ŻUBROFFKA 2018 || International Short Film Festival Intro

‘One Piece’ to introduce the most beautiful woman ever?

One Piece‘s Wano arc has treated fans with all sorts of outlandish and goofy characters but the newest one might not be as whacky as the others.

The Wano arc’s next chapter is teasing a possible entry of the most beautiful heroine in the series to date, Komurasaki the Oiran, who amazes people with her looks as she walks by.

In the latest chapter of the series, the Straw Hats have comes across the young O-Toko, who serves as a Kamuro to the Oiran in Wano. An Oiran is a courtesan and top idol of Wano, and currently, that title ascribed to a woman named Komurasaki. She’s described as the “desire of all men” and the “admiration of all women” and it’s said that her beauty “rocks the entire nation.”


A crowd of Wano citizens gathers around the procession and they’re blinded by her beauty. She even leaves some completely “unconscious, bleeding and blind.” This seems to be a regular occurrence during processions, as those around them are prepared to care for them and take them away on stretchers.

With a series like One Piece, one should always be prepared for surprised. Eiichiro Oda has a reputation for adding peculiar or hilarious twists to his characters, so Komurasaki could be hiding something as well. Seeing those around her pass out after seeing her face, it could be the effects of a Devil Fruit.

It remains a mystery as to what Komurasaki is hiding, and why she’s such a significant addition to the Wano arc. Fans might get a face-reveal soon.

Eiichiro Oda’s One Piece first aired in 1997. It has since been collected into over 80 volumes and has been a critical and commercial success worldwide with many of the volumes breaking printing records in Japan. The series still ranked number one in manga sales in 2018.

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Apple’s deal with DHX Media will create new ‘Peanuts’ content

Apple will soon be bringing the famous Peanuts gang to its streaming service. According to Deadline, Apple has landed a deal with DHX Media to produce new content for Peanuts.

DHX Media will develop and produce original programs, including new series, specials and shorts based on the characters created by Charles M. Schulz. Peanuts Worldwide and NASA recently signed a Space Act Agreement, designed to inspire a passion for space exploration and STEM among the next generation of students.

The Peanuts characters were created by Schultz in 1950 in comic strips and have since been featured in animated series and specials.

One of the projects under the deal is original short-form STEM content that will be exclusive to Apple, featuring astronaut Snoopy. The Peanuts characters and related intellectual property are 41 per cent owned by DHX Media, 39 per cent by Sony Music Entertainment (Japan) — which acquired a stake in DHX earlier this year — and 20 per cent by the Schulz family.

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Have a good night sleep with ‘Sleepsutra’

WonTolla brings to the readers the stories about ‘Sleep’. Yes! Possibly the most relatable and pleasurable emotion in any person’s life. At least one third of our life is spent sleeping, and Sleepsutra unravels the states of consciousness we drift in and out of from the day we were born, with our parents watching over us, to sleeping alongside spouses, lovers, companions and friends, to the times we have slept by ourselves, alone!

It also sees one through sufferings on hospital beds, getting run over on pavements, and nodding off in bathtubs. What exactly are the undercover adventures captured in Sleepsutra? Chaitanya Modak, an indie comic writer and publisher and co-founder of the Indie Comix Fest sheds light on the stories of sleep. With around nine books penned down by Modak, the last two included Be a Man – How to kill what you eat without using a knife (in less than 30 seconds) which looks at the aesthetics and politics of killing for food and Saturday Comix, stories by first-time comic creators from a municipal school in Dharavi.

This comic is different from other comic books in all aspects, including the way the words and pictures flow, interlocking each other and also the peculiar size it comes in. What made Modak create a comic dedicated to sleep? Says he, “Nothing can be more refreshing or life-giving than sleep. It’s like any other basic needs of any human being. In fact, one can survive without food for a while but it is impossible to survive without sleep.”

