Creative specialist Sheila De Courcy shares insights about animated IP creation

GAFX 2019 played host to a spate of illustrious names in the AVGC industry; ranging from top developers to producers, writers, editors, digital experts, designers and researchers. The striking part of it is that creative specialist Sheila De Courcy, who was an active part of the sessions and panel discussions at the summit, has donned almost all of the aforementioned hats in her lifetime.

Her sessions involved Topic: Deals with Wheels – Global Productions, Looking for Indian Partners and Around the World of GAFX. Coursy spoke candidly to AnimationXpress at the conference, delineating the quintessence of Kids’ animation ecosystem and her zeal for helping attendees to keep abreast of a variety of international partnership opportunities and key elements in kids’ content in the entertainment industry.

Sheila De Courcy

Currently a member of film, journalism and music boards and working as a consultant, facilitator and producer, she spent over three decades in RTE where she was responsible for, amongst other things, developing a teen soap and rebranding RTE’s content for children and teens. As group head of young people’s programmes, she established the award-winning RTEjr, a multi-platform brand for children.

Her Journey

Speaking about her journey as a creative specialist, she shared, “I chose creative specialist as a title because when I looked at the thread that ran through my experience since the youngest age, whether in music, film, TV, audio, writing, illustration or even sewing, it has always been the development of ideas and enabling their communication with people that excited me. Working out how to turn something that might start as an abstract challenge, a deeply held passion or conviction, a response to a perceived need or a particularly interesting object, place or character, for example, into an engaging form or shape that will be enjoyed by the target audience and contribute to the world we share is a rewarding kind of problem-solving.”


“Kids tend to be very clear thinkers. They know what they like, they understand magic and fantasy, they have no axe to grind, they don’t bother with the politics of a situation.”


Further elaborating her past experiences, she added, “Over the years I have been responsible for all kinds of projects, amongst them developing cross-platform music and drama masterclasses for small children, creating a primetime TV arts magazine series in the Irish language (which was a particular challenge since Irish is only spoken by a minority of viewers), setting up a TV/Radio/online channel for youngsters, creating a TV ‘soap opera’ for teenagers and designing and producing a year-long multidisciplinary 40th anniversary celebration for a public broadcaster. But the scale is irrelevant, it’s spirit, passion and commitment that attract me, and a desire to make the world a better place on whatever scale”

RTE jr

Discussing as to what drew her towards kids’ genre as opposed to other age-groups, she explained, ”Kids tend to be very clear thinkers. They know what they like, they understand magic and fantasy, they have no axe to grind, they don’t bother with the politics of a situation. Early in my career when I worked in museums, galleries and libraries, it was a tonic to hear the honesty of kids in response to stories and paintings and objects. Kids are direct, you always know where you stand with them which is something I appreciate.”

Enlarging further on her inclination towards kids’ animation ecosystem, she appended, “,In my mid-twenties I moved to work in broadcasting, producing and directing documentary, drama, current affairs, and entertainment targeted at adults or a family audience and while this provided a great opportunity to learn the nuts and bolts of broadcasting and content creation, as well the potential to reach very large audiences, it was also a time when TV and radio was growing increasingly commercial and this was something that posed its own challenges and constraints. Creating kids’ content provided and continues to provide the best opportunities for experimentation, creativity, the exploration of ideas and collaboration with an open-minded audience of unfettered fellow adventurers.”

Good content for kids’ animation

Upon being asked as to what according to her is the good content for Kids’ animation, she answered after some thought, “There are all the usual characteristics such as strong stories and engaging characters set in a world that is clever, inventive, visually and aurally striking, textured, respectful, engaging and warm. But I think the most important quality good content has is an understanding of the audience it is targeting.


“The world in which children are growing up has changed and characteristics of children never change. That is the sky, the rest is detail.”


Diversity in a kids’ TV show

According to her, there are several ways to ensure diversity in a kids’ TV show; ranging from applying mathematics and grid plans to narrative and writing character outlines before assigning specific characteristics including gender and background to them. She further expounded on the subject of diversity in a kids’ show, “Perhaps the best way, however, is to interrogate the concept overview, longer story arcs and characters to ensure they are the richest, most engaging, most layered they can be, and to continue this process right through to each script, visual design, voice-casting, soundtrack …At every stage ask as to whether we are getting the most that we can from this?”

