‘SpongeBob’ creator, Stephen Hillenburg dies at the age of 57

Stephen Hillenburg, the creator of SpongeBob SquarePants died at the age of 57, announced Nickelodeon. His death came after being diagnosed with amyotrophic lateral sclerosis (ALS).

Stephen Hillenburg

Born on 21 August 1961, at the U.S. Army post Fort Sill in Lawton, Okla, Hillenburg was a marine biology teacher at the Orange County Marine Institute in Dana Point, Calif., and used his drawing skills to illustrate stories and teaching tools. He earned a degree in experimental animation at the California Institute of Arts in Valencia in 1992, and was a director and writer for Nickelodeon’s Rocko’s Modern Life.

He created SpongeBob SquarePants in 1999. The series includes nearly 250 episodes over the span of 19 years and features the voices of Tom Kenny, Bill Fagerbakke, Rodger Bumpass and Clancy Brown. “We are sad to share the news of the passing of Stephen Hillenburg, the creator of Spongebob Squarepants,” Nickelodeon said in a statement.

The brand has multiple features and television films produced, including the upcoming It’s a Wonderful Sponge.

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New ‘Avengers’ book confirms that Erik Selvig and Darcy Lewis survived Thanos’ snap

Marvel has been living up to its name with unfailing regularity over the past several years of jaw-dropping action and tremendous plot-twists through their Avengers movies. Previous movie left fans in a frenzy as it cracked the whip on an unprecedented ending scene. Fans were blown away by the scenes of their favourite superheroes being pixelating off in the sinister consummation of Thanos’ ultimate plan of culling the population.

Many fan theories may have held some water yet they were in unconfirmed capacity. However recently, two characters were added to the list of those confirmed to have survived Thanos’ snap in Avengers: Infinity War.


Marvel’s Avengers: Infinity War: The Cosmic Quest, Volume 2: Aftermath author Brandon T. Snider shared photos of the book’s front and back covers to celebrate its release.

A deadly threat emerged from the cosmos — and it was fulfilled. In the wake of Thanos’ horrifying success, the people of Earth are left reeling in despair and confusion. Without any logical explanation for the blip-out event, those remaining must pick up the pieces. Doctor Erik Selvig and his associate Darcy Lewis are determined to find and understand the cause of the devastation. With a team of friends both old and new, they embark on a pursuit of knowledge, eager to discover the links between their own pasts and the stones that decimated half of humanity — the Infinity Stones. Little do they know that a new foe who threatens to destroy them all is looming.

The book’s plot summary lines up pretty well with what is likely to be expected in the upcoming movie, interestingly enough. While there are still several characters whose fates remain a suspense, Selvig and Darcy have joined Aunt May, Howard the Duck, and the survivors we saw on screen as those unharmed by Thanos’ snap.

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Trailer: ‘Artemis Fowl’- a gripping fantasy film from Disney

Disney has launched a poster and the official teaser trailer for upcoming fantasy film,  Artemis Fowl. Based on the young adult fantasy graphic novel of the same name by Eoin Colfer, the film revolves around a 12-year-old genius, Artemis Fowl, who wages a war against fairies in an underground society for making his father disappear.

While looking for his dad, with the help of a family protector named Butler, Artemis stumbles upon an ancient, underground civilisation filled with fairies. The boy is convinced that this group of individuals has something to do with the disappearance of his father; thus the war.

The trailer is narrated by a fairy (Judi Dench) from the underground city and is addressed to Fowl. “Human greed is what drove us underground all those years ago,.To escape from your rapacious appetite. I warn you, boy. You are not prepared for the truth,” she says. The camera gradually travels underground to reveal a giant teeming city that is dark and mysterious.

Ferdia Shaw stars as Artemis Fowl in the anticipated Disney picture, alongside Lara McDonnell, Judi Dench, Josh Gad, Hong Chau, Nonso Anozie, Tamara Smart, and Miranda Raison, among others. Directed by Kenneth Branagh, Artemis Fowl is scheduled to release in US theaters on 9 August, 2019.

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Netflix to create original animated series from iconic Roald Dahl story universe

Willy Wonka and the Oompa-Loompas are joining The BFG, Matilda, The Twits, and a host of other iconic characters who have all found a brand new home together on Netflix as the streaming giant and The Roald Dahl Story Company jointly announced today that Netflix is extending the Roald Dahl universe of stories for global family audiences with an exclusive new slate of original animated event series.

It is based on the books from the acclaimed and award-winning author’s best-selling library, including Charlie and the Chocolate Factory, Matilda, The BFG, The Twits, and many other beloved titles.

