Sony YAY! toons upped the weekend fun at The Krazy Kids Karnival, Mumbai

Sony YAY!, the kids entertainment channel by Sony Pictures Networks India has always been a destination of unlimited fun. The channel, which is home to some of the beloved characters like Honey Bunny, Guru Bhole and KickO Super Speedo among others, who have grown to earn a special place in the hearts of the viewer. To further cement this bond and spend time with their little fans, the adored feline duo Honey Bunny went to the city’s largest Kids’ event – Krazy Kids Karnival, held on 16 and 17 November at BKC, Mumbai.

The YAY toons left no stone unturned to engage, entertain each kid to make them feel loved and special. The channel had organised a host of fun games like ‘Spin the Wheel’ where with each spin, kids stood a chance to win a special YAY! gift and ‘Buzzer Game’ was an adventurous game.

Further adding to the fun and frenzy, YAY toon Kicko and Super Speedo made a special appearance for their fans on Sunday and owned the Krazy Kids Karnival stage. All of these activities created a lot of buzz on social media platforms and the YAY-toons also clicked selfies with their young fans. The channel had set-up a YAY-zone where kids and parents got a chance to get their hands on Sony YAY! branded merchandise.

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Mill Film’s VFX in ‘Maleficent: Mistress of Evil’ pours life to the fairytale world

Technicolor’s Mill Film has teamed up with director Joachim Rønning to bring back Disney’s favourite fairy godmother in Maleficent: Mistress of Evil, the sequel to the 2014 live-action retelling of Disney’s Sleeping Beauty, starring Angelina Jolie as eponymous Maleficent. Rønning once again collaborated with Production VFX Supervisor Gary Brozenich [having previously worked together on Pirates of the Caribbean: Dead Men Tell No Tales] along with Mill Film’s VFX Supervisor Laurent Gillet to bring the fantasy-filled world of Maleficent to life.

One of the most challenging environments in Maleficent: Mistress of Evil for the team was the Dark Fey Nest – an island-inspired from an erupted volcano in the middle of the sea. The Mill Film crew used references of lava spikes, tundra, and forest to create the rugged interior and exterior terrains of the nest environment. The result is a dark and moody almost cave-like micro-universe, which draws the audience deep into the world of the Fey. “The nest was such a great challenge to work on, as there were both extreme close-ups and wide angles that required us to build a variety of different models and materials. We employed a combination of 2D and 3D elements which allowed us to work across any scenario – so it meant we had to actually design what the home of the Dark Fey could look like, even though the cameras never made it there,” explains Mill Film CG supervisor Sergey Kononenko.

When it comes to working for a team of blockbuster clients, Mill Film’s Producer Marie-Eve Authier and Compositing Supervisor Gaëlle Bossis explain what allowed the team to form the connections it took to deliver Disney-grade work within the studio’s first year of operation: “Gary is one of the best VFX Supervisors I’ve had the pleasure of working with. Both Marie-Eve and I had previously worked together on Pirates of the Caribbean: Dead Men Tell No Tales, so we were excited to hear we’d be working together again on Maleficent this year. He knows exactly what his director wants, how to express it, is opened to new suggestions and was concise with his notes” explained Bossis. To Authier it’s about establishing great communications with the studio’s clients and looking to create longer-term relationships: “It’s great when we get to work with clients like Gary who allow the studios they work with to open up and create that dialogue and partnership – while keeping things creatively challenging for everyone – that’s exactly what keeps this industry growing.”

In an exclusive conversation with AnimationXpress with Film’s VFX supervisor Laurent Gillet, Mill Film’s producer Marie-Eve Authier and compositing supervisor Gaëlle Bossis we get exclusive access to knowing more about the BTS of the movie Maleficent: Mistress of Evil.

How did you get associated with the project?

Gillet: I joined the project at the beginning of 2019 when Mill Film was brought on board, not long after post-production began.

 Authier : Maleficent was my first project at Mill Film as well as being the first Disney project to be delivered by the company. It was both a challenge and the thrill to work once again with Director Joachim Rønning and VFX Supervisor Gary Brozenich as I had the pleasure to work with them in the past on Pirates of the Caribbean. From the moment I received my mandate, I knew that it would be a great project!

How did you approach it when you were first introduced to it?
Gillet: MPC had already worked up concepts, and we had to quickly wrap our heads around briefs and catch up on the previous months of production. That made establishing clear lines of communication amongst ourselves key, along with ingesting client turnovers/briefs, diving into the concept art and references, and understanding the characters, environments and main challenges to come. One of the more obvious first steps was to watch the first opus all over again to get back into this fairy universe.