Sleep is a state which recharges us and keeps us ticking! Sleepsutra covers all the sleep you ever will sleep or all the sleep you ever have slept. Sleep is nature’s antidote to the craziness around humans, a switch to pull when there’s overload. This book highlights things that happen to humans every day in dreams, while being awake and when in a deep sleep state. These incidents have precision and regularity but that does not make them normal. “This sense of intrigue that readers are left with, is what they have found appealing. Also, the minimalist aesthetic of both, the content and the form of the book, has drawn a lot of appreciation,” added Modak.

Being an independent self-funded comics publisher, Modak intimately looks over the entire production process. The funds acquired from his previous project helps him to support the production of the next project. Released in September, Sleepsutra has been sold directly to the viewers at comic and zine fests around the country. And Modak happily states how the book has already sold about 50 copies in the first couple of months.

Sleepsutra has resonated with a large number of people and I have been getting messages from readers who’ve told me that it’s helped them overcome sleep apnoea to people who have identified with sleep patterns and incidences in the book congratulating me over depicting it exactly as it happens,” concluded Modak.

After Sleepsutra, WonTolla is coming up with another comic, Disturbing, which is a series of concrete or shape poems on love, loss, longing, hate, hurting and healing. We will wait till Modak gives all the readers another quirky read and something more to resonate with.

Modak in his own way has made the basic human need, sleep, a hero. With an offbeat take on sleep, this is his ode to those adventures under the covers!

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SIGGRAPH Asia 2018 makes a mark in the technology and CG sector

The 11th ACM SIGGRAPH Conference and Exhibition was a grand affair with mind blowing technologies being displayed over a span of four days. The exhibition which focused on the emerging talent in the technology section saw a huge crowd which gathered to try out the various VR experiences and seek knowledge from the industry experts. the registration desks were crowded since the first day with students and enthusiasts eager to grab a seat to attend the most amazing sessions which made for an elaborate event agenda.

Not just that, the sessions held during the course of time saw the experts from the industry talk about the in-depth detailing involved in the making of animated movies or CG projects. With the queues only increasing, sessions like ‘RenderMan 22’, ‘Virtual humans in games’, ‘Reinterpreting memorable characters in Incredibles 2’ were houseful.

The exhibitors told AnimationXpress that the response was pretty good, with many youths gathering to try out the newest trends in technology. Baobad Studios’ Larry Cutler said that the bar of SIGGRAPH is only rising with every event. The session held on the first day of the conference focused on the women in the industry. Named ‘Women in CG’, the session saw the female leaders in the industry talk about the treatment given to women and how there should be equality amongst all genders in the working space.

The conference welcomed close to 10,000 attendees worldwide including computer graphics professionals, researchers, enthusiasts and trade visitors from 59 countries and regions making this the largest and most successful SIGGRAPH Asia edition in the history of the event.

SIGGRAPH Asia sees a diverse group of individuals coming together to celebrate the intersection of science, technology, art and entertainment. “We knew from the onset that SIGGRAPH Asia in Tokyo was going to a great destination and the end result has proven that it was indeed an excellent choice. Tokyo’s achievement has been the cumulation of over two years of dedication from the conference and local SIGGRAPH Asia committees. SIGGRAPH Asia 2018 has set a new benchmark and we will strive to make the event even more impactful in the coming years,” said Koelnmesse division director (technology, digital media, entertainment and mobility) and  SIGGRAPH Asia chief staff executive Prakash Ramajillu.

Around 750 speakers discussed the latest industry developments and future of the computer graphics and interactive techniques industry at the conference that took place over the span of four days. The exciting line-up featured keynote speakers such as Senior Systems Engineer at NASA JPL David Oh, who shared about NASA’s recent Mars exploration and their latest mission, Psyche – The first metal asteroid that humankind will visit; GROOVE X founder and CEO who gave the final keynote on a “New Generation Household Robot’s” and his LOVOT concept (Love x Robot) exploring the relationship between human beings and robots.

