Marvel’s ‘Guardians of the Galaxy: Mission Breakout’ to premier on 5 May 2019

In an all-new multipart story arc, Marvel’s Guardians of the Galaxy: Mission Breakout kicks off on Sunday, 5 May 2019, airing back-to-back on Disney XD and Disney NOW each evening.

The new storyline follows the Guardians, desperate to escape the Collector’s collapsing ship, jump into the Black Vortex Mirror and find themselves separated and trapped in strange new worlds. Crossing time and dimensions, each world was developed using different animation techniques to visually support the storytelling, including CG-stop motion, children’s book illustration, 8-bit, motion comic – all firsts for a Marvel animated series – as well as Golden Age and traditional CG.

The premier schedule is as follows:

Sunday, 5 May 2019:

Black Vortex, Part One – When the Guardians become separated in the Black Vortex, Gamora wakes up in a children’s fairy tale, while Drax is trapped in a comic book.

Black Vortex, Part Two – While caught in a CG sinister packing factory, Rocket must search for his best friend Groot and escape.

Sunday, 12 May 2019:

Black Vortex, Part Three – Quill finds himself in a claymation world where the Milano is flying into the sun, threatening to melt him. Meanwhile, Groot and Drax must fight Ronan in a Golden Age world.

Black Vortex, Part Four – Gamora and Quill battle their way through an 8-bit Super Marvel World.

Marvel’s Guardians of the Galaxy: Mission Breakout! stars Will Friedle (Disney’s Kim Possible) as Peter Quill/Star-Lord, Trevor Devall (Johnny Test) as Rocket Raccoon, Vanessa Marshall (Star Wars Rebels) as Gamora, David Sobolob (Transformers: Prime) as Drax the Destroyer and Kevin Michael Richardson (The Cleveland Show) as Groot.

Produced by Marvel Animation, the series’ creative team includes executive producers Alan Fine (Marvel’s The Avengers), Joe Quesada (Marvel’s Avengers Assemble), Dan Buckley (Marvel’s Avengers Assemble), Cort Lane (Marvel’s Ultimate Spider-Man) and Eric Radomski (Marvel’s Avengers Assemble).

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Xilam Animation greenlights spin-off of ‘Oggy and the Cockroaches’- ‘Oggy Oggy’

Xilam Animation has announced to have been developing a new take on its iconic property Oggy and the Cockroaches with an original preschool comedy animated series, Oggy Oggy.

Marking Xilam’s first ever CGI animated series, the studio will start production next summer with two straight consecutive seasons (156 x 7’) and a global budget of 22 million USD. With the first season expected to launch late 2020 and the second season the following year, a team of 150 people will be actively working on the production in Xilam studios, over the next two years.

Oggy Oggy will follow the adventures of the titular character of Oggy and the Cockroaches in his youth – as an eager and enthusiastic kitten. The synopsis goes like :

Oggy Oggy is a happy citizen in a world of colourful little cats. Sensitive and compassionate, he’s full of wonder and prompt to help everyone he meets. Somewhat hindered by his clumsiness and hopeless candour, he ends up causing further catastrophe, just like when he underestimates the size of the pirate ship he tries to park, overestimates his capacity to play Pelota with the athlete-cat or when his loud meows startle the astronauts into orbit. But no matter what, Oggy Oggy is persistent and creative – he never gives up and is determined to make life beautiful for other little cats, succeeding in ways that always surprise us!

Xilam Animation CEO Marc Du Pontavice said, “We’re delighted to be extending the world of Oggy and the Cockroaches and bringing young audiences a fresh new take on this iconic and internationally loved property. The brand’s heritage and cross-generational appeal means it is perfectly positioned to expand into the preschool arena and we’re confident OggyOggy’s heartfelt storylines which are brimming with imagination and fantasy, along with the show’s adorable visual style, will resonate with young audiences and their families around the world.”

This new project will help Xilam to achieve several strategic goals. It expands a popular brand for a younger audience and extends Xilam’s footprint in the preschool arena after the global success of Paprika. As Xilam plans to produce at least half of its future slate in CGI, this will demonstrate the company’s skills in the CGI domain, particularly in its animation studio in Angouleme, along with its established reputation for visual art and comedy.