Authier: The first step in my approach was to get as close as possible to our co-workers at MPC who were the lead vendor. Being sister companies, the relationship allowed us to acquire a ton of knowledge in a short amount of time. We were able to partner together on much of the work, and having them stand by us ensured that we always had the support we needed to get the ball rolling quickly.

Can you share how many VFX/ CG shots are there in the movie? How long it took in the post-production?
Authier: We delivered a total of 332 shots within those 316 required CG. We took approximatively 5 months to render the CG. This includes setting up the sequences, rendering multiple iterations, addressing client retakes and stereo renders.

If you could share a little what are the unique VFX techniques and trends followed by your the team in the movie?
Bossis: The big challenge in compositing is to work the key shots in Montreal and explain our techniques to our Bangalore teams so that they can follow our work. Our colleague Kamalakkannan Vairakkannu (2D sup in Bangalore for Mill Film) has been a great teammate during the whole show. We spoke a lot every day to ensure our Bangalore team knew what was going on in Montreal. It’s not so much of a trend, but communication was the key to this project. We had a great relationship with them and are really happy with the work they delivered.

Will you enlighten us about the environment creation of Moors?
Authier: Mill Film didn’t work on the Moors. But we did work on the Dark Fey Nest/Island. We collaborated with Gary and the Technicolor concept art team to bring to life Joachim’s vision. There were multiple back and forths, as always – but I think the final product is something truly unique


Could you tell us more about the creation of creatures?
Authier: MPC’s team did all of the creatures builds following the Director and Gary’s concepts. We had the mandate to bring the creatures to life within different sequences and ensure that everything was at Disney’s quality standard.

The movie consists of a lot of enchantments and spells, could you tell us how the studio has created it?
Bossis: Mill Film worked on the weaving together of Aurora’s [Elle Fanning] wedding dress for the wedding scene. At the beginning of the project, I remember Gary briefing Laurent Gillet [Mill Film VFX Supervisor] on this shot. The conversation went something like this. For reference, Laurent has a 17 year old daughter [Gary knows this].

Could you share how the team has created such a surreal and mesmerising experience?
Authier: I think part of the experience of this movie comes from both studios collaborating so closely with one another. Working closely with our sister company allowed us to achieve a Disney-quality project and deliver a seamless vision for our client. From a production standpoint, that’s everything we can hope for.

How many blue screens and green screenshots are there in the movie?
Bossis: I think we had about 100 shots blue screen on this movie over our 326 shots

The landscapes, the small details of the characters were so real could you share how the team made it so real?
 Bossis: We worked a lot on the details on 4 full CG shots which involved the dark fey island [aka the nest]. It’s an island with a snowy, windy exterior environment, surrounded by ocean. Lots of FX simulation: oceans, waterfalls and splashes against rocks in the water. The shots themselves are also very dark, which was challenging to be able to see characters against such an immense backdrop and the sheer darkness of this environment. Another challenge was to wrap our heads around the scale of this island – because we were in the middle of the ocean with no elements that could give the viewer a sense of scale. Rocks, ocean, splashes can be big or small. We ended up having to put a lot of details in our elements like little clouds trapped in the island or little elements of snowdrifts on the exterior, everything that would make it feel huge.

What were the pressure points for the team in creating the movie?
 Authier: Definitely pressure around delivering Disney quality VFX in our first year of operation. Mill Film had been opened for under a year, and in walked this amazing opportunity. Needless to say, we got things into working order very quickly and the pressure of delivering such a project kept everyone on their toes.

 

How many team members of your VFX studios were involved in the making of the movie?
 Authier: 115 artists worked on the project internally including supervisors and production.

Is there a particular shot you’d like to share about? Any special VFX heavy sequence from the movie with us?
 Gillet: For me, it’s the wedding sequence. This one was special. We had to tackle it late in delivery, as the environment was dependent [continuity wise] on how the battle sequence would transform/leave it. In the sequence, you’ll note a blown-out tower and growing plant arches left behind from the battle. Until those elements were finished in the previous sequence, we would not be able to carry our shots through to their final stage. The sequence ended up being a behemoth of nearly 100 shots towards the end of the project, which we prepared as much as we could ahead of it, and in the end, I’m really pleased with how it turned out.

Would you like to share any fond memories during the making of the movie?
Gillet: The last weeks of the show are always the most intense, and it’s in those moments that all the players really get to know one another. It’s in the final moments of delivering a show like this where the team spirit builds and actually helps everyone achieve things they didn’t think they naturally could. It’s a boost of adrenaline in the final mile.

