‘The Prince of Egypt’: Henry LaBounta reflects on parting the Red Sea

RedSea

These days, Henry LaBounta is Studio Art Director at EA Ghost Games. But before his career in games, LaBounta was at the forefront of effects simulation at Industrial Light & Magic, where he helped generate the tornadoes in Twister. Later he worked on The Prince of Egypt at DreamWorks Animation, in particular, on the parting of the Red Sea sequence. After DreamWorks, LaBounta moved to PDI as a VFX supe on films such as A.I. and Minority Report, before segueing into the games industry.

With the 20th anniversary of The Prince of Egypt approaching, vfxblog decided to ask LaBounta at the recent VIEW Conference in Turin what working on that Red Sea sequence was like back then. Hope you enjoy this new retro Q&A.

vfxblog: How did you come to be working on Prince of Egypt?

Henry LaBounta: Before I left ILM, I’d actually gone up to Skywalker Ranch. I met with George Lucas about working on the Star Wars movies that were about to start up. And then this came up as well, working at DreamWorks, it was the first movie they were going to do, where I could part the Red Sea: I was like, ‘Oh my gosh.’ Those are two interesting opportunities, right? But I had never done any 2D animation work before. So I was really excited about the opportunity to work with DreamWorks on something completely different from what I had been doing at ILM. And some of my friends were like, ‘Are you crazy? You want to work on a Bible movie and you could’ve been working on Star Wars?’ I’ve done a lot of crazy things in my career, and I’ve never regretted a single one.

vfxblog: For the Red Sea sequence, since this was a (mostly) 2D animated film, how did you think that you were even going to do that in CG so that it still had a 2D look?

Henry LaBounta: It was tricky because I know back then the whole idea of using anything computer graphics generated in an animated film was something not really done on a big scale. For characters, for example, it’d only be a crowd character that was CG that was only ‘so’ big on the screen.

The challenge is, in general, it’s easy to get in there and start making something that looks like some big visual effects kind of thing, which suddenly looks nothing like the rest of the film. So we had to develop techniques to incorporate an animation style within the effect of parting the Red Sea. We had a lot of really talented people on the team. Doug Cooper was one of the people I was working with. He was a huge help, because he had been working on animated films for quite a while. And one of the tricks we used was just taking a 2D animation of a splash, and using that in a sprite, and instancing that. So every splash looked like an artist could’ve drawn them, and they had that little bit more of a 2D feel to them.

vfxblog: Were you also looking to use Prisms, or even an early version of Houdini, to do the water simulations?

Henry LaBounta: When I got there, one thing that was interesting was DreamWorks was brand new. I mean, literally it was plugging in computers and setting up desks and stuff like that. Unlike ILM which was completely setup with pipelines, workflows and equipment and staff. We were kind of building the team while we were making the film. And we didn’t know straight away what we were going to use, but as we looked at the task at hand, we looked at some different software. Some of the effects artists in DreamWorks at the time were using Alias, and then they were doing a whole bunch of really nice things with Alias.

And I had been using Softimage primarily, and RenderMan at ILM. But we knew there would be some complex effects animation. And I wanted to try some procedural techniques. And Prisms was kind of the go-to thing at the time, but Houdini was brand new. So we were just on that cusp as Houdini was coming out. It may have even been Houdini 1.0., it was just barely ready for production. SideFX was so fantastic in giving us support. Like, I could in the morning send them a note and say, ‘This thing isn’t working.’ And by the afternoon I had a patch that fixed that. They were just an extended part of the team in a way, they were absolutely committed to making it work, and getting Houdini to actually generate the ribs and everything that we used to render in RenderMan.

vfxblog: Had you used Prisms at all or Houdini, before this?

Henry LaBounta: I had not. Not at all.

vfxblog: So what was it like learning that new software?

Henry LaBounta: For me, it was mind-blowing because it was like, this is software the way my brain thinks. I want to do this and I want to do that next, and I want to connect it to this. And I want to be able to change anything in the entire chain at any point. Houdini allowed me to take any kind of data and use it any way we wanted. We did some things that weren’t typical computer graphics ways to use that data, but it was really easy to make that work and plug it into a shader we’d written. It was so different than any other software. The closest thing to it was Dynamation, I think.

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Henry LaBounta (centre) in Japan during a trip to promote The Prince of Egypt. He is with Michael Carter (left) and Richard Hamel (right) from SideFX. Image courtesy Kim Davidson.

vfxblog: This is Dynamation that was part of Wavefront?