Her advice to young aspirants

To those who wish to become writer, she pressed that one should read as much as possible, watch as much as one can, stay informed about local and global culture and attend talks or seminars where possible or watch online to learn from experienced writers.

On the same tangent, she further advised, “If possible find a position in a company or assisting a writer which will give you a chance to observe them at work and maybe to be present at meetings where you can learn how things are done. Then start writing samples, identify a company or writer that interests you and approach them with your portfolio.”

GAFX 2019 experience

GAFX 2019

Speaking about her GAFX 2019 experience, she shared enthusiastically, “Oh, it was such a joy to be in the midst of people who love what they do. Every corner I turned there seemed to be people engaged in the creative process in one way or another – from sculpting and drawing to discussing projects, asking questions and working on designs. The venue was buzzing and I got a real sense of the talent, commitment and opportunity which I found personally very uplifting. And I must say the final session was the best wrap up party I have ever been to!”

Creating an IP for kids across the world.

In her opinion, ‘The world in which children are growing up has changed and characteristics of children never change. That is the sky, the rest is detail.”

Shedding light on how one should go about creating an IP that would resonate with the world audiences (kids), “The first is to work only with ideas that you believe in. As the project develops be open to discussion and feedback and incorporate it into your project as appropriate, but never lose sight of the core idea, of what you love about the project. Your passion will see you through the bumpy stages and it will shine out when you go looking for partners. Then know your target audience inside out – their age, developmental stage, interests, likes and dislikes, taste in audio and visuals, what makes them laugh, what might upset them, etc. This understanding will help you shape the idea into a format and concept that has real potential to engage them”


We were thrilled to learn the nuances and key elements of IP creation from veterans like Courcy. Summits like GAFX are fundamental to the growth of the M & E space especially when it comes to nourishing the ecosystem with international inputs.


 

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‘The Lion King’ experimental VFX proves what can be done with CG animation!


Disney’s live-action remake The Lion King has remarkably scored glorifying in numbers at the global box office as it officially transcended $1 billion mark. From the creation of the fantasy land Pride Rock to the creation of the characters, music, background score, the bond of father Mufasa and son Simba and the presentation of the circle of life with simplicity has kept the visual grandeur of the movie shining in the midst of box office. To show such diversity on the screen at a time it was not possible without the use of visual effects. MPC film a division of Technicolor, specialised in visual effects has made it a reality on screen. MPC Film’s VFX and CG work for the movie might be considered as one of the key reasons behind the success of the movie.

MPC Film has earlier worked with Disney in the making of Cinderella, Dumbo, Maleficent and many more classics. For The Lion King, the whole MPC Films VFX team has worked closely to set a benchmark what can be possible with computer-generated animation. It was an experimental form of filmmaking that, through VR, allows studios to shoot virtual sets with old-fashioned direction and analogue camerawork.

In conversation with MPC’s visual effects supervisor Elliot Newman we get to know how he got associated with the film he said: “I had worked as CG Supervisor on The Jungle Book and so I just put my name forward on this project as I felt I had the right skills to offer.”  MPC Film has delivered 1490 final VFX shots for the movie which involved two and half years of hard work by the team. Newman further revealed that the “post-production was around about two years but with the D23 teaser it was two and a half years of post-production.”

In addition to that MPC had to build 17 hero characters, 63 unique species and 365 variations in total creatures for the movie and he expressed without the team it wouldn’t be possible. He expressed “team is great, many artists across many different skillsets and disciplines – they are all the experts in their fields and I am very grateful to have worked with so much talent and knowledge.” Here is the excerpt which will give a deeper insight into the VFX work of the movie:

How did you approach it when you were first told about it?

At the start, a lot of the discussions were about getting the virtual production tools, crew, workflow and more. up to speed. We also had to do a short teaser for the Disney 23 expo in the summer of ’17 which kept me quite busy from the start.

Could you share a little on the unique techniques and trends incorporated on the show?

