GiG partners with Jade Rabbit studio to build six new games

Gaming Innovation Group (GiG) has signed an agreement with game studio Jade Rabbit where they will build games directly onto GiG games platform, enabling GiG to release their games on every market which GiG is active in and to every operator GiG integrates to.

“We are thrilled to announce this six-game agreement, which is a testament to the capabilities and potential of Jade Rabbit. A partner such as GiG provides a fantastic opportunity for us to work with multiple brands across many markets to develop truly innovative slots and we look forward to our first launch in H1 2019,” commented Jade Rabbit Studios CPO Stephen Calvert.

GiG Games MD Mathias Larsson further emphasised that their strategic partnership with Jade Rabbit will allow them to release more games on an annual basis. “It is part of GiG Games’ strategy to work with several premium game studios spread across the world. This is the best way to build truly local games for local markets. At the moment we are in discussions with several studios and it is important for us to pick the best studios to keep our premium quality of games,” Larsson added.

The contract is for six games in total, with the first game from Jade Rabbit launching in the first half of 2019.

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Government of Telangana to conduct India Joy in December 2018

Government of Telangana in association with Telangana VFX Animation and Gaming Association TVAGA is conducting India Joy – largest Expo to celebrate gaming and digital media and entertainment content from 1 to 6 December 2018 in Hyderabad.

India Joy is an aggregator platform, bringing together international events in one place to unfold opportunities for investors, corporations, studios, content developers, delegates, consumers, hardware manufacturers and students, through series of networking, trade exhibitions, product launches, B2B and B2C events.

Some of the prominent events slated under the ages of India Joy includes India Game Developers Conference, Unite India (Unity), Indywood (Film and VFX),International Animation Day, AnimationXpress Investor Connect, eSports (Blitz),Google Developers Day, India Game Expo – IGX, India Design Summit and many more.

With 15+ events, 5000+ international visitors, 25,000 participants’ footfall, during the week-long celebration, the Expo will be held in HITEX Exhibition Center and HICC in Hyderabad.

India Joy’s aim is to promote Indian content through international relations and provide leadership and growth of digital media and entertainment industry in the country.

India Joy – the Government-owned flagship event will bring significant value to digital media and entertainment community largely comprising of animation, gaming, VFX, AR VR content developers and investors.

India Joy comprises of the following events:

  • India Game Developer Conference – IGDC: India’s premier Game Developers’ Conference IGDC imparts insights, skills, keeping in mind global trends making it the most significant event of its kind in South Asia.
  • Unite India: Unity Inc brings together creative, interactive learning and a chance to connect with experts and get a glimpse of the future.
  • AnimationXpress Investor Connect brings together animation, VFX and gaming stakeholders on one platform with conferences and screenings.
  • ASIFA CG Meetups celebrates the art of animation and gives artists the opportunity to network globally.
  • VAMRR builds the ecosystem of virtual augmented mixed reality and digital transformation in India. It is committed to excellence and boundless enthusiasm in this field.
  • Indian Games Expo-IGX combines the fastest growing online gaming entertainment industry which is one of the world’s most rapidly expanding consumer markets.
  • Indywood is the confluence of world cinema and brings together passion and aspiration enabling enthusiasts to meet connect and showcase.
  • Playmax Esports Carnival is the biggest gaming carnival in India with games like PUBG, WWE, FIFA, LoL, DoTA, Counter Strike.

HITEX Exhibition Center and Hyderabad International Convention Center (HICC) will be the venue for all the above events which are known for their international standard facilities and their vast infrastructure spacing of eight halls adding up to a mighty 301,280 sq.ft and an open display area of 353,197 sq.ft. The organizers are indeed leaving no stone unturned to make this event a grand success for everyone who participates.

The Government of Telangana being a prime promoter of this Umbrella Expo –India Joy, is facilitated by TVAGA which is a non-profit association of digital media and entertainment industry in Telangana. TVAGA has been working in collaboration with Government of Telangana, with the noble objective of promoting and supporting animation, gaming and visual effects industry. This collaboration is striving to bring the industry into the limelight, which is very much required today if we want media and entertainment to thrive in India.

