Contiloe launches its second VFX Studio in India

Production house, Contiloe has changed the face of television since their inception two decades ago. Carrying this forward, Contiloe has now announced the launch of their second VFX studio. Currently headquartered in Mumbai, the second facility is located in Bhubaneshwar and will start functioning on 5 March 2019. Odisha is one of the primary source of the creative artist in media and entertainment industry.

“Today there is increasing demand for quality content strengthened by advanced visual effect, both in the domestic and international market. We understand this growing need and the facility is set to with the intention of offering exceptional animation and world class VFX. Riding on the creative talent that resides in Orissa, we believe will help us create skilled talent for the animation and visual effects industry,” said Contiloe Pictures and Films funder and CEO Abhimanyu Singh.

The VFX studio will be currently operating from a 5000 sq. ft. facility, however, plan to expand this to 0.15 million sq. ft.. With this facility, the Contiloe team aims to provide a platform to nurture promising talent, mentor and groom them to create game-changing content across genres. Additionally, the team will go through training in the production house’s Bhubaneshwar and Mumbai facility.

 

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About the Dissertation Affirmation’s Significance

A newspaper can be the piece of job which integrates the increased section of one’s work during master degree faculty. Each grad understudy is allocated an instructor and specified wants of exactly what the newspaper needs to comprise, the affirmations field being among those essential pieces to comprise. This functions really a rule towards the conclusion of one’s newspaper and also can be the region in which you supply confirmation and gratitude into some outside person or collecting which left work possible. The verification place is broadly speaking as crucial to a own paper because anything is still left of this task appears to really be.

The need for committing affirmation is broadly speaking as vital since giving gratitude for a own specialist subsequent operation. On your affirmations field, you should offer confirmation into the external parties from the petition you have their support. It’s in addition important to define exactly how they on which they inserted into a newspaper. Otherwise, whenever an instructor led one into detecting your matter you’d define them in your affirmations section, at the occasion you took identification subsidizing you’d give credit into those persons who affirmed the exam which built your thesis possible. Attempt too just the total amount of dollars each and every benefactor gave. Take into account to never befuddle your crowd on who aided in exactly what a little bit of this exposition, thus condition it clearly.

Despite how you’re ostensibly supplying gratitude and comprehending that the individuals that left the newspaper possible within this section, be a place out never dig out and devote a whole lot of appreciation to a outside assembly helper, or move contemplating something immaterial about that you simply welcomed probably the many or that you have adored the maximum. Giving appreciation and verification is an essential nonetheless it’s amateurish and ridiculous to the others onto the off possibility which you give attention to one definite contributor or revolve around the delicate aspects of exactly that which one contributor contributed. In case it’d seem which you’re trying to offer a single do nor extra attention, alternative buffs will not appreciate it thusly, become averse to help you on. It’s imperative to not forget that, as a way to continue to keep your verification region clear and expert.

Remember to define each individual, no matter how modest the devotion, exactly what they helped together and also at the successive petition of this assistance, all these strategies along with also your confirmation discipline will probably soon be often as crucial since it needs to become.

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Vishal Gondal makes a comeback to the gaming industry, joins forces with nCore Games

 Bengaluru based mobile games development and publishing company – nCore games founded by Dayanidhi MG brings on board Vishal Gondal as their new strategic advisor and investor. GOQii  CEO and founder Vishal Gondal, a smart preventive healthcare company previously founded IndiaGames, which he sold to Walt Disney and is nicknamed as the king of the Indian gaming industry.

nCore’s key focus will be to develop and publish high-quality mobile games for the Indian market. In his role as a strategic advisor, Gondal will bring his 20 years of startup experience to achieve the company’s vision of becoming the leader in the Indian gaming industry.

Digital Chocolate and RockYou former Asia Pacific head  Dayanidhi,  with over 14yrs of gaming experience of successfully building and running gaming companies, is the CEO of the company and in charge of nCore’s growth and execution. Core founding team of nCore comprising of Ganesh Hande, Thara Jacob, Arindam Mitra and Manohar Reddy are all veterans in the gaming industry.