Most of the new techniques were focused around the virtual shoot, where we needed to build an entirely new pipeline to support the needs of recording shoots in the Unity environment. We developed methods for translating scenes from Maya, into Unity and then offline rendering selected shoot takes which would then form the early cut and turnover to VFX. Most of the existing MPC VFX pipeline that we used on The Jungle Book was also used on this movie, but we optimised workflow, toolsets and other parts of our tech to be able to literally upgrade every part of the process. This enabled us to extend what already worked but also upgrade the visuals as much as possible.

The presentation ceremony of cub Simba was mesmerizing, can you please describe how MPC created it?

It was a challenging sequence, every shot was different, contained different animals, environments, lighting conditions – we had to work each shot up, one by one. Baby Simba was obviously the pinnacle of that sequence, so getting him looking cute and realistic was also quite challenging, the camera is very close when he’s nestled into Sarabi so we had to make sure all the detail was available in the fur and the twinkle in his eyes but also that the lighting was sympathetic to the softness of that story point. We also had to work on our crowds; we had a lot of animals to render in each shot so we had to make sure we could control the level of detail in a way that would resemble the fully detailed assets but from a distance.

Could you tell us more about the creation of Simba, especially when he was a cub?

Simba was one of the first characters we developed and as such, he became the testing ground for a lot of the upgrades we wanted to employ. Of course, being the hero, we also needed to get his look just right, so a lot of time was spent on refining the quality of his fur, the detail we see in it, the anatomy of his eyes, so we could get light into them from different angles etc.

The attack of the wild boars and death of Mufasa were quite tragic. How did MPC create them visually?

It was a hard sequence as it contained a lot of ingredients; it is also a large sequence, so the scale of it was a lot to manage. It started with the environment build, which we created with a lot of procedural detailing to allow us to surface vast areas of canyon walls and floor so that we didn’t lock ourselves in too much with any particular camera in terms of the level of detail. Once the stampede was in progress, animated in as both crowd simulations and hero animation clips, we started to develop the dust simulation and the interaction with all the gravel and stones on the ground. Lighting was challenging as we needed to get light into the canyon but it’s surrounded by high walls, so keeping the light at the appropriate height required us to plan around some of the set geometry but also we had to use blockers from time to time as the indirect bounce light from the canyon walls was introducing a lot of warm bounce light which was not always wanted.

The landscapes and the minute details of the characters were so lifelike. Could you share how MPC made it so real?

We always work from real reference and handcraft all the details in the model, the groom, the anatomy in the rigging, the colour and texture work, the animation. A lot of observing the details you see on real animals, the way they move, the direction of the individual strands of fur, the rough texture detail on the surface of their tongues – it was all just artistry and technology coming together, with the grounding always being a real-life animal reference.

What were the pressure points for the team in creating the movie?

The scale of it all was pretty daunting – we had a lot of very high quality, high complexity CG to produce and the added pressure was that it was The Lion King – a movie that is so iconic and important to so many people’s lives, we really had a lot on our shoulders to make sure that we did not disappoint and that we had to please Jon. I think one of the most complex parts was managing the rendering, it is a very time-consuming process and so it requires methodical planning from the entire team including the technology groups, to make sure we delivered on time.

The inclusion of Timon and Pumbaa was such a comic relief post the death of Mufasa and Scar took over the throne. These scenes were visually quite interesting. How did MPC work on them?

The scene we see Timon and Pumbaa for the first time is in the desert, where we had a very arid landscape of dry and cracked earth. We wanted it to feel really hot and the solar energy needed to feel just right. We had developed a way of improving how we capture real lighting from our location shoot in Kenya and this allowed us to simulate the real intensity of the middle-day sun so that when you watch that sequence, you really believe they are being pounded by intense sunlight.

I think the animators had a lot of fun with Timon and Pumbaa, as so many of their scenes together have them interacting, either Timon is crawling over Pumbaa or they are reacting to what the other one is saying!

Can you share the VFX details of the climax scene when Simba returned to the jungle and overruled Scar?

For this part of the movie, we had to build a version of the pride lands environment that was a wasteland with bones and dead foliage scattered across what was previously a very rich and lush landscape. At the start, when Simba returns to confront scar on pride rock, we wanted to promote the drama of the scene by pumping up the wind blowing in Scar’s mane, we also had the thick layer of clouds moving behind him, to generate a sense of vertigo as the confrontation developed on the edge of the plinth rock.