Henry LaBounta: Yes. I’d done Twister at ILM, where we made that tornado with Dynamation. And it was something you could script and kind of procedurally control. And then Prisms and Houdini were like that on steroids. Like an entire package that’s based on those kinds of principles. Which are really common today, but back then it was pretty strict. You know, here’s a menu, here’s a drop down. This is the thing you want to do, you commit to that and it’s done.

vfxblog: Where did you get started on the parting sequence?

Henry LaBounta: DreamWorks had a great background painting department that would also do concepts for the film. They had already made some backgrounds for the parting of the Red Sea, and were working on some ideas of what this moment might look like. So our challenge was, how can we really bring that to life and animate it in an interesting way? We tried a lot of different things to get to this point. There were three directors on the film, all whom were fantastic to work with. And we took them along the process and we showed them work in progress.

Normally the challenge would be, how can we make a fluid system work in a really physically correct way? That wasn’t the challenge here. The challenge here was more, how can we bring something this scale to an animated film and not make it feel out of place? This wouldn’t have really been possible for the effects artist to draw at that scale and get that across. So shaders were a really big part of it for sure. And the work that Kathy Altieri, one of the art directors, had done, was super-inspiring. So by sticking with that colour pallet and being inspired by the paintings that were done, and always comparing our work to that, we tried to stay true to the format of the film that way.

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Worth checking out: ‘The Prince Of Egypt – A New Vision In Animation’. This art of book includes many behind the scenes stills from the Exodus sequence.

vfxblog: When you were making it, what could the directors review on? Were you able to do playblasts? Or did you get a pretty final result pretty quickly?

Henry LaBounta: What we would do is we would pick a few hero shots. Looking back at it now, some of the hero shots we picked were some of the most difficult shots to start out with, maybe not the best idea. And we would try and get those working. This is months and months of reviews and iteration to get it to the point where everybody was happy with it. And then once we got that done, it was like, okay that’s a foundation for all other shots. And a lot of other shots in a way kind of fell out of that very quickly. And those didn’t require as many reviews.

vfxblog: What do you remember was the reaction when this film got released?

Henry LaBounta: Well, I think the team was really proud of what we had created. And we had a great team we put together for this. Over the years as I’ve talked to people and said, ‘Oh yeah, I worked on this movie,’ I’ve been surprised how many people have told me, ‘I love that movie. I’ve watched that so many times. It’s our go-to movie at the holidays.’ And it’s just heartwarming to hear that it had that impact on people all these years, that they got something out of it and really enjoyed the work we did.

Find out more about the VIEW Conference at http://viewconference.it

HyperX launched Cloud Revolver Gunmetal gaming headset in India

HyperX, the gaming division of Kingston Technology Company, announced the addition of HyperX Cloud Revolver Gunmetal gaming headset to its Cloud Revolver family.

The headset featuring the same award-winning sound, comfort and durability inherent in Cloud Revolver. The new Gunmetal edition offers the immersive audio profiles engineered in the Cloud Revolver family, creating a larger soundstage for FPS and open-environment gameplay, as well as concert hall-like audio experience when listening to music.

The headset is now available at Rs 14,900 and it is backed by a two-year warranty. It uses 50 mm, drivers, that direct sound into the ear for precise audio positioning and a clean, crisp sound with enhanced bass.

The headset is a versatile one and has a detachable noise-cancelling microphone that is certified by TeamSpeak and Discord. The headset is designed to deliver ultimate comfort during long hours of gameplay with HyperX signature memory foam and premium leatherette on the ear cups and headband.

“The Cloud Revolver is known for its incredible studio-grade sound stage which gives an advantage during FPS gameplay. The drivers are tuned for players to identify footsteps and gunshots quickly and more accurately than the competition. The Cloud Revolver recently won PC Gamer’s Headset of the Year award, and we are thrilled to offer a new gunmetal model option featuring a premium matte finish and comfortable design to gamers all around the world,” said Hyper India marketing director Vishal Parekh.

It is compatible with PC, PS4, PS4 Pro, Xbox One 1, Xbox One S1, Mac, Mobile2, Nintendo Switch, and other VR systems with 3.5 mm ports3.

It is compatible with CTIA standard connectors devices and VR systems with 3.5 mm port. For XBOX One controllers, an adapter is required for no 3.5 mm port (sold separately).