Production and visual effects teams from Pixar Animation Studios, Weta Digital and ILM Singapore took to the stage to showcase their crossover work; from creating realistic virtual humans, to unforgettable characters in films such as Lord of the Rings and the Avengers franchise, to developing a backstory for Star Wars’ most iconic character, Han Solo.

Emerging Technologies featured presentations showing how the interactive technology has played a vital role in development of research communities. The AR/VR program had engaging sessions made the attendees dive into the emerging digital media. What caught fancy of the visitors were the interactive VR exhibits which allowed them to experience the technology themselves. Art, science and fun together can create magic, and SIGGRAPH Asia Tokyo was the host who managed to showcase this impeccable magic show.

The Pixar team was present at the conference to show the attendees how the costumes were created at Pixar. A session dedicated to character design saw a huge crowd, whereas RenderMan 22: Incredible developments by Pixar Animation Studio made the audience go gaga. Day two of SIGGRAPH 2018 was more interesting with a session that showed the making of Pixar’s short film Bao. Students and Batman lovers gathered outside the hall where the post-rendering of Batman Ninja was discussed. Not just informative, the conference also managed to let the foreigners know more about the culture of Japan with a fun origami class, a tea ceremony and kimono wearing session.

A hall was entirely dedicated to computer animation festival which showcased beautiful animated shorts everyday. A packed session which showed character designing at Weta Digital and how Gollum is transformed to Thanos only saw audience beaming with excitement while they watched their favourite character get created. The queues in front of the hall assigned for the last session on the fourth day were never ending. A houseful session, Real-Time Live! showcased the combination of latest motion capture technology and game engine. It played a movie rendered with RTX technology live in real-time on the server along with a presentation that demonstrates the full concept and brought features of the REALITY platform for VTubers and interactive virtual characters.

VSO Cloud spokesperson mentioned, ” We met lot of new people and it is good to see attendees coming from various corners of the globe to SIGGRAPH. The exhibition is technology based and is a good platform to expand the business.”

The largest exhibition in SIGGRAPH Asia’s history featured 93 exhibitors from over 14 countries showcasing the latest hardware, software, technologies and innovations from around the world. Key exhibitors and brands included present at the conference included ASTRODESIGN, AWS Thinkbox, BANDAI NAMCO Studios, BinaryVR, CLO Virtual Fashion, CyberAgent, Dell Japan, Digital Hollywood University, Dwango Media Village, EEZ Production Studios, FORUM8, HUAWEI TECHNOLOGIES JAPAN K.K., IMAGICA GROUP, InstaLOD, GmbH, NOITOM, teamLab, Too Corporation, Tsinghua University-Tencent Joint Laboratory, Unity Technologies Japan G.K., VFX-Japan Association, Visual Computing Center at KAUST, Xsens Technologies B.V., YGGDRAZIL Group, Zero C Seven to name a few.

Exhibitors at Emerging Technologies said, “The response is pretty good. The visitors are very much interested in trying out the new technology.” Clip Studio Paint spokesperson commented, “The response is very good and people are loving the new features in the software. The crowd at SIGGRAPH Tokyo seems enthusiastic than that in Canada.

Exhibitors, panelists, attendees and the industry as a whole witnessed the wonders of technology and CG in this 11th SIGGRAPH and are sure excited for the next edition which will be held in Brisbane, Australia in 2019. The SIGGRAPH community hopes to make the next edition grander.

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‘BOT RODS’ the upcoming futuristic racing game to play in 2019

Racing games are one of the most popular genres of gaming in history. Be its gameplay or be it player’s adrenaline rush it has always been favourite among the gamers. The journey of racing games started in 1960 with Sega Games’ first ever electro-mechanical racing game Grand Prix and since then the journey of racing games have been on point.

Since the journey of racing games has excelled over the years, it has been segregated into subgenres like arcade style racing games, racing simulators and kart racing games. The arcade-style racing games are the one such subgenre of racing which is known for its fun and a fast-paced experience. The upcoming racing game BOT RODS probably releasing end of Q1 of 2019  falls under the same category.