Any entity related to VFX, animation and gaming industry who would like to associate themselves with India Joy can register online. The interesting deal at the registration desk is the ‘All Access Pass’ that grants access to all the events for both visitors and those participating on all six days.

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Eros Now’s ‘Smoke’ MIPCOM screening gets packed house

A packed house turned up to watch Eros Now’s premier of its original Smoke at the Verriere Californie in the famed Palais des Festivals in Cannes, France on 15 October 2018.

The shortened 20 minute version of the 45 minutes per episode had you gripped right from the first frame which showed the ailing Tom Alter essaying the role of a Russian drug mafioso lord. It revealed the dark underbelly of Goa – a vacation spot for both Indians and foreigners alike. But behind the façade of sandy sun kissed beaches lies the cruel world of the drug cartels – the Israeli, the Russian, the Konkani – which fight bullet for bullet to control the flow of cocaine, marijuna, speed, in to the land of beaches.

The digital series stars Jim Sarbh (Neerja), Kalki Koechlin (Margarita with a Straw), and Mandira Bedi (Vodka Diaries). Directed by Neel Guha (That Girl in Yellow Boots), with music from Karsh Kale (Karthik Calling Karthik), Smoke also stars Gulshan Devaiah (Hunterrr), Amit Sial (Inside Edge), Satyadeep Mishra, Neal Bhoopalam, and Prakash Belawadi.

Eros Now chief content officer Ridhima Lulla was pleased with the response Smoke received at the screening. “It is a serious initiative targeted at showcasing Goa like it has never been before,” she says. “The story will take you to deeper into the gang wars that only locals in Goa know about. Our teams worked closely with then to get closer to what really happens in the drug trade. You can safely say that the series is inspired by real events.”

Present at the screening was Rishika Lulla, Eros Now COO Ali Hussein, apart
from a string of distributors and producers from all over the world.

 

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‘Wonder Woman’ sequel’s official release date announced

Whilst we are well aware about Wonder Woman 2‘s filming being underway currently, lead star Gal Gadot confirmed the release date of the same through social media. Titled Wonder Woman 1984, the DCEU production is set to hit the theatres on 5 June 2020.

That’s quiet a long wait considering its over 18 months away, whereas it was initially scheduled to release in November next year. So the fans could be excused to have been irked on hearing the news of the release being pushed by almost seven more months.

2017’s Wonder Woman was a monstrous hit at the global box-office, raking in $821 million which remains the highest figures posted by a DCEU movie till date. Its sequel is set in the testing circumstances of the Cold War in the 1980s (hence the title) as Diana Prince comes to conflict with the Soviet Union. Also, she’d be battling a new villain in Cheetah, a savage feline who was the arch-enemy of Wonder Woman in the DC comics.

Gadot broke the news on her official Instagram handle by posting a teaser poster of the movie that’s captioned: “Super excited to announce that, thanks to the changing landscape, we are able to put Wonder Woman back to its rightful home. 5 June 2020. Be there, or be square!”

A DC Entertainment production, Wonder Woman 1984 is directed by Patty Jenkins.

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Animating 6 PayPal Commercials Using Cinema 4D and Redshift

See how Run, Kick, Shout and Calabash Animation used Cinema 4D and Redshift to create a series of animated spots for PayPal.

Did you know that over 19 million sites use PayPal? That’s the fun fact I learned in these new animated spots from Run, Kick, Shout. Then I realized that this campaign was 100% effective on me. I learned facts about the client, I enjoyed the animation, and now here I am sharing my thoughts. I consider that a well executed campaign.

Take a look at the PayPal videos here to see what I fell in love with.

I wanted to learn more about this project, and the team behind, so I reached out to Chicago’s Run, Kick, Shout for more.


Run, Kick, Shout Interview

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - RKS Logo

Michael Maher: Before we dive into the specifics of the project, can you tell our readers a bit about yourselves? 