Then, as the story developed, we had some really complex fire and smoke simulations – all of which are simulated, we didn’t use any footage for the fire FX. When Simba fights Scar at the top, we had a number of slow-motion shots, so we needed to ensure all the skin and muscle movement was portrayed correctly and felt dynamic.

Would you like to share any fond memories during the making of the movie?
For me, it was working with the MPC crew, it was a special movie for us all to work on and it was very obvious how much the movie meant for everyone that worked on it. I am very proud of our collaboration and enthusiasm towards making such an iconic movie.

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IOGEAR and Apex Legends to host launch party to introduce Kaliber Gaming product line

IOGEAR, the manufacturer of innovative PC and console gaming accessories designed to maximise the capabilities of gaming systems and boost gameplay advantage, announced that it has teamed up with GameXpress and Apex Legends to host a massively-attended launch party in Mexico City to introduce Kaliber Gaming product line to the Latin American market. Kaliber Gaming products will be available through GameXpress and Best Buy Mexico.

IOGEAR and partners celebrated this milestone in Mexico City Thursday evening, 25July 2019, at the Arena: The Place to Play, Santa Fe, Lobby Cinemex Centro Santa Fe. Open to the general public, the party was packed wall-to-wall with enthusiastic gamers, and Kaliber Gaming by IOGEAR was joined by Latin American partners, including event sponsor, Electronic Arts’ Respawn Entertainment’ Apex Legends, the latest free-to-play squad-based battle royale online game, and retail partner, Mexico’s GameXpress.

“This move seemed like a natural step as we continue to empower gamers with class-leading accessories designed to maximize their gameplay experience.The Latin American market is expected to grow considerably in the next few years, giving IOGEAR and Kaliber Gaming the opportunity to reach a new passionate market of gamers,” said  IOGEAR Kaliber Gaming product manager Derek Hamilton.

At the launch event, IOGEAR showcased the latest Kaliber Gaming products, including the popular and highly praised HVER PRO RGB gaming keyboard, FOKUS II gaming mouse, KORONA RGB mouse and keyboard combo kits, and KeyMander.

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Why do more women play ‘Bingo’ than men?

Bingo is a popular game among all demographics and it has plenty of fans among men and women. Statistics, however, will highlight the fact that a significant percentage of those who play Bingo online and offline are women. Furthermore, it looks like most of the new players who embrace Internet Bingo are also women, so this trend is unlikely to lose steam in the foreseeable future. Overall, the online Bingo community grows every day and the game becomes more popular as men and women alike tag along.

Most of the casual players are women

Land-based casinos and Bingo parlours have always appealed to female gamblers, even though the vast majority of players were male. Women are generally recreational players who enjoy spending some quality time in a secure and fun environment. Playing bingo has been for many years more of an excuse to socialise, get together with friends and have a chat. With the game running in the background, women could spend some quality time and play a simple game that would alleviate the stress.

Bingo

Casual players prefer games that have simple rules and don’t mind if the outcome relies exclusively on luck. That’s because the goal isn’t to win large amounts of money or to acquire the skills needed to become a professional player. Not surprisingly, women have just as much fun playing Bingo on real and virtual currency, as long as they can socialise during the game. Bingo parlours have always provided this kind of entertainment and today, an online casino can offer the same advantages.

Overall, there are more men gambling in both land-based and online casinos than women, so it can be a bit surprising that there are more women playing Bingo. The reason why these two seemingly opposite scenarios happen simultaneously is that much fewer women play other games. Female gamblers have largely forsaken other types of online casino games and instead, have flocked to a select few. Bingo has always been among their favourites and the advent of Internet games have only made it more popular.

Mobile devices propel Bingo forward

Many online casino brands like Conquer Casino UK were quick to notice this preference for Bingo among women players and have made certain adjustments to their websites. On one hand, their pages are more colourful, user-friendly and easy to navigate by amateurs. Several types of Bingo, including all the popular games from brick-and-mortar venues, can now be played online. In anticipation of the next round, but also during a game of Bingo, players can use the live chat feature to talk to each other.

