Academy discloses 2020 Oscar shortlists

The Academy of Motion Picture Arts and Sciences on Monday revealed the shortlists for nine Oscar categories, including documentary and international feature and makeup and hair-styling.

Other categories with shortlists released include original score and song, visual effects and doc, live-action and animated short.

Academy members will pick the 2020 Oscar nominees in these categories from these reduced lists of awards hopefuls.

 

Here’s the list :-

International feature Film :-

Czech Republic, The Painted Bird
Estonia, Truth and Justice
France, Les Misérables
Hungary, Those Who Remained
North Macedonia, Honeyland
Poland, Corpus Christi
Russia, Beanpole
Senegal, Atlantics
South Korea, Parasite
Spain, Pain and Glory

Documentary Feature

Advocate
American Factory
The Apollo
Apollo 11
Aquarela
The Biggest Little Farm
The Cave
The Edge of Democracy
For Sama
The Great Hack
Honeyland
Knock Down the House
Maiden
Midnight Family
One Child Nation

Music (Original Score)

Avengers: Endgame
Bombshell
The Farewell
Ford v Ferrari
Frozen II
Jojo Rabbit
Joker
The King
Little Women
Marriage Story
Motherless Brooklyn
1917
Pain and Glory
Star Wars: The Rise of Skywalker
Us

Music (Original Song)

“Speechless” from Aladdin
“Letter to My Godfather” from The Black Godfather
“I’m Standing With You” from Breakthrough
“Da Bronx” from The Bronx USA
“Into the Unknown” from Frozen 2
“Stand Up” from Harriet
“Catchy Song” from The Lego Movie 2: The Second Part
“Never Too Late” from The Lion King
“Spirit” from The Lion King
“Daily Battles” from Motherless Brooklyn
“A Glass of Soju” from Parasite
“(I’m Gonna) Love Me Again” from Rocketman
“High Above the Water” from Toni Morrison: The Pieces I Am
“I Can’t Let You Throw Yourself Away” from Toy Story 4
“Glasgow” from Wild Rose

Live-Action Short Film

Brotherhood
The Christmas Gift
Little Hands
Miller & Son
Nefta Football Club
The Neighbors’ Window
Refugee
Saria
A Sister
Sometimes, I Think About Dying

Documentary Short Subject

After Maria
Fire in Paradise
Ghosts of Sugar Land
In the Absence
Learning to Skateboard in a Warzone (If You’re a Girl)
Life Overtakes Me
The Nightcrawlers
St. Louis Superman
Stay Close
Walk Run Cha-Cha

Animated Short Film

Dcera (Daughter)
Hair Love
He Can’t Live Without Cosmos
Hors Piste
Kitbull
Memorable
Mind My Mind
The Physics of Sorrow
Sister
Uncle Thomas: Accounting for the Days

Visual Effects

Alita: Battle Angel
Avengers: Endgame
Captain Marvel
Cats
Gemini Man
The Irishman
The Lion King
1917
Star Wars: The Rise of Skywalker
Terminator: Dark Fate

The Oscar nominees will be revealed on 13 Jan 2020, while the 92nd annual Academy Awards ceremony is set for 9 Sunday, 9 Feb.2020.

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Here are the much anticipated games for the year 2020

It’s Christmas vibe all around! Post 15 December everyone up  is looking forward to Christmas and waiting to sleigh through the gates of New Year.  Naturally, everyone is hatching a variety of plans to celebrate the brand new year. And the gaming community is no exception.  As we are on the cusp of a change, the gaming studios have already begun rolling out the games for the year 2020.

Here are the few games  which we have listed to launch in 2020:

Ghost of Tsushima: Ghost of Tsushima is an action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment.PlayStation 4. The game can be played from a third-person perspective, it features a large open world without any waypoints and can be explored without guidance

Featuring an open world for players to explore, the game revolves around the last samurai on Tsushima Island during the first Mongol invasion of Japan in the 1270s. The game is scheduled for release in Q2/Q3 2020.

 Platforms : PlayStation4

CyberPunk 2077: CyberPunk 2077 is an upcoming role-playing video game developed by CD Projekt Red, an internal studio of publisher CD Projekt, adapted from the Cyberpunk franchise, it takes place in dystopian Night City, an open world with six distinct regions.

