Coronavirus outbreak: How are Indian VFX & Animation studios fighting the threat of Coronavirus?

The novel coronavirus epidemic that started in Wuhan, China has managed to wreak havoc globally, turning the current situation into a global pandemic. Having affected various aspects of life, the virus has largely hampered the AVGC industry worldwide.

Internationally, coronavirus has called off dozens of annual festivals and events, and now Indian events have started getting cancelled or postponed due to the outbreak. The first case of coronavirus infection was recorded at a live meat market in Wuhan, China, in December and since then it has spread to more than 100 countries.

There has been an increase in the infected cases in India, making it necessary to take every safety measure possible. With mass gatherings cancelled, malls, theatres being shut down to avoid the spread, the economy is sure to get hampered. 

We spoke to few animation and VFX studios to know how the conditions at their working space are and what precautionary measures are being taken by them to avoid panicking situations and spread of the virus.

Assemblage Entertainment strategy and new business development head Arjun Madhavan said, “At this stage we are focusing on basic hygiene. Our advice to everyone would be that self-care and self-hygiene should remain the focus and there is absolutely no reason to panic or fear under these circumstances.”

The studio has opted for stringent self-hygiene and self-precautionary measures which includes:

  • Advising the team to constantly ensure that hands are being washed, sanitized. 
  • Making use of handkerchiefs and tissues while coughing/sneezing
  • Maintaining limited physical contact, and in the event of a feeling of illness to highlight this immediately and if required, take a leave of absence and stay at home 
  • Office and studio is being sanitized constantly and on a daily basis with disinfectants and a deep cleansing of the office infrastructure

“Preventive measures are the only way we can continue to focus on containing the spread and it is essential that every member of the team observes these basic practices. We are monitoring these closely and keeping a keen eye on the overall health of our team,” Madhavan added.

Toonz Animation, based in Trivandrum, Karnataka are also managing to take various precautionary steps, taking into consideration the intensity of COVID-19 outbreak all over the world.

  • Educating and creating awareness within the employees, ensuring workplace hygiene by insisting them to use hand sanitizers or to wash their hands frequently
  • Avoid touching their eyes, nose and mouth, avoid giving handshakes
  • Issuing travel restrictions, setting clear guidelines, promoting teleworking across our organization
  • Cancelling formal public events
  • Dropping the biometric punching system
  • Wiping furniture, office equipment with disinfectant lotion at regular intervals

Toonz Animation India executive secretary to CEO Sonam Gerry mentioned, “Our business has not been affected much as we do not have any cases reported positive from our studio. But we never know what will happen tomorrow. It is really sad to hear about new cases being reported from every part of the world. We at Toonz, pray and hope that some vaccines or medicines/ treatment is found for COVID-19 so that the world can come out from this huge crisis.”

Image result for aum animation studiosAum Animation Studio had a meeting last Monday to plan for the worst and also to take precautions. Founder Vivek Bolar shared the measures being implemented at their studio:

  • The biometric fingerprint entry and exit is changed to swiping cards to minimise physical contact.
  • Have stocked masks ( both N95 and surgical ), hand sanitisers, handwash and other essentials. 
  • Instructed each one of them to wash their hands thoroughly before entering their cubicle. 
  • In a worst case scenario  IT teams have worked out a parallel pipeline wherein artists can work remotely. We can deploy the pipeline in an hours notice. 
  • We also have Yoga sessions daily in the morning focusing majorly on breathing exercises as this virus affects lungs the most.
  • Staying where you are and avoiding public places as much as possible will reduce the virus from spreading. 90 per cent of our team members are from Mangalore and we have advised our artists to cancel any travel outside of mangalore.

“As of now the crisis has not affected our operations. Worst case scenario we might be behind schedule due to closure but I am confident that my team will make up for it once it becomes normal. Our priority now is the health and safety of our artists,” added Bolar.