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Paramount Animation releases a new trailer for ‘Wonder Park’

Paramount Animation has released a new trailer for the family-friendly flick Wonder ParkThe previous trailer of the film was a visual treat but revealed very little about the plot. But with the new trailer deployed on the internet, we have a better sense of the story.Wonder Park tells the story of a magnificent amusement park where the imagination of a wildly creative girl named June comes alive. 

Originally titled Amusement Park, Wonder Park is a new animated adventure following a young orphan named June who stumbles upon the magical, hidden theme park of Wonderland, which looks eerily like the theme park she had invented with her mom. It’s rundown and abandoned, at least until an older June starts to discover the problems that afflict the park, namely the fact that she forgot all about it … oh and that it’s overrun by an army of cheeky little chimpanzombies.

Written by Josh Appelbaum and André Nemec, Wonder Park features the voice talents of Brianna Denski, Jennifer Garner, Ken Hudson Campbell, Kenan Thompson, Mila Kunis, John Oliver, Ken Jeong, Matthew Broderick, Kath Soucie and Norbert Leo Butz. The animated wonder will hit the theatres on 15 November 2019 and will also have a series on Nickelodeon television sometime in 2019.

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Disney’s official trailer of ‘Dumbo’ tugs at your heart strings

Disney officially dropped the first full-length trailer of its live-action remake Dumbo, a widely ridiculed elephant that learns to fly using its big ears. But this time around, director Tim Burton brings back a magical tale with his own twist and flair.

War veteran and former circus star Holt Farrier, played by Colin Farrell, pets the baby elephant as his kids, Milly and Joe, start bonding with it. Soon, we see Dumbo thrust in the rigors of a circus, where the misfit elephant endures untrammeled humiliation and contempt. However, with the backing of the Farrier family, it eventually learns to fly though the teaser ends without actually portraying Dumbo successfully taking flight.

Burton recreates the travails of the calf as it could be seen going through a whole gamut of emotions, while accompanying the visions are some eye-catching visual effects that translate the magic of the 1942 animated feature film classic into live-action.

Also starring in Dumbo, are Eva Green as the scintillating aerial artist, Danny DeVito as the circus owner Max Medici and Michael Keaton as the cruel, hard-hearted entrepreneur V.A Vandevere who’s vowed to restore a declining circus arena back to its former glory.

Dumbo flies into theatres on 29 March 2019.

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MINIMALS

Indian millennial gamers to enter a new phase by 2020: JetSynthesys

With gaming becoming pervasive in India over the past two years, JetSynthesys has undertaken a study of over 1100 millennials to understand gaming preferences across mobile, console, PC and other new forms of gaming like AR and VR.

The study includes interviews of ardent gamers and players who participated in professional gaming tournaments, by throwing light on vastly different behaviours compared to two years ago.

The report states that over 50 per cent of gamers in our country, i.e. the so-called millennial age group, are under 24 years of age and a vast majority of them are under 36 years, who spend 30 hours in a month, for playing games.

Considering millennials’ gaming preferences, the report stated that India is expected to have 310 million gamers out of 735 million internet users by 2021. This indicates that approximately one out of two users would have played a mobile game.

We can’t deny the fact how the first AR mobile game Pokemon Go had set India’s youth racing to grab Pokemon at Pokestops. The frenzy movement in late 2016 initiated when Pokemon Go officially launched in the market. The game was being played for over four months in the streets, malls, colleges and so on and was the first viral social game among millennials.

The study highlights the fact that PC is the second most used gaming platform after mobile games and VR (5 per cent), AR (3 per cent) are the new areas where millennials have begun experimenting with gaming.

On mobile games, India’s millennials have developed unique tastes for social gameplay from simple board games like Ludo to action games like Mini-Militia or to more mature games like PUBG.

Since mobile games are the most popular platform, the discovery of  games is quite a serious concern. How millennials discover mobile games? The study emphasised that 64 per cent of the millennials depends on the app stores for game discovery which is followed by age-old tradition of friend to friend circulation (14 per cent). Lastly, another quite influencing way is from YouTube (13 per cent).

It has also stated that over 57 per cent of players ideally wants to keep a game for over three months on their phones after downloading it. 44 per cent of the players intend to keep a new game on the phone for over six months, showing millennials to make a conscious choice in deciding which content to engage with.