The story  opens in the most dangerous megacity of the future, where a player become customisable mercenary V in a first-person perspective, with skills in hacking and machinery, an arsenal of ranged weapons, and options for melee combat who is also going after a one-of-a-kind of implant — the key to immortality. One can customize their cyberware and skillset, and can explore a vast city of the future obsessed with power, glamour and body modification. The choices one makes will determine the story and shape the world around tehm. The game will be  releasing on 16 April 2020.

 Platforms : Microsoft Windows, PlayStation 4, Stadia, and Xbox One

Iron man VR: Tony Stark has retired from making weapons and instead creates technology used to battle evil as Iron Man. After several years as a world-famous Super Hero, Tony is attacked by the mysterious Ghost, a hacker and anti-corporate activist who repurposes old Stark Industries weapons. In her efforts to topple his empire, Ghost attacks Stark’s corporate locations around the world, leading to ever-escalating stakes and a final showdown. Iron man VR is a shooter video game developed by American studio Camouflaj and published by Sony Interactive Entertainment. Based on the Marvel Comics superhero Iron Man and will  launch on 28 March 2020.

Platforms: PlayStation VR

Dragon Ball Z: Kakarot: Dragon Ball Z: Kakarot is an open world action role-playing game developed by CyberConnect2 and published by Bandai Namco Entertainment. Based on the Dragon Ball franchise and was officially announced at E3 2019. The game will be releasing on 17 January 2020.

Platforms:
Microsoft Windows, PlayStation 4, and Xbox One

Marvel’s Avengers: Marvel’s Avengers is an action-adventure video game developed by Crystal Dynamics and Eidos Montréal and published by Square Enix. Based on the Marvel Comics superhero team the Avengers, it is inspired by the long-running comic book mythology and adaptations in other media, although it has no connection to the 2012 film of the same name.

The game can be played offline as a single-player experience or online with up to four people during certain aspects of the game. The game will feature many customization options including abilities and costumes, which can be upgraded using a skill tree. The game aims to release on 15 May 2020
 Platforms : Stadia, Microsoft Windows, PlayStation 4, and Xbox One

Nioh 2: Nioh 2 is an action role-playing video game developed by Team Ninja published by Koei Tecmo.As a successor and a prequel to Nioh. In the game, players can create their own playable character, who was a yokai spirit. Players are equipped with a variety of weapons such as odachi and kusarigama, and earn new skills as they progress in the game. It will release on 13 March 2020.

Platforms: PlayStation4

Minecraft Dungeons:

Minecraft Dungeons is an upcoming action role-playing game developed by Mojang and published by Xbox Game Studios Unlike Minecraft, Minecraft Dungeons has no crafting, building or the ability to destroy blocks. Instead it focuses on being a dungeon crawler game, where the player explores randomly-generated dungeons filled with randomly-generated monsters, and also deals with traps, puzzles, and finding treasure. The game aims to release by April 2020.

Platforms : PC, macOS, Nintendo Switch, PlayStation 4, Xbox Game Pass

Final Fantasy VII remake: Final Fantasy VII is an action role-playing game developed and published by Square Enix, derived from the original Final Fantasy VII, which released back in 1997. The Final Fantasy VII Remake is set to release on 3 March 2020 and fans have been clamouring for a remake of Final Fantasy game for years, and now the finish line is finally in sight – at least, so we thought before reading Kotaku’s hands-on impressions.

Final Fantasy VII Remake retells the story of the original game, which follows Cloud Strife, a former Shinra soldier who joins the AVALANCHE eco-terrorist group as a mercenary to fight against the Shinra corporation, who have been draining the planet’s life energy, only to become involved in something much bigger. The game will be releasing 3 March 2020.

Platforms:
PlayStation 4

Tell Me Why: Tell Me Why is  an adventure game from Dontnod Entertainment and published by Xbox Game Studios. The game is centered on twins Alyson and Tyler who travel to their childhood home in Alaska and must come to terms with events from their childhood, particularly for Tyler as he has transitioned to male since then. The story involves how their childhood situation influenced Tyler’s development and effects on their mother. Dontnod stated that Tyler is the first transgender playable character from any major studio, and they had worked with GLAAD to make him an “authentic representation of the trans experience”.The game is planned to be released in three episodes across mid-2020.

Platforms: Microsoft Windows and Xbox One.

