Unity Technologies announces Unity Simulation to train, test or validate products and services at scale

Unity Technologies, creator of the real-time 3D development platform, has announced Unity Simulation, a cloud-based simulation product for running multiple instances of a Unity project at scale. Supported by Google Cloud’s infrastructure, Unity Simulation lowers the barrier for anyone to train, test, or validate new products and services in a high-fidelity 3D environment, so creators can bring their ideas to the world faster. Initial use cases for Unity Simulation will focus on computer vision oriented applications for the automotive, gaming, and robotics industries, however, the product can be used for any project, prototype, or concept created in Unity. Unity Simulation is available in closed beta.

“By using some of the latest advancements in Unity, including parts of the Data-Oriented Tech Stack and the High-Definition Render Pipeline, our LGSVL Simulator is able to create digital twins of real-world environments with accurate sensor models to train autonomous vehicles across multiple scenarios.”

Unity is already used for a wide range of simulation tasks, allowing businesses to create virtual environments easily. Unity Simulation leverages the scalability of the cloud to run millions of simulations simultaneously, accelerating time to insight by testing multiple scenarios in parallel. This saves time, manages risk, and can show how products will perform prior to costly public launches.

“In a new era of data-driven artificial intelligence, simulation is the key to unlock the full potential of this game-changing technology. By combining Unity’s real-time 3D development platform with the scale and flexibility of the cloud, Unity Simulation will help businesses accelerate the creation of better, safer, and more reliable products,” said Unity Technologies VP of AI and machine learning Danny Lange.

Train AI in a Safe Virtual Environment

There are some situations where testing and training is mandatory to improve product quality and ensure the system operates safely. Training and validating an autonomous vehicle is one instance where using a virtual environment can dramatically reduce the risk for both the car and those around it, allowing businesses to stress-test systems before they are put on the road.

“By using some of the latest advancements in Unity, including parts of the Data-Oriented Tech Stack and the High-Definition Render Pipeline, our LGSVL Simulator is able to create digital twins of real-world environments with accurate sensor models to train autonomous vehicles across multiple scenarios. By running the LGSVL Simulator on Unity Simulation, autonomous vehicle developers will be able to dramatically accelerate the training of their systems by running multiple scenarios in parallel,” said  LG Electronics vice president of engineering, advanced platform lab Seonman Kim.

Test at Massive Scale

Game designers today are inundated with choices about their game, but it can be tedious to assess every option if they can only test one choice at a time. By using Unity Simulation to run cloud-based simulations of their game, developers have a powerful product that can save them time by testing multiple scenarios in parallel.

“By working with Unity to leverage Unity Simulation, our team was able to run different combinations of in-game scenarios to find imbalances early in the development process. We believe Unity Simulation will play a big part in improving player experience in the future as well as help shorten the time it takes to soft launch a new title successfully,” said iLLOGIKA studio director Régis Geoffrion.

Validate Before Going into Production

Unity Simulation allows businesses to validate a new product without a large upfront investment in hardware. In a field such as robotics, businesses can use Unity Simulation to train and validate how a new robot will perform before they build the physical product, allowing them to better plan and design a robot to fit their needs.

Unity Simulation is currently available in closed beta, with new users being approved gradually.

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DHX Media re-brands as WildBrain

DHX Media reported its fourth quarter (Q4 2019) and year-end results (Fiscal 2019) for the period ended 30 June, 2019. The company also announced that it will change its name to WildBrain and has begun rolling out a new corporate brand identity. Additionally, the company commenced a management and business re-organisation to advance its strategic priorities, and has appointed Eric Ellenbogen as the new chief financial officer.

Ellenbogen said, “In Fiscal 2019, we advanced our priorities of creating premium content, growing our AVOD business, improving our cash flow and strengthening our balance sheet. In Q4 2019, revenue rose 12 per cent to $108.8 million and adjusted EBITDA was up 26 per cent to $20.2 million.