Xilam Animation recently celebrated the 20th anniversary of Oggy and the Cockroaches with now 350 episodes available in UHD and the show broadcast in over 190 territories. The property also boasts more than 3.6m subscribers on YouTube and garners over 150m views per month, while over on Facebook Oggy and the Cockroaches has reached 3.8m fans, and the various apps have gathered over 20 million downloads.

The development of Oggy Oggy has also allowed Xilam to implement a licensing strategy from inception when designing the show, assembling a large consumer products programme for Oggy Oggy across key categories including toys, apparel and homewares. As the brand has already a worldwide recognition, with children and parents, with soon to be announced developments across television and digital globally, Xilam expects Oggy Oggy to become a significant booster for its revenues.

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Google drops Thanos easter egg as ‘Avengers: Endgame’ releases today

As Avengers: Endgame zooms into theaters today, the hype about the film is reaching heights.

Remember the scene from Avengers: Infinity War where with just one snap of Thanos’ finger, some of our beloved superheroes were disintegrated leaving fans heartbroken? Well, Google has taken that up and presented it with a twist!

Google has unveiled an Avengers Easter egg that unleashes the destructive power of the Mad Titan on the web page. Since its activation, all one needs to do to experience this trick, has to search for “Thanos” on Google and click on his Infinity stones’-studded gauntlet, placed on the right-hand side of the screen in the information box.

The moment the Thanos gauntlet is clicked, the magic will begin as all the search results will slowly fade away and turn into dust. The Google page will automatically move up and down as the results tabs disappear. Google also displays the reduction in the number of search results from around 87 million to 43 million.

But that’s not all. Once the results disappear, another click on the gauntlet will make everything go back to how it was in the beginning, restored and intact.

Thanos first appeared in Marvel Comics’ The Invincible Iron Man number 55 in February 1973. He made his debut in the first Marvel Cinematic Universe (MCU) ensemble movie The Avengers in 2012. Also known as the “Mad Titan”, Josh Brolin brought the character to life on the silver screen in 2018’s Avengers: Infinity War, until which point, the character only made cameos in preceding Avengers’ movies.

To know more about Thanos’ fate, watch Avengers:Endgame in your nearest theater.

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Tapinator releases ‘Video Poker Classic’ mobile update

Tapinator a developer and publisher apps for mobile platforms has announced that it has launched a major update to Video Poker Classic, a video poker game on mobile.

Video Poker Classic is the most popular video poker game on iOS and is a leading video poker property on both Google Play and the Amazon Appstore. On iOS, the title maintains over 25,000 reviews with an average rating of 4.7 out of 5.0. One of the reasons for the title’s success is its consistency with a real-world casino experience.

To quantify the size of the video poker market, they have incorporated certain gaming jurisdictions, such as Louisiana and Illinois, that have published data specifically on video poker revenue. In 2013, Louisiana’s adjusted gross video poker revenue was over $600 million and represented 20 per cent of the state’s net daily gaming revenue. In Illinois in 2013, video poker revenue was about $300 million relative to about $1.5 billion in adjusted gross casino revenue. In 2018, the revenue for the social casino market reached $5.2 billion, according to Eliers & Krejcik.

“We are excited that, with this major update, we have yet again raised the bar for the video poker category on mobile devices. We are looking forward to future updates later this year that will continue to refine and optimize our category-leading product,” said Tapinator CEO, Ilya Nikolayev.

Based on the size of the video poker market as a percentage of the real-money gaming market, we believe there to be significant growth potential for video poker within the social casino segment. Video Poker Classic has currently ranked approximately in the top 150 in downloads and top 100 in grossing within the Casino category on iOS.

Our new 2.0 version brings multi-hand capability, a popular casino feature, to the game’s core single-hand gameplay. More specifically, we have introduced triple play, five play, and ten play for all of our 39 game types. With this new version, Video Poker Classic  has the richest offering of any video poker title on mobile devices, in terms of game types, gameplay formats (single hand, triple play, five play, ten play) and overall functionality.

 

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‘Chhota Bheem Kung Fu Dhamaka’ gets on board Sunidhi Chauhan for new song ‘Circus Jam Rap’

Singer Sunidhi Chauhan, who has made her mark with her talent and mesmerising voice adds another feather to her cap, with the fun packed song called Circus Jam Rap for the upcoming animated feature film Chhota Bheem Kung Fu Dhamaka.