Pixel Digital Studio is also taking the necessary precautions to stay safe during this pandemic. “It’s time we all be educated about the do’s and don’ts for it. Our operations team have been instructed and briefed about precautionary and preventive measures that have to be practised,” stated Pixel Digital Studio head of operations Pushpa Koshal.

  • The studio management ensures to offer a clean, hygienic working experience to all their employees.
  • All house-keeping facilities are being carried out to maintain a clean environment inside the studio.
  • Hand sanitizers have been placed at multiple locations inside the studios for safety purposes. 
  • Ensure to maintain a clean and hygienic cafeteria and lobby where people want to spend free time. 
  • All touch points are being frequently sanitised and cleaned.
  • Employees have been informed to get check up done in case they are showing the mildest of symptoms.

“We hereby adhere to follow all government norms for all our employees.We at pixel d Studios promise to deliver a safe working experience,” added Koshal.

 

One Life Studio has taken several measures to ensure safety from the threat of the outbreak.  Summit Jaiswal, who is the business at the studios, opines that there is no playbook with any one for this virus. As the world prepare itself for the impact of the deadly virus, it is time we realise that spreading panic is not going to help. He adds, “This is why it is important to stick to the basics and practice basic precautionary measures against the spread of this virus.”

Below are some basic precautions which they have already implemented for the safety of our employees, clients and visitors:

  • Disinfecting our building’s elevator handles, buttons which may cause risk, the possibility of being transferred due to the hands of an infected person.
  •  Infrared Thermometer security check Before entering the office premises for everyone to be sure and confirm about the person’s body temperature is normal.
  • Sanitisation of hands before entering the office.
  • Disinfecting all the Workstation’s desks, tables, cabins, handles, knobs, kitchen and washroom area etc at regular intervals during the day
  • Disposable tissues available for all the employees to wipe their hands and the machines which they are using like the mouse and keyboards
  • Using N95 respiratory masks when moving in the office premises to prevent the spread of a virus.
  • Alcohol based Hand sanitizers available inside the office premises for all the employees.

NYVFXWAALA Studios also have been forthcoming in their precautionary approach with respect to the studio operations. “We have decided to discontinue the use of fingerprints while using Biometric machine. Everyone is asked use i-cards instead. We have distributed masks to all the employees and encouraged the use of alcohol-bases sanitiser which have been made available to them, ” shared NYVFXWAALA business head Yogesh Chagg.

To take precautionary measures against Coronavirus they have put plenty of regulations in place which are as follows :-

  • Alcohol based Hand sanitizers available inside the office premises for all the employees.
  •  We are also registering body temperatures using infrared thermometers as a part of protocol along with other guidelines as suggested by the Government bodies.

After Studio, one of the prominent studios based in the city of Mumbai, is also dealing with Coronavirus concerns proactively. “It is always better to take precautions,” shares After Studio team.

Here are the precautionary measures they have put in place at their studios :-

  • Alcohol-based Hand sanitizers available inside the office premises for all the employees
  • After studios have provided masks for all their employees.
  • We are making sure everyone is wearing masks from the top management people to the office boys.
  • While entering the studios, visitors are asked to clean their hands with sanitizer, and it is a compulsion for them.
  • All the employees are asked to check their temperature while they enter inside the studios.

In this time of global crisis, we wish everyone good health and plead you all to take all the necessary precautions. Stay safe! Let us know what measures are you taking to overcome this global pandemic.

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Super League Gaming loses $14.5 million on revenues of $1 million in 2019

Super League Gaming, an esports company that holds events for amateurs, reported that it had a net loss of $30.6 million in 2019, on revenues of $1 million. The company noted that the net loss includes non-cash expenses and that it’s operating loss was $14.5 million.

Super League CEO Ann Hand in Los Angeles, said in a statement that the company’s progress during the year has exceeded its expectations.

“I truly believe the transparency and positive sense of urgency that comes from being a public company created an added layer of focus, and the results are evident in our rapidly growing audience, player base, global venue partner footprint and game title portfolio. Our platform connects the deeply engaged, passionate audience of competitive gamers to each other and to their hometown venues to not just compete, but share their content around the love of the game establishing Super League as a software and media backbone for bringing amateur, local esports to scale,” Hand said.