Skull and Bones: is an action video game developed by Ubisoft Singapore and published by Ubisoft. The game revolves around piracy and naval warfare. It is a tactical action game set in an open world environment and played from a third-person perspective. Players take control of a customizable pirate captain and may choose to sail the Indian Ocean by themselves and set off on a single-player campaign, or gather up to five other players to ally or engage in combat with in Disputed Waters. The game aims to launch in March 2020.

Platforms: Microsoft Windows, PlayStation 4, Xbox One

 

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Indian all girls esports team GE.Rayne secures second position Lenovo Legion of Valkyrie 2019, Thailand

With the aim of furthering and encouraging women in esports, Global Esports, India’s leading and Asia’s fastest growing premier esports organisation recently announced the launch of GE.Rayne, it’s all female Counter-Strike: Global Offensive (CS:GO) division. Helmed by the talented Saloni ‘Meow16k’ Pawar as the captain of the team, GE.Rayne participated in the recently concluded Lenovo Legion of Valkyrie 2019 held in Thailand. With a stupendous performance at play, the team secured the second position at the coveted competition and won prize money of USD 3000.

GE.Rayne is India’s best competitive women’s CS:GO team which was formed in November 2019, with an aim of participating in female CS:GO events all over the world. The idea was to dispel the stereotype that the Esports scene is a male dominated niche industry.

GE.Rayne line-up for Lenovo Legion of Valkyrie was as under:

· Saloni ‘Meow16k’ Pawar – Mumbai

· Dilraj ‘COCO’ Kaur – Mumbai

· Neha ‘CaspeRR’ Sottany – Mumbai

· Mansi ‘Matka QueeN’ Sottany – Mumbai

· Pannakarn ‘Angelica’ Udomyart (Stand-in)

· Saharyar ‘Badman’ Shaikh (Coach)

· Vatsal Uniyal (Manager)

Within a few weeks of the team’s formation, their first appearance as team was in the online qualifier round for the Lenovo Legion of Valkyries CS:GO tournament. With their determination and skill, the girls passed the test with flying colours and qualified for the main event in Thailand. Their first challenge was against Team Mako Female from Australia. GE.Rayne won the contest with a 2-0 victory against them.

After this dominating performance, the team went on to face Illuminate Esports in the grand final of the event. The team tried their best, but team Illuminate came through stronger. GE.Rayne gave Team Illuminate from Thailand a tough fight but eventually lost leaving India finishing in the 2nd place.

Expressing their achievement Saloni ‘Meow16k’ Pawar, Captain of GE.Rayne expressed, “It’s a very proud moment for team GE.Rayne as we are the 1st runner up of Lenovo Legion Valkyries 2019. It was a great experience and we performed beyond our expectations with a last moment changed line-up. My team and I take this opportunity to thank our parents who have let us pursue our passion and seize this opportunity to build a career in esports. We’re also extremely thankful to Global Esports who have constantly encouraged us and guided us throughout to achieve this high point as gamers.”

This is the best placement for an Indian CS:GO team (both male and female) in an international CS:GO tournament ever.

Dr. Rushindra Sinha, CEO and co-founder and Mohit Israney, MD and co-founder of Global Esports said, “We are extremely elated with team GE.Rayne’s achievement, though they did not win the tournament but securing a second position at a large scale International platform is very commendable. This is just a beginning for the team and we are sure that with their hard work the team will go on to win different tournaments and make the country proud.”

This is a massive accomplishment and Global Esports couldn’t be more proud of the girls.

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Microsoft reduces Xbox Game Pass price to Rs699 in India

Microsoft sent out a message on the Xbox app stating that the price of Game Pass Ultimate will drop from Rs 999 plus tax to Rs 699 plus tax from 15 January. In addition to that all Microsoft exclusives will be available to Game Pass subscribers at launch. Earlier when Gears 5 launched, Game Pass subscribers got access to it on the launch date.

For those who are unaware, Game Pass Ultimate combines Game Pass for the Xbox along with Xbox Live Gold and also gives subscribers access to Game Pass on the PC. Existing subscribers got news of the drop in price via a message on the Xbox app.

With Xbox Game Pass, players get access to more than 100 games making the point of entry affordable for those looking to get into gaming without dropping a lot of money on games. Xbox Game Pass is known for adding new games to its subscription service every month. With exclusives like Halo: The Master Chief Collection and new titles like The Outer Worlds, Game Pass has over hundred console and PC games. Game Pass is also adding The Witcher 3 on 19 December, just before The Witcher premieres on Netflix.