Excited about the song, Chauhan said, “I thoroughly enjoyed working on the music for Chhota Bheem, a character we all have loved and adored. I personally am a big fan and am eagerly waiting for everyone to listen to the music. I am sure all the kids would have a wonderful time listening and dancing to the songs including my son!”

The song Circus Jam Rap revolves around Princess Kia who has been held hostage by the evil Zuhu. Bheem and his friends, disguised as circus folk, enter Zuhu’s den to rescue her. It is a fun and quirky circus jam that showcases acrobatics and groovy moves confusing the guards and opening the way for the Bheem troupe. With Sunidhi as the voice behind it, the song is yet another peppy number that will get kids all over to stand up and shake a leg! The song is composed by John Stewart Eduri.

Green Gold Animation CEO and founder and the director of the movie Rajiv Chilaka commented, “These two songs of Chhota Bheem Kung Fu Dhamaka couldn’t have gotten a better voice than Sunidhi and we are absolutely thrilled to have her on board. Her hypnotic voice brought the entire team under a spell and we can’t wait for her to cast her magic on all the audiences. The film is very special to us and we hope the viewer’s enjoy the experience.”

The film is set in China and this time Bheem and his friends set out on an adventure in the Land of the Dragon to participate in the biggest Kung Fu competition in the world. However, the capturing of princess Kia by China’s arch nemesis Zuhu hinders the competition as Bheem is called upon to rescue the princess.

Directed by Chilaka and Binayak Das, produced by Green Gold Animation, distributed by Yash Raj Films Kung Fu Dhamaka 3D releases in theatres on the 10 May 2019.

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Vaanarsena Studios’ social media page receives rage by religious communities but art admirers have a different say

Mythology, derived from the Greek ‘mythos’ which means story of the people and ‘logos’ meaning word or speech, making it ‘spoken story of people’, often interprets sacred tales or fables of cultures. The Indian culture is vast and extremely complex, communicating varied versions of a story. The Ramayana itself has over 300 different versions!

The various religious communities growing in India come up with their own ideologies and portray worshiping in their decided manners. An animation studio, Vaanarsena, was caught in the heat of rage with communities bad mouthing the Instagram page and trying to ban it for showcasing the Indian deities in a manner which they deemed derogatory .

In a rush to safeguard Indian culture due to various insecurities, (especially in the last 10 years) the masses trying to ban the social media page have been mixing the texts and feeding it to the audience in a manner that will appease everyone.

Art is about storytelling and this visual medium has always been a way to express ideas, and emotions. “Our studio was setup primarily to tell Indian stories. We have a vast repository of stories, fables, legends that spans over 3000 years. What we are doing now is just an extension of what has been done since the dawn of civilisation. A great example of this is all the temple sculptures and paintings that have already existed,” said Vaanarsena Studios senapati Vivek Ram.

Ram feels that a larger audience tends to believe that the facts they have learnt or heard over the years are the true versions. The fact of the matter is that our stories have all evolved over time and every story that we know of in India, has already had multiple versions with deviations based on current context, political scenario, and mass sentiment.

Sentiments of individuals get hurt when there is a lack of knowledge. The focus of studio’s work has been to educate. “Ironically the very idea of taking offense to someone having a different viewpoint is an imported thought!” adds Ram.

Many individuals have supported Ram and his artworks with positive comments and expressed respect to the painting which showcases nothing but pure love.

This is not the first time religious communities have showed rage towards the portrayal of Indian deities in art. Two popular online games including Smite and Blizzard’s Overwatch faced similar reactions due to use of Indian deity avatars for their game characters. Hinduism, being one of the world’s oldest, largest and most diverse traditions, also provided inspiration towards deities in their game. Universal Society of Hinduism president Rajan Zed urged Hi-Rez to remove the Hindu gods Agni, Kali, and Vamana, because he felt that their depiction in the game was disrespectful to their followers. He also released a statement urging Blizzard and Activision to remove an Overwatch skin he said “trivialized Hinduism’s highly revered goddesses.”

Ram also mentioned that corporate and funding bodies shy away from collaborating with Indian story creators as it is risky for their image and may lead to controversy. “We do need more people and studios telling our stories but we also need the same people to research and take risks,” he added.