During the year, Super League Gaming generated 120 million views, compared to 2 million a year ago at the time of its initial public offering. It now has 20 games for its tournaments, compared to a target of six. And it has more than 500 venues, compared to a target of 200. Registered users are at 1 million, versus a target of 600,000. And gameplay hours are at 15 million.

Revenues in the fourth quarter were just $262,000, compared to $407,000 for the same period a year earlier. The company blamed that on fluctuations in the timing of brand partner activations. In the quarter, Super League lost $7.5 million, or $1.62 a share. The company still has $8.4 million in cash.

For the full year, revenues were $1.08 million, versus $1.04 million a year earlier.

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Soul: Disney and PIxar release new trailer

Pixar is all set to release two original movies in the theatres this year. After Onward, the studio’s eyes are now trained on the next movie Soul.

Directed by Pixar studio head Pete Docter, Soul is an introspective adventure, similar to his previous film, Inside Out. The movie doesn’t arrive in theaters in June but Disney and Pixar have released a brand new trailer online.

Soul is the third Disney film to get a trailer this week, following Black Widow and Jungle Cruise. You can check out the trailer in the video below:

Soul stars Jamie Foxx as Joe Gardner, a jazz musician who is forced to put his dreams on hold when he becomes a teacher. After Joe suddenly dies in an accident, his soul is sent to a realm called You Seminar, and his after life begins. Tina Fey plays a character named 22, whom Joe meets in You Seminar, and she doesn’t think life on Earth is all it’s cracked up to be.

A middle-school music teacher dreams of playing at legendary New York jazz club “The Blue Note”.

Soul is set to arrive in theaters on June 19th.

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Disney gets on board animation veteran Vanessa Morrison to lead streaming production

Vanessa Morrison has been named president, streaming for Walt Disney Studios Motion Pictures Production. She will be overseeing development and production of Disney+ movies from The Walt Disney Studios’ live-action and 20th Century Studios divisions and will report to Walt Disney Studios Motion Pictures Production president Sean Bailey.

Morrison has experience working with family friendly movies, as she recently was president of Fox Family and was also the president of Fox Animation, where she oversaw development and production of many 20th Century Studio films including Ferdinand, The Peanuts Movie, The Book of Life, Epic, The Fantastic Mr. Fox, Garfield and Cheaper by the Dozen films.

Morrison will overlook current Disney+ projects including films based on franchises Cheaper by the Dozen, Night at the Museum and Diary of a Wimpy Kid.

Steve Asbell has been named president, production for the 20th Century Studios film division, taking over from Emma Watts. Asbell, who is just 18 will report to Walt Disney Studios co-chairman, chief creative officer Alan Horn and co-chairman Alan Bergman. Previously EVP, production, Asbell has worked on James Mangold’s The Wolverine, Logan, Ford v Ferrari, and Ridley Scott’s The Martian. He is currently working with Scott on historical thriller The Last Duel, due out Christmas.

Philip Steuer was named president, production, Walt Disney Studios Motion Picture Production, leading physical production as well as post and VFX. He has led physical production for the studio since 2014, overseeing production for big-screen films, The Jungle Book, Beauty and the Beast, Pirates of the Caribbean: Dead Men Tell No Tales, Aladdin, The Lion King and upcoming live-action reimaginings Mulan, Jungle Cruise and Cruella, as well as Disney+ originals Lady and the Tramp, Togo, Timmy Failure: Mistakes Were Made and Stargirl.

Prior to joining Disney, Steuer served as producer or executive producer on films such as Saving Mr. Banks, the Chronicles of Narnia series and Oz the Great and Powerful.