While men dominate the gambling landscape, the number of women and men who own mobile devices is roughly the same. This explains why so many new women players have joined the ranks of gamblers who enjoy Bingo at Internet casinos. Smartphones and tablets are perfectly suited to run these games, thanks to the dedicated apps developed by online casinos. As stated above, most of the casual players are women and mobile devices are the preferred instrument for recreational punters, so it all makes sense.

 

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ADIDAS OZWEEGO

Entry submission date for ANN Awards 2019 extended

The kids’ genre in India is growing by leaps and bounds. The sector is already mushrooming at an even faster pace than the previous year, outdoing itself in ratings, viewership and popularity.

With the Indian animation industry creating world-class content, Animation Xpress finds it to be the perfect hour to honour the names behind the amazing animated content being produced. ANN Awards, India’s largest full-scale awards in animation and all its aspects, is an attempt to award excellence in the field.

ANN Awards 2019

In the light of the influx of entries and the echoing demand of participants to send more, Animation Xpress has extended the dates of entry-submissions till 5th august 2019.

To be held on 30 August 2019 at The LaLiT, Mumbai, ANN Awards intends to set a bar for the Indian animation industry and all its aspects. If you think your content has got it all to shine the brightest, here are the categories to send entries:-

Programming

  • Best Preschool Show
  • Best Channel Packaging
  • Best Promo
  • Best 2D animated series
  • Best 3D animated series
  • Best Animation Film
  • Best Animation Digital Series
  • Best Animation Short Film
  • Best Digital Channel
  • Best Animation Digital Film

Technical Awards

  • Best Editing in an animated series
  • Best Director of an animated TV series
  • Best Screenplay
  • Best Music Composer
  • Best Title Song
  • Best Character Design
  • Best Special Effects
  • Best Character Animation
  • Best Voice Over Artist

Personalities

  • Best Indie Studio
  • Young Animator of the year
  • India’s most loved animated character (Not open for all)
  • Popular Character (Global) (Not open for all)
  • Animation Personality of the Year (Not open for all)

L&M Categories

  • Best licensed and merchandised character
  • Best merchandised & licensed series

Student Awards

  • Best student 2D film
  • Best Student 3D film
  • Best Student developed original character

MAM- Media Advertising and Marketing

  • Best Animated Brand Film
  • Best Broadcasted Campaign for an Animated Series
  • Best Digital Campaign for an Animated Series
  • Best Brand Collaboration with Animated Character
  • Best experiential marketing
  • Best Brand Integration

The last date for sending entries is 5 August 2019.

Buckle up folks, because here, what glitters is gold!

 

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Star India appoints former Marico CMO Anuradha Aggarwal 

Anuradha Aggarwal

Former Marico CMO Anuradha Aggarwal has been appointed by Star India to head the English, infotainment and kids cluster to join the Disney-Star merger. A senior source close to the development confirmed that she is set to join next month, and it is going to be her first stint in the broadcast industry.

As per media reports, Aggarwal left Marico last October and has almost two decades of experience in marketing in the FMCG category. Aggarwal started her professional career with HUL as an area sales manager in 1998. In 2010 she joined Vodafone as senior vice president – brand communications, insights and online and moved on to Mondelēz International as marketing director – biscuits, Asia Pacific in 2014.

Aggarwal holds a PGDBM degree in Marketing Management from IIM Bangalore and a Bachelor’s degree in Economics Honours from Lady Shri Ram College of Commerce, Delhi University.

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ZOTAC Technology releases new powerful and compact gaming PC MEK MINI

ZOTAC Technology, a global manufacturer of innovation, makes the super-compact gaming desktop, MEK MINI, even more powerful. Boasting a mere 9.18 liter, MEK MINI packs up to a 9th Gen 8-core Intel Core i7 processor and a discrete ZOTAC Gaming GeForce RTX SUPER graphics card.

12 Years Strong
Utilizing over 12 years of design and engineering expertise, ZOTAC has been pioneering its way with many things MINI. First with the ZBOX Mini PC ranging from impossibly small to ones capable of rivaling desktops, secondly with MINI graphics cards that still retain the potent power and performance of larger sized ones, and now ZOTAC continues its sights on the Gaming PC segment with the small and stronger MEK MINI.

