for Indian Institute of Technology.

GoodGamer Corp’s Charles Creighton shares, “India’s gaming market is on track to reach 628 million users this year and is displaying huge market potential. SkyEsports is at the forefront of the Esports movement in South India and GoodGamer couldn’t be more excited to partner with the company for the SkyEsports’ Premier League tournament in May. SkyEsports’ dedication to growing the gaming community in South India is directly in line with GoodGamer’s vision and we believe the partnership provides us with a unique path to developing a relationship with the Indian gaming community.”

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Studio of the Week| Xigma Games

Name: Xigma Games
About : Founded in 2015, Xigma Games is an indie studio specializing in developing games on creative, original and innovative ideas for the global market. Based in Bangalore, a team of passionate gamers with a mission to put India on the global map of game development.
Location: Bangalore
Projects: The Bonfire 2: Uncharted Shores

What are the current trends you’re seeing in the Indian gaming space?
Currently, online games with social features and multiplayer are hugely popular. The mobile gaming market will continue to grow and social features with multiplayer games will play a pivotal role to drive the growth of the mobile market in India. Free to play with ads monetisation is still the major share of the revenue for most of the developers in India though we are seeing an increase in conversion to in-app purchases. Fantasy sports and card games are as popular as ever and Real money gaming is gaining a lot of traction and bringing in a new set of players. On the other side, there are small indie studios who are focusing on the global audience on different platforms such as PC and consoles and trying to push the creative boundaries and trying to make a mark globally.

What are the challenges in this ecosystem?
The gaming ecosystem is ever-changing and always evolving and the biggest challenge is to keep up with the pace of the industry. Also, it’s difficult to find experienced and skilled candidates for the job as the industry is relatively new in India. Though in recent times we have seen many colleges have started providing courses for game development in India. We need more creative and experienced people in the industry and people who are willing to take risks and think differently.

What’s one message you’d like to share with the aspiring enthusiasts?
The gaming industry is as lucrative as ever and it’s only going to grow from here. There are a lot more opportunities now presently available in all the various aspects of game development. If you are an aspiring enthusiast who wants to get into game development then pick your area of interest such as game programming, art or game design and work on your skills and build a great portfolio.

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MAKAUT: The future of emerging technologies in West Bengal?

Prof. P. N. Dutta of MAKAUT at the First Panel Discussion on ‘Emerging Technology will bring

In July 2019, the State Government of West Bengal had announced to set up a Center of Excellence on Innovation at Salt Lake Sector V, dedicated to emerging technologies, with special focus on animation, VFX, AR-VR-MR-XR and more. (VR- Virtual Reality, AR- Augmented Reality, MR – Mixed Reality)

Webel, a nodal agency of the State Information Technology and Electronics (IT&E) Department joined hands with Maulana Abul Kalam Azad University of Technology (MAKAUT), earlier known as WBUT, to provide a B.Sc in animation, film making, AR-VR-MR-XR, VFX, 3D printing and so on, for a three-year degree course. The talent pool in these fields every year has been on the rise for a few years now with more students actually rolling in for these courses. 

Lately in January 2020, MAKAUT has introduced a Faculty Development Programme (FDP) on VR, MR, AR and animation and VFX. This course is mainly to train faculty members of the University as well as its affiliated colleges. MAKAUT has 20 engineering colleges, 60 management and 28 independent colleges under its umbrella. 

Samir Mukherjee displaying a drone

MAKAUT Emerging Technologies head Samir Mukherjee said, “With a considerable number of colleges, there are more than six lakh students with a huge infrastructure. From last year, we are focusing more on immersive techniques and reimagining the tech department. Today, corporate sectors are also looking for innovation and new technologies for projects. For instance – in the Architectural front, VR enables one to give a walkthrough the design rather than presenting a mere sketch. But in College, students are hardly aware of these. So we thought of giving lectures to 50 different college faculties so that they can imbibe it to students, including ours, every week. We connected to all engineering colleges and chose a few of them for their faculty and infrastructure. We trained them and shortlisted 21 of them.”