Authier: I want to mention an anecdote about Matheus Marques [a senior comp artist] who brought Maleficent horns to the studio one day. I think the whole crew took pictures wearing them, and we all got to be Maleficent for a quick minute. It stands out as one of those moments, because we all got into character and had a good laugh, and release a bit of pressure during the peak of delivery.

What was it like for Mill Film to work on the movie?
Gillet: It was a great show! It has shown us within our first year of existence we were able to accomplish a project as big and as ambitious as this one.

Authier: It was a great show that brought much of our crew to their next creative and technical levels. We also all built lasting relationships and acquired important knowledge to help with bigger challenges down the road! I look forward to another project like Maleficent: Mistress of Evil.

 Bossis: It was the most challenging project I ever worked on. To start a company with a Disney movie in the pipeline, is not an easy feat.

We learned a lot for sure, some people had to learn a new pipeline while delivering massive shots. But we had an amazing team with passionate and talented people who worked so hard together, that we made it happen. We created a lot of friendships among this team and I am very proud of each one of the crew I had the pleasure to work with.

What I can say is everyone learned a lot during this project and gain a lot of experience.

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Jimmy Stofer — The Trembling Giant

Anushka Sharma’s brand, NUSH to bring back nostalgia with ‘Chacha Chaudhary’ merchandise

The cult of Chacha Chaudhary is now making its way to the fashion industry with superstar entrepreneur Anushka Sharma. The iconic comic hero Chacha Chaudhary and his giant companion Sabu will be seen on the new quirky collection of NUSH – an apparel brand by Sharma.

Speaking on the launch of the collection, NUSH founder Sharma said, “I used to read Chacha Chaudhary throughout my school days. I remember getting lost in the world of the Chacha and his partner Sabu, who used to solve such interesting cases, every single day. I want to bring back the cult nostalgia of the 90s and present it in the most pop culture way through fashion. Before there was computer, there was our Indian detective Chacha Chaudhary whose brain was sharper than a needle and faster than a computer! I want this collection to relive his genius. Homegrown comics and such heroes were an essential part of any child’s growing up years in India in the 90s and we want to present this to the world and relive the coolness of the era gone by. I am very happy to welcome Chacha Chaudhary into the Nush family.”

The contemporary and chic designs of the new collection aim to bring back childhood memories from the 90’s. This line will be available on all leading online shopping websites and stores.Diamond Toons director Manish Verma said, “Chacha Chaudhary, being an all-rounder has been found relevantly connected to almost all aspects of our lives with fantastic satire and sense of humour. Not leaving behind fashion which is the major facet for today’s generation, this collaboration between NUSH and Chacha Chaudhary will be a step ahead in making a strong connect with his massive fan following be it eight or 80 years of age.”

Chacha Chaudhary is not limiting himself to comics only but is now reaching people’s wardrobe too. He was a part of the superstar’s childhood too and she is showing her love for the character by bringing this new line of clothes.

“Pran’s Features is pleased to associate with Nush to bring Chacha Chaudhary merchandise in India. We all have grown up reading comics where Chacha Chaudhary uses his brain to solve the problem. The classic character is in everybody’s childhood memory and has touched the emotions of millions of people across the country,” said Pran Features CEO Nikhil Pran.

Unlike present fictional superhero characters Chacha Chaudhary do not have a muscular physique with unrealistic extraordinary superpowers. Unforeseen humour in each episode has made the comic and the character a favourite among all ages.

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‘Critical Role’ animated series headed to Amazon Prime Video

Amazon’s Prime Video has ordered exclusive streaming rights to two seasons of Critical Role: The Legend of Vox Machina, which originated as a fan-supported project on Kickstarter and set a record the most-funded TV or film project ever.

The show will run for two 12-episode seasons and will be animated by Titmouse (Big Mouth, The Venture Bros.). The proposed project was only supposed to be for a 22-minute piece, but the campaign ended up raising $11.3 million — enough to fund a full 10-episode season. It became the most successful project in Kickstarter history. Amazon ordered 14 more episodes for a total of 24.

Critical Role: The Legend of Vox Machina stars the CR cast of Laura Bailey, Taliesin Jaffe, Ashley Johnson, Liam O’Brien, Matthew Mercer, Marisha Ray, Sam Riegel, and Travis Willingham, who are reprising their roles. They will also serve as executive producers, alongside Brandon Auman (Star Wars: Resistance) and Chris Prynoski (Metalocalypse), with Sung Jin Ahn (Niko and the Sword of Light) joining as supervising director.

