Sony to disclose new PS5 details

The PS5 will use an eight-core CPU (which will be based on AMD’s third-gen Ryzen line) and a custom GPU based on AMD’s Radeon Navi hardware. Sony is also rocking 8K resolutions, 3D audio, 4K gaming at 120Hz, a lower power consumption option, and entails an ultra-fast SSD inside the new console.

Sony’s event comes fresh on the heels of Microsoft revealing the full specs for the Xbox Series X console. Microsoft’s next-gen Xbox will include a custom AMD Zen 2 CPU with eight cores clocked at 3.8GHz each, a custom AMD RDNA 2 GPU with 12 teraflops and 52 compute units clocked at 1.825GHz each. The console also includes 16GB of GDDR6 RAM with a 1TB custom NVME SSD storage drive and the ability to expand storage with 1TB expansion cards.

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How to Float

Guest Column| How adding games to apps help in visibility and monetisation?

It is a brand’s responsibility to engage potential buyers. There isn’t a simpler way of saying this. Jeff Bezos rightly says that a customer is like a guest invited to a party: one can’t expect one’s guests to engage themselves; good hosts engage their guests better than average hosts and earn a reputation. Earning a reputation is nothing but building a brand.

At the risk of stating the obvious, being on the customer’s smartphone as an app is the closest a brand can be to the customer. Once a brand gains that coveted spot on the smartphone, the battle for keeping the spot begins. This is where adding engaging games that work within apps can work wonders.

Why are so many non-gaming apps adding games?

Statistics for user retention on apps are brutal. Across all categories of apps, users are spoilt for choice, and if you are an app developer it is imperative that you make your offering sticky. Building stickiness, however, is easier said than done. User-friendly onboarding, strong value proposition, sleak interface, and heavy-duty performance are necessary but insufficient conditions. Users want more. To fill this gap, a lot of apps undertake massive burns, offering heavy discounts or cashbacks to users. These practices often turns out to be unsustainable and fail to build loyalty.

This is the reason why innovative apps are increasing their functionalities to serve more number of use cases for their target audiences. WeChat and GoJek are great examples of such ‘super apps’ with a host of functionalities. Closer to home, the only thing in common between the apps of Flipkart, MX Player, Oyo, and ixigo is a section for games. These games are built on HTML5 and launch within these apps, just like videos work on a social media scroll. Not just them but thousands of popular apps around the world are adding HTML5 games to increase retention and revenue.

How much time does it take to add games? Is there any visible difference?

HTML5 games are unique in three ways: they work within apps, they don’t increase the size of the app, and they work offline. Quality HTML5 games within an app can increase time spent by 15-40 per cent from the first day.Taking example of us we have worked on easing the process of integrating HTML5 games within apps which usually requires 30-minute integration process. It has helped us to increase our visibility and we have over 25 Mn users visit through partner apps every month.

Each partnering app creates a section for games, tapping which launches our webpage within the app. While on our webpage, users can play over 250 globally popular games instantly. It doesn’t charge apps anything, however, it pays them a recurring monthly fee for this integration. We have monetised with high-paying video ads within its games (eCPM is as high as $3 in India!) and shares 50 per cent of the revenue with partner apps. Most of our partner apps earn several lakh rupees every month from revenue sharing model.

Key takeaways

  • As an app developer, one see brutal uninstall rates
  • In addition to a strong value proposition, apps need to offer something extra
  • In-app games developed on HTML5 work really well to build stickiness
  • Gamezop provides high-quality HTML5 games to over 1,000 apps globally
  • Gamezop also pays a monthly fee to apps for this integration

(This article has been contributed by  Gamezop co-founder and CEO,Yashash Agarwal, and AnimationXpress does not necessarily subscribe to these views.)

 

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Twitch viewership increases as coronavirus fear continues

As coronavirus fear continues more people are forced inside the four walls of their homes with nothing particular to do. So people have taken to watching live stream of their favorite streamers to effectively kill time and fight boredom and this resulted spike in streaming platforms according to Talkesports.

According to Stream Hatchet data, the hours watched on twitch has grown significantly since November with a massive spike of 10 per cent in February. In the last few weeks, Twitch has seen a massive 14 per cent rise in its hours watched as compared 11 March  to 17 March back in 2019. On its twitter post, Stream Hatchet announced, “We’ve seen a 10 per cent increase in the platforms audience since November 2019 and a 10 per cent  increase YoY.”