This behaviour is only hampering the industry and blocking some good art to reach out to the audience. Vaanarsena Studios has also created Myth-o-Katha which tells stories from the Indian mythology in the most interesting ways. With a history so beautiful and artistic, Indians should be proud and have broader perspectives to welcome and motivate artists working on such art pieces and sharing knowledge with the generations to come.

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#FeatureFriday: A foreign perspective on Indian VFX scene

For years, Indian aficionados have contemplated how our national VFX scenario can be improved in the service of cinema that Indians have long yearned for. In order to corkscrew our way to the ideal vision of the Indian VFX scenario, there are variables that need to be imperatively considered and worked upon.

VFX

In the recent past, we’ve been treated to a flurry of VFX-rich Indian movies which have tapped on the tip of the iceberg. As we approach the age where VFX technology is set to play an indispensable role in driving the story, we must absorb and inculcate in the ecosystem some of the essentials that experts suggest.

Perspective on India’s VFX scenario

We spoke to Framestore’s leading CG supervisor Alan Woods who had recently presented the VFX breakdown of Mary Poppins in India. “India is a sleeping giant” in the VFX sphere is what he feels.

Framestore CG Supervisor Alan Woods

In a candid interview with AnimationXpress at Mumbai’s J.W Marriott Hotel, Woods enlarged upon his perception of India when asked if Indian movies will ever see the VFX sophistication on par with some of the western ones, he shared, “Yes I think the potential is there. I think the sheer size of the population, the talent is very much there. The institutes, the training and the technology all seem to be present.”

Predominantly in India, VFX work has been unfairly categorised as a technical department. Up until recently, people with visual effects background were seldom called artists. Mostly, they were looked upon as technicians. In fact, there was a time when Indian movie producers relegated the VFX work to what they call a “post-production department” and things would become so rushed by the end that the imagery ultimately suffered because of it. Although we have steadily come to a point of involving VFX artists right from the beginning, we are yet to completely come around to the significance of VFX as an “artistic department”

Building on the notion, he shared, “Coming around to a different way of thinking and not making it a technical thing necessarily would be the first step. As we discussed earlier, maybe we need to see it as an artistic thing.”

Highlighting the need to improve the education system, he says, “Rounding artists out into being 50 per cent technical 50 per cent artistic or 80 per cent artistic and 20 per cent technical is the way to go when we train them for the job.”

Framestore director of global talent development, Andrew Schlussel had earlier echoed a similar sentiment, “I guess what has left an impression on me most is the contribution India has been making to major feature film visual effects. So, what you will find more and more when you watch the credits of all the major visual effects features is a whole long list of Indian names in the credits and that continues to grow and grow. Concerning Anibrain and Framestore in Pune, our goal is to see all of a film’s visual effects go to Anibrain. We are going to have to build up department by department to get to that point, but ultimately that’s our goal.”

Question Of When

India has a repository of stories enmeshed with culture and history. Surely VFX can help pluck them from obscurity and bring them to the forefront.

Schlussel added, “My impression is that there is an incredibly rich history of fascinating stories and myths that are intertwined with the culture, religion and the history of India. I see potential in the kind of draw on the incredible stories that will be interesting to the world. I think the potential is there. You’ve got a rich history of storytelling too. We’re building up the engine to get some of the best work in the world done here. Add in the financing and the will to do it and you’ve got all the pieces in place. In my opinion, it’s not a question of if it’s going to happen, it’s more of a question of when.”

Education

Touching upon the nuances and changes Indian institutes should have in order to have an effective approach to VFX training, Woods shared, “Most important thing is to not focus a hundred per cent on technical and really allow students to explore the creative side of it as well and not be afraid to express creativity. And not be afraid to create new ideas and to go out and take photographs and take a photography course and a drawing course and learn and see how things work in nature so they can then replicate them in a 3D environment in software because they need to really look at the natural phenomenon around them and see how acoustic pattern fall from a glass sphere or something on table”

He added, “How does light refract through water? What does atmosphere add through an image? So adding depth hazing and things like that..Exploring creativity but with a technical slant on it as well and see how they can deploy the software and make it work for their creative vision rather than thinking oh what button do I need to push to make that happen? Rather one should think about why you are pushing that button. Why you are trying to put that on the screen? and what are you trying to achieve? what is a director or a visual effects supervisor trying to achieve?”

Why is VFX so expensive?