Also Microsoft has said that they are planning to integrate Project xCloud with Xbox Game Pass in 2020 by adding more features to xCloud. This will give players access to their Game Pass library via the cloud streaming service.

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Disney- Pixar releases new trailer for ‘Onward’

Disney and Pixar unveiled new character posters for the upcoming fantasy adventure, Onward. The film aims to enchant audiences with a new spin on the fantasy world quest format when it hits theaters in spring.

Directed and produced by Monsters University duo Dan Scanlon and Kori Rae respectively, the film follows two teenage elf brothers (voiced by Chris Pratt and Tom Holland) who embark on an extraordinary adventure to discover if enough magic still remains in the world to bring their dad back.

The character posters revealed by Disney-Pixar include newly announced cast Ali Wong, Lean Waithe and Mel Rodriguez. The film also stars Julia Louis-Dreyfus as Laurel Lightfoot, and Octavia Spencer as the Manticore.

Every frame in the second trailer is deep-rooted with emotions and the core of the story remains heartbreaking. Onward will be released on 6 March 2020.

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Maxon and Red Giant Merge in New Media and Entertainment Division

Cinema 4D parent company, Nemetschek Group, merges Maxon and post-production plugin developer Red Giant.

Hot on the trails of the acquisition of Redshift Rendering Technologies earlier this year, Nemetschek Group doubles down on their red offerings with a merger with Red Giant.

Red Giant, makers of Trapcode, Magic Bullet, Universe, and my personal favorite PluralEyes, had just released their own subscription all-you-can-eat offer with Red Giant Complete. After a successful launch, it looks like the company made enough noise for others to notice.

In the announcement, it was revealed the Maxon and Red Giant would from a new Media and Entertainment Division under Nemetschek. This will allow them to bring all their production and post-production tools together.

Maxon’s Cinema 4D, Redshift, and Red Giant are now all subscription services that are used by countless production facilities all around the world.

“This merger is a major milestone, not only for Maxon and Red Giant but also for the design industry as a whole,” said David McGavran, CEO of Maxon. “Our combined technology and know how have the potential to progressively reshape the content creation landscape for years to come.”

“The combination of our companies is an exceptional fit of people, culture and technology.” said Chad Bechert, CEO of Red Giant. “We look forward to working together under a shared vision of how to design powerful and approachable software to serve creative artists around the world.”

Greyscalegorilla founder Nick Campbell shared his excitement, “Huge news! I can personally say that I’ve never met two companies so full of talented, creative, and genuinely nice people. Can’t wait to see what they do together.”

The merger is still pending, and is expected to close in January 2020, subject to regulatory approval and customary closing conditions.

We will be sure to keep you up to date with the latest.

*Update – A previous version of this story incorrectly reported this as an acquisition, but it is in fact a merger.


Looking for Cinema 4D or Red Giant Trapcode tutorials? Check out the free tutorials page. 

Back in April, Maxon aquired Redshift. Stay tuned for an upcoming podcast with the latest on the Red Giant merger.

 

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Global Esports drops their ‘Dota 2’ roster, cites declining viewership as one of the reasons

Esports in India has been on the rise in the past couple of years. With renowned brands and globally successful esports franchises coming into the country, quite some titles were explored and Indian enthusiasts showed interest.

However, things are taking a turn in a different direction it seems as one of India’s rather known esports brand is dropping its Dota 2 roster. While PUBG Mobile has recently picked up the pace for esports in the country, Dota 2 seems to be losing on viewership. Global Esports, recently announced that they will be bidding farewell to its roster, which consisted of players majorly from the ex-Signify line up. Here is the statement from GE CEO Rushindra Sinha on Facebook:

End of an Era for GE Dota 2

With a very heavy heart we bid farewell to our Dota 2 Roster.
Cumulatively based on the response from the community and the state of Dota 2 in general as a viewer esports there has been a decline of the past few months.
Taking into account everything we have learned from this experience we have decided that we will be stepping down from Dota 2 in India.

We wish all our players luck and have not closed the door on future Dota 2 opportunities. This decision is based on the current scenario and the scene for the last year.