The Legend of Vox Machina will start before the adventuring gang teams up and follow their adventures as they band together to save their kingdom.There is no set date on the series premiere yet.

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US Army using gaming as key tool for recruitment

The U.S. Army is turning the page when it comes to recruitment as gamers.U.S. Army recruitment has reportedly spiked recently, with the Army crediting its new esports team for playing a big role in that spike.

“Soldiers have been playing video games just as long as anyone else, so whether it’s for recreation or just in our barracks or at their houses, we have the same passion for gaming as everybody else, so why don’t we capture that and actually tell the story behind the uniform?” U.S. Army Sgt. first class Christopher Jones said.

In an effort to show potential recruits that just about anybody can be right for the Army, the military branch’s esports team has played a huge role in recruitment, showing people that it’s possible to be a pro gamer and member of the military at the same time.

In 2019, gaming and the military are certainly connected, although it might not be as exciting as the conspiracy that your aunt might have predicted when you are playing. According to the Army website, it will achieve its fiscal year 2019 recruiting goal, exceeding the new soldier target of 68,000 before the year’s end. The Army credits virtual recruiting stations, better advertising and the Army eSports team and Army warrior fitness teams for the increase.

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‘The SpongeBob Movie: Sponge on the Run’ trailer released

After getting a 2020 release date following its initial 2019 window, Paramount, after unveiling the new title and poster for the film, has dropped the first trailer for The SpongeBob Movie: Sponge on the Run. 

This new movie was originally titled The SpongeBob Movie: It’s a Wonderful Sponge, and it was going to be an origin story for SpongeBob. The SpongeBob Movie: Sponge on the Run is sending the titular character on a journey to find his missing pet snail, Gary.

The voice cast features TV series stars Tom Kenny, Bill Fagerbakke, Clancy Brown, Rodger Bumpass, Carolyn Lawrence and Douglas Lawrence, joined by Awkwafina and Reggie Watts. Directed and written by Tim Hill, produced by Ryan Harris, the feature which is based on the SpongeBob SquarePants series is created by Stephen Hillenberg.

The SpongeBob Movie: Sponge on the Run opens 22 May 2020.

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Tata Sky Binge strengthens OTT play with ZEE5 

OTT platform, ZEE5 has partnered with Tata Sky, India’s leading content distribution platform to offer ZEE5’s premium content for their subscribers via the Tata Sky Binge platform. All the premium content on ZEE5 will be available at no additional cost for all TATA Sky Binge users.

Tata Sky Binge is a unique platform which aggregates premium content from OTT apps including Hotstar, SunNXT, Eros Now, Hungama Play- and now ZEE5 through a single subscription fee of Rs. 249 per month. Tata Sky Binge is accessible to customers through the Amazon FireTV Stick – Tata Sky Edition.

Commenting on the development a Tata Sky spokesperson said, “Powered by finest technology and packaged with the most user-friendly interface, Tata Sky Binge aims to prove a new entertainment experience to subscribers across millions of homes. We are glad to incorporate ZEE5 into a plethora of premium digital content on the Binge ecosystem making it the preferred single destination in the world of streaming platforms.”

ZEE5’s addition to the already vast offering of content on Tata Sky Binge will see it add 1,00,000+ hours of content in 12 languages which includes the best of original content/films, Bollywood and regional movies. The Tata Sky Binge platform is designed for easy content discovery and a superior viewing experience. Together, ZEE5 and Tata Sky will reimagine the way content is consumed on television in the age of connected devices and help expand reach for each other.

A ZEE5 India spokesperson added, “ZEE5 is continuously working towards offering bespoke content for varied consumer taste clusters across India. As part of this journey, partnering with Tata Sky reinforces our commitment to democratise content at all levels. We are happy to extend our partnership with Tata Sky on their new digital initiative Tata Sky Binge. We are certain that Tata Sky will make content viewing an enriching and engaging experience for all users.”

In 2019 itself, ZEE5 has rolled out around 25 original shows across genres, and the platform is committed to launching 72+ shows by March 2020. It has crossed 70 million+ downloads since launch on the Play Store and had 9 million DAUs as of September 2019.

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Animated short ‘Kitchen’ reaches its target in crowdfunding

Animated short films in India, have been in vogue for sometime now and for all the good work. National award winner, independent filmmaker and animator Abhishek Verma’s animated shorts have raised the right voices for all the right causes. His latest work, Kitchen : The World Within is based on the theme of domestication and social conditioning of women towards kitchen.