VFX

Framestore partnership with an Indian VFX institute Anibrain has been quite interesting insofar as academic cross-culture synergies. In the west, VFX is a well-paying job but India is only just beginning to recognise the artistry and the remuneration may not be very rewarding and sustainable at this point. Why is VFX so costly though? 

Upon being asked as to whether it is the software that takes a lot of the financial load or the creativity that has to be paid, Woods answered, “I think it is more the cost of the artist. Getting good artists on board and keeping them, it is expensive to do that. I think it has to do with expectations too. Expectations are so high. People tend to get spread quite freely across projects. It’s a tricky balancing act.”

VFX Technological leaps


Shedding light on the rapid evolution of technology over the years, he shared, “I think it’s evolving all the time like the sheer pace of it is quite terrifying sometimes. When you look at where we were five years ago. And the compromise we might have had to make with the rendering right then. We can be much freer now because of the speed and algorithms behind the rendering. There is so much choice out there now, there are real-time renders and AR and VR stuff. It’s all going in so many different directions. It’s really hard to tell as to where it is going to be in five years from now.

Chroma Screens

Earlier the question used to be as to whether the concept of green screen is going to erase the prospect of location shooting. As it happens, the leaps have been interesting as we see the advent of green screens themselves being replaced by what is being termed an LED wall (used in the Oscar winning movie First Man).

“I think they used that in Gravity where they had a box of LED screens, a very similar technique. I’ve not personally had experience of it. I think green screen is ultimately cheaper probably than to do an LED set up. Also the issue you would with that is if you pre-render all this content to project behind someone, then you have made all your creative decisions because once you have filmed all your expensive actors and actresses against that LED screen…. Unless you want to do that back off again and go back to square one in which you may as well have done the greens screen. Green Screens are more flexible. If you have a green screen, you can take an actor or actress off a green screen, You can do anything behind them. If you put an LED screen behind them, then that’s a done deal,” shared Woods. 

 Difference between Green and Blue screen.

He explained, “More or less, it’s the same thing but it’s a decision that a visual effects supervisor on set will take. It depends on what is being shot. If you are shooting green trees, in that scenario you would choose a blue screen. But if you’re choosing actors, for example, you might then green screen, because of the fact that you will less spill. We use the colour according to the scene.”

Views on India’s aspiration for Hollywood-like VFX

After a long and thoughtful pause, he profoundly said, “It will be a real shame if, in trying to achieve that Hollywood quality, you lost the kind of charm and uniqueness of what the Bollywood movies are. Part of that is that movies are the vehicles for the star Maybe that is a unique angle maybe that is something Hollywood doesn’t tend to do as much. You would hate to lose that unique angle. I don’t think it needs to Hollywood 2.0”

On learning that  Dilwale Dulhaniya Le Jayenge (DDLJ) with virtually no visual effects is so successful that it plays in the theatres to this day and VFX-heavy Bahubali managed to become a triumphant hit amongst the masses even without any so-called A-list superstar helming the movie, he said, “That shows that anything goes. That shows that there is no idea that is too outlandish. If we don’t push down the creativity and kind of interesting aspect of that, there is always good in every idea that you can pull the bits and pieces out of.”

Possibilities opened up by VFX technology

Elaborating on the scope of what VFX can allow happening, Woods shared enthusiastically, “Talking about the pace of visual effects with the whole deep fake stuff, taking one actor’s face and replacing it with another actor’s face through artificial intelligence and machine learning, you can recreate some of that work that was done. Not of the same quality but you can recreate that with your own computers with the knowledge and tools that are out there, it’s unbelievable.”

He recounted, “A friend of mine did it for his father’s 70th birthday so he took scenes from the movie that he worked in and took a video of his father and put his father’s face into the movie and replaced kind of Thor and Iron man and replaced it with his Dad’s face”

Even though we have seen many indigenous VFX-rich projects, Indian VFX scene has many more mountains to climb. We hope to track the progress in the trajectory of the VFX scenario and aggregate the world community in a bid to allow the free-flow of knowledge percolating down to avenues that benefit from it.

 

 

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TRAVEL OREGON 2019

Nickelodeon and CBS Television Studios approves animated ‘Star Trek’ series

Nickelodeon and CBS Television Studios has announced to have a go-ahead for a new animated Star Trek series to be developed by Emmy Award winners Kevin and Dan Hageman (Trollhunters and Ninjago). The project will be overseen by Nickelodeon animation production and development EVP Ramsey Naito.