Randi Hiller has been appointed executive vice president, casting, overseeing both Disney Live Action and 20th Century Studios. She has been a casting head at the studio, having worked on live-action revamps including Maleficent, Cinderella, The Jungle Book, Beauty and the Beast, Aladdin, The Lion King and Mulan as well as the upcoming Jungle Cruise and Cruella. Previously, as an independent, she case several of the early Marvel Cinematic Universe entries including Iron Man, Thor, Captain America and The Avengers.

Steuer and Hiller, both will report to Asbell and Bailey.

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Xsolla to conduct virtual Game Developers Carnival after cancellation of events due to coronavirus outbreak

The coronavirus outbreak has more or less hampered business growth as various events are cancelled to prevent the spread of infection. Xsolla, the video game business engine that helps developers and publishers launch and operate games globally, has announced virtual gaming experience – Game Developers Carnival. The technology-driven Game Developers Carnival is a virtual industry event will take place in Your World, a sandbox PC game, from 20 April to 21 April 2020 with the goal of providing a fun, interactive setting for individuals and companies to connect and conduct business. An optional early adopter GDC Relief Fund pack will also be offered, with all proceeds going to the fund that was set up to offset costs lost by indie developers with the postponement of the GDC 2020 show originally scheduled from 16 March to 20 March in San Francisco.

“With the numerous industry event cancellations, Xsolla wanted to help the developer/publisher community by creating the first Game Developers Carnival as a technology-driven alternative to empower individuals and companies to safely and effectively do business, in the most meta way possible. We invite all video game professionals worldwide to be a part of the Carnival, whether you’re an artist, programmer, in marketing or business development…come one, come all,” said Xsolla CEO Alexander Agapitov.

Game Developer Carnival will take place via Your World, which will allow users to build detailed 3D booths to show off their games and products, as well as mini-games and theme park simulations with exciting and competitive gameplay features. Participating developers can construct virtual booths from pre-made templates or enlist digital artists to create custom booth designs. Booths will be loaded into a virtual world where developers can engage attendees as exhibitors, host meetings, answer questions, collect resumes and more. Xsolla is partnering with matchmaking service MeetToMatch to enable participants to set up meetings using their expert scheduling platform.

To participate in Game Developers Carnival, visit their official site in addition to that the first 20 companies to sign up will receive a complimentary booth designed by a professional 3D artist.

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Comscore and Twitch partner to deliver livestreaming audience measurement for esports and gaming

Comscore, a trusted partner for planning, transacting and evaluating media across platforms, has undergone a new partnership with Twitch, the leading service and community for multiplayer entertainment. The deal adds tagless audience reporting of Twitch live streaming, including gaming and esports insights, to Comscore digital audience solutions, providing a complete, unduplicated view into digital consumption behaviours.

As esports and gaming continue to gain traction with audiences and more consumers engage with streaming content, new opportunities for advertisers and sponsors are emerging. The integration of Twitch video metrics, such as minutes spent and content minutes per ad minute, allows Comscore to measure and represent a key part of the live streaming, gaming and esports industry.

The partnership makes available third-party data and insights into Twitch’s engaged audiences in the U.S. and Canada. Advertisers will now have an enhanced ability to understand Twitch live streaming video consumption habits, engage directly with key audience segments and make smarter, more accurate campaign decisions. Comscore is working to expand the integration with Twitch to other areas, such as the launch of additional markets and roll out of category- and genre-level reporting.

“Our new partnership with Twitch is more proof of Comscore’s dedication to innovation within audience measurement and across screens.In a time where gaming and esports are gaining momentum, our partnership will ensure the industry can understand consumption and take advantage of trends in this space,” said Comscore chief revenue officer Carol Hinnant.

Comscore provides clients with a total view of consumer digital video consumption across desktops, smartphones, tablets and more. The company’s core digital video measurement solution, Video Metrix Multi-Platform, offers unduplicated, person-level video audience measurement across digital content and ads, providing insight into audience size, reach, engagement and demographic composition.

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PUBG Mobile update is finally here

There is good news for mobile gaming fans with the rollout of a PUBG Mobile update. The update is long awaited and will bring with it a host of new features. 