Indian players are quite addicted to gaming, therefore three out of 10 have spent cash on video games. The most preferred transaction price points were less than Rs 500 (75 per cent), and a small segment (6 per cent) was spending close to Rs.10, 000 on games.

In mobile gaming globally, Live PvP (Player vs Player) expanded its presence in top five grossing games on both iOS and Google Play. The expansion of this space has given rise to esports related games and tournaments streaming and viewing globally. India is also moving forward with Live PVP games such as Fortnite and Player Unknown Battlegrounds, which is making inroads with a growing user base in the last three months amongst core and mid-core gamers.

Therefore 61 per cent of the millennials never bothered about game size, while over 22 per cent were open to download a game with app sizes more than 200MB.

Over the past 24 months, gaming in India has found multiple avenues for monetisation from real money games to fantasy sports gaming and traditional mobile gaming. In spite of that, casual, puzzle, sports, strategy and racing games has remained some of the most popular genres among the millennial generation. 90 per cent in the study have experienced games in these genres while over 56 per cent have tried fantasy sports and 16 per cent have claimed to have tried real money gaming.

Fantasy sports have become more popular in India with the rise of daily fantasy contests, especially in urban India. In developed markets, groups of friends and co-workers have long played season-long fantasy contests together. 33 per cent claimed to have spent money in fantasy sports, which was a revelation, showcasing that despite a small base of about 20 million users in India, fantasy sports gaming has high conversion potential among Indian gamers and strong headroom for growth in the years to come.

Asia, is the largest gaming market overall, is also estimated to generate the lion’s share of the esports revenue at $406Mn of the total global esports revenue of over a billion dollars. Most esports fans use both Twitch and YouTube to consume gaming content.

The 2020’s decade will also see the emergence of new areas like VR and AR that will attract tech-savvy millennial gamers. This newly introduced gaming hardware for VR and MR from Facebook, HTC and Microsoft will make VR more affordable for thousands of gamers. Thus with this, we can conclude that Indian gamers are entering into a new phase of interactive gaming entertainment in the 2020’s decade.

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‘Toy Story 4’ teaser brings back the toy fam, and there’s a new addition to group!

Eight years on since we saw Woody and rest starting a new life with Bonnie, the toys are coming back next year for a fourth run of adventure as Disney Pixar released a first teaser trailer of Toy Story 4.

Without actually giving a glimpse into the story, the first look only features Woody, Buzz, Potato Head, Jessie, Rex, Hamm and Slinky Dog floating around in a circle hand in hand. But wait, there’s a new face in the group, a fork, and he’s not a toy he clarifies, also screeching that he doesn’t belong there as he breaks the huddle and storms away from the group.

Fans who’ve awaited for the next installment of the franchise would’ve left pretty disappointed as there’s nothing much to dig in here, but Disney has at least, released the official synopsis that might give a hint where this is headed: Woody has always been confident about his place in the world and that his priority is taking care of his kid, whether that’s Andy or Bonnie. But when Bonnie adds a reluctant new toy called Forky to her room, a road trip adventure alongside old and new friends will show Woody how big the world can be for a toy .

A Walt Disney Studios production, Toy Story 4 is directed by Josh Cooley and opens in cinemas on 21 June 2019.

 

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‘Avengers: Infinity War’ wins Best Action Movie at 2018 People’s Choice Awards

Marvel’s Avengers: Infinity War had its cup runneth over with a multitude of silverware at the 2018 People’s Choice Awards. And the frosting on the cake was the MCU magnum opus voted as the Best Action Movie of the year, fighting off challenges from Black Panther, Incredibles 2, A Quiet Place and a very left-field nominee, Fifty Shades Freed.

Infinity War was Marvel’s biggest undertaking yet, and began the culmination of the showpiece event that all started a decade ago with Iron Man. The Anthony and Joe Russo actioner was also the highest grossing movie of Marvel Studios so far, raking in an unprecedented $2.1 billion at the global office and becoming just the fourth movie in history to breach the $2 billion barrier.

One of the founding members of Avengers, Scarlett Johanssan bagged home the prize for The Female Star of the Year 2018 whereas her MCU cohort Chadwick Boseman, who spearheaded the cultural epic Black Panther, was adjudged The Male Star of the Year 2018.

Danai Gurira, who played Okoye, the leader of all-female tribe Dora Milaje in Black Panther and Infinity War, beat Boseman for The Action Movie Star of the Year.