Roald Dahl stories have long inspired award-winning feature films and stage productions. But now, for the first time, Netflix will bring together creative, visual, and writing teams to extend the stories in this premium animated event series and specials for audiences of all ages and for families to enjoy together.

“Our mission is for as many children as possible around the world to experience the unique magic and positive message of Roald Dahl’s stories,” said Roald Dahl’s widow, Felicity Dahl, “This partnership with Netflix marks a significant move toward making that possible and is an exciting new chapter for the Roald Dahl Story Company. Roald would, I know, be thrilled.”

“Immersing ourselves in the extraordinary worlds of Roald Dahl stories has been an honor and a massive amount of fun, and we are grateful for the trust the Roald Dahl Story Company and the Dahl family have placed in our team to deliver more moments of shared joy to families around the world,” commented Netflix Kids and Family Content vice-president Melissa Cobb. “We have great creative ambition to re-imagine the journeys of so many treasured Dahl characters in fresh, contemporary ways with the highest quality animation and production values.”

“Netflix is known for innovative and high-quality storytelling,” added The Roald Dahl Story Company strategy director Gideon Simeloff. “There is no other place in the world that can deliver animated entertainment for the whole family at such quality and scale.”

The list of titles in the agreement between Netflix and the Roald Dahl Story Company includes Charlie and the Chocolate Factory, Matilda, The BFG, The Twits, Charlie and the Great Glass Elevator, George’s Marvellous Medicine, Boy – Tales of Childhood, Going Solo, The Enormous Crocodile, The Giraffe and the Pelly and Me, Henry Sugar, Billy and the Minpins, The Magic Finger, Esio Trot, Dirty Beasts, and Rhyme Stew.

Production of the Netflix Dahl animated series is set to commence in 2019.

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Popeye to sail again with ‘Popeye the Sailor: The 1940s Vol. 1’ in high-definition

The Warner Archive Collection will release Popeye the Sailor: The 1940s Vol. 1 on DVD and Blu-ray on 11 December.

The volume is a collection of 14 cartoons featuring many shorts unseen in their original form for more than 60 years. The shorts will be presented in 1080p HD created by Warner Bros Motion Picture Imaging from 4K scans of the original Technicolor negatives.

Popeye the Sailor: The 1940s volume one offers the 1943-44 and 1944-45 sets produced by Famous Studios, Paramount’s New York-based animation outlet at the time, featuring shorts like Her Honor The Mare (originally released on Nov. 26, 1943) and continue with The Marry-Go-Round, We’re On Our Way To Rio, The Anvil Chorus Girl, Spinach Packin’ Popeye, Puppet Love, Pitchin’ Woo At The Zoo, Moving Aweigh, She-Sick Sailors,Pop-Pie A La Mode, Tops In The Big Top, Shape Ahoy, For Better Or Nurse and Mess Production.

“This is the first time anyone has gone back to the master nitrate negatives to ensure a crisper picture and vivid colors – nor have these films ever sounded so good,” said animation historian and author Jerry Beck.

The release of the first ever Blu-ray comes with Popeye’s 90th anniversary in 2019.

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Jam City acquires Bingo Pop from Uken G to expand in Toronto

Jam City has announced that they have acquired Bingo Pop, from Uken Games to expand in Toronto, Canada. The veteran Bingo Pop team has joined Jam City and will continue to manage game operations from Jam City’s new studio in Toronto.

“We are so proud to be continuing Jam City’s rapid global expansion with the acquisition of one of the most popular bingo titles, and its highly talented team. This acquisition provides Jam City with access to leading creative talent in one of the fastest growing and most exciting tech markets in the world. We look forward to working with the talented Jam City team in Toronto as we supercharge the live operations of Bingo Pop and develop innovative new titles and mobile entertainment experiences,”  said  of Jam City co-founder and CEO Chris DeWolfe.

Canada is quickly becoming a haven for top game developers, engineers, designers, and artists from around the world given its prestigious universities, universal healthcare, affordable housing and diverse communities. In addition, more than 35,000 students are enrolled in digital gaming related programs across the Toronto, Ontario, region. “Jam City is looking forward to tapping into the large pool of talent across the region and expanding our operations in such a vibrant and trend-setting city,” added DeWolfe.

With the acquisition, Bingo Pop is also excited in spreading the Bingo games worldwide. “We’re confident that Jam City will be a great home for Bingo Pop and the talented team behind the game in its next phase of growth. Following this deal, we are excited to focus on the continued success of our iconic trivia titles and introduce brand new game franchises to players around the world. We are fully committed to continue hiring and investing in Toronto as a global hub for gaming,” said Uken Games co-founder and CEO Chris Ye.