Since major gaming events and esports tournaments are cancelled, Twitch is booming with content creators churning out content for the people who are currently forced to stay indoors. The release of COD-Warzone during this period has been a cherry on top of the cake as it seems to be the current hub for Twitch viewer engagement.

In addition to that even Steam has counted a record-breaking 20 million concurrent users (as counted by SteamDB—20,313,451 to be precise), with 6.2 million of those people in-game.

A month ago we were all being very impressed when Steam hit 19 million concurrents, to put that number in perspective. And as for the 6.2 million in game, there were almost a million more players in-game back on New Year’s Day 2018 when PUBG was the shiny new thing. At the moment CS:GO is the game at the top of the Steam charts, and away from Steam it’s Call of Duty: Warzone that’s drawing in big numbers, with 15 million players in its first week. Looking at Steamcharts, you can see other upward swings for other games in recent days from Rainbow Six: Siege to DOTA 2.

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Disney+ removed from Hotstar in less than 24 hours; streamer says beta testing it

Indian VOD platform Hotstar has removed Disney+ branding from its app in less than 24 hours. 

Disney+ was made available on Hotstar very recently and within 24 hours of its release in the country, it was removed from the OTT service. Many Hotstar users complained that Disney+ content disappeared after the company rolled out an update of the app. The logo of Hotstar too is back to its original state after it was changed with the addition of Disney+.

A Hotstar spokesperson revealed to Republic, that the access to Disney+ was a limited release of the beta version of the app that’s currently being tested, with a small number of consumers. The full-fledged launch is going to be as per schedule on 29 March.

Popular shows like The Mandalorian, Marvel’s Hero Project and The World According to Jeff Goldblum were made available to users in India, which came as a surprise to the Indian viewers. Though the android version of the app showed series like The Mandalorian, major Disney+ originals were found to be missing from the app. But, the happiness of fans was short-lived as the content was removed as swiftly as it was made available.

The Disney+Hotstar premium subscription is available for the audience at the price of Rs. 299 a month and Rs. 999 for a year. Viewers can also opt for the Disney+ Hotstar VIP plan, that’s available at Rs. 365 for a year which excludes many shows and movies in it.

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These horror games might give you chills even when played at home

The coronavirus outbreak has let people undergo social isolation and it can be really frustrating for many. During this crisis moment, it is always good to engage our mind into something which will entertain us which will make us happy. There are people out there who enjoys horror or gothic content, thinking of them we have listed some horror games which might help to divert our minds to something entertaining. Also, some of these games have survival strategies in it, which might help us to learn a few tactics to survive our self-quarantine period.

Amnesia: The Dark Descent: Amnesia: The Dark Descent is a survival horror adventure video game by Frictional Games. The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions. Amnesia is a survival horror adventure game played from a first-person perspective. The game retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery. Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse. This gives the player stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player’s sense of helplessness, as it is now entirely possible to attempt to push open a “pull” door while danger approaches from behind.

Platforms: Linux, Mac OS X, Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch

Outlast : Outlast is a first-person survival horror video game developed and published by Red Barrels. The game revolves around a freelance investigative journalist, Miles Upshur, who decides to investigate a remote psychiatric hospital named Mount Massive Asylum, located deep in the mountains of Lake County, Colorado. The downloadable content, Outlast: Whistleblower, centers on Waylon Park, the man who led Miles there in the first place. In Outlast, the player assumes the role of investigative journalist Miles Upshur, as he navigates a dilapidated psychiatric hospital in Leadville, Colorado that is overrun by homicidal patients. The game is played from a first-person perspective and features some stealth gameplay mechanics. The player can walk, run, crouch, jump, climb ladders and vault over objects. Unlike most games, however, the player doesn’t have a visible health bar on the screen and is unable to attack enemies. The player must instead rely on stealth tactics such as hiding in lockers, sneaking past enemies, staying in the shadows and hiding behind or under things in order to survive.

Platforms: Microsoft Windows, PlayStation 4, Xbox One, Linux, OS X, Nintendo Switch

Blaire Witch: Blair Witch is a psychological survival horror video game developed by Bloober Team based on the Blair Witch series of horror films. The game is set two years after the events of the 1999 film The Blair Witch Project, which takes place in 1994. The game follows former police officer Ellis Lynch as he joins the search in black hills forest for a missing boy.The game focuses on survival horror mechanics and stealth and is played from a first person perspective, requiring the player to use items such as a camera, cellphone, flashlight or Ellis’ dog, Bullet, to track and follow the trail of missing nine-year old Peter Shannon while fending off shadowy creatures. Along the way, players will find strange wooden dolls, photographs and cassette tapes and will also be tasked with solving puzzles. Like the film, it integrates the found-footage subgenre with the gameplay and story, often through the use of cassette tapes.