We hope all the Dota 2 fans in India gather and continue supporting the game to the point where it can once again grow to its former glory, GE will be waiting 

Until then,
This is GE,
Signing Off.

Evidently, their name did not pop on the ESL India Winter Split’s list of teams, for Dota 2 which were announced today, however they are still up there on the CS:GO lineup.

The players of the team are some of the best in the Indian Dota 2 circuit. The last major match that GE played was against Indian team Whoops! for the WESG 2020 qualifiers from India, where Whoops! won the game 3:1 in a best of five match.

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InGame Entertainment in collaboration with Sri Lanka Esports Association launches InGame Esports South Asia Cup 2020 for ‘CS:GO’

Esports organisation InGame Entertainment in collaboration with Sri Lanka Esports Association to roll out the InGame Esports South Asia Cup 2020 for CS:GO in partnership with the National Olympic Committee of Sri Lanka.

Esports organisation InGame Entertainment will be venturing into the South Asian Esports scene with the first ever INGAME Esports South Asia Cup. The tournament is a 6-nation CS:GO in partnership with National Olympic Committee of Sri Lanka, India, Bangladesh, Nepal, Maldives, Pakistan among its participants with a prize-pool of $10,000.

The qualifiers for the event is set to kick-off from 2nd January and last till 9th January while the grand finals will be taking place in Colombo, Sri Lanka, from 24 to 26 January 2020.

The registration process is live for the event, and the matches will be played exclusively on the FACEIT client for the tournament. The only restriction for the registering teams is fact that a minimum of three players from the team must belong to the same South Asian country the team hopes to represent.

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‘Priya and the Lost Girls’ comic pays an ode to the female superheroes in India

Priya and the Lost Girls is a comic about a woman who vanquishes her fears and dismisses the ridicule, speaking out as a survivor and becoming an inspiration to thousands of women in India who have faced the same ordeal. She is a modern-day female superhero. Priya and the Lost Girls is the third in the series which includes Priya’s Shakti (2014) and Priya’s Mirror (2016).

Launched during 16 Days of Activism Against Gender-Based Violence, an international campaign to challenge violence against women and girls, Priya and the Lost Girls focuses on sex trafficking. The launch event of the third book in the series took place recently on 30 November at Sheroes Hangout (a cafe owned and run by acid attack survivors) in Agra.

Created by Ram Devineni filmmaker, publisher and founder of Rattapallax films and magazine (New York City and New Delhi) and Dipti Mehta, Priya and the Lost Girls is an outcome of research and interviews with women in brothels of Mumbai and Sonagachi (Kolkata), the largest red-light district in Asia. 

Devineni has produced, edited and directed the feature documentary, The Karma Killings, which was shot in India and released on Netflix. He also produced The Russian Woodpecker, which won the Grand Jury Prize at the 2015 Sundance Film Festival and was nominated for an Independent Spirit Award.

Ram Devineni

While talking to AnimationXpress, Devineni said, “Our NGO partner, Apne Aap Women Worldwide wanted us to focus on this topic in the third edition because that is their core mission – to help women escape from brothels and from sex trafficking.

Sex trafficking and human trafficking is a massive global problem, only second to drug trafficking, and even worse than weapon trafficking. On his visit to Sonagachi, Devineni noticed that in most cases the family members knew and accepted this ‘uncomfortable symbiosis’ because they had very little money or support. Ironically, the families would not accept their own daughters back because of the shame, but they are willing to take her money.

“In Sonagachi, the buildings are on top of each other, and there are many lanes and pathways. It is like a maze. This became the inspiration for the city of Rahu in the comic book,” added Devineni.

The brilliant illustrations are an outcome of Syd Fini’s hardwork and creativity. Fini started working in Arya Comics and has directed and wrote short animation films including Back From The Other Side, Turquoise Guardian and Stars on Earth. He works as a storyboard artist at The Mill New York and Psyop. Fini recently finished his graphic novel Saah.

“Since the script had some fantastical elements, I tried to use the classic mythology book illustration style in combination of more realistic and grounded illustrations for the characters. I tried to avoid the mainstream comic book and exaggerated styles because of the sensitive nature of the story. I tried to be respectful in the way I was drawing the girls in the story,” stated Fini.

With the growing popularity of augmented reality technology, the team decided to target the teenage males through this medium. the team was able to embed a lot of information, interactive elements and stories from survivors. Devineni thinks that AR helped as a powerful and imaginative tool to make their comic book come to life.