India is now home to one-tenth of the world’s gaming population and has the second-largest smartphone user base in the world. Consumer demand for mobile content has surged after a key threshold was recently lifted; the cost of data has gone down by a factor of four. Annual mobile gaming revenues in India are forecast to grow multifold to over $1 billion in 2021 thereby making India the fastest-growing mobile games market in the world by overall revenue. Games like PUBG and Candy Crush have opened up a whole new demographic of players who had not actively played a mobile game before.

“Indian gaming market is rapidly scaling and poised for an unprecedented growth starting now. High-quality Indian ethos based games with deep and rewarding experiences both in terms of gameplay and accessibility will be embraced by the Indian gamers. Team nCore is well positioned with its strong expertise in different genres of mobile games including mid-core to develop and publish games for India. nCore is excited to have Vishal as the strategic advisor and his passion for gaming is infectious,” he added.

Indian gaming landscape provides great opportunities to build games for the Indian players. Games published by nCore will have a strong connection to Indian ethos and will primarily be multi-player games with immersive storylines. The core focus will be to match the scale and grandeur of popular global games and customise the content to suit the local brand. nCore will also bring to India and publish games from top global studios for the Indian market.

“Since exiting IndiaGames in 2012, I was on the lookout for a strong team with a vision and amazing game development capabilities. I am glad that I have found those capabilities in the nCore team and I am very confident that together we will be able to change the mobile gaming scenario in India,” said Vishal Gondal.

 With a strong founding team and booming market opportunity, nCore is all set to build the next big game for India, from India.

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#FeatureFriday: Green Humour comic shows the sad state of nature under the name of development

A video went viral few days ago, which saw a leopard taking a stroll in a shopping mall. It’s scary that the animals are now regularly seen in human vicinity, but what is scarier is the fact that humans actually have entered their habitats. The human habitation has destroyed many animals’ natural habitat in the name of globalisation and development, bringing leopards and tigers into the human localities.

The growth of human population and the intensity of human activities have reached a level which is now impacting the environment and natural resources. What humans do or fail to do will determine the future.

A comic that appeared in the Sunday issue of Mid-Day saw some serious environmental issue being focused. The Mumbai Metropolitan Region (MMR), which has lost significant green cover to infrastructure projects, is bracing for one of the biggest environmental blows, as the Mumbai-Ahmedabad Bullet Train project will take up 18.92 hectares of mangrove land and 117 hectares of forest land in Thane and Palghar districts, as mentioned in a media report.

The comic column, Green Humour in a very subtle and comic way showed the deterioration of nature in the name of globalisation. Comic artist Rohan Chakravarty illustrated the comic showing the actual dark condition of civilisation in the state.

Green Humour is a comic platform which runs in four weekly columns: Mid-Day, The Hindu, Hindu BL-ink, and Gocomics and revolves around wildlife conservation, wildlife biology, sustainability and climate change. Green Humour is also active on social media platforms with almost 0.0167 million followers.

Chakravarty’s take on the Mumbai-Ahmedabad bullet train, through the comic strip speaks about some environmental ‘accomplishments’ of India’s ruling government.

A conservationist also commented while talking to media, how there has already been immense damage to mangroves and forest land in the state, and how the government is supposed to protect the nature and not destroy it.

“Encroachment of natural spaces, growing human populations, human-induced climate changes, all are emerging to be realities that governments as well as the media cannot afford to ignore anymore. These are issues I tackle frequently in my comic strip series, Green Humour,” said Chakravarty.

The comic strip talks about how the bullet train will be hampering the life of animals, and has helped people consider thinking about the issue. “There are problems balancing development and conservation amongst other countries too, but the will to do balance it seems diminishing in our country,” added Chakravarty.

With the nature’s grievance being addressed in this subtle way, the awareness towards nature among the citizens seems to be increasing. “There is growing resentment among people towards this ‘man-handling’ of India’s natural heritage by the government. It wasn’t a surprise then, that this particular comic from my series was received well by readers across India, both in the print and on the digital platforms,” concluded Chakravarty.

The comic has engaged a considerable audience and we hope to see the change in the coming days, for as quoted by John Muir – In every walk with nature one receives far more than he seeks!

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‘Mukti’ looks like a cultural experience interspersed with strong underlying messages, in a game


One of the social issues which have set the world under one roof is human trafficking. According to the United Nations Office on Drugs and Crime, a global report on ‘Trafficking in Persons’, the most common form of human trafficking is sexual exploitation which is 79 per cent and predominantly all are women and girls. Mumbai based underDOGS Gaming Studio has taken the initiative to give a glimpse of the journey of trafficked and traffickers to the people with the recent launch of the game teaser, MUKTI.