The game opens with amazing graphics of bee buzzing, colourful flower covered landscape, adorable futuristic robots ready for racing, cows grazing in the field and so on. From the reveal of the gameplay at an event and speaking with BOT RODS creator Nirmal David and Dileep Verma we received  insights on why it should be the racing game to play in 2019.

The Cirqus, Hobo Interactive and Holy Cow productions gave shape in building out the world of BOT RODS. The game is set in an adorable futuristic world of the aliens; it revolves around many species of characters racing each other in their customisable bots (their robot vehicles).

Some of the bots are Bit Bot, Ram Bots, Aquarian Bots and so on. The species are designed with amazing characteristics, for example, Aquarian one has unique shrimp-like flexible quality and it is fond of water.

The characters are the unique blend of technology and animals, whose journey started three and half years back from David’s obsession with robots.  Thinking of robots design complexity he kept in mind that the characters should be simple and adorable to reach out to a wide audience. Not only that the main racer of the game is a girl and it is her journey as a pro racer and the storyline revolves around her relationship with the bot itself.

David expressed “it is not just a racing game; it has characters which has made it unique. We follow the life of the female protagonist right from her days as a rookie Bot pilot struggling to connect with her Bot, to becoming a professional underground race champion. ”

Getting deeper in the graphics of the game, Verma who has modelled each character of the game expressed that, to design each character he has captured every motion details of animals and then he mixed it in with actual VFX and animation.

“When it came to designing the bots, one of the key factors was to keep the forms aesthetically appealing yet exceptionally simple,” Verma expressed

Keeping that in mind, the team has used Unreal Engine 4 to bring BOT RODS to life and they found it quite challenging as it was their first time using the platform as they were previously using Unity Engine. “ Developments of bots were most difficult. Software Unreal has helped us; a lot of look development was done entirely on it,” Verma elaborates while speaking on the Unreal game engine.

It is a colourful experience of racing where robots are running on their legs rather than wheels. Creating such animated experience Verma further expressed that “animating a game like that by adding animation and VFX is one of the biggest challenges for us.”

The journey of the gameplay is equivalent to a roller coaster ride, where each character has to cross various hurdles in the stages to reach the ultimate destination. In addition, it has few modes which have made it unique to play, for example, it has weapon mode where species can turn on the quirky weapon pods to beat the opponent by slowing them down while racing and trying few tricks or two to rise over the opponents.

It is a multiplayer game and the screen can be split into four, along with that it has various tracks which will unlock after crossing certain levels.  The game has currently exhibited in PAX West 2018, IGDC 2018, Anifest 2018 and more. The game is currently supported for XBOX, Nintendo Switch and Play Station 4 and later it might support mobile as well.

Classic racing kart games like Mario Kart 8, Sonic and Sega All-Stars Racing, Crashing Team Racing and more have already gained sky touching popularity among gamers, therefore, it is quite challenging for a new comer to enter and sustain the arcade style racing market. But considering the unique features, characters and design elements of BOT RODS , we can say that it might earn equal popularity of the existing classic kart racing games.

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Three Methods of Assignment Writing

Assignment creating is something where we are familiar once we’re in teaching. As right-on period since our fundamental evenings and days we were outside doubt educated presenting economical assignment creating with all the niche distributed from the educator, though it’s not hard visiting that mission creating for secondary college graduation and schools, this a piece of believing was some thing we all have tremendously whilst at those days. From the blink of the eye fixed, understudies have intense schedule due to their afternoon daily undertakings plus also they presume it is tough to write the content or anything other published operate errand in the time. While the resistance degree is enlarging action by measure, there exist a vast scope of products and services such as nursing mission creating services and a number of additional to greatly help understudies inside their mission producing and also we have been just one.

This on-line article is written to offer you assistance by revealing the 3 phases which essential to choose prior to starting writing your mission. These responsibilities are all written using a particular objective to help keep the collapse to write in the areas at which they a principle occur.

  • Starting phase: will not choose which you will write and soon you determine exactly what data you’ve got.