Erik Jensen: My name is Erik Jensen, I grew up in the burbs of Chicago. After experimenting with video and animation in high school, I spent my college years at Indiana University in Bloomington. Post-graduation in 2007, I signed up for a couple 3D specific online courses to help hone some of those skill sets while working my first full-time job. The early days of online training were a little archaic, but ultimately it helped me gain some skills for my move back to Chicago.

Nick Hopkins: My name is Nick Hopkins. Basically, my career can be attributed to making dumb little short films in high school with friends. At some point, the ideas I had at the time called for spaceships and random VFX, so I started exploring After Effects and 3D. From there I went on to Columbia College in Chicago and dual studied directing and 3D animation. I think I ultimately moved into animation because it didn’t require me to gather a crew every time I wanted to create something new.

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - Erik and Nick

Image: Erik and Nick via Run, Kick, Shout.

MM: So you both studied animation and production in college. You don’t often see that anymore. Where did you creative career begin?

Erik: I got a sense that I wanted to get involved with animation early on after watching movies like Jurassic Park and watching some of those behind the scenes. I went to university with the intention of getting involved in movie effects but ended up opting to go the commercial route after hearing about the state of that industry.

I came back to Chicago in 2009 during the recession and no one was hiring full-time, so I kind of went freelance by default. Following a slew of onsite gigs, I began building up some direct-to-client work and continued that path until Nick and I partnered up in 2016.

Nick: During my senior year of College I ended up getting an internship at a small Chicago studio called Protokulture. That ended up turning into a full-time job that I spent 4 years at and ultimately where I met Erik. After that gig, I spent the next 5 years or so freelancing at various studios around Chicago.

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - RKS Office

Image: RKS Chicago Office via Run, Kick, Shout.

MM: What led to the creation of Run, Kick, Shout?

Erik: Nick and I began working together more frequently, hiring each other on larger projects we couldn’t do ourselves. There were a couple of really big ones where we both ended up interfacing with the client and presenting ourselves as more than just two freelancers. We ended up winning some of those jobs in between our own freelance work with great “studio names” such as Nick&Erik. After several years of this, we decided it was worth formally joining forces under Run, Kick, Shout.

MM: In terms of your workflow and pipeline, what are your tools of the trade? 

Erik: The majority of our time is spent inside C4D and AE. There have been some projects that have necessitated using Fusion in order to comp at really large resolutions. We will also bust out ZBrush for the occasional sculpt. For some of the VFX work we used to have to turn to specific software for tracking shots, but the more recent releases of C4D have added some super useful and intuitive camera and object tracking features which allow us to keep our whole workflow inside one application.


Working with PayPal

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - RKS PayPal

Image: Bob Animation via Run, Kick, Shout / PayPal.

MM: Let’s talk about your most recent project. How did this PayPal project come together?

Erik: Calabash Animation approached us to team up on this campaign. It was a new agency and a new brand that neither studio had worked with before. In order to win the work and make sure that everything came together right, each studio played to their strengths. Our aesthetic and portfolio are definitely more geared to what PayPal was after, while Calabash has a strong background in character animation. So we ended up pitching a workflow and collaboration that brought the best of both worlds.

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - Characters

Image: Calabash Animation’s Bob Characters via Run, Kick, Shout.

MM: What are some of the biggest challenges when it comes to working with a large brand like PayPal?

Erik: You know… PayPal was surprisingly more loose than other brands, which was great for us. We were able to mess with their logo a little bit by making it lit and integrated into our scenes. For our travel spot, we were even able to give it a glowing moonlit treatment.

The primary color for each spot was based on color palettes in their brand guide. Seeing all of those bright, loud colors definitely influenced how we treated every aspect of the lighting and rendering.

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - Night Logo

Image: Travel Moonlight Logo via Run, Kick, Shout.

MM: How do you approach each different animation?

Erik: Since all the spots shared the same look and feel, we made sure all of our layouts were all as close to the same size and scale as possible. That meant we could start with the same camera’s, lights, etc…

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - C4D Layout

Image: Bob Cinema 4D Workspace via Run, Kick, Shout.