G0 Super
MEK MINI taps into the power of the all-new ZOTAC GAMING GeForce RTX SUPER desktop graphics card. In the first of its kind, MEK MINI is equipped with the world’s smallest ZOTAC Gaming GeForce RTX SUPER 2070 graphics card powered by the NVIDIA Turing GPU architecture.

Responsive Preformance
MEK MINI packs up to a 9th Gen 8-core Intel Core i7 processor to command in gaming, game creation, or diving into new realities. The system is further equipped with future fast technologies including DDR4 dual-channel memory, a fast NVMe M.2 SSD backed by an additional large capacity HDD, and fast Killer Gigabit Ethernet and Killer Wireless technology to deliver the fastest and most reliable connection on both wired and wireless.

Cooling and Lighting
MEK MINI is designed with 360 degrees of ventilation featuring a bottom-up airflow design ensuring a balance of powerful performance and controlled temperatures. MEK MINI packs on the RGB with a front fascia equipped with powerful addressable LEDs. Utilise the SPECTRA software to customise the lighting effects with 13 provided lighting modes and support for a wide spectrum of colours.

Ready to Game and Go
MEK MINI measures at a super-compact 10.27in x 5.35in x 10.19in (260.8mm x 136mm x 258.8mm). A user can comfortably pack it into a backpack with room to spare and transform its next destination into an all-out battle station. The lightweight and travel-friendly design enable usability in diverse environments – LAN parties, esports competitions, public demonstrations, and at work or home.

MEK MINI is ready to go with its bundled ten-keyless (TKL) LED-lit mechanical gaming keyboard and LED-lit optical gaming mouse with an adjustable DPI setting for the perfect mouse control.

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Disney’s ‘The Lion King’ roars past $1 billion at the box-office

Disney’s live-action remake The Lion King has officially transcended the $1 billion mark at the global box-office. This makes it the fourth Disney production this calendar year to hit the milestone.

Released on 12 July 2019, the Jon Favreau directorial took only 19 days to hit billion figures, joining Disney cohorts such as Captain Marvel, Avengers: Endgame and Aladdin, which crossed the $1 billion mark only four days ago.

The Lion King was received to mixed reviews by the critics, but the numbers clearly paint a different picture as the movie continues to take the box-office by storm. It has raked in $360.9 domestically, but another $638.5 million from international markets, making it only the second live-action remake of the year after Aladdin to achieve such a feat.

2010’s Alice in Wonderland, 2017’s Beauty and the Beast and Pirates of the Caribbean movies Dead Man’s Chest and At World’s End are the four previous live-action films of Disney to surpass the billion mark. However, given it’s strong run even now, The Lion King is on course to leave all of these behind in terms of worldwide gross.

Currently open in cinemas, The Lion King features an ensemble voice cast of Donald Glover, Beyonce, Seth Rogen, Chiwetel Ejiofor, Keegan-Michael Kay and Alfre Woodard among others.

 

 

 

 

 

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Netflix cancels animated comedy ‘Tuca and Bertie’ after only one season

Netflix’s adult comedy series Tuca and Bertie won’t be returning for a second season as the streaming giant announced it has cancelled the show after a single 10-episode season.

Created by BoJack Horseman production designer Lisa Hanawalt and starring Tiffany Haddish and Ali Wong, the show centers on the friendship between two 30-year-old bird women who live in the same apartment building, Tuca (voiced by Haddish), a cocky, care-free toucan, and Bertie (Wong), an anxious, daydreaming songbird.

In an official statement, Netflix stated: “Lisa Hanawalt created a relatable yet whimsical world in Tuca and Bertie. We’re grateful to Lisa, and her fellow executive producers Raphael Bob-Waksberg, Noel Bright, Steven A. Cohen, and EPs/stars Tiffany Haddish and Ali Wong, along with all of the writers and animators for sharing the funny and dynamic female bird duo of Tuca and Bertie with the world. While Tuca and Bertie won’t have a second season, we’re proud to feature this story on Netflix for years to come.”

Hanawalt executive produced the series alongside BoJack Horseman creator Raphael Bob-Waksberg, Noel Bright and Steven A. Cohen, as well as Haddish and Wong.

The series was produced by Michael Eisner’s The Tornante Company and animation by ShadowMachine.

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