Assignment you’re writing, for example various expositionsand will demonstrate just a couple things. By and by, you can not prove there just before you propel some thing to present it together alongside. May actually make smart? Would undoubtedly be astonished how commonly most of us start off our exposition utilising the idea beginning, and next move looking in strategies to show into it. That’s tragedy. Perspective everything you construct opening – which really is your starting lands on writing a good newspaper.

  • Secondly Measure: Don’t take a peek in trying to find data until finally from the future you are convinced on exactly what situation you could answer.

Option factors more usually than are seeing an vague answer your mission may change. That isn’t any moving beforehand along with your entire exposition before long it’s a remarkable question that you answer. The idea can not be described as a ramble. That’s implementing to report. This could be the next snare about writing a mission.

  • Measure Step: no distinct makeup subsequently a manner in which that you converse

In whole paragraphs that you want to chat along with its own easy procedure not to use almost any S Lang. However with one of these 2 finds, you usually do not write differently in the way you are talking. Perused around exactly what you’ve got merely realized the following. Is this specific Tone is bantering? Undoubtedly it really is. Unmistakable and easy about the web page could be exactly the very same as totally evident and easy on mind. At case your outspoken English is amazing, your written English needs to be amazing. You will dump some queries you might have about perhaps not a lot of being in a position to write legally as you’ve got weak “English” ability. We now have detect that this anxiety constantly coming out of folks, that don’t to see the very expressions and words they’re revealing have been at nice good English. This could be the 3rd plan in mission writing.

ATF 2018: An overwhelming success story bringing together important minds from the Asian content industry