“Rebranding as WildBrain embraces our commitment to creativity, imagination and innovation, and our 360 degree approach to brand management. For many years, our WildBrain group has been at the leading edge of the digital media business. As that landscape continues to rapidly evolve, now is time to unify all the parts of our company under both the name and entrepreneurial culture that WildBrain represents.”

Financial highlights for Q4 and Fiscal 2019 (all currency figures are CAD)

  • Q4 2019 revenue rose 12 per cent to $108.8 million vs $97.4 million in Q4 2018; full year revenue grew to $439.8 million vs $434.4 million in Fiscal 2018.
  • WildBrain revenue rose 25 per cent to $17.9 million vs Q4 2018 and was up 20 per cent year-over-year to $69.0 million.
  • Distribution revenue (excluding WildBrain) grew 46 per cent to $16.6 million vs Q4 2018 and was down 10 per cent year-over-year to $59.8 million.
  • Consumer products-owned revenue grew 22 per cent to $38.6 million vs Q4 2018, and rose 11 per cent year-over-year to $160.3 million, driven by Peanuts.
  • Adjusted EBITDA grew to $20.2 million in Q4 2019 vs $16.0 million in Q4 2018; adjusted EBITDA for Fiscal 2019 was $79.6 million vs $97.5 million in the prior year. Fiscal 2019 adjusted EBITDA was reduced by $17.5 million due to the sale of a minority stake in Peanuts to Sony1.
  • Cash flow from operations increased to $44.5 million for Fiscal 2019 vs $13.4 million in Fiscal 2018.
  • Net loss for Q4 2019 was $62.8 million, or ($0.47) per share, vs a net loss of $21.6 million, or ($0.16) per share in Q4 2018. Net loss for Fiscal 2019 was $101.5 million, or ($0.75) vs a net loss of $14.1 million, or ($0.10) per share, a year ago. Net loss for the full year was mainly impacted by a $104.9 million write-down in 2H 2019 and a higher portion of net income to non-controlling interests of $23.3 million.
  • $223.8 million was paid down on the term loan and $16.4 million on the revolving credit facility during Fiscal 2019.

Company-wide re-branding as WildBrain

  • The company’s comprehensive rebrand to WildBrain includes a new logo and website. A new tagline for the company – ‘Imagination runs wild’ – speaks to becoming the best home for talent and a place where creativity comes first. The YouTube business, formerly known as WildBrain, has been renamed WildBrain Spark.
  • The company will be exhibiting at the upcoming major trade conferences, Brand Licensing Europe and MIPCOM, under the new Company brand WildBrain.
  • Shareholders of the company will be asked to approve a special resolution to change the corporate name to WildBrain at the upcoming 2019 Annual Meeting of Shareholders, which is expected to be scheduled for December 2019. Following approval, the Company also expects to change its ticker on the Toronto Stock Exchange (TSX) and NASDAQ to WILD. Until that time, the company will continue to report under the DHX Media name and to trade on both stock exchanges under its present symbols, DHX on the TSX and DHXM on the NASDAQ.

As part of its strategic re-positioning, subsequent to year-end the company’s new CEO initiated a reorganisation of its management team to simplify the organisational structure and reduce costs. These initiatives began in Q1 2020 and are expected to be completed by the end of Fiscal 2020. As a result, the Company expects to incur one-time cash reorganization charges in the range of $10.0 – $12.0 million that are expected to generate annual savings of approximately $10.0 million. A portion of these savings will be redeployed to invest in growth areas of the business including our AVOD business and brands.

Ellenbogen continued, “Aaron has a lengthy history with the company and has made significant contributions as COO. I’m confident that with his deep knowledge of our operations and a background in business improvement, integration and synergies, Aaron will be a strong leader of our finance function. We thank Doug for his considerable contributions to the company.”

As part of this reorganization, COO Aaron Ames, has been appointed CFO effective immediately, succeeding Doug Lamb, who has decided to step down. To ensure a smooth transition, Lamb will remain with the company in an advisory role until 31 October, 2019. The COO position will not be replaced.