This news will be well-received by around 30 million PUBG Mobile enthusiasts in India where the total amount of mobile gamers is estimated to be around 628 million. Tencent, the developers of PUBG Mobile recognise the potential of this market. The company also recognises its competition such as sports focussed Dream 11, Netent which is focused on casino games like Narcos and Planet of the Apes and local developers like RV Technologies and Zebu Games which provide mobile gaming content to appeal to the Indian market. In this environment, PUBG Mobile has long been a major money earner for developers Tencent. The new update is only likely to increase the popularity of the game. 

PUBG Mobile update 0.17.0

The latest PUBG Mobile update was rolled out on 3 March and did not result in any downtime for PUBG Mobile. The update requires 1.69 GB of storage space on Android devices and 1.95 GB of storage space on iOS devices. Gamers who are using different versions of PUBG Mobile will not be able to invite each other to play, so updating to the new version as soon as possible is recommended. 

Functionality of update 

One of the major aspects of the PUBG Mobile update is the release of a new PUBG Mobile Season 12 Royale Pass by Tencent. The pass went live on March 9. 

The pass allows players to collect rewards during the game. There are also several unlocks attached to The Royale Pass. In addition, following the release of the game update there will be an opportunity for gamers to unlock many different rewards over the coming weeks. 

New modes available 

Update 0.17.0 brings more good news for players with the introduction of new modes and gameplay. 

  • Anniversary Celebration Mode. A celebration of the 2nd Anniversary of PUBG Mobile.
  • Death Reply.
  • Colour blind mode.
  • Amusement Park Mode for Classic Erangel. This allows gamers to enter the Amusement Park while Erangel matchmaking is taking place.
  • Arctic mode. This is a new mode which features a drone camera.
  • Ranked Arena mode. In this mode, players will have access to some free rewards if they are able to improve their rank.

Further improvements to game play 

It’s not just these changes that will grab the interest of PUBG Mobile enthusiasts in India. There are several positive game improvements that come with the latest update.  

For instance, there is now a radio feature and there are also improvements to the inventory that a player has access to throughout the game. For new players, there are useful tutorial improvements that can help with developing gaming expertise. This means that both new and experienced PUBG Mobile players get to benefit from the new update.

The new PUBG Mobile update has long been anticipated by players. Now, they have the opportunity to experience the new features and modes that come with the update. The changes are only likely to increase the popularity of PUBG Mobile in India even further.

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Marvel announces ‘Spider-Man: Maximum Venom’ season 3 premiere date

Season three of Marvel’s Spider-Man: Maximum Venom will debut with a one-hour special on 19 April. Comprising six one-hour specials and featuring appearances by favorite Marvel characters — including Captain Marvel, Groot, Dr. Strange and Star-Lord — the new season follows Spider-Man as he is pushed to his breaking point after Venom summons an earth-shattering threat from its home planet.

Joining the cast of Marvel’s Spider-Man for season 3 is The Guild’s Felicia Day as Mary Jane Watson. The season will also feature multiple guest stars, such as Community’s Yvette Nicole Brown as Head Administrator and High School Musical: The Musical: The Series‘ Sofia Wylie as Riri Williams/Ironheart. Zombies 2 stars Meg Donnelly, Kylee Russell and Carla Jeffrey will also guest star as Scream, Scorn and Mania, respectively.

Spider-Man: Maximum Venom stars the voices of Robbie Daymond, Ben Pronsky, Fred Tatasciore, Nadji Jeter, Melanie Minichino, Laura Bailey, Scott Menville, Max Mittelman, Yuri Lowenthal and Nancy Linari.

Produced by Marvel Animation, the series’ creative team includes executive producers Alan Fine (Marvel’s The Avengers), Joe Quesada (Marvel’s Avengers Assemble), Dan Buckley (Marvel’s Avengers Assemble), Cort Lane (Marvel’s Ultimate Spider-Man), Eric Radomski (Marvel’s Avengers Assemble) and Marsha Griffin (Marvel’s Avengers Assemble).