Embedded in the AR are many new layers including stories from survivors who were sex trafficked, and short documentaries. For Priya and the Lost Girls, the team used some innovative use of green-screen filming to put real people and effects into the comic book. 

Priya Shakti is one of the first augmented reality comic books. “Our comic book was one of the first publications to use augmented reality in India, and helped define the new frontiers of integrating books, exhibitions, and public art with augmented reality,” mentioned Devineni. “We created augmented reality murals in Mumbai, Delhi and Bangalore on the sides of buildings which were seen by millions of people.”

Fini made compositions that are eye pleasing in the 2D print and worked well in an interactive layered AR. “It invites the audience to step in the panels and experience the scenes more closely. Also it’s a great tool  that helps the creators to communicate with younger audiences more easily,” Fini said.

Devineni originially thought of the story, but it was Mehta who wrote it. She took the complex idea and made it richer and stronger mentioned Devineni. “By putting the story in the context of fantasy allows us to talk about complex issues and also make the story entertaining for readers. The power of comic books is their subversive nature. They look beautiful, but can also address serious issues.

The comic book and character has become an immediate hit with over 800 news stories and nearly 500,000 digital downloads and over 20,000 printed copies being distributed in India. The series has already reached over 26 million people worldwide.

Priya and the Lost Girls is free to download in many formats at the official website of Priya Shakti worldwide in every digital format and is available in English, Spanish, Italian, Portuguese and Hindi. 

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Centroid India Director talks about mo-cap in advertising

If there’s one technology that mystifies yet baffles filmmakers in the country, it has to be MoCap. While movies have made extensive use of other VFX streaks to enhance their visuals, MoCap is still a sleeping giant that might prove to be disruptive in the years ahead.

Although motion capture has been scantily used in Indian cinema, we are beginning to hear the ripples it seems to be creating in the advertising industry. Recently Centroid Director Parth Shah spoke to AnimationXpress over a cuppa about the scope of motion-capture technology.

Parth Shah

Tell us about your recent project.

One of the recent commercials we got opportunity was Aditya Birla Group’s Birla White Putty. VFX was led by Famous Studios and we were responsible for doing Motion Capture on-set. It was something different and I think first of its kind in India where Motion Capture was performed on set along with master takes and other live characters, sets, crew, etc.

From many years in UK, Centroid has been providing 0n-set motion capture (For movies like 300:Rise of Empire, Mary Poppins Return, etc.). But for the first time, we provided our services for Indian TVC onset. We were responsible for capturing a talented actor dance and perform for Polar Bear character. Famous Studios’s animation division (FHOA – Famous house of Animation) were responsible for amazing VFX, led by Mr. Kavyesh Shetty and Mr. Jayant Hadke.

How many days did the process take?

Production took a day, as the MoCap shoot was happening simultaneously along with the live-shoot.
Post production of MoCap took half-a-day. This includes tracking, cleanup and retargeting MoCap data on IK (Inverse Kinematics) Character.

Where was it shot?

It was shot at Goregoan Film City.

How did motion capture technology help the visuals?

We used Motion capture to capture an amazing actor and at the same time, we also had real-time previs which helped the choreographer, VFX Supervisor and director achieve realistic animation.

If you had to name any recent landmark mo-cap projects that you found impressive, which one would it be and why?

If this is the project done by other Studios, then I would name two, one is Gemini Man and the other is  Irishman for their advancements in facial animation.

Tell us about the MoCap pipeline at Centroid?

Centroid provides extensive services for in-studio and on-set motion capture shoots utilising optical and inertial motion capture. We have a production stage in UK and Mumbai where our UK stage is said to be the largest motion capture volume in Europe. We also have a medium-size cleanup and tracking team in Centroid Serbia. After the MoCap production is done, clients are provided with Centroid’s proprietary software for data selection called Trimmer.

Then the ‘selects’ are cleaned up and tracked by Centroid Serbia team who pass the data over to UK for the retargeting stage. Since all studios are so well-connected, we are able to produce large amounts of MoCap data in a short space of time.


MoCap technology is going from strength to strength, catalysing and easing the filmmaking process. Its interesting to note that advertising firms and VFX facilities are steadily realising the importance of motion-capture. We will post more about Famous studios advert as we discover more. Stay tuned!

 

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