More Procedural FX!

I’ve got a crazy new tutorial in the works and I’m announcing a release date! The pressure is on! Next Tuesday, Mar 20th, I’ll be showing you how to make some sweet procedural FX inside of After Effects without 3rd party plug-ins!

 

Experimenting with text without extra plug-ins! 💯 After Effects!

A post shared by Video Copilot (@andrewkramer) on Mar 13, 2018 at 1:24am PDT

 

100% After Effects! #procedural

A post shared by Video Copilot (@andrewkramer) on Mar 14, 2018 at 1:22am PDT

 

Gifs collection #2

80's Commercials – Zack the Lego Maniac


This is an old commercial for Lego featuring their “at the time” mascot Zack the Lego maniac.

SynthScaper – Soundscapes synthesizer. The Designer tool overview.


The Designer tool using the neural network generates new presets based on already existing by adding some random variations and checking the result so that the new preset remains similar to the selected pattern. More about SynthScaper – http://motion-soundscape.blogspot.com

SynthScaper – Soundscapes synthesizer. Presets demo.


Synthesizer specially designed for creating and experiments with ambient soundscapes in wide range from noises to melodic instruments and everything in between.
More about SynthScaper: http://motion-soundscape.blogspot.com
AppStore: https://itunes.apple.com/app/synthscaper/id1175892734

SYNTHSCAPER – The New Preset Designer – Demo for the iPad


You can get SynthScaper here at the App Store
https://itunes.apple.com/us/app/synthscaper/id1175892734?mt=8&uo=4&at=1l3voJz

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You can also visit my Bandcamp Page and listen to or buy some of my music.
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If You would like to listen to or buy the Doug Woods Benefit Album that features
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ROLI PLAY: Make Music in Minutes with Lightpad Block


The free ROLI PLAY iOS app helps you make music in minutes on your Lightpad Block. Download ROLI Play: https://itunes.apple.com/app/roli-play/id1260988305

Buy a Lightpad Block: https://roli.com/products/blocks/lightpad-m

Learn more and watch tutorial videos at: https://roli.com/stories/roli-play

On the pressure-responsive surface of a Lightpad Block you can shape sounds and perform music with incredible expressiveness. Your first few hours with a Lightpad can be one big musical headrush, and ROLI PLAY is here to hold your hand! The app helps you master the techniques for playing a Lightpad — so you can start making music as soon as you take it out of the box.

With ROLI PLAY you can…

Learn how to shape sound through touch:

Play around with a huge range of sounds from delicate flutes to guitar leads to pulsing dance floor beats. Learn how to shape and deepen any sound through simple gestures. The app teaches you how how five movements — Strike, Glide, Slide, Press, and Lift — become musical on the Lightpad Block’s surface.

Start making songs:

Have fun experimenting with electronic music composition on a Lightpad Block. Anyone can do it! Make a song by choosing sounds, recording loops, and mixing them — all within the easy-to-use interfaces of the app. Explore basslines, chords, and leads, and how you can layer these elements to make amazing tracks. You don’t need to be a DJ to start making music.

Share your creations with friends:

It’s easy to share your finished projects with friends and family. Music is collaborative, and ROLI PLAY helps you get feedback so you can refine your musical ideas.

BLOCKS: The instrument that grows with you


Learn more and buy BLOCKS here: https://roli.com/products/blocks/

BLOCKS is the modular music making system that grows with you. Each Block is incredibly powerful, putting musical expression right at your fingertips. Start with one Block. Connect more Blocks together. Customize the instrument that’s right for you, and grow all the way with your music.

CIAN (Explainer Video)


An explainer video created just in 3 days. We’ve made all the images and animations. Sound design, voice over and video footage were provided by out client. Motion Design – Vlad Yastrebov Graphic Design – Igor Pridannikov

Crossover of ‘Scandal’ and ‘How to Get Away with Murder’ gets a creative touch from VFX Legion

Scandal and How to Get Away with Murder‘s stories unfold with the shoot done in LA, and set in D.C. and Philadelphia. VFX Legion recently created the visual effects for the crossover episodes of the two series. The storylines of the political thriller and legal drama intersect in a two-hour event, which premiered on 1 March 2018 on ABC and continues to rank as a streaming favourite on Hulu.