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Green gaming is reality: Industry stalwarts pledge for climate change at UN

Green gaming is a reality. The companies behind PlayStation, Xbox, Angry Birds, Minecraft, Twitch and other video games and platforms vowed at the U.N. to scale up efforts to fight climate change and get their throngs of users involved.

The promises range from planting trees to reducing plastic packaging, from making game devices more energy-efficient to incorporating environmental themes into the games themselves.

“I believe games and gamers can be a force for social change and would love to see our global community unite to help our planet to survive and thrive,” Sony Interactive Entertainment CEO Jim Ryan said on the sidelines of the UN General Assembly gathering of world leaders accordin to a report .

Some games already reflect climate concerns. But it got new visibility with Monday’s commitments from 21 companies, announced on the sidelines of the gathering. With an estimate of more than 2 billion video game players globally, “this is the most powerful mobilization channel in the world,” David Paul, the Marshall Islands’ environment minister, told the gaming CEOs. His low-lying Pacific island homeland faces an existential threat from rising seas as the planet warms.

Sony Interactive Entertainment’s plans include outfitting the next-generation PlayStation system with a low-power, suspend-play mode. Microsoft plans 825,000 carbon-neutral Xbox consoles. The idea of gaming green got new visibility with Monday’s commitments from 21 companies, facilitated by the UN Environment Program and showcased against the backdrop of Monday’s UN climate summit.

Angry Birds maker Rovio Entertainment is offsetting carbon emissions generated by players charging electronic devices. Strange Loop Games already has ecological issues at the heart of its simulation game Eco. Players collaborate to build a civilisation and confront its impacts on the environment. If they cut down too many trees, for example, they might kill off a species.

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Nike Dream Crazy

Nike’s “Dream Crazy” commercial, first aired in 2018, has won the 2019 Emmy for Outstanding Commercial. The Nike Dream Crazy commercial, featuring the voice of controversial NFL player Colin Kaepernick, was launched in September 2018, soon after the outdoor and online campaign featuring the same athlete. Kaepernick had been experiencing harsh criticism for his decision to kneel during the playing of the US national anthem, a protest against police brutality. Nike produced a Twitter post with Kaepernick’s face and the words, “Believe in something. Even if it means sacrificing everything”. The response from the US public was divided, winning and losing support for the brand. Nike’s statement, in each element of the Dream Crazy campaign, put those words into action, reinforcing the 30-year-old mantra, “Just Do It”.

Colin Kaepernicks in Nike Dream Crazy ad

The Nike Dream Crazy commercial features professional sport stars LeBron James, Serena Williams, football wide receiver Odell Beckham Jr. (OBJ), and Kenyan long distance runner Eliud Kipchoge. 29-year-old basketball phenom and wheelchair athlete Megan Blunk took gold in Rio in 2016. Isaiah Bird, who was born without legs, at 10 years old has become the one to beat on his wrestling team. Charlie Jabaley, an Ironman who made over his life by dropping 120 pounds and going vegan, in the process reversed the growth of a life-long brain tumor. Michigander Alicia Woollcott, simultaneously played linebacker and was named homecoming queen during her high school senior season. American football linebacker Shaquem Griffin who plays without a left hand. Additional appearances are made by Canadian soccer star Alphonso Davies, Hawaiian big wave surfer Kai Lenny, American skateboarders Lacey Baker and Nyjah Huston, German champion boxer Zeina Nassar, and the U.S. Soccer’s Women’s National Team.