In conversation with AnimationXpress underDOGS studio CEO and founder, Vaibhav Chavan shared “To be honest we’re really not changing the world by showcasing one story. We are not even teaching people or making them aware of what we should do or not. It’s just a thought-provoking story that everyone needs not just to see but experience and feel. It will drive the players through the journey of the trafficked and the traffickers. “

The game is set up in an Indian museum. The teaser opens with the unlocking of doors, a walkthrough around the parameters of seemingly never-ending corridors, sculptures of dead and ruins screeching the history and a whimsical infrastructure where one might struggle to find their way out.

MUKTI is a first-person story exploration game that tells a gripping story about life and pursuit to freedom. It’s like a Sundance movie where you face a series of emotions from being happy and crying at times. If you just focus on the story, the game is designed as a three-hour journey, but if you’re an explorer, you can dig and deep dive in the historical and cultural aspects that represents India. The game would then go on for over six hours. Overall people can experience a meaningful story with a series of emotions and a pinch of exploration, that needs to be heard,” said Chavan while explaining what the players can expect from the game.

 Background

The game is set with a backdrop where Vikram Roy was on his most significant excavation to the mesmerising lands of Sundarbans in West Bengal to discover the ruins of Pala Dynasty. At the end of the excavation, news broke out all over that Vikram and his colleagues executed mass killing of a tribe protecting the dynasty to acquire the centuries-old artifacts from the excavation and they are on the run. As per Chavan “the game represents everything that India is rich in, the history, mythology and the culture. We wanted to put Indian games on the global map and I think we are by far close to the right track.”

 Gameplay

The gameplay is around Arya Roy’s shoes as she returns to Mumbai, anxious about her grandfather, Vikram Roy’s well-being, only to find his museum vandalised by protesters accusing him of heinous crimes. Explore the museum and interact with the artifacts to unravel the story behind the happenings that led to such extreme conditions. What did Vikram Roy do to deserve this? Where has he been for the last three months?

Features

  • A game with a cause
  • The game contains enthralling mystery, emotional journey through the life of trafficked humans
  • It has a beautiful state of the art architecture of a museum with a staggering collection of historical and cultural artifacts and scenarios from India
  • A captivating story and narratives that keeps players on the edge of the seat
  • Interactive puzzles that drive the story
  • Explore age-old artifacts and learn about the background/information/historical events throughout the museum
  • Interesting camera functionality to capture pictures of fascinating artifacts/scenes throughout the museum the way you want
  • Unique motion poster-like cut scenes to drive the story with emotions
  • A custom-built dictionary that pops to explain the regional language and words
  • Divine Indian music based on scenarios that keep you engaged

The game is compatible with PC and Mac. For PC the minimum requirement in the processor is 2.2 GHz dual-core or better and graphics card required minimum to On-Board GPU with 512 MB or higher.

Further in conversation, Chavan shared that the inspiration behind creating MUKTI is his love for theatre. He says “being avid theatre lovers and performers, we love stories and the way they’re told. I myself love, and we believe games right now are one of the craziest mediums for storytelling in the way you want.

MUKTI highlights a sensitive topic like human trafficking where the world has suffered, so we were curious to ask him why keeping such a sensitive subject as the base of the game?

He answered “ As far as the topic of trafficking is considered, we’ve been reading a couple of news every day about it. At some point in our journey building the story, we happened to meet a couple of survivors as well, which in fact was thought-provoking. Though the story is not really based on a true incident, it definitely reflects real-life events and is a shout-out to the survivors of trafficking. We really got inspired and involved in it and the outcome was having a story around the subject that needs to be told.”

We hope the game will help in increasing public awareness about human trafficking and rally the world to fight against it.

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Kesari’s VFX supervisor walks us through the process

Do you often wonder what goes behind those spectacular visuals in Bollywood movies that we often relish watching? How is a war scene made so breathtakingly intense with thousands of people duking it out amid big plumes of smoke and fire? How does the protagonist manage to fling a hundred men across the field and play with fire while leaping across buildings? If you’ve ever felt stumped by the visuals in movies, we are going to introduce you to the wizards that we call VFX technicians and artists, who work round the clock adding, subtracting and enhancing the brushstrokes on the canvas of movies to shape up the storytelling, making modern cinema as fantastic and immersive as it is.