The animated short film that went live with crowdfunding on 17 September has reached its target and raised more than the expected amount today, 15 November. Presented by The Matchbox.Co and Climb Media, the film is now slated for April 2020 release.

An ecstatic Verma exclaimed, “Reaching the target for any animation short film is really tough. In this process we reached to around 3000 people through email, SMS, Facebook Messenger, WhatsApp and even offline meetings. But it was not a single process, where the transaction happened. It was followed by numerous follow ups. But at the end of the day, we had 320 backers supporting an animated short film in India with Rs. 10,00,000. It’s fantastic and a very good start start to have converted 10 per cent of our social, personal and artistic audiences from India and outside. We have started a second round of crowdfunding with Rs. 14.75 lacs as the main target for a couple of days. As with the enormous love we have already reached to Rs. 12.20 lacs.”

Kitchen is a 10 to 12 minute hand drawn animation film that depicts the tale of Rama, an average Indian housewife who befriends a live 200-year-old, gigantic Sperm Whale, Mushi, brought by her husband and her father-in-law, to be cooked. Both of them develop a cordial bond and it inspires her to break away from the continuum of her cooking chores and explore the magical world that she yearns for. 

The Sperm Whale stands as an analogy to the huge workload she or any woman shoulders in the process of taking care of the kitchen in her daily life. With the arrival of Mushi in her life, Rama gets a chance and encouragement to look beyond the four walls of the kitchen.

Now that the target is reached, Verma along with his team will be taking around six months to complete the film with all the processes running in parallel.

“We want our film reach all the festivals across India and the world for the first eight to nine months. Then we will plan to have our Indian distributor and international distributor in place to make Kitchen reach audiences soon. The approach would be modular. Indian rights to Indian territory international rights limited to country rights so that we can maximum reach and without delay,” added Verma. 

Known for his thought stirring animated short films, Verma now has a full length feature in pipeline. It’s a story about manual scavenging in India called Manhole. Throwing a little light on the same the director said, “The research is done and the story is in place. It will be long form graphic novel and then an animation feature film. We are working with few industry mentors so that it can be developed well and comes in good shape in the long form. No funding is being secured, all the seed money is being sponsored by The Matchbox.co as of now.”

With Kitchen and Manhole, Verma surely has busy days ahead!  

 

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Poker Sports League kick starts its free online qualifiers for season 3

After the phenomenal success of Season 1 and 2, Poker Sports League announced its 3rd season last month and kicked off its online qualifiers from 14 November 2019. Powered by adda52, the qualifiers will have a total of 72 online games and the players can play a maximum of 18 qualifiers. The top 90 players through the qualifiers will make it to Team Selection. To be a part of the league, the poker enthusiasts are required to get themselves registered on the Poker Sports League website.

Commenting on the development, Poker Sports League founder, promoter Amit Burman, said, “Poker as a sport is gaining mass acceptance and its growing popularity is evident with Poker Sports League growing season by season, making it the most aspiring formats for any poker lover, across the globe. This league is a great platform for poker lovers to live their dream and get a chance to not only compete with national and international talents but also get training from the best poker players in the world and earn well. We are thrilled to kick start the season with online qualifiers and are looking forward to exponentially increased participation”

The third edition of the league promises to be bigger and better in all aspects. With a prize pool of over Rs 4 Crores, higher than the last 2 seasons, this season has bigger teams, bigger venues and the cherry on top, all players in the team get remunerated as well for participation.

This year, each team will have a total of 12 players and to give amateurs prominence, each team must have seven amateurs. Moreover, with the rising interest of women for the sport, each team is required to have at least 1 female member.

While the first and second editions saw a draft of approx 100 players, this year the drafts will have close to 200 players, who will be eligible for selection.

Speaking on the third edition of the league, Poker Sports League CEO and founder Pranav Bagai said, “The last two seasons were proof of concept for us and garnered immense support, enthusiasm and participation from the players. With our investors committing Rs 30 Crores to the league, season 3 has begun with a bang.”

Poker Sports League was established in 2016; with a mission to establish poker as a sport in the country, break the stereotypes revolving around it and educating people on the skills required to play the sport; The league allows amateur poker players to participate and learn Responsible Gaming from the best poker players in India.

Poker Sports League Season 1 saw Delhi Panthers, take home Rs 1.5 crore as prize money and season 2 was won by Goan Nuts for 2 crores. In season 2, Rajasthan Tilters, first runners up team received an amount of Rs 1.2 crores

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