“Bobs” and “Pigeons” were the first in production and served as a test bed for the lighting and texturing approach we would end up using on all six. They also utilized a slightly different layout with two columns, which meant that the various formats had to be rethought when we dealt with the remaining four spots and their one column format.

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - Pigeon Animation

Image: Pigeons via Run, Kick, Shout.

MM: What are some of the most challenging aspects of this project?

Erik: One big challenge was efficiency. Each spot had to deliver at three different aspect ratios: 16×9, 1×1 and 9×16. We’ve noticed that most content we’re making is now meant for the web and social networks. To help keep things as streamlined as possible, we ended up rendering everything at 2500px x 2500px and then re-positioned all of it to work for each aspect ratio. That meant we could take one render out of C4D and use it for all deliverables. This saved us a huge amount of time and kept file sizes a lot more manageable.

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - C4D Layout Lights

Image: Travel Cinema 4D Workspace via Run, Kick, Shout.

We knew off the bat two or three of these spots would be much harder than the others. C4D isn’t known for crowd sim work, so we assumed any spot that had an aspect of that would take more time. Specifically, for the spots “Bobs,” “Pigeons,” and “Gaming.” We ended up turning to the built-in tools C4D had to offer in order to accomplish it.

MM: What is your workflow in terms of designing the characters and sets to creating a final animation?

Erik: The character design and animation were handled by Calabash Animation. They did such an awesome job with the portion of things. In order to coordinate all the characters and set pieces, we primarily relied on receiving FBX or Alembic files of the baked animation.

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - Gaming Animation

Image: Gaming Characters via Run, Kick, Shout.

We then had a process to bake them down and assign selection tags for texturing purposes. It was important for us to work in the scene scale in order to integrate changes and updates quickly.

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - Fabric Animation

Image: Fabrics Animation via Run, Kick, Shout.

This was the first time we relied on Redshift in production. Despite working almost exclusively with Octane on all previous projects, we felt that Redshift could handle all the texturing work and various lighting needs better. The shader selector ended up being very instrumental in allowing us to manage hundreds of individual textures for the characters within one shader and then using the Redshift Object tags to identify which texture to pull from.

Animating 6 PayPal Commercials Using Cinema 4D and Redshift - C4D Layout Redshift

Image: Using Cinema 4D and Redshift via Run, Kick, Shout.

MM: Fascinating. Finally, where can our readers find out more about you and your work?

Erik: Our website runkickshout.com is the best place to check out our work, but we also post frequently on Instagram and sometimes on Twitter when something good is brewing.

The post Animating 6 PayPal Commercials Using Cinema 4D and Redshift appeared first on Greyscalegorilla.

Bottled Up and the importance of collaborative projects

In this Motionographer Guest Post, we take a look at “Bottled Up”, a collaborative Cinema 4D based project which explores the relationship of art/design and human emotion.

Taiwan Excellence Gaming Cup observes massive participation across India

Taiwan Excellence brought back their Gaming Cup season five with a lot of opportunities and expectations. Gaming Cup was a sanctuary where gamers co-operated, used strategic advances and came together in teams to win against their opponents. The grand finale of the iconic Taiwan Excellence Gaming Cup 2018 (TEGC) saw ace gamers from across the country converge in Mumbai to battle it out at the gaming world’s ultimate championship. The fifth edition of TEGC concluded at the Infinity Mall in Mumbai amidst huge fanfare on Saturday as top finalists locked horns for the most coveted cup.

“TEGC is only becoming bigger and bigger and numbers prove how popular we have become in the five years since we set foot in India’s gaming circuit. We come from the world’s best gaming destination in Taiwan. So, we have the best of technology to offer to Indian gamers, which no other existing competition does, which makes us so unique. TEGC gives passionate gamers the chance to experience some great gaming, technology and the chance to win big money. We hope to come back with a much bigger edition of TEGC and to continue to receive love and support from gamers across India,” TAITRA vice president Simon Wang commented on the occasion of TEGC finale.