Having been associated with a spate of Bollywood movies over the past decade, Fluiidmask has been steadily emerging as the go-to spot for the visual effects sphere of filmmaking. We spoke to Fluiidmask’s sr. VFX supervisor Prashant Thakur to know more about their upcoming work on the movie Kesari.

We recently feasted our eyes on the upcoming movie Kesari’s trailer. It was also trending on the internet recently. The visuals effects look stunning. In the early days, VFX was relegated to the post-production stage of the film but times have changed, haven’t they?

Yes, right from the start when they had started filming the movie and even before that we sat through the narration of the story. We were actively involved in the discussions as to the whole scale of the movie and the possibilities that we could explore, VFX-wise and location-wise and where we could travel to shoot the plates in order to get the best shots.

Tell us about the locations where the movie was shot?
There was a concern as to where we should shoot and how can we make the visuals look as proper as the actual instances that transpired in the days leading up to the iconic battle. The movie is based on a true story that depicts the valour of the Sikh warriors. The real battle happened at the Afghanistan border which is still a war-torn area. It would not have been plausible or feasible to go there. Again the risk of having to carry so many people also factored into this because the crew was of around 800 people on set. It was logistically viable to go to international locations as well. To recreate the whole scenario, we finally zeroed down on the location near Pune. (Wai)

Could you tell us about some VFX-heavy scenes?
Naturally, we had to go by the director’s vision. Once we had the location locked, we understood the breif that he wanted snow-clad mountains around. So we went there for the principal photography sessions to check how the scenes are going to pan out. After we had a good sense of it, we started creating backgrounds for all the locations and shots.

Do you mean you had to add set extensions?
Not really. Instead, we had to apply the background replacements. The set that was created looked spectacularly real. It’s also credit to the creative team that they made the Saragrahi set look so real and beautiful.

What were the major challenges that you faced during the process?
There were many but the major challenge was to replace the backgrounds. And background replacement is done up in almost all the shots of this movie. We had sized up the location insofar as the geography from all its angles and selected the mountains from the plates we shot.

In the times before, VFX didn’t have a strong concept of pre-visualisation as it were however VFX movies are now shot after a great deal of pre-visualisation, sometimes even animating the whole thing to get a sense of how things are going to look. Had something along the lines been done for Kesari?

We had done the pre-visualisation but only for the war scenes. Whenever there was a war sequence, we designed the shot, story-boarded it, visualised it along with the action-director and the director obviously and that’s how we shot it because it was a difficult location to shoot, shooting in May last year which was super-hot in Pune. So we wanted to be quick as in whatever shots we want to take. We knew those shots beforehand, even before designing them actually. We had covered the entire war sequence.

Since it is based on a true story so you wanted to do justice to the actual battle scene in terms of replicating that or even enhancing it to make it more viewer-worthy. Could you tell about the software you use?

We mainly use two software, mainly 2-D and 3-D software. So for 3-D, we use Maya and Houdini for effects and 2-D composition, its nuke-based.

How has the experience been so far?
It’s been exciting so far. The main challenge is chasing the deadline in general when we know can do so much but we don’t have the time. Having said that, that has not been the case in this movie because everything was well-planned right from the beginning. It’s only the last bit of the movie which is the climax we had shot in Wai. There was a blast that had happened on the set which was also what we needed to capture. Unfortunately, the entire set got burnt down because of that blast. So we had to shoot the climax portion in Mumbai where the set was built at the helipad. That constituted another major challenge because now we are replacing the background of Mumbai itself. It threw almost everything out of the schedule. The rebuilding of the set and the dates of the actors… All of this took almost eight months. We shot everything in December. We had to get the edit in the last week of January.

How many shots were delivered?
Around 2000 shots.

We saw the sabre that was completely covered in fire. Could you tell us a bit about that?
Yes, the whole idea is that they fight with their traditional weapon, a heated sword. The sword you are speaking of is called Khanda which they had fought with. We built the Khanda with a CG replica of that.
Of course, all the blood splashes and the fire you see is computer generated.