Jam City’s acquisition of Bingo Pop follows the company’s recent announcement of a multi-year partnership with Disney.

 

 

 

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Image Engine is sticking to high end VFX process for both OTT and TV content

The augment of content streaming has unlocked the doors for creators in creating niche content to leap to the next level on the content graph. The storytelling community which has always endeavoured to produce new effects has pushed new margins from experimenting new techniques to incorporating every relevant cutting-edge technology possible in the content. In this emerging aura of content creation, the VFX  studios are not behind, they are leaping in creating VFX heavy content for both OTT platforms and for theatres to outshine in the midst of content horizon.

Vancouver-based VFX studio Image Engine known for its blockbuster movies like Jurassic world: Fallen Kingdom, Thor: Ragnarok also leapt in the OTT market with cult television series  Game of Thrones Season Seven along with the recent sci-fi series the Lost in Space (first season).

In conversation with AnimationXpress Image Engine visual effects executive producer and general manager Shawn Walsh shared a deep insight on how the studio has managed the work for the OTT platform as well as the silver screen content.

With the increase in demand of OTT, what are the challenges faced by Image Engine in delivering VFX content?

Some people would be surprised to know that delivering season one of Lost in Space for Legendary Television and Netflix was technically one of the most demanding projects ever at Image Engine due to the necessities inherent in the true 4K delivery specification. Aspects of the work that Image Engine completed are emblematic of the challenges that streaming content represents. For example, many artist tasks related to the details defining the surfaces of CG elements which become dramatically more complex when taken to their fullest extent for high-end television visual effects. The data management of the increased resolution for texture artists; digital matte painters and look developers becomes an essential aspect of executing the work efficiently. As well, aspects of simulation become vastly more complicated due to the sophistication of detailed movement required by the clarity 4K provide.

Since Image Engine have worked in both movies and TV series can you share what are the differences in workflow witnessed by the production team?

Although the company got its start working in the early days of television effects, Image Engine is not known currently for working on traditional episodic television. We have contributed mostly to event series work like Game of Thrones or Lost in Space. As a result, we use the exact same pipeline and workflow on both film and television projects- the same crews, the same software and the same production management. So, our approach has been to be somewhat delivery device agnostic over time. This flexibility has been key to our strategy in the past four to five years.

Working simultaneously on film and television projects does highlight some key differences, however. Since television finalises work episodically, you are far more likely to be finalising effects throughout the entire run of the post-production schedule. The good thing is that you have the opportunity to complete work at regular intervals. Keeping in mind that you must be able to finalise work at an early stage of post-production which speaks to the readiness of the existing pipeline. However, there is a lot of schedule pressure all along the way.

Films tend to stay editorially open and in flux throughout the vast majority of post-production. So, while this enables a longer more in-depth development arc, it also means more schedule stress to ramp up the end of the schedule. In this way, film and television are different animals. But, we see efficiency and capability by sticking to the same high-end visual effects process for both.

How Image Engine maintain the continuity and symmetry on the project despite the demand of VFX content for OTT along with movies? 

Continuity of work is always something we are focused on at Image Engine. We have developed pipeline tools like Gaffer in-house at Image Engine that have greatly enabled our ability to efficiently run shots and maintain consistent looks across different CG assets, shots and sequences.

Do you think after some time VFX work in TV series will reign over the silver screen content?

No, I don’t. I think there is no substitute for the grandeur and scale of a film theatre experience. The movie screen, at 50 feet tall has a physical effect on the human experience that a 55” high definition television simply will never replace. What I do see happening, however, is the conversation shifting away from one of these ways of viewing being more dominant than the other and more towards everything being available everywhere all the time… Your local theatre, your TV, your tablet, your phone… This is already happening, but not in a much-synchronised way. Simultaneous delivery of content that is device agnostic is coming… I just don’t know how far away it is.

What can fans expect from Image Engine’s upcoming projects?
Fans of Image Engine’s work can expect to see a very diverse range of projects featuring all manner of creatures from those familiar to those yet to be released into the public consciousness. Gigantic winged beasts, of course, creatures literally made of death, cute and cuddly furry beasties and humans that aren’t human. As well as the usual imagining of worlds that don’t really exist. It’s a wild time at the studio these days.

As consumers thirst for cinematic quality  content is increasing thus the community of post-production and VFX now being tasked with bringing theatrical production quality to streaming series. Thus VFX providers are behaving like super studios creating that magical cinematic content over oTT and television platform. Hence the zephyr of OTT has pushed the VFX studios like Image engine at a whole new level.

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Animated TV series ‘Tina & Tony’ premiered in China

Animated TV series Tina & Tony was premiered at the largest Chinese video hosting service YouKu on 23 November.  