TEGC 2018 offered a versatile collection of games including PubG along with Dota2 and CS GO. The field was officially laid out on 16 July as the elimination rounds for the pan India championship began with an impressive line-up of cities including Chennai, Hyderabad, Bangalore, Mumbai, Delhi and Kolkata.

Like other seasons of TEGC, this year also they had a mobile rig travelled all across India and gave people a glimpse into what the technology of Taiwan has in store for them. The participants at the finale mentioned that TEGC is class apart and no other competition could match its level because it provides players an experience of a lifetime. Even before the eliminations for the Cup started, TEGC had already reached out to people across India with TE Rig. This vehicle cruised its way into people’s hearts and minds providing first-hand experience on the best gaming products. It covered nearly the entire West, North and Eastern regions of India before returning to Mumbai. In its fifth year, TEGC  popularity has grown rapidly. The first edition five years ago had seen 565 players and this year, the number has grown to 4,310 players.  In conversation with AnimationXpress Wang expressed, “We believe not many such tournaments are going around India so we hope that this kind of tournament sponsored by TAITRA from Taiwan can be organised continuously and can upgrade or promote public awareness among Indian youths in the gaming industry. Today  the teams have grown four times and participants have grown eight times which means that Indian youths have started noticing this area and also Indian government is trying to promote this industry .”

Considering the interest of youngsters in playing games, Taiwanese sponsors expressed to Wang that they have planned to invite the champions to visit Taiwan at the end of the year. This way they will encourage the champions to participate in the World Gaming Championship at Taiwan, end of the year. With this grand opportunity “Champions will experience the excitement of the world tournament, once these players go to Taiwan they become the heroes and become youth icon of the gaming industry in India. So I hope they will become key opinion leaders and youngsters could consider them as good examples” Wang added.

This year too, the biggest attraction featured some of the best gaming technology and gear during the finale celebrations from internationally recognized gaming brands in the world, including  Acer, Adata, Asus, Avermedia, Coolermaster, D-link, Gigabyte, InWin, MSI, Silicon Power, Team Group, Thermaltake, Tokuyo, Transcend and Zowie. Taiwan – the Mecca of gaming – is home to these brands that are synonymous with advanced gaming technology.

At the 2018 grand finale, amount of 1 million was split among the teams. The winning teams of CS CO and Dota 2 (Entity Gaming and Signify) took home  0.2 million each, teams (God Particles and ROG Titans) won the second place with Rs 0.1 million each, and teams (Invictus and Wipeout) and teams (Daysleeperz and LXG ESports) winning the third and fourth place with .05 million each. Finishing fifth, sixth, seventh and eighth place winners, teams Elements and Ate Gaming, JHS and Uknowns Cartel, GOFigure and Standin5 , Kafan and Team Revolution respectively, took home .025 million each. Alongwith the cash prize, the winners also took home some amazing technology goodies from TEGC sponsor brands.

India is the second most popular country in the world with maximum age group below 30 years,  opening opportunities for marketers considering the potentiality of the youth. Speaking on the occasion Wang said, “ In 2020 Asian games to be held in Hangzhou China, it is decided to put gaming as a regular competing genre. So it is a great opportunity for Indians to come up with the trend.”

With the rapid growth of  AR and VR technology  AnimationXpress questioned  Wang about their plans to introduce  AR VR in gaming cup, to which Wang replied that Taiwanese companies are continuously developing and experimenting this gaming genre, of which some of them has become pioneers. “So next time we might include AR and VR technology in the gaming cup where our intention will be- to draw more attention among Indian youths.”

Considering the opportunities, growth of players, brands’ interests and technology advancement in the gaming sector, we can predict that in the years to come, India will acquire a spectacular place in the world gaming teams.

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Will VFX erase location shooting forever, reducing all the hassle?