We’ve seen movies you have worked on previously which also co-incidentally featured Akshay Kumar. In Rustom we saw him sporting a small moustache that was a very convincingly done CG work, wasn’t it? Could you tell us about the role VFX might have played in the facial hair Kumar sports in this movie?

In some parts of Rustom, we had created the moustache with visual effects. However, there is no VFX on his facial hair this time. Obviously, such heavy beard can’t be grown in such a short amount of time so it was all prosthetic work. It’s only the continuity shots we might have used a bit of VFX to clean up a dust particle if stuck somewhere otherwise we haven’t touched anything on the beard.

Where was the colour grading done? Could you shed some light on the grading process?
Grading work is entirely taken care of by Future Works. After the raw footage, the director of photography and the team decide on the colour as to how contrasty or less contrasty they want the shots to look like.

Last year we saw a lot of new benchmarks in terms of the VFX work done in India. In Zero, SRK was shrunk into a dwarf. We saw 2.0 which was extremely heavy and spectacular with roughly over 3000 shots. Do you think Kesari, which looks so promising in the beginning,  will set newer benchmarks?

All movies set different benchmarks inasmuch as their individual look and gravity they carry. The way the film has been shot and the creative experiments that have been done on the movie differ from one project to another. This movie also has an individuality of its own.

Kesari is co-produced by Akshay Kumar (through Cape Of Good Hope) and Karan Johar’s Dharma Productions. We will keep you posted on more such developments and insights about this movie. Kesari is slated to release on 21 March 2019

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Nidia Dias – Design Reel 2018

The Content Hub 2019: An insightful and enriching experience looking into ‘the new era of content creation’

‘The City of Dreams’ just witnessed ‘the new era of content creation’ with the third edition of The Content Hub 2019 at The LaLit on 27 February. Organised by Indian Television dot com, the programme hosted some reputed names from the content, entertainment, TV, digital and the movies industry .

Covering topics from myriad fields like the digital explosion, need of good content creators, the symbiosis between creators and producers, and creating properties that can travel globally, this edition consisted of several panel discussions and fire side chats.

The third edition of Content Hub started with a panel discussion on ‘The TV Production Story: Reality, Not Fiction’. Moderated by Bodhi Tree Multimedia co-founder and director Mautik Tolia, the discussion witnessed some prominent names from the TV industry – Contiloe Pictures founder and producer Abhimanyu Singh, Endemol Shine India CEO Abhishek Rege and SOL India – Banijay Group founder and MD Fazila Allana.

They discussed on the opportunities and challenges presently faced by the fiction and non-fiction formats in the TV and digital world, throwing light on the prospects of premium content in the Indian industry.

The panel agreed that non-fiction producers face bigger challenges in creating content as compared to those investing in fiction and dramas. Allana noted, “Earlier people were chasing formats, now they are chasing stories. There is a vast opportunity for non-fiction shows on OTT platforms as well.” Singh too added on the similar line, “I feel it is a great time to tell stories. I think we as an industry haven’t delivered premium content because the nature of delivery has always been daily content.”

The next session was a fireside chat between Animation Xpress CEO and editor-in-chief Anil Wanvari and Swastik Productions and One Life Studios founder and chief creative officer Siddharth Kumar Tewary.

With a rich slate of content to his credit and experience, Tewary pondered  upon the aspects of content creation and production, including formats, IP rights and disruptors in the industry.

Speaking about content IP rights of content, Tewary noted, “We need to know where the world is heading. If you are going to add value to a story and bring something unique for the TV, then you will get the IP.” He also announced to be taking a plunge in the animation sector soon.

Titled ‘Animation Producers: Getting Animated’, the third session was a panel discussion that included animation industry heavyweights like  Discovery Kids head Uttam Pal Singh, Golden Robot Animation head of business development RK Chand, Paperboat Animation co-founder and chairman Soumitra Ranade and Bioscopewala Pictures managing partner Nishith Takia. The session was moderated by Kinsane Entertainment chief marketing officer Pranab Punj.

The panel discussed about the opportunities that various OTT platforms are providing them, IP building and tri-party collaborations, if they are proving to be beneficial for them. Singh mentioned that their main target initially was to capture the local market with Little Singham and then gain a global reach with OTT platforms. He said, “The idea is to create an IP and build a brand around it with every possible measure. Though OTTs have made these shows available at anywhere, anytime, linear television viewing has also gone up lately.”