Nike Dream Crazy Transcript

If people say your dreams are crazy
If they laugh at what you think you can do
Good
Stay that way
Because what non-believers fail to understand is that calling a dream crazy is not an insult
It’s a compliment
Don’t try to be the fastest runner in your school
Or the fastest in the world
Be the fastest ever
Don’t picture yourself wearing OBJ’s jersey
Picture OBJ wearing yours
Don’t settle for homecoming queen or linebacker
Do both
Lose 120 pounds and become an Ironman after beating a brain tumor
Don’t believe you have to be like anybody to be somebody
If you’re born a refugee, don’t let that stop you from playing soccer
For the national team
At age 16
Don’t become the best basketball player on the planet
Be bigger than basketball
Believe in something, even if it means sacrificing everything
When they talk about the greatest team in the history of the sport, make sure it’s your team
If you have only one hand, don’t just watch football
Play it
At the highest level
And if you’re a girl from Compton, don’t just become a tennis player
Become the greatest athlete ever
Yeah, that’s more like it
So don’t ask if your dreams are crazy
Ask if they’re crazy enough.

Nike Dream Crazy Colin Kaepernick
Nike Dream Crazy Colin Kaepernick

Awards

The campaign won the inaugural Entertainment Grand Prix for Sport at Cannes in June 2019, along with the Outdoor Grand Prix, and went on at the One Show 2019 to win Best Of Show, Creative Effectiveness Grand Prix, Integrated Grand Prix, Print & Outdoor Grand Prix, Social Media Grand Prix. The campaign one a Black Pencil at D&AD 2019.

Nike Dream Crazy OBJ
Nike Dream Crazy Eliud Kipchuge
Nike Dream Crazy LeBron James
Nike Dream Crazy Serena Williams
Nike Dream Crazy Shaquem Griffin
Nike Dream Crazy US National Womens Soccer Team
Nike Dream Crazy Lacey Baker
Nike Dream Crazy Colin Kaepernick

Nike Dream Crazy Credits

The Dream Crazy campaign was developed at Wieden+Kennedy Portland by creative directors Ryan O’Rourke, Alberto Ponte, Chris Groom, Antony Goldstein, copywriters Dylan Lee, Alex Romans, Kevin Steele, Adam Tetreault, Caio Mattoso, Sheena Bradley, Myles Brown, art directors Sara Phillips, Aramis Isreal, James Moslander, Lee Jennings, Brandon Mugar, director of production Matt Hunnicutt, executive agency producers Jake Grand and Krystle Mortimore, producers Katie McCain and Shelley Eisner, associate producers Kacey Klonsky, Emily Knight and Candice Harbour, strategy director Andy Lindblade, strategists Nathan Goldberg and Andy Lindblade, global account director Andre Gustavo, account director Luiza Prata Carvalho, account executives Mike Waywell and William Frazier, business affairs manager Alicia Willett, creative manager Zilla Peoples, design manager Alicia Kuna, design lead Joan Comellas, broadcast traffic manager Tim Bell, business affairs manager Maureen Doyle, illustrator/designer Liliya Dru, design director Frazer Goodbody, print producers Denise Hanggi and María Hernández, print and fabrication producer Kristin Holder, studio production designer Rob Mumford, graphic designer Cathy Ormerod, senior studio specialist Beth Schuenemann, associate producer Shani Storey, retoucher Saskia Thomson, designer Brian Troyer, art buyer Tedi Tsuruda, business affairs manager Alicia Willett, designer Mitch Wilson, UI designer Trevor Schulte, video editor Dylan Sylwester, design lead Joan Comellas, design operations lead Alicia Kuna, associate directors digital and media strategy Ryan Craven and Geoff Scoones, NA media director Reme DeBisschop, global communications planning director Daniel Sheniak, comms planning team Graham Wallace and Vivian Zhang.

Filming was shot by directors Lance Acord, Emmanuel Lubezki, and Christian Weber, via Park Pictures, with producer Anne Bobroff, executive producers Caroline Kousidonis, Jackie Kelman Bisbee and Scott Howard.

Editors were Peter Wiedensmith (W+K) and Lauren Dellara at Rock Paper Scissors, with lead assistant editor Kristy Faris at Joint Editorial.

Colorist was Sofie Borup at Company 3 with producers James Graves, Alexandra Lubrano and Ashley McKim.