Platforms: Microsoft Windows, Xbox One, PlayStation 4

Resident Evil 7: Biohazards: is a survival horror game developed and published by Capcom. Diverging from the more action-oriented Resident Evil 5 and Resident Evil 6, Resident Evil 7 returns to the franchise’s survival horror roots, emphasizing exploration. The player controls Ethan Winters as he searches for his wife in a derelict plantation occupied by a cannibal family, solving puzzles and fighting enemies. It is the first main series game to use a first-person view. Resident Evil 7 is the first full-length game to use Capcom’s in-house RE Engine. The development was led by Koshi Nakanishi, director of the 2012 Nintendo 3DS game Resident Evil: Revelations. The player controls Ethan Winters from a first-person perspective as he searches the Baker house for his missing wife. Although Ethan is a civilian with few combat skills, he is able to arm himself with a variety of weapons including handguns, shotguns, flamethrowers, explosives and chainsaws against the Baker family and a humanoid form of fungus known as the Molded. He can also block attacks to reduce damage.

Platforms: Microsoft Windows, PlayStation 4,Xbox One,Nintendo Switch

Darkwood: Darkwood is a top-down survival horror video game developed by Acid Wizard Studio. The game features a semi-open world, with the player unlocking new areas as the storyline progresses. It also features a crafting system, a day/night cycle, trading and NPC interaction, a skill system, stealth and combat, as well as multiple storyline branches which alter several aspects of the world.During daytime, the player can explore the world and scavenge for supplies at several locations scattered around each biome, the player may also spend this time repairing doors or barricades around the hideout and crafting new items and upgrades at the workbench. During the day the player can also “cook” certain items at his stove in order to gain access to various skills, any beneficial skill that the player chooses requires a detrimental skill to also be chosen. During the night the player cannot leave the hideout and must defend against possible intruders until morning. Planning a defensive strategy is key and players have the opportunity to lay traps and barricade doors or windows to slow down any intruders.

Platforms: Microsoft Windows,macOS, SteamOS, Ubuntu,Nintendo Switch, PlayStation 4, Xbox One

Alan Wake: Alan Wake is an action-adventure video game developed by Remedy Entertainment and published by Microsoft Studios. The story follows best-selling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife’s disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life. Game is primarily set in the fictional idyllic small town of Bright Falls, Washington. The main gameplay happens in various areas of Bright Falls – such as the forest, a national park, or a farm – during the night time; these are punctuated by calmer, non-combative sequences set during the day. The player controls the eponymous protagonist Alan Wake. In the game, a darkness is taking over humans, animals and objects. These enemies, dubbed the Taken,  murderous shadows that attack Wake, wielding weapons of their own, ranging from mallets and knives to shovels and chainsaws. They vary by speed, size, and the amount of damage they can take, and some can teleport between short distances. Besides the Taken, the player must combat flocks of possessed ravens and animated objects. When enemies are close, Alan can perform a slow-motion cinematic dodge manoeuvre.
Platforms: Xbox 360,Microsoft Windows

Until Dawn: Until Dawn is a 2015 interactive drama survival horror video game developed by Supermassive Games and published by Sony Computer Entertainment. Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened. The game features a butterfly effect system in which players must make choices that may change the story. All playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery. The gameplay is mainly a combination of cutscenes and third-person exploration. Players control the characters in a linear environment and find clues and items. Players can also collect totems, which give players a precognition of what may happen in the game’s narrative. An in-game system keeps track of all of the story clues and secrets that players have discovered, even across multiple playthroughs. Action sequences feature mostly quick time events (QTE). One type of QTE involves hiding from a threat by holding the controller as still as possible when a “Don’t Move” prompt appears

Platforms: PlayStation 4

Alien Isolation: Alien: Isolation is a 2014 survival horror video game developed by Creative Assembly and published by Sega. Based on the Alien science fiction horror film series, the game is set 15 years after the events of the original 1979 film Alien, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother. Unlike previous game adaptations of the Alien franchise, Alien: Isolation places an emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single Alien creature with tools such as a motion tracker and flamethrower. It was designed to resemble the original film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like.