Takia added that he has been pitching some interesting work with a number of big names in the OTT industry. He also pointed out that there’s a disconnect in the audience mindset who don’t go out to theatres to watch an Indian animate feature but do the opposite when a Disney, Pixar or DreamWorks is concerned.

Ranade commented, “IP creation is a scientific thing related to the socio-political situation in the country and the world. It’s not going to work if wre make B-grade version of Disney or Pixar. But we need original storytelling, that kids are going to watch today and also five years later as well as, audience effort to make an Indian animated film work and do business in the country.”

The following session was an interesting and insightful chat on ‘The Syndication Opportunity’ between Sony head networks for licencing Malvika Prabhu, Go Quest Media Ventures MD Vivek Lath, Swastik Productions and One life studio producer and managing director Rahul Kumar Tewary, MX Player head of content acquisition Mansi Shrivastav and ANM Global co-founder partner Nidhish Mehrotra with Wanvari as the moderator.

Wanvari initiated the discussion by asking the panellists if the demand for Indian content in the global market is going up or declining. To this, the panel stated that it has probably reduced over time, though the Indian creations are performing well in international markets like Thailand and Sri Lanka.

Lath commented, “We have to think like a programmer and not from a sales perspective. In the next few years, Indian premium content will find a lot of audiences globally with right approach to sell content overseas with potential to make around Rs 400-500 crore with content syndication (minus the movies).”

The panel also mentioned that genres like romance, drama, horror, and good animation holds a good market overseas. Kumar stated that “We need to relook at the type of content we are creating and invest more in subjects that have the potential to travel. He also said that Indians do not value their content enough.”

The fifth session found the next panel of digital producers- Addatimes managing director Rajiv Mehra, The Viral Fever (TVF) global head of business and content Rahul Sarangi, Viacom18 EVP and head content Monika Shergill and One Digital Entertainment COO and co-founder Gurpreet Singh, moderated by industry veteran and Hungama Digital Media Entertainment executive producer Sanjeev Lamba.

The panel agreed that there is a great influx of male-oriented and sexually-oriented content doing the rounds of the OTT platforms, but also looking beyond that realm. Sarangi said, “TVF is not looking towards creating violent or sexual content at all, at least for the next four to five years. Its focus is on family stories like that generally touches the hearts of the people.”

They all mentioned that the industry is currently emphasising on good writing talents and meaningful stories. Shergill shared that Voot is looking at ideas that bring new and original voices to the stories. Unless platforms experiment, she believes they will lose their audience.

Talwar further stated that the focus of recently launched MX Player is on creating content that can be watched on a five-inch phone screen rather on a 50-inch TV. The TG for the player is 18-30-year-old male and it wants the platform to be genre-agnostic.

The next event was a fireside chat between Wanvari and Applause Entertainment CEO Sameer Nair in which they discussed about ‘The New Studio Model’. Nair started with launching the showreel of upcoming programmes from the Applause banner that included a wide variety of content ranging from humour to political shows to drama. It also included the Indian version of the very popular The Office series.

He stated that he did not want to start a company which goes on to become just a production house but he rather wanted to invest in good content. He thus worked with some amazing directors, writers, and actors like Ronit Roy, Pankaj Tripathi and Swara Bhaskar to create the first instalment of the Applause shows.

The day approached to its end with a panel discussion on how new Hindi film producers are making their with their unique business models. Part of the discussion were Essel Vision (Zee Studios) CEO Shariq Patel, Viacom18 Studios chief operating officer Ajit Andhare, Alliance Media and Entertainment owner Sunil Doshi and Fox Star Studios India CEO Vijay Singh. The panel was moderated by film reviewer at Film Companion Suchitra Tyagi.

The panel had insightful discussions on the current trends of the Indian film industry, well-written scripts and content that performs. The panel agreed that today is an amazing time for good storytellers and content creators. They forced upon the fact that literature is the sibling of cinema.

The evening was concluded by ‘Going international’- an overview of the MIP platform by Reed Midem senior sales manager Paul Barbaro and MIP China Hangzhou director of market development Ted Baracos. The final session was a series of B2B meetings with the makers – Barbaro, Barcos who in an interactive session apprised the gathering of various opportunities this global content-sharing platform brings and encourages.