The popularity of immersive technologies has been significant, especially at the educational front indicating a shift in methods of teaching. Owing to that, MAKAUT has collaborated with almost 10 animation and VFX companies in Bengal like HiTech, iLead, and others which are well managed and growing with a strength of 600-800 people. In fact, MAKAUT has an AR-VR lab at their premises, the first Indian College.

Added Mukherjee, who travels overseas like Europe, Germany, Beijing and so on to give lectures on emerging immersive technologies, “We’re also the first institute to provide B.Sc followed by M.Sc degrees in the said subjects. We have specific courses allocated and have associated with several colleges, universities, both nationally and internationally. We have connected with various international projects and organisations like World VR Forum (WVRF) Geneva of which I’m looking at the India part.

Mukherjee delivering lecture at Great Hall of China

We wish to take up international projects, and need good writers who can write a good VFX or VR story. Or be a quick learner. Also, he/she should be able to make a story into a good VFX worthy story. I’m confident enough that in two years, we will be at par with other regions and produce work of international standards.”

He also noted that more than earlier, people are showing interest in these fields. The number of students taking up the stream of engineering is much more than what the country’s current demand is. With almost 54,000 engineers produced every year only out of MAKAUT, students are deprived of desired job opportunities. Thus, professors like Mukherjee thought to innovate and connect mechanical engineering and electrical engineering into Robotics.

“VR-MR-AR, will be everywhere in a few years time. So, at MAKAUT we are focusing on preparing students for it. I have discussed with institutes like Adamas, and others so that they make a small lab and faculty department. Rather than a sketch, students can present VR drawings. We’re trying to put that kind of direction of ideology,” concluded Mukherjee.

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Why Cinema 4D Artists Should Care About ACES Color

ACES is a color work space that helps you get a realistic film look when you render. Learn how dial in your color using this revolutionary workflow.

Chad Ashley from Greyscalegorilla gives you an intro to ACES and shows you how it makes color so much easier to manage at every level of production.

This snippet preview lesson is an inside look to the Getting to Know ACES training series, streaming now only in Greyscalegorilla Plus.

Getting to Know ACES and ACEScg

Hey, what’s up everybody? In this video, we’re going to talk all about ACES. So what the heck is ACES? Well, ACES stands for Academy Color Encoding System.

Why Cinema 4D Artists Should Care About ACES Color - Title

Now it really is a system, but it’s also a lot more than that. And we’re going to talk all about what that stuff is here in a minute. Let’s start a little bit further back.

So ACES began by the same group, the Academy that brought you the Oscars as a way to create a consistent way for companies across the motion picture industry to deal with color.

Why Cinema 4D Artists Should Care About ACES Color - Quote

The residual sort of benefit for us is ACES CG, which we’re gonna talk about in a minute. The easiest way to think about ACES is to sort of break it down into two different categories. There’s ACES, the system, and then ACES, the color space.

ACES – The System

So let’s talk about ACES the system first, it was designed as a way to consolidate and simplify the color management process for feature film.But it also has benefits that reach far beyond that. So think of ACES as just a way of working with different formats and you would bring in all these different multiple capture formats, work in ACES, and then be able to put them out again into the world in different various formats.

Why Cinema 4D Artists Should Care About ACES Color - System v Color Space

I like to think of this as sort of like an air lock. You have an air lock and in that air lock is ACES. Anything that’s coming into that air lock then becomes basically a, it gets normalized to that, let’s say air pressure or something. And then everything that comes out could go anywhere, right?

So it’s really this like in between color space management system, right? And what they use is they use these things to come in and out. They call them input device transforms and output device transforms. So you can transform any capture device into ACES using an IDT input device transform.

Why Cinema 4D Artists Should Care About ACES Color - IDT ODT

And then you could go back out again to any format that you want, whether it’s REC709 or maybe you’re going back out to film. And those are output device transforms ODTs. So everything in the middle, you’re working in ACES. Okay. So that’s ACES, the system.