Platforms: Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One

Blood Borne: Blood Borne is an action role-playing game developed by FromSoftware and published by Sony Computer Entertainment. Blood Borne follows the player’s character, a Hunter, through the decrepit Gothic, Victorian era-inspired city of Yharnam, whose inhabitants have been afflicted with an abnormal blood-borne disease. Ultimately attempting to find the source of the plague, the player’s character unravels the city’s intriguing mysteries while fighting beasts. It features elements similar to those found in the Souls series of games, particularly Demon’s Souls and Dark Souls.The player makes their way through different locations within the decrepit Gothic world of Yharnam, while battling varied enemies, including bosses, collecting different types of items that have many uses, interacting with the strange non-player characters, opening up shortcuts, and continuing through the main story.

Platforms: PlayStation 4

Visage: Visage is an independent survival horror video game in development by SadSquare Studio. Similar to Allison Road, the game is a spiritual successor to P.T. It is set inside a large house in which terrible things have happened. Where players have to relive fragments of the house’s history, each of them bringing the player closer to what is behind the dark history of the place by witnessing firsthand the Visage each death left behind. The game is planned to be split into four chapters. As of July 2019, the first two have been released as part of the game’s early access period. Players roam the house in a first person perspective, able to manipulate objects and doors and must manage limited resources such as lighter fluid and spare light bulbs as they explore the home trying to discover the truth. Locked doors and the keys that fit them form a central part of progression through the game.

Platforms: Microsoft Windows, PlayStation 4, Xbox One

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Discovery launches Discovery Plus, India’s first aggregated real-life entertainment streaming app

Discovery, India’s one of the leading real-life entertainment networks, has forayed into the Indian OTT landscape with the launch of ‘Discovery Plus’, a new D2C streaming app, to meet the need of a differentiated product offering premium real-life entertainment.

Priced competitively with an introductory offer of Rs. 299 per annum, the app has been specifically developed and curated for India. In the initial phase, the company will reach out to a 25 million strong base of core TV infotainment consumers across Tier I and Tier II towns (defined as those who watch over three hours of infotainment every month).

“The consumer is spoilt for choice in the scripted content space but doesn’t have a dedicated offering in the unscripted space – a place we intend to fill with the launch of Discovery Plus,” said Discovery South Asia managing director Megha Tata. “Our large global library of 300,000 hours of premium content which gets replenished every year, to nearly about 8000 hours a year, and all this content is owned by us. And a lot of that content has not been seen in India. So clearly, there is an opportunity for us to bring in more content into India, on our platform, which is talking to them in their own convenience, time and device.”

Discovery Plus will offer Premium subscribers a large selection of never-seen-before Premium Discovery titles, must-watch documentaries, India originals and exclusive acquisitions. Free users of the app will have access to all-time favourites from the Discovery library.  Additionally, a unique destination titled ‘Shorts’ will feature hundreds of free short-form videos that will satisfy the new and emerging Indian mobile user looking for infotainment on the go.

The much-anticipated Superstar Rajinikanth’s TV debut show – Into The Wild With Bear Grylls will be exclusively launched first on Discovery Plus on 23 March much before the television premiere. Discovery Plus will also have exclusive videos including Behind The Scenes for Thalaiva’s fans.

The content will be curated from the world’s most trusted content brands such as Discovery Channel, Animal Planet, BBC, TLC, Discovery Science, Discovery Turbo, ID, Food Network, HGTV, Cooking Channel, Travel Channel, DIY Network, Motor Trend and VICE.

Speaking on the occasion, Discovery APAC and CFO International president Simon Robinson commented, “Globally, we are observing healthy trends from direct-to-consumer businesses and Discovery Plus, with its India focused strategy, is a valued addition. The launch of Discovery Plus is a significant development for our business in India and reflects our commitment to this critical market.”

Furthermore, in order to drive engagement, Discovery Plus is launching with one-of-a-kind rewards with India’s leading mobile payments app, Google Pay. Google Pay users who tune-in to the premiere of Into the Wild with Bear Grylls featuring Rajinikanth on Discovery, can match the audio for the first four minutes of the show or  the promos leading up to the show with Google Pay’s ‘On-Air’ feature, and get a reward upto 100 per cent off on Discovery Plus annual subscription price. 

