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A Kairos Company
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A Kairos Company
kairoshq.com
sayrhino.com
Sun-God. Self-created. Eternal. Khepri is a spellbinding short film directed and crafted by our in-house director Carlos Cortés that explores dualism and renewal through the symbolism of Khepri, the mythological Egyptian god-beetle that embodies eternal life and constant transformation. Credits: Directed and Crafted by Carlos Cortés Audio by Ralp ( https://www.facebook.com/ralpmusic/) Special Thanks: GLASSWORKS Thanks: Belen Palos Clara Gagliardi Xavi Tribó Javier Verdugo Joan Amat If you want to see more images go to https://www.behance.net/gallery/61887671/KHEPRI?
Comparison of some well-known robots of Hollywood cinema. It does not focus on anime robots.
-Music: Elephants – Huma-Huma
-Sources:
http://starwars.wikia.com/wiki/R2-D2
https://es.wikipedia.org/wiki/RoboCop
https://en.wikipedia.org/wiki/Robby_the_Robot
http://irongiant.wikia.com/wiki/The_Iron_Giant_(character)
http://es.starwars.wikia.com/wiki/C-3PO
http://tfwiki.net/wiki/Official_sizes_and_heights
http://robocop.wikia.com/wiki/ED-209_(2014)
http://es.godzilla.wikia.com/wiki/MechaGodzilla_1
http://es.starwars.wikia.com/wiki/Transporte_Acorazado_Todo_Terreno
http://es.pacificrim.wikia.com/wiki/Gipsy_Danger
http://waroftheworlds.wikia.com/wiki/Fighting-machine
Does anyone know the dimensions of T.A.R.S?
byu/NoTimeForCautionCASE ininterstellar
http://aliens.wikia.com/wiki/Gort
http://www.creativeplanetnetwork.com/news/news-articles/wild-wild-west-ilm-creates-80-foot-arachnid/381038
http://powerrangers.wikia.com/wiki/Megazord
http://mazingerzgreatkaiser.wikia.com/wiki/Mazinger_Z
https://www.google.es/search?q=Weebo&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiVnO7awIrYAhUJ1xQKHX3JDwoQ_AUICigB&biw=1920&bih=900#imgrc=sT30dgrgeFI2-M:
http://monstersvsaliens.wikia.com/wiki/Robot_probes
http://james-camerons-avatar.wikia.com/wiki/Amplified_Mobility_Platform
—My websites—–
-Blog: https://alvarograciamontoya.blogspot.co.uk/2018/02/comparacion-de-tamanos-de-robots-del.html
-Facebook: https://www.facebook.com/metaballstudios/
We put all the episodes together to 1 long film!
Wir haben alle Folgen zu einem 1/2 Stunden Film zusammengeschnitten. Viel Spaß!
Kapitel 01:
Der Countdown ist gestartet! Wer bekommt die klebrige Hand der ekligen, fetten Prinzessin. Ein bewohnbarer Planet muss her, damit es noch viele Nachkommen gibt.
Kapitel 02:
Im Kampf um die schleimigen Stummel der Brutprinzessin wurde eine neue Welt entdeckt. Aus Frust darüber hat die Brutprinzessin den ganzen Gummelbestand vertilgt … und nun nagt der Hunger an ihr. Sie will Nachschub – sofort!
Die zwei Gewinner-Drohnen erhalten neue Befehle:
Wer auf der neuen Welt eine Kreatur findet, die nach Gummel schmeckt, gewinnt den Wettstreit um die Gunst der Brutprinzessin.
Kapitel 03:
Auf der Jagd nach einem leckeren Gummel zerstört die von Fressgier umnebelte Brutprinzessin die Statue des Großen Invasoren. Eine Schande! Die Brutkönigin ist zutiefst betrübt. Die zwei übriggebliebenen Thronanwärter werden beauftragt, einen adäquaten Ersatz zu finden. Wer hierbei den besseren Geschmack beweist, darf die Erde mit der Brutprinzessin kolonialisieren.
Kapitel 04:
Die Alien greifen bei ihrer Invasion auf fiese Hirn-Zombie Manipulatoren zurück. Es wird bedrängend eng auf dem hoffnungslos überbevölkerten Planeten Gnomos Prime. Die Alienbrut kann und will nicht länger warten. Die zwei Thronanwärter werden dazu aufgefordert, die Erde so schnell wie möglich einzunehmen. Wer die meiste Landmasse erobert, darf um die schleimigen Tentakel Brutprinzessin anhalten.
Kapitel 05:
Es herrscht Aufbruchsstimmung auf Gnomos Prime. Ein Großteil der Alienpopulation bereitet sich darauf vor, ihren klaustrophobisch anmutenden Heimatplaneten zu verlassen. In euphorischer Vorfreude pilgert die Brut zu unserer Erde.
Kapitel 06:
Die Alienflotte hat sich im Orbit der Erde auf die Lauer gelegt. Die meisten Erdbewohner sind bereits der Rücksichtslosigkeit zweier Alienkontrahenten zum Opfer gefallen. Nur einige Menschen fristen ihr Dasein als Mittel zum Zweck. Noch immer ist unklar, welcher der beiden Thronanwärter den Kampf um die schleimigen Stümpfe der Brutprinzessin gewinnt. Das Entscheidungsschlacht steht unter dem Motto: Kämpft bis zum Tod! Wer überlebt, darf die neue Heimat kolonialisieren. Und eines ist klar: Diesmal wird es kein Unentschieden geben.
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Vielen Dank an Franz, der das Design und Animationen gemacht hat.
Er ist DER MACHER der Serie.
Dank ebenfalls an die Sound-Crew mit Matthias Frank und Thomas Mehlhorn!!!
Die gesamte Produktion hat ca. 60 Tage gedauert. Alles musste gezeichnet, coloriert und in Flash animiert werden. Das ist unglaublich zeitintensiv.
Wir hoffen, euch gefällt der Clip.
Viel Spaß beim Schauen!
VG
Franz & Tom
When soundtracks literally pick up on a random line
The real story behind Disney’s Mulan.
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Description:
You have probably already watched the Disney movie “Mulan,” and you know that this hero would be your favorite Disney princess if she were part of royalty in China. But did you know that, even though we’ll never know if she existed or not, her fairy tale was actually based on a story that was told centuries ago? This is why we are showing you the messed up origins of Mulan.
In the Disney movie, Mulan was supposed to become a housewife like many other women, but she failed the test with the matchmaker. This is why she decided that she was going to take her father’s place and her family was shocked when they found out about her decision. What happened in the original story?
We all know that Mulan was not very skilled when she joined the army and she had to work hard to learn how to fight like a man in the movie. But in the original fairy tale, she already knew how to fight and practiced martial arts with her father.
And we won’t forget about the love story with Li Shang. In one of the original tales