For aesthetic reasons, actors have traveled far yonder- or even particularly marvelous local landscapes, especially for musicals. One can hardly erase from their memories the song and dance sequences of Bollywood movies with actresses dancing in a saree in a snow-clad scenery. A unique sort of romance seems to be blooming between film-makers and visual effects as one would be shocked to know just how many movies over the past decade have made extensive use of VFX and computer-generated locations. Unsuspecting viewers don’t realise that even movies like Cocktail and Dostana have shot plenty of the scenes to depict foreign locations just with a green screen on.

Technological advances have allowed film-makers to make strides that previously looked impossible. The danger of losing the baseline realism does loom over the cinematic ventures that seek to create computer-generated scenes but some of the stellar content witnessed industry speaks volumes about how realistic can the artists make things look.

In response to the question of whether or not green screen will erase the phenomenon of travelling to exotic locations, FluiidMask founder and industry veteran Viral Thakkar said, “ That is very much possible, we have worked on sequences which immense amount of green. If we can get into a technical aspect, the green screen doesn’t always come out with a good sequence. It also boils down to the way the shot has been lit and the way visual effects supervisors go and shoot the plates and the lighting conditions. We have seen bad green-screen shots as well which probably turn out to look like a cut-out or obvious studio template.”

Sprucing up the artistic quotient, green screen has allowed film-makers to come with stunts which used to be a mammoth task in the early days of cinema. Industry veteran and Firefly Creative Studio VFX supervisor and director Sanath PC said, “I think the digitally generated environment and characters are helping the filmmakers to tell their stories more effectively and more spectacularly than the times before.”

Times we live in are interesting as the movies being churned out recently have pushed the envelope. the tremendous use of green-screen is a sign that films in the future might not involve a lot of travel!

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WakingApp partners with Vuzix to support latter’s smart glasses with AR platform

WakingApp, a  provider of an AR content creator platform, announced that the company has entered into a strategic partnership with Vuzix, a supplier of smart glasses, AR  technology and products, where it will support the latter with its ENTiTi AR creator content creation platform and Vuzix will distribute copies of limited term licenses of the ENTiTi AR creator platform to Vuzix developers and customers.

“We are extremely excited about this partnership, and of becoming an integral part of one of the fastest growing segments in the AR space. By integrating our ENTiTi 3.0 creator we believe that there is great potential to accelerate the growth in both of our companies,” said WakingApp CEO Matan Libis.

Under the agreement, WakingApp with its professional augmented reality toolset, ENTiTi AR creator 3.0, developers and designers have the power to rapidly produce outstanding AR experiences for Vuzix AR smart glasses products as stand-alone apps or integrated into existing mobile apps. ENTiTi AR Creator 3.0 is an AR content creation platform that allows enterprises and small businesses to create, distribute and view augmented reality and 3D content with no coding skills required. Users can drag-and-drop animations, live data feeds, social activities, pictures, video, sound, and 3D art and use other tools, which are updated to the cloud in real-time.

“Our partnership with WakingApp will introduce a new community of developers to the Vuzix Blade and Vuzix M300 smart glasses opening the door for the creation of new applications and experiences for enterprise and consumers. WakingApp’s ENTiTi AR creator 3.0 levels the playing field for developers by enabling individuals with zero coding skills to create AR content for Vuzix smart glasses. Vuzix is really excited to provide ENTiTi AR Creator 3.0 to its customers and developers, which will help almost anyone develop and leverage AR on Vuzix’s smart glasses platform,” said Vuzix CEO president Paul Travers.

The ENTiTi 3.0 AR creator platform allows for rapid content creation, simple integration with existing apps, on-the-fly content updates, support multiple AR solutions including SLAM AR, QR tracking or image target AR using JavaScript for its advanced scripting capabilities. Vuzix will soon begin releasing model environments to be used as demonstrations on its M300 and Blade Smart glasses and is also contracting with WakingApp to purchase up to 100,000 copies of limited term licenses of the ENTiTi AR creator platform that will be distributed to developers and customers of Vuzix AR products to spur enterprise and consumer app development, content creation and new interactive experiences.