Megha Tata

Discovery Digital (South Asia) business head Issac John mentioned, “In a digital world that’s laden with hours and hours of scripted content, Discovery Plus offers a unique and untapped opportunity for us to build on the trust of the flagship brand and offer content that truly powers people’s passions across verticals as varied as Adventure, Science and Lifestyle to name a few. Over the next 12 months, the lineup includes premium content across all our key genres such as Into the Wild with Rajnikanth, Expedition Unknown, Coronavirus: The Silent Killer, Food Factory, Mythbusters, Wild Karnataka and Project Runway among many others.”

Discovery Plus will offer thousands of hours of exclusive content across 40+ genres, including Science, Adventure, Food and Lifestyle, in eight languages including Hindi, English, Tamil, Telugu, Malayalam, Kannada, Bengali and Marathi. As Tata added, “Languaging will play a key role on Discovery Plus.”

 Discovery has also launched a targeted marketing campaign ‘App Interesting toh AAP interesting’ to connect with consumers across the country.  Discovery’s network of channels including Discovery, Animal Planet, TLC, DSPORT, Discovery Kids DTamil, Discovery Science, Discovery Turbo, Discovery ID reaches 164 million consumers on a monthly basis and all will promote the newly launched service. In addition, Discovery has planned a strong and targeted digital campaign to reach out to infotainment genre seekers.

 Discovery Plus will house thousands of hours of marquee programmes featuring Running Wild with Bear Grylls, Man vs Wild, Expedition Unknown, River Monsters, Mighty Rivers, Into the Unknown, Cake Boss and many more. It will also have 4,000+ hours of content at launch spanning across 40+ genres in the language of your choice. Kids-friendly shows like Through the Wormhole with Morgan Freeman, Crikey! It’s The Irwins, Kids Baking Championship, The Cute Ones, How Do They Do It? The Great Indian Factory and more.

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The WCC franchise amassed 110 million downloads internationally and in India

Nextwave Multimedia, (subsidiary of Nazara Technologies Ltd.) has announced that its franchise World Cricket Championship (WCC) amassed 110 Million downloads making it the world’s no. 1 mobile cricket game. The franchise further gained momentum with the flagship game WCC-2 as one of India’s most recognized mobile gaming app. The WCC franchise includes three games namely WCC, WCC-2 and WCC Rivals.

WCC-2 is the sequel game to World Cricket Championship. In the year 2011 WCC introduced real-time cricket leagues and a host of fantasy cricket leagues in the mobile cricket gaming industry. WCC-2 has since its launch till date been featured among the Top 10 Games for Monthly Active Users by the prestigious App Annie Report for 3 years in a row (2016-2018) and it was also listed under Top 10 games by time spent in Android & IOS by App Annie 2016 report and has been listed as Google Editor’s Choice (2016-2020). WCC2 has also been listed as Google’s Best of Games in 2015, 2016 & 2017 and Apple’s Best of Games 2016, 2017 & 2018.

WCC has an average over 2.1 million Daily Active Users and 11 million Monthly Active Users year round. The game is not only popular in India, it also has a loyal fan base from across the globe. Cricket fans from UK, USA, UAE, Bangladesh and Pakistan enjoy the realism, popularity and authenticity of WCC games.

Nextwave Multimedia founder and CEO Rajendran P.R. said, “The commitment towards delivering the best and establishing a personal connection with our users to innovate and improvise the gameplay has helped us achieve this success in mobile cricket gaming. We believe in constantly innovating and updating the game for better user experience rather than just seasonal updates.”

WCC-2 is the go-to cricket game among true cricket fans. The game has over 18 different international teams, 10 domestic teams, 42 different stadiums,  three match formats like T20, ODI  and Test Cricket and 11 different tournaments that include World Cup, NPL, ODI Series, World T20 Cup, Asian Cup,  Ashes-to-Ashes, Blitz Tournaments, live event modules– Hot Events featuring the on-going matches, and other interesting social modes like Gangs of Cricket, World Tour and Challenge a Friend. The game also features three multiplayer formats; offline multiplayer, online multiplayer and batting multiplayer.

Another promising game from the WCC Franchise is WCC Rivals – The first full-featured real-time multiplayer cricket game on mobile. This game has been the first to introduce E-sports ready in-game feature and first to have Spectator/Caster’s Mode. And on 6 February 2020, WCC Rivals achieved a new milestone in cricket simulation becoming the first-ever mobile game in the world to feature 2vs2 real-time cricket multiplayer.