Asia TV Forum & Market (ATF) is the region’s leading entertainment content event – it is the platform of the calibre to acquire knowledge, network, buy, sell, finance, distribute and co-produce across all platforms. It is the premier stage in Asia to engage with the entertainment industry’s top players from around the world. It is where the best minds meet and the future of Asia’s content is shaped.
The 19th edition of Asia TV Forum & Market (ATF) was a tremendous success with 58 countries and regions, 19 pavilions, more than 5,600 executives and over 313US$ million deals made during the four-day event.
ATF also offers the opportunity to discover vital trends, crucial statistics and significant foresight in TV’s digital, kids and formats arenas. Its business matchmaking opportunities open doors to some of the best new offerings in the region.
The market was equally vibrant and rich this year, with the latest content for multiple platforms from content sellers and buyers from over 60 countries. Additionally, networking activities on the market floor provided opportunities for buyers and sellers to meet their desired counterparts.
ATF officially opened on 5 December with Singapore Media Festival chairman Robert Gilby, Reed Exhibitions president of South East Asia/Australia Debbie Evans, Reed Exhibitions president of Asia Pacific Paul Beh, Ministry of Communications and Information, Ministry of Culture, Community and Youth Senior Minister of State Sim Ann, Infocomm Media Development Authority CEO Tan Kiat How, CEO and Reed Exhibitions managing director, Singapore, Malaysia and Indonesia Michelle Lim, inaugurating the event.
The Content Connection, (5 December) presented Asia’s best, uncovering strategic opportunities in dynamic market conditions, and showcasing scripted and unscripted formats from the region’s powerhouses of India, South Korea, Thailand and Turkey.
The first session on smashing K-formats enabled the audience to witness the most trendy and unique formats from South Korea. The panel included KBS Media’s Dongcheol Moon, MBC deputy director of global business team Ella Song, CJ ENM development producer Helena Chang, JTBC global business team manager Minju Kim, SBS global production business department producer Seungha Heo and K7 Media founder and CEO Keri Lewis Brown as the moderator.
Few formats that were shown during the event are: ‘Fandom Survival of the Fan’, ‘Big Picture family from SBS; ‘Cooking Box’, ‘ 300: War of United Voices’ from CJ ENM and ‘My ID is Gangnam Beauty’, ‘I’ve fallen for You’ from JTBC.
The following session found market leaders discussing and ‘Managing the change in a dynamic market’ with Warner Bros. senior VP and general manager Malcolm Smith, Twentieth Century Fox TV executive VP (APAC) Richard Samuels and Locomotive films India co-owner/ partner Sunder Aaron on the panel. They tried to evaluate new landscapes and overcoming evolution in the fast lane.
The next session focused on ‘Fresh content from India 2019’. The panel includes noted names from the Indian TV and content industry such as Green Gold animation content sales VP Bharat Laxmipati, The Viral Fever global business and content head Rahul Sarangi, Kinsane Entertainment chief marketing officer Pranab Punj, Greymatter Entertainment founder and CEO. Chandradev Bhagat, Discovery Kids head Uttam Pal Singh, One life Studios managing director and business head Rahul Kumar Tewari, with Indian Television Dot Com founder, CEO and Editor-in-chief Anil Wanvari as the moderator.
The slate of fresh content that was showcased in the event from the exciting market of Asia included Mighty Bheem, I’m Mature, Yeh Meri Family, Street Stars, Little Singham, Fruits vs Veggies and Chandragupta Maurya.
The following session focused on ‘What Indian Buyers want?’ with Wanvari returning as the moderator with Applause Entertainment head of content and business operations Manasi Darbar, Voot content head Monika Shergill, One Take Media founder and CEO Anil Khera, Eros digital CCO Ali Hussain and Goquest Media founder/ managing director Vivek Lath as the panelists.
India’s vastly expanding in TV and OTT ecosystems continue to demand oodles of content even as new players launching their channels and platforms. With competition running rife, the panellists took a closer look at what Indian buyers want from the standpoint of international distributors. Few Pointers:
One Take Media has identified Korean formats as important and one of the most popular genres. They are the biggest importers of Korean content and provide the same without any ad breaks like Netflix and Amazon. They’re introducing Turkish content that will roll out in January 2019.
Eros Now has recently announced to launch 100 originals in 2019. For which they have come to ATF to look for partners and distribution options in South East Asia.
Voot is moving on to Subscription-based video platform from AD based video platform. For originals, they’re looking for a bigger canvas and were in talks with few Spanish and Korean guys.
The fresh content from Thailand showcased few talents coming down to ATF and giving a live performance. The actors were a part of one of the most famous movies, Nakee, which had the greatest collection at the box office ever in Thailand, 50$ million US so far. Nakee revolves around a giant serpent returning to avenge the wrongdoings done to her.
Production Day (6 December) saw formats experts and creative leaders discuss relevant issues and explore case studies, in a bid to grow industry capabilities and advance industry proficiency.
Key speakers of the day were Red Arrow Studios chief creative officer Michael Peter Schmid, CJ ENM director of content Jin-Woo Hwang, ITV Studios Global Entertainment VP of Global Formats Sales Pascal Dalton and Nippon TV head of format, Fusako Nagashima who spoke at ‘East Meets West: New Business Models to Develop Asian Format Exports’.
K7 Media founder and CEO Keri Lewis Brown revealed top fresh content from Asia based on market intelligence at The Content Connection and Production Day.
HOOQ Chief Content Officer Jennifer Batty’s keynote presentation covered ‘Content Today – Adapting and Staying Relevant’; as well as iflix global director of content Craig Galvin delved into ‘The Importance of Local in a Global World’ at his keynote session.
The ‘360 Kids: The Certainty of Educational Content’ discussed education being holistic where the main purpose would be to educate children without them knowing about it and having fun. The authentic approach and storytelling should include suitable writing and execution.
The panel consisted of Disney Southeast Asia executive director of Media Networks Leslie Lee, Sony creative products licensing manager Takehiko Ohya, Gulli & Mezzo managing director Caroline Cochaux and Eurodata TV worldwide head of content insight Avril Blondelo as the moderator.
Pitching Competitions – 
As Asia’s leading content market, ATF believes not just in presenting the best content, but also in supporting outstanding talent through three competitions.
The ATF Chinese Pitch is a partnership with GHY Culture and Media. Targeted at Asian content creators, this pitching competition will bring innovative concepts for new and original scripts for theatrical or online movies, or online drama series to fruition in China.
With the tagline “DREAM. BELIEVE. AND FINALLY… DARE”, the ATF Animation Pitch is the premier Asian pitching competition catered to individuals, students and small-medium sized companies with new and innovative concepts in animation that target at kids. This is a platform that showcases Asian originality and exposes ideas for export and development outside of the region. Hosted by Green Gold Animation, the pitch saw Circus from New Zealand (Jack of All Trades), Floating Co. from China (The Cootie Academy), Kumata Studios from Indonesia (Galli Leo Lei), Anima Istanbul from Turkey (Robot Mobot) and Infinite Studios from Singapore pitching their exciting and unique formats. Galli Leo Lei emerged as the winner.
For creators and producers of new and original non-scripted entertainment formats in Asia, the ATF Formats Pitch will showcase the best of Asia and expose ideas for export and development both inside and outside the region. Seranade from a Malaysian female duo won the pitch which was about impressing a celebrity by six seranadors.