Visual effects were produced at A52 by Joe Chiechi, Kim Christensen, Mike Bettinardi, Joseph Brattesani, James Buongiorno, Michael Cardenas, Bryan Cox, Brendan Crockett, Enid Dalkoff, Stefan Gaillot, Shahana Khan, Jesse Monsour, Patrick Murphy, Patrick Nugent, Joe Paniagua, Michael Plescia, Andrew Rosenberger, Gabe Sanchez, Brad Scott, Kirk Shintani, Michael Steinmann, Kevin Stokes, Mike Vaglienty, and producer Gabrielle Yuro.

Sound was designed by Noah Woodburn, Natalie Huizenga and Rohan Young at Joint Editorial, with post producer Kathleen Russell, executive post producer Leslie Carthy. Sound was mixed at Lime Studios by Ben Tomastik with producer Susie Boyajan.

Music is “We Move Lightly” by composer Dustin O’Halloran, via Walker Music, with music supervisors Stephanie Pigott and Danielle Soury, and executive producer Sara Matarazzo.

Web Unleashed 2019: Front-End Developer Conference Titles

‘Chhota Bheem’ comic books are gaining popularity

Samir Jain

Comics have been one of the paramount sources of entertainment and it’s universally one of the best mediums of entertainment.

When Green Gold Animation started the merchandising of Chhota Bheem, comics were a prominent category. Chhota Bheem and Mighty Raju comics are a reflection of the animated series. “We have used the same background images along with the scripts. Readers can enjoy the comics the same way they enjoy the animated series,” said Green Gold Animation COO and executive director Samir Jain.

The comics are available across all leading book stores, retail and e-commerce platforms. Apart from comic books, the company has also introduced various edutainment and activity books based on their characters which the kids can read and learn from. A digital editions of the comics is also available online.

The company plans to target the right age group of kids to read the comics and love them, “but we would love the idea of an entire family reading and enjoying the comics,” Jain added.

With the growing technology and easy access to the internet, kids have been moving to explore the digital space more these days. “There has been a dip in the comic sales with the rise in digitisation, yet as far as popularity is concerned,  I believe all the Chhota Bheem and Mighty Raju fans would still love to get entertained with comics,” mentioned Jain.

By far the comics have got a very satisfying response with parents encouraging their kids to explore the world of comics and inculcate in them the habit of reading. The team at Green Gold is exploring avenues, ideas and means to present all Chhota Bheem characters in comics, both print and digital!

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Paramount Animation reveals its first logo and mascot 

Eight years since its inception, Paramount Animation has finally revealed a logo and mascot for its television and film productions.

The studio released a 20-second clip to show off the new Paramount tags.  Audiences are introduced to meet a character, a tween named Star Skipper who will represent the Paramount Animation brand in film, TV and marketing spots. She appears in a heightened version of the iconic Paramount logo: a snow-capped mountain surrounded by a forest and a serene lake. The character skips a stone across the water, and it travels through the trees, into a green valley and up the mountain before exploding in the sky. There, it metamorphoses into a star.

Artist Christopher Zibach told Variety, “One of the goals from the very beginning was ‘Let’s do a logo.’ We’ve landed on one, and I’m excited for the world to see it. You’ll recognise it as a Paramount logo, and it has its voice, and it’s unique to the world of animation.”

The animated video looks heart warming and  seemingly transports one to a land of happiness and magic. Zibach also hinted at Star possibly being in a film one day, adding, “Our hope is all of our movies will be successful. We’ll wait and see if there are any changes with her as the movies grow. It’s a fun idea.”

The studio is stepping up its production schedule after this year’s Wonder Park. In 2020, the studio will release Sonic the Hedgehog, a Spongebob Squarepants prequel, Rumble and an adaptation of Clifford the Big Red Dog.

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Garena connects live streamers across the globe in inaugural Free Fire Streamer Showdown

The inaugural Free Fire Streamer Showdown took place in Thailand on Saturday, featuring the world’s first Free Fire Clash Squad mode international championship. Over a million viewers from India caught the championship, which was live-streamed on Free Fire India’s YouTube channel. Players from Brazil, India, Indonesia, Malaysia, Thailand, and Vietnam were selected based on voting conducted on Garena’s social media platforms.