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MIPCOM 2018 powers entertainment industry’s big shift

A packed MIPCOM 2018, which saw 13,800 delegates, including over 4,800 buyers from over 110 countries in Cannes this week, reflected significant developments within the content creation industry.

In line with MIPCOM’s central theme of The Big Shift, those developments included:

  • MIPCOM 2018 Country of Honour, China, clearly indicated its new strategic ambitions to export more programming to the worldwide market and to enter into co-productions with international partners. Multiple deals involving Chinese companies took place in Cannes.
  • High-end drama series, from international sources such as Channel One Russia’s Trigger, continue to attract the major SVOD players and TV broadcasters alike. Talent was out in force to support new drama series with creators such as Spain’s Showrunner Alex Pina and Esther Martinez Lobato now considered stars in their own right.
  • Personality of the Year, Issa Rae inspired MIPCOM delegates, sharing her passion, commitment and encouragement to foster opportunities for up and coming content creators.
  • Momentum continues to grow for the entertainment industry to truly embrace diversity and equality in front and behind the camera.
  • Powerful online companies are talking cooperation with traditional broadcasters while the latter develop their own SVOD strategies.

“There are new dynamics within the entertainment industry and the good news is that more people are watching more content, for more time, on more devices, than ever before,” noted Reed MIDEM’s entertainment division director Jerome Delhaye. “The debate now is how companies will compete or work together to get the right content to the right viewer.”

With 156 companies in Cannes and headed by China’s International Promotion Bureau of the State Council Information Office and China’s National Radio and Television Administration (NRTA), the Chinese delegation of over 400 executives, was the largest ever to attend MIPCOM or sister event MIPTV.

China came to Cannes with ambitions to develop exports of its programming and to foster co-production discussions with international content creators. Speaking at MIPCOM, NRTA vice minister Fan Weiping said, “Over the past 15 years, with the rapid development of China’s economy and society, China’s film and television cultural industry has become increasingly prosperous, and international communications and cooperation have been remarkably active…China would like to sincerely cooperate with all of its friends in order to stimulate a new dynamism in the international development of the audiovisual industry, and to contribute together to the prosperity of various cultures.”

During the week, a string of deals involving Chinese companies were unveiled.

  • Endemol Shine China signed with film and TV production company Blue & White & Red Pictures and Chinese IP specialist Cloudwood to make a Mandarin-language version of British crime drama Broadchurch for the Chinese market. Endemol Shine have also pacted with CCTV to create an international version of popular Chinese series The Nation’s Greatest Treasures and will work with CCTV to co-develop new, unscripted TV formats for Chinese TV channels and international markets.
  • Chinese internet service provider Tencent co-produced natural history series Dynasties with the BBC Studios as part of a wider deal that sees the duo working together to create a Chinese fan base for the BBC Earth Tribe web site which has just gone live on Tencent Video.
  • Huace Film & TV announced a new phase of collaboration and co-production with eOne.
  • Chinese content company Sansang Media has sold drama series Burning Ice to Japanese broadcaster NEP. The series has aired on Chinese streaming platform iQIYI.

What was clear throughout MIPCOM is that the appetite for high-end series is as strong as ever and companies brought an array of talent to Cannes, including Richard Gere – promoting another BBC political thriller drama MotherFatherSon – to add that special touch to their marketing campaigns.

Hot ticket event on 15 October was the World Premiere TV Screening of Escape at Dannemora, Ben Stiller’s TV directorial debut which started airing on Showtime in the US on 18 November. CBS Studios International brought Stiller to MIPCOM. Stiller noted that a few years ago, this kind of action drama would probably have headed to cinemas but that television now offers the best platform for telling great stories.

BBC Studios latest foray into epic drama, Les Miserables, saw leading cast members Dominic West and David Oyelowo in town where they rubbed shoulders on the MIPCOM Red Carpet with Sean Bean (supporting Sky Vision’s Curfew), Jenna Coleman (The Cry), Colman Domingo (Fear the Walking Dead) and Project Blue Book all-star cast Michael Malarkey, Laura Mennell and Aidan Gillen.