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Games24X7’s chief revenue and marketing officer is Siddharth Banerjee

Games24X7, announced that Siddharth Banerjee has joined as the chief revenue and marketing officer responsible for driving the organization’s growth agenda in both India and international markets. Siddharth will be a key member of the Leadership Team and report to the founders of Games24X7, Trivikraman Thampy and Bhavin Pandya.

Siddharth is an industry veteran with 20 years of successful business leadership experience across consumer and technology industries in India, Asia Pacific and emerging markets across the globe. Siddharth has been one of India’s known marketers for building business, brands and winning teams at Unilever and Vodafone. Siddharth moves from Facebook India where he was the director – Global Sales Organisation, responsible for revenue and monetization efforts of the technology giant.

Banerjee is an industry veteran with 20 years of successful business leadership experience across consumer and technology industries in India, the Asia Pacific and emerging markets across the globe. Banerjee has previously worked at Unilever and Vodafone.

“We are very excited that Siddharth is joining us and wish him great success here also. Siddharth is an outstanding global business leader with fantastic experience, industry thought leadership and deep networks. He will be responsible for shaping and accelerating our growth agenda and building our business further on already strong foundations.” said the founders, welcoming Banerjee warmly.

Today, the global Gaming industry today is bigger than Hollywood, at an estimated 150 Billion revenues in 2019 growing to 300 Billion by 2025. India is experiencing a similar boom in Gaming with the mobile games market in India generating over $600 million in revenues in 2018-19 and projected to grow explosively in the next 2-3 years, possibly overtaking digital video in terms of growth.

Fuelled by early-stage funding from Tiger Global and marquee US-based Investment entities in 2019, Games24x7 continues to invest aggressively in its India centric mobile games while also diversifying by investing in the international gaming and other tech opportunities as it seeks to become a 21st-century scientific gaming company – built out of India for the world.

 

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Chacha Chaudhary teaches the value of safe and nutritious food to kids amidst coronavirus concerns

Teaching the importance, benefits and facts about healthy and safe food with Master and Miss Sehat, Diamond Toons has recently launched a new comic bookSwachh Khao Swachh Raho. In the comic book, Chacha Chaudhary, the legendary Indian comic hero along with Master and Miss Sehat who are the safe and nutritious food school superheroes, has described fascinating facts about safe food habits and hygiene. The book details out the initiatives taken by the ITC and FSSAI, supporting a cause to keep kids healthy and fit.

This talking comic with Chacha Chaudhary aims to teach and make children of today’s generation understand the objective, importance and facts about food and how to tell if it is safe on not. It also talks about the microorganisms, hygiene, germs and physical exercise to stay fit. Being the biggest influencer among kids and adults alike, Chacha Chaudhary is the perfect medium to outspread this knowledge.  

Speaking on the launch of the comic book, Diamond Toons director Manish Verma said, “ITC and FSSAI have chosen Chacha Chaudhary and Sabu together to promote food safety, fitness nutrition and hygiene among kids. With our massive reach across India, these iconic characters are perfect to communicate good health for kids & spell out the power and benefits of these aspects in our daily lives. We believe our readers, especially from this generation who are quick learners with active minds will connect instantly with the comic and would very well communicate these benefits. The new series would be available across print and digital medium in various language.”

Being the most favorite character of India, Chacha Chaudhary always comes forward in support of such issues. He has a huge fan following of kids and adults alike. Being an old wise man who children love and listen to, he himself providing the important facts in a simple and unique way will be more effective.

The comic which has been translated into five major Indian languages namely Hindi, English, Bangla, Gujarati and Marathi, talks about hygiene, safe food and microorganisms, which are the basic precautions everyone has to take against coronavirus. “We know that children and the elderly are more vulnerable to this virus and need extra care, this comic is about that extra care not only for coronavirus but to prevent any other disease too.  Kids will be able to grasp the facts and precautions more easily and effectively,” added Verma.

The comic will be available in both print and digital as well. and on all popular online platforms.

 

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