With eight teams of representatives from six countries coming together for the exciting competition, the championship brought passionate players all over the globe to a single location, extending the Free Fire gaming community beyond local and regional groups, to global culture.

India was represented by the team Bengal Tiger, comprising 5 players – Ritik Jain (Two Side Gamers), Amit Sharma (Desi Gamers), Promit Banerjee (Free Fire Gamers Zone), Deepak Vetriselvan (Tamil Gamers Brotherhood), and Sunita Thapa (Sooneeta).

Ritik Jain from Two Side Gamers said, “This journey was not about winning for us. The opportunity to travel overseas and meet fellow streamers from other countries was exhilarating. Not only did we get to bond with our peers, we were also able to improve our gameplay from their experiences. We thank Garena for giving us this platform and experience which has been a great learning for us.”

Clash Squad mode, which was featured in this championship, was a 4×4 match where two teams play against each other for 1 minute 30 seconds in a best of seven matches. Players had an option to choose weapons before the game began and distribute them among team members. The championship crown was taken by Saffron Finch, the team from Brazil.

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‘Peek Zoo’ acquired by KiKA for Germany

KiKA has acquired German Free TV broadcast rights from Monster Entertainment to new animation series, Peek Zoo.  Based on a series of best-selling books, published in 17 countries by Templar Publishing/Candlewick Press and a number of other international publishers, the 26 x 7 series for four to eight year olds was produced by Igloo Films in Ireland.

Commenting on the German deal, ARD/ZDF KiKa Der Kinderkanal head of acquisitions and co- productions Sebastian Debertin said, “Peek Zoo is a truly charming and funny series that will entertain the KiKA-audience with its good portion of humour while  its great narration is offering many surprising twists!”

The series was commissioned by RTÉ and has previously been picked up by SRF in Switzerland, YLE in Finland, Fauna in Turkey for worldwide digital rights in the Turkish language and Azoomee in the United Kingdom; a number of other sales are under negotiation.

Monster Entertainment chairman Andrew Fitzpatrick said, “We’re delighted that Peek Zoo will be broadcast by KiKa, the No.1 destination for children in Germany”

This is the fun-filled world of Peek Zoo, where every day is an adventure. With a warm and engaging cast of characters, humans and animals embark on a series of hilarious adventures that will make children laugh, think, and learn, with problems to solve and mysteries to unravel. Children will be enthralled by the exploits and escapades of the hapless but heart-warming Mr. Peek. Each episode is a day in the life of proprietor and the zookeeper Mr. Peek, his children Jimmy and Violet and a dazzling array of different and exciting animals.

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Disney+ pre-orders begin for U.S. customers

Disney has announced to start pre-orders for the much awaited Disney+ at the 71st Primetime Emmy Awards. The House of Mouse has also launched an ad for the streaming service.

Consumers in the U.S. can start signing up now, nearly two months before the official launch of the streaming service. Pricing for the pre-orders is the same as the rate when it is officially on the market: $7 a month or $70 a year, with a seven-day free trial starting from 12 November.

Disney also released a new one-minute trailer for Disney+. In its press release announcing the pre-orders, Disney also mentioned to be releasing more than 25 original series, 10 original films and documentaries. 

Among them, two titles are debuting on 12 November – Star Wars-derived show The Mandalorian, from executive producer and writer Jon Favreau, and Lady and the Tramp, a new spin on the 1955 animated classic. Apart from these, the platform will include a wide range of library titles, from Marvel, Pixar, Lucasfilm and Disney vault. Disney Plus will also host Disney Channel shows and movies, all episodes of The Simpsons and is reported to include old Marvel animated television shows.

Disney+ will arrive in the marketplace during an unparalleled attention being devoted to streaming. Apple, WarnerMedia and NBCUniversal are joining Disney in mounting major streaming efforts designed to offer viewers an alternative to Netflix.

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