Confirming that prime drama series are coming from around the world, Spanish showrunners Alex Pina and Esther Martinez Lobato (La Casa de Papel) accompanied their latest project The Pier alongside lead actors Alvaro Morte, Veronica Sanchez and Irene Arcos. One of the first deals announced in Cannes was that France’s leading private broadcaster TF1 had acquired The Pier from distributor Beta Film.

MIPCOM Personality of the Year, Issa Rae, inspired MIPCOM delegates by sharing her passion, commitment and encouragement to foster opportunities for up and coming content creators. Recognised for her generation-defining influence on the entertainment industry, Rae’s web series hit Awkward Black Girl which she produced, directed and starred in, paved the way for HBO’s Insecure where she is writing, producing and starring in season three, with season four already ordered.

“Issa Rae epitomises the change within entertainment,” noted Reed MIDEM’s Television Division director Laurine Garaude. “She launched herself with Awkward Black Girl on her YouTube channel and now there is this great TV series on HBO. She has shown young creators that they can produce targeted shows that aren’t restricted by the need to reach the mass audiences craved by the networks. In addition, Issa Rae doesn’t talk diversity…she lives it.”

Speaking to a packed Grand Auditorium audience, Issa Rae commented on her first web series Dorm Diaries that she created while she was a student at Stanford. She said that the traditional (and expensive) route of pitching to networks had proved fruitless as she was told “there isn’t an audience for this type of content.”

For the second year, MIPCOM hosted the Diversify TV Excellence Awards with the support of A+E Networks. The Awards are dedicated to championing and promoting diversity and inclusion in all forms across the international television industry. Personality of the Year, Issa Rae, took to the stage to hand over the award for Excellence in the Representation of Race and Ethnicity (scripted) to Actor, Writer, Director and Producer Diederick Santer of Kudos Film & Television for ‘Boy with the Topknot.’

MIPCOM’s popular Women in Global Entertainment Power Lunch, held in partnership with A+E Networks, brought together many of the most influential female figures in TV. Headline speaker, A+E Investigates’ acclaimed host Elizabeth Vargas, noted “change is coming but we need to keep up the pressure.”

“Diversity and inclusion aren’t some kind of passing moment. They are central to The Big Shift. Inclusion, in all its forms, is essential in the entertainment industry and beyond. We are absolutely committed to using our events to promote and discuss diversity,” added Delhaye.

Mastermind Keynotes Chart Future

MIPCOM 2018’s conference programme provided a 360° appraisal of today’s TV and digital sector with top executives from around the world.

ITV CEO Carolyn McCall explained how her company is moving into the streaming marketplace next year. The SVOD service will feature British-originated content. McCall noted that in SVOD, Netflix might be a competitor while also doing acquisition business with ITV Studios, notably on Bodyguard.

  • Gong Yu, Founder and CEO of China’s giant video streaming platform iQIYI grabbed the attention of his audience by announcing that the platform intends to start originating content rather than simply buying shows. He noted that AI is transforming the platform’s approach to its 200 million subscribers by creating profiling systems to customise content for viewers.
  • BBC Studios’ CEO Tim Davie reflected on the shift from the company being primarily a BBC programme supplier to new types of agreements with third parties such as the mini-series deal between BBC Studios and Netflix to make a new 3×90 mins version of Dracula.
  • Twitter’s VP and Global Head of Content Partnerships, Kay Madati told delegates that his company is a partner to TV, not a disruptor. Supported by examples from A+E Networks, Viacom and Sky, Madati explained how Twitter’s engaged and influential audience can extend the reach of linear broadcast content.
  • AMC Networks CEO Josh Sapan promoted core values to his audience including the importance of great story-telling combined with great talent. Without naming the mega SVOD platforms, Sapan insisted that talent gets truly special treatment at AMC.

“The range of the conference programme keynote subjects and the thought-leaders who shared their ideas, is testimony to the vigour of entertainment in a shifting environment. The Big Shift is also about exciting new opportunities,” commented Garaude.

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