The Russo brothers took to their official Twitter handle to congratulate the winners, whilst also vehemently thanking the fans for all the adulation their movie received and also for the success at People’s Choice Awards.

 

 

 

 

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Ryan Reynolds wins hearts as Detective Pikachu in the first trailer of ‘POKÉMON Detective Pikachu’

A millennial dream to see their favourite cartoon is set to be materialised! Warner Bros. has launched the first trailer of POKÉMON Detective Pikachu, reinvigorating the adorable pocket monsters from animation sphere right into the realm of live-action.

The first-ever live-action Pokémon movie stars Ryan Reynolds as the lead character in the first-ever live-action movie based on the face of the global Pokémon brand- one of the world’s most popular, multi-generation entertainment properties and most successful media franchises of all time.

Pikachu will now grace the big screen as a talking detective and the film also offers airtime to a wide array of beloved Pokémon characters, each with its own unique abilities and personality. The official synopsis goes:

The story begins when ace private eye Harry Goodman goes mysteriously missing, prompting his 21-year-old son Tim to find out what happened. Aiding in the investigation is Harry’s former Pokémon partner, Detective Pikachu: a hilariously wise-cracking, adorable super-sleuth who is a puzzlement even to himself. Finding that they are uniquely equipped to communicate with one another, Tim and Pikachu join forces on a thrilling adventure to unravel the tangled mystery. Chasing clues together through the neon-lit streets of Ryme City, a modern metropolis where humans and Pokémon live side by side in a hyper-realistic live-action world, they encounter a diverse cast of Pokémon characters and uncover a shocking plot that could destroy this peaceful co-existence and threaten the whole Pokémon universe.

The movie also features Justice Smith as Tim; Kathryn Newton as Lucy, a junior reporter following her first big story; and Oscar nominee Ken Watanabe as Lt. Yoshida.

Directed by Rob Letterman, the POKÉMON Detective Pikachu creative film-making team includes two-time Oscar-nominated director of photography John Mathieson, production designer Nigel Phelps and Oscar-winning editor Mark Sanger. Visual effects are done by Moving Picture Company and Framestore.

Launched in 1996, Pokemon catapulted into becoming a global sensation that now encompasses a robust video gaming fandom with over 300 million units sold worldwide.

POKÉMON Detective Pikachu is slated to release on 10 May 2019 which will be distributed outside Japan and China by Warner Bros. 

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XP-Pen aims to simplify the design and production of professionals

XP-Pen aims to simplify and improve the design process for creative professionals by making good quality graphic tablets and design tools.

Founded in Japan in 2005, XP-Pen, since then has been at the forefront of digital creative technologies and is now used in over 46 countries by over a million artists every day. Over the past 10 years, it has been a big success in USA, Germany, Japan, Taiwan, Hong Kong and Korea. XP-Pen has also recently entered the UK, Russia, Indonesia and other overseas markets as well.

Launched in India last year, XP-Pen products have become a preferred tool in the Indian creative arts industry within a short span of time too.

Recently, Indiantelevision dot com partnered with XP Pen’s parent company in India, DNS Overseas for the 15th edition of its Indian Telly, Technical, Trade and Programming (TT&P) Awards. Under this, XP-Pen came on board as support partner for The Indian Telly TT&P Awards where few selected awardees were gifted XP-Pen Deco01 tablets.

The company has a wide range of graphic tablets and monitors under Star series tablet, Deco series tablet and Artist series display. A much-loved feature on most of its products is the battery-free stylus and best-in-class pressure sensitivity. Not to mention their reliable service network and support.

Having been dedicated to research, design, production and marketing of digital tablets among artists, including animators around the world for so many years, XP-Pen was recently given the opportunity to attend Summer Member Mixer with The Animation Guild of Burbank California, a guild that represents the values the work and livelihood of working new and veteran artists in the Animation Industry. The team received a welcoming response when they introduced their products keeping in mind the professional animators’ workflow.

XP-Pen intends to aid in digitising the design and production of animations, with continuous innovation in tools and technology to suit their individual needs. They work closely with animators and other clients as they believe that their products should adopt innovation as per the need of the animators and not the other way around. Thus, it allows artists to realise their full potential by pushing their limits in tablet technology, compared to other existing companies.

Whether you’re a budding animator or an experienced professional, you’re sure to find a graphic tablet suitable to your requirements with XP-Pen. Check out their products and other information at www.xp-pen.co.in

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