ACES – Color Space

So let’s talk about ACES, the color space. Believe me, I’m going to preface this by saying there are a lot of people way smarter about the color science stuff than I am now. ACES CG is a wide gamut color space that was designed specifically for doing 3D rendering, right? It is a broader color range, wider gamut than SRGB.

That means that there’s many more colors available to you than you do. Then you typically get an SRGB. now what that means is that you’re going to be able to push that duration much, much further. You’re gonna be able to push light intensity much, much further. And when you have a color space that reacts more like film, you’re able to really push your lighting a lot further. Intensities can get brighter, therefore giving you a little bit more energy in your indirect bounce lights in GI, right? Also, it has a really filmic response curve.

Why Cinema 4D Artists Should Care About ACES Color - ACEScg sRGB

It sort of reacts very like film. If you start to blow out the image, it’s not like a linear brightness like the entire image is getting brighter. You can really see it. It looks like you’re exposing film when you bring the intensity up of a light or maybe your camera exposure in ACES CG. Uh, you can also like push saturation really, really far.

There’s a great article that Chris Brejon wrote about how when they made the Lego Batman movie, he walked into the studio that was making that film and saw some really bright saturated Lego image. And he thought to himself like, how the heck are they getting these colors to blend like this without it haloing without it fringing and that’s because they were working in ACES.

So for instance, let’s say you have a background plate that was shot in log and you need to put a 3D render on top of that background please and then spit it back out for comp. Right? So normally in a normal workflow you might have to pre-convert that log footage into a color space that you’d be working with in comp. So you’d have to pre-convert that footage, bring it into CG, try to match it as best you can, then spit out a linear EXR for the comper to try to like fudge and make it look like it’s sitting in the plate. Right.

Why Cinema 4D Artists Should Care About ACES Color - ACES Comp

Well the beauty of what ACES does is it sort of like it levels the playing field for all capture devices. So if you have a log C footage and you bring it into, let’s say Cinema 4D with Arnold, you can use an input device transform and say, well, I know this footage was log and I’m going to bring it into ACES CG. And you literally can set this little converter. It’s color space, but you’re, you’re almost doing a little conversion on it before it goes into your scene.

So once you’ve put your IDT or input device transform on it, now you’re working in ACES CG. You can put your 3D on there, your renderings and all that stuff is in ACES CG so that when you go back out to comp, the comper knows, Oh, this came from ACES CG. Cool. Oh and I have that log footage too that I’m going to use.

So that came in as log. I’m also going to bring that into ACES and now I’m going to comp everything and then I can go back out to anything. I can go to REC709, I can go to SRGB, I can go to REC2020, I can go out to film. So ACES, the system allows you a unified place, a simplified place to deal with color and formats. Now, one drawback is currently the renders that that support ACES are pretty limited when it comes to Cinema 4D.

Cinema 4D doesn’t support Open Color IO, which you definitely need to be able to load the proper ACES configuration file. But luckily Arnold actually does. So a lot of our ACES training, we’re going to be showing you how to work with it in Arnold because that’s the one render that sort of supports the workflow from beginning to end.

Why Cinema 4D Artists Should Care About ACES Color - ACES Color Chart

Over in Greyscalegorilla Plus, we’re going to show you how to set up a scene in ACES. We’re going to show you the benefits of ACES compared to let’s say, a tone mapper or a LUT. And then we’re going to show you how to comp in ACES really briefly in fusion show you how to bring in a 3D render with footage and have it all married in ACES and then out out to whatever you want really.

So it’s sort of like this mini series, a set of videos to try to get you up and running, or at least understanding the benefits and what ACES really is. So I hope you enjoy the Greyscalegorilla Plus videos and I encourage everybody to go and learn more, learn as much about ACES as you want. We’re going to drop lots of interesting links below, so happy learning and I’ll see you in the next one.

More ACES Resources to Study


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