Each Friday, 13 new episodes will be added to the channel for viewing with the total of 52 episodes.  Tina & Tony is a co-production of Riki Group and Central Television, JSC, produced at Petersburg Animation Studio.

Established in 2003, Riki Group is a leading animation company in Russia specialising in animation production, licensing, distribution, and promotion of animation brands for a family audience.

Riki Group International business development and distribution VP Diana Yurinova said, “Several animated brands produced by our company have reached a significant recognition rate in China, that is one of the reasons why both parties, Russian and Chinese, are interested in bringing new Riki IP’s to the local market.  

Tina & Tony starts at the very right time, just several months before the Chinese New Year, which is a high season.  First 13 episodes have been viewed 12 million times during the first day, so this is a record number for a Russian animated TV series in China.  We are aiming at 300 million views within the next six months at YouKu.”

Tina and Tony are a baby elephant and a baby hippo who are best friends and together, they invent games using their fantasies. The characters are so real, that little viewers easily identify themselves with them.

Facing the situations and emotions which all the children experience, finding the correct behaviour model, the characters openly share their discoveries with the audience, thus helping to explore the world around them and to differentiate between good and bad.

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Switching from Mac to PC. What PC Do I Need for 3D?

Nick is finally leaving his Mac for a PC, but he doesn’t know where to start. In this episode, Nick and Chad discuss their needs and options for new machines.

They’ll talk about third-party rendering, CPU vs GPU, and which upgrades you can afford skip and which ones are crucial.

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Want the specs on the machines they ordered?

Here are the specs from the custom machines they ordered from AVA Direct.

Nick’s AVA Direct PC

  • Obsidian Series 750D Airflow Edition w/ Window, No PSU, XL-ATX, Black, Full Tower Case
  • MEG X399 CREATION, AMD X399 Chipset, TR4, E-ATX Motherboard
  • RyzenTM ThreadripperTM 2990WX 32-Core 3.0 – 4.2GHz Turbo, TR4, 250W TDP, Processor
  • 2 x GeForce GTX 1080 Ti FTW3 ELITE GAMING BLACK, 1569 – 1683MHz, 11GB GDDR5X, Graphics Card
  • 64GB Kit (4 x 16GB) Trident Z DDR4 3200MHz, CL16, Black-White, DIMM Memory
  • 1200 P2, 80 PLUS Platinum 1200W, ECO Mode, Fully Modular, ATX Power Supply
  • Liqtech TR4 II 360, 360mm Radiator, 500W+ TDP, Liquid Cooling System
  • Diamond 7 Carat, 1.5g, 4.5 (W/m-K), Micronized Diamond, Thermal Compound
  • 1TB 970 PRO 2280, 3500 / 2700 MB/s, V-NAND 2-bit MLC, PCIe 3.0 x4 NVMe, M.2 SSD
  • 2TB 970 EVO 2280, 3500 / 2500 MB/s, V-NAND 3-bit MLC, PCIe 3.0 x4 NVMe, M.2 SSD
  • Windows 10 Pro 64-bit

Chad’s AVA Direct PC

  • Obsidian Series 750D Airflow Edition w/ Window, No PSU, XL-ATX, Black, Full Tower Case
  • MEG X399 CREATION, AMD X399 Chipset, TR4, E-ATX Motherboard
  • RyzenTM ThreadripperTM 2990WX 32-Core 3.0 – 4.2GHz Turbo, TR4, 250W TDP, Processor
  • 64GB Kit (4 x 16GB) Trident Z DDR4 3200MHz, CL16, Black-White, DIMM Memory
  • 1200 P2, 80 PLUS Platinum 1200W, ECO Mode, Fully Modular, ATX Power Supply
  • Liqtech TR4 II 360, 360mm Radiator, 500W+ TDP, Liquid Cooling System
  • Diamond 7 Carat, 1.5g, 4.5 (W/m-K), Micronized Diamond, Thermal Compound
  • 2 x GeForce RTXTM 2080 Ti XC GAMING, 1350 – 1635MHz, 11GB GDDR6, Graphics Card
  • 1TB 970 PRO 2280, 3500 / 2700 MB/s, V-NAND 2-bit MLC, PCIe 3.0 x4 NVMe, M.2 SSD
  • 2TB 970 EVO 2280, 3500 / 2500 MB/s, V-NAND 3-bit MLC, PCIe 3.0 x4 NVMe, M.2 SSD
  • Windows 10 Pro 64-bit

Want to learn more about all the hardware and software we use at Greyscalegorilla? Check out our resources page for much more.

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Chris Anderson’s 2018 Reel