Launching exclusively on Nickelodeon, the series expands the Star Trek universe for a new generation of fans. The new original CG-animated series finds a group of lawless teens who discover a derelict Starfleet ship and use it to search for adventure, meaning and salvation.

Naito commented, “Partnering with CBS Television Studios and the creative masterminds behind the Star Trek franchise is an incredible opportunity and allows our audience to discover rich characters and new stories. Star Trek is a franchise loved by generations of fans around the globe, and adding Nickelodeon as home to the next animated series is a perfect fit.”

Emmy Award-winning Hageman brothers have written and produced some of the biggest animated franchises in film and television. They have noted projects to their credit like Emmy Award-winning series Trollhunters, The LEGO Movie, LEGO Ninjago: Masters of Spinjitzu, the theatrical The Lego Ninjago Movie, Hotel Transylvania,The Croods 2 (writers), apart from the upcoming live-action feature Scary Stories to Tell in the Dark.

Star Trek, Nickelodeon, and the state of animation are doing incredibly ambitious things as of late. We couldn’t be more excited to jump aboard,” added Dan and Kevin Hageman.

Kevin and Dan Hageman (Source : Pamplin Media)

The Star Trek series will be from CBS’ Eye Animation Productions-CBS Television Studios’ new animation arm, Secret Hideout and Roddenberry Entertainment. Alongside Kevin and Dan Hageman, Alex Kurtzman, Heather Kadin, Katie Krentz, Rod Roddenberry and Trevor Roth will serve as executive producers with Aaron Baiers as the co-executive producer.

Star Trek’s mission is to inspire generations of dreamers to build a brighter future. Dan and Kevin have crafted a story that honors its exploratory spirit in a way that’s never been done before, while the Nickelodeon team blew us away with their excitement at bringing Trek to a younger generation around the world,” said Kurtzman.

 

The Star Trek animated series is the newest addition to the expanding Star Trek television universe as it joins Star Trek: Discovery and Star Trek: Short Treks, a series of short stories tied to Discovery. The new Star Trek series is the third animated series from CBS Television Studios, following Star Trek: Lower Decks for CBS All Access and Our Cartoon President for SHOWTIME.

Nickelodeon animation development VP Claudia Spinelli is the executive in charge of the new animated Star Trek series for Nickelodeon.

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‘Dream11’ launches a multi-sports aggregator platform FanCode

Dream11, has launched FanCode, an ad-free multi-sport aggregator platform, offering a wide spectrum of content, commerce and community engagement. The platform has already amassed over one crore users.

Commenting on the launch of FanCode, Dream11 CEO and co-founder Harsh Jain said, “It has been fascinating to witness the evolving landscape of Indian sports and the rapid rise of fan engagement. Our latest offering, FanCode, aims to be the single aggregator platform that will connect the evolved sports audience with relevant sports products and services. Under the capable leadership of Colaco and Krishnan , we can expect to see FanCode changing the way an Indian sports fan consumes sports online.”

FanCode will be independently led by industry veterans Yannick Colaco and Prasana Krishnan, as chief business officer and chief strategy officer respectively.FanCode is a result of the evolving pattern of sports consumption in India.

Talking about the FanCode business plans chief business officer Colaco said, “India has over 300 million online sports fans, of which 60 million+ use fantasy sports as their primary tool for engagement with their favourite sport. A comprehensive multi-sports content platform that provides in-game analysis, fantasy sports research, live match scores etc.is the need of the hour. In all likelihood, the next wave of growth in sports consumption will mainly be driven by fantasy sports and sports content platforms. FanCode is a futuristic project with great potential.”

Fan engagement with sports has extended significantly from being just information seekers to content creators, experience enthusiasts and much more. A fragmented market exists wherein a variety of content and commerce solutions are being offered by different platforms.

Commenting on the potential of the platform, FanCode chief strategy officer  Krishnan, said, “The increasing popularity of sports leagues and fantasy sports has led to a significant rise in the demand for personalised, ad-free, multi-sports content, commerce and experiences. FanCode will soon become the single destination of choice for the avid sports fans in India.”

In their previous avatars, Colaco was the vice-president and managing director of NBA India and Krishnan was the executive vice president and business head (Sports) of Sony Pictures Network India.

 

 

 

 

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