The scenario opens with How to Get Away with Murder’s defense attorney Annalise Keating, played by Viola Davis, making an appearance on Scandal‘s turf in the episode, Allow Me to Introduce Myself. Keating travels to D.C. to meet political fixer Olivia Pope played by Kerry Washington to elicit her help fast-tracking a case to the United States Supreme Court. The storyline plays out with the guest appearance of Pope in How to Get Away with Murder’s crossover episode, Lahey versus Commonwealth of Pennsylvania.

The cast never needs to leave Hollywood, thanks to VFX Legion. The LA based company created a mix of photorealistic CG environments and other effects that made it possible to transport the actors into a variety of digital surroundings.

Legion has handled all of the visual effects for both shows for almost three years, and is slated to work on the upcoming season of How to Get Away with Murder. Over the years, the Shondaland Productions have tasked the company with creating shots of quality CGI for almost 100 episodes. However, the crossover episodes required visual effects that blended with two series that use different tools and each have their own look, presenting a more complex set of challenges.

Scandal is shot on an ARRI Alexa camera, and How to Get Away with Murder on a Sony F55, at different colour temps and under varying lighting conditions. DP preferences and available equipment required VFX Legion to shoot the same environments twice, once with green-screens for Scandal and then again using blue-screens for How to Get Away with Murder. The replication of the Supreme Court building is central to the storyline. Building its exterior facade and interiors of the courtroom were the most complex VFX sequences created for the episodes.

The process began during pre-production with VFX supervisor Matthew Lynn working closely with the client to get a full understanding of their vision. He collaborated with Legion’s head of production Nate Smalley, production manager Andrew Turner, and coordinators Matt Noren and Lexi Sloan on streamlining workflow and crafting a plan that aligned with the shows’ budgets, schedules, and resources. Lynn spent several weeks on R&D, pre-visualisation, and mock-ups.

“These episodes required a combination of good planning and a talented team of over 25 artists and support staff. We pulled out all the stops to deliver a large shot counts of complex, high-quality VFX, and make last minute changes, while still meeting a tight deadline and getting the most value out of the budget,” Lynn said.

A rough 3D model of the set was constructed from hundreds of reference photographs stitched together using Agisoft Photoscan and a technique called photogrammetry. HDRI panoramas and 360 degree multiple exposure photographs of the set were used to match the 3D lighting with the live-action footage. CG modeling and texturing artist, Trevor Harder, then added the fine details and created the finished 3D model.

CG supervisor Rommél Calderon headed up the team of modeling, texturing, tracking, layout, and lighting artists that created D.C.’s Supreme Court building from scratch.

Calderon says, “The CG model of the exterior of the building was a beast and scheduling was a huge job in itself. Meticulous planning, resource management, constant communication with clients and spot-on supervision were crucial to combining the large volume of shots without causing a bottleneck in VFX Legion’s digital pipeline.”

Since the Supreme Court’s staircase is marble, Bishop did a considerable amount of work on the texture, keeping the marble porous enough to blend with the concrete in this key shot. Tracker, Ruy Delgado achieved a perfect lock on the camera moves in SynthEyes using photogrammetry, lens specs, camera measurements and other on-set survey data. The details enabled him to match the marble columns inside the courthouse exactly.

Compositing supervisor Dan Short lead his team through the process of merging the practical photography with renders created with Redshift and then seamlessly composited all of the shots using The Foundry’s NUKE.

Company founder, creative director and senior VFX supervisor James David Hattin added, “The crossover episodes of Scandal and How to Get Away with Murder showcase some of the best television visual effects that VFX Legion has created to date. I’m very proud of all of the hard work that our team put into these shows and the results we achieved. Watching the final shows on air was jaw-dropping.”

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