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X-Men: ‘Dark Phoenix’ trailer two released

20th Century Fox has dropped a new trailer of the next X-Men movie, Dark Phoenix. Jessica Chastain, who plays an elusive new villain in the film but now fans were treated to a new look with a new trailer.

For McAvoy, who plays Charles Xavier, that difference also explores the possibility of someone new coming into taking on the franchise’s popular roles.

“I love playing Charles. But you’ve got to write something interesting for you to do as an actor, you can’t just keep doing the same thing again and again and again. So it may be time for somebody else to come in,” McAvoy told MTV News.

The trailer opens with a distraught Jean Grey crying in the rain, clearly heartbroken after recent events.  Jean begins to address the Phoenix within her as though it’s a separate entity. Actress Sophie Turner has noted that playing this part required her to do a lot of research on mental health issues, particularly on schizophrenia and multiple personality disorder.

Dark Phoenix arrives in theatres on 7 June 2019.

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Are the Oscars obsessed with Space-oriented VFX movies?

Ever since the category for the best VFX work was created for the Oscars, space-oriented cinema seems to have been a consistent subject of intrigue for the collective consciousness of the Academy Award’s jury. Despite formidable players vying for the golden statuette, the majority of the times its the space-related movies sticking out like a sore thumb. Perhaps the upwelling awe of exploring the possibilities beyond the exosphere of our planet truly represents mankind’s ultimate curiosity.

SpaceX founder Elon Musk

Sci-fi space movies are, in effect, extensions of the same sense of wonder that engulfs us when we gaze at the stars. Building on the same ground, tellurian forces including NASA have also gone as far as to facilitate or invest in non-tellurian space missions focused on the future habitation of Mars. Technology entrepreneur and engineer Elon Musk had recently said, “We will have no other alternative but to eventually live and work on the red planet because there will be some eventual extinction event. I really do not have any other motivation for personally accumulating assets except to be able to make the biggest contribution I can to making life multi-planetary.” In fact, late professor and cosmologist Stephen Hawkins had given the human species less than 600 years before we will need to leave Earth. In the VFX category of Oscars, the majority of the winning movies starting from  2001: A Space Odyssey (1968), which focused on humanity’s exploration of the Moon and the outer planets, ET (1982), Star Wars (1977) have been of the space fiction genre.

Oscar-Winning Movies

If you don’t believe us, here are five movies that bagged the golden statuette at the Oscars for the best VFX category: out of which three are loosely or entirely space-oriented.

Interstellar (2014)

VFX studio – Double Negative

Another one of Christopher Nolan’s masterpieces, Interstellar delivered stunning imagery. Reversing the process, Double Negative created the effects first instead of adding them later which allowed digital projectors to display them behind the actors, dispensing away with green screens.

Ex Machina (2015)

VFX Studio – Double Negative

Instead of using motion tracking or green screen, Double Negative studios opted for body tracking and rotoscoping to deliver convincing results.

The Jungle Book (2016)

VFX Studio – The Moving Picture Company and Weta Digital

Using CGI and motion capture, they gave an anthropomorphic twist to the animals. Judiciously integrating human features into animated characters.

Blade Runner 2049 (2017)

VFX  Studio – BUF,  Atomic Fiction, Double Negative, Framestore, MPC, Territory Studio, UPP & Weta Digital worked VFX for this movie.

The digital wizardry comprised of the intersection of practical miniatures, concept design work,  large-scale CG environment builds and some challenging animation work. The collaborative effort delivered a breathtaking.imagery. The movie paid respectful homage to the original cinema classic.

First Man (2018)

VFX Studio – Double Negative.

To bring mankind’s most famous accomplishment to the big screens, VFX technicians used a combination of NASA’s archival footage, miniatures, and giant LED screens to deliver a seamless spectacle of the iconic Apollo 11 Mission Bucking the trend of green screens, cinematographer used LED screen to play background visuals. This allowing filmmakers to use a more accurate and seamless background.

We hope the giant leaps VFX scene has made at the Oscars illuminate the imaginations of other filmmakers, leading to more visually-pleasing and groundbreaking movies in the years ahead.

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