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Nick Jr. to launch new preschool series, ‘Abby Hatcher’ in the new year

Nickelodeon’s new preschool series Abby Hatcher will premiere on 1 January 2019. Produced by Spin Master Entertainment and executive produced by Ronnen Harary and Laura Clunie, the series follows the adventures of a little girl who lives in a world where humans coexist with Fuzzlies, creatures with unique abilities that need Abby’s help to solve problems.

The 26-episode series is the ninth series from the studio behind PAW Patrol. Spin Master recently hired former Guru Studio director Jamie Whitney to run the show.  He was previously the original director for PAW Patrol and has also directed several shows for 9 Story, including Max and Ruby.

Following the US launch, Abby Hatcher will start debuting on Nick’s international channels and branded blocks throughout the year. The official Nick Jr. website and the Nick Jr. app will feature new short-form content and an all-new full length episode beginning 17 December 2018. The episode will also be available on Nick Jr. VOD and DTO.

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Turtle Beach launches gaming headset ‘Stealth 600’ in white colour

Gaming headset and audio accessory brand Turtle Beach has announced its highly-acclaimed Stealth 600 gaming headset for Xbox One and PlayStation4 which is now available in white. Originally planned as an early 2019 product, Turtle Beach has made the new colour option of the Stealth 600 to make it a great gaming gift for the holidays.

The headset offers gamers groundbreaking wireless connectivity and immersive surround sound, plus Turtle Beach’s unique ProSpecs glasses-friendly and comfort-driven design, as well as the company’s exclusive ‘Superhuman Hearing’ sound setting that, gives players a competitive advantage, and much more.

The Stealth 600 White for Xbox One is available for a $99.95 exclusively at GameStop and at Turtle beach with wider availability planned for early 2019, while the PS4 version is available at participating retailers.

“It’s hard to compete with what the Stealth 600 offers in terms of performance and comfort for what one pay, so we’re excited to now offer it in white as we know our fans appreciate more colour options. The Stealth 600 in white or black is a great option for any gamer, and has remained this year’s top-performing model because it delivers an attractive blend of wireless connectivity, high-quality audio, unmatched comfort, and powerful features at an amazing price,” said Turtle Beach CEO Juergen Stark.

The combination of the Stealth 600’s features and the appealing price has earned numerous positive reviews from both gamers and a variety of gaming, technology, and entertainment publications alike. The Stealth 600 White  comes loaded with a variety of features and functionality, all designed to help gamers perform better on the digital battlefield.

The Stealth 600 White’s features are as follows: Wireless Game & Chat, Immersive Surround Sound, Glasses-Friendly, Powerful 50mm Speakers, Flip-up Microphone, Superhuman Hearing, Independent Game & Chat Volume Control, Mic Monitoring, Audio Presets, Including Bass Boost, All-Day Battery Life.

 

 

 

 

 

 

 

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