WCC Rivals in its beta version sets the standard high for cricket gaming industry by bagging two awards within a year of its launch, one being the Runner-up ‘Studio Game of the Year’ at IGDC 2019 and ‘Best Live Game’ award at GATO’19 organised by Internet and Mobile Association of India (IAMAI) in April 2019.

WCC Franchise is all set to achieve new milestones in Mobile Cricket Gaming industry with the launch of WCC-3. Cricket fans are to witness a never before experienced a combination of realistic features and thrill of competition, all at once.

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Wildbrain CPLG grows Germany sales team with new appointments

WildBrain CPLG, entertainment, sport and brand licensing agency, is expanding its commercial sales department in Germany with two new hires: Sarah Rosenstock, appointed as commercial director and Lisa Gruczek, as senior sales manager.

Rosenstock returns to WildBrain CPLG from the in-house licensing agency of Hubert Burda Media KG where she held the position of head of brand co-operations and led the brand licensing sales division. Prior to this, she held roles at Pro Sieben Sat.1’s Seven One Ad Factory, Burda Intermedia Publishing and also at WildBrain CPLG. In her new role at WildBrain CPLG, Rosenstock will be responsible for driving the company’s activity and strategy in the German market across its portfolio of brands. She reports to WildBrain CPLG Germany, Austria and Switzerland managing director Sibylle Gondolf.

Sarah Rosenstock and Lisa Gruczek

Gruczek joins WildBrain CPLG following a six-year tenure at Hubert Burda Media KG where she helped build the brand licensing division for an array of publishing, lifestyle, design and celebrity brands. Prior to this, she held roles at Alex Springer AG and Colosseum Music Entertainment. Here she will report to Rosenstock and support the commercial sales team, with a focus on the apparel and accessories, toys and games, publishing, and beauty categories.

Gondolf said: “With many years of experience in brand licensing between them, Sarah and Lisa are the ideal candidates to augment our Commercial Sales team in Germany. The pair bring a wealth of expertise as well as exciting new ideas, and I’m confident they will both play a crucial role in driving forward the success of our growing brand portfolio in the region.”

With more than 40 years of experience in the licensing industry, WildBrain CPLG provides each of its clients with dedicated licensing and marketing industry professionals and a fully integrated product development, legal and accounting service.

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Artists share their thoughts through comic to cheer you up amidst the panic

It is surely a difficult time for the entire human race on this planet. But fear not, it will only increase anxiety. Consider this time as a boon to us humans from our daily chaotic, busy life. The me-time we have been craving for, the social distancing we always wished for. Stay at home, spend time with your family, call your near and dear ones whom you always wish to but couldn’t due to your busy routine.

The coronavirus pandemic has sure created havoc and spread fear amongst all, but it’s not the time to panic. Cleanliness, self-care and the good old habits our parents taught us are here to our rescue.

Few comic artists have put up their thoughts on this crisis, trying to make citizens aware about the care that needs to be taken and the hope and positivity that needs to be imbibed amongst everybody.

Abhijeet Kini Studios founder Abhijeet Kini shared with us this super cool comic stating the importance of the values being imparted to us all since ages. The good old wise monkeys tell us all how to cope with Covid-19.

Monkey Ink Blots founder Ahmed Sikander too shares his views to create awareness through this lovely cute comic for AnimationXpress.

Indie comic artist Rahul Bhandare in his comic says nothing about the current situation, but rightly depicts how hope can make you cross mountains and face difficulties. His comic title says ‘Time will change’.

Instagram comic artists are taking this opportunity to put their thoughts on paper and reduce the panic caused amongst humans.

Medha Srivastava posted a sketch captioning how important it is for us all to fight the situation together. “Patience but not panic.”

Another instagrammer in her sketch shows how important is this social distancing for us and for mother earth to rest a bit. The comic not just asks you to be at peace but also to make the most of your nature-given serendipity. The caption which reads, “Mother Earth is resting, so should you” rightly shows the current condition and urges all to stay at home and rest.

Many of you may be having some ideas too. Go get your sketch pad, scribble a comic and share with us. We will put it up if it shares a strong, positive message. Together #letsfightcoronavirus, and spread love, compassion, hope and good health to all. Stay safe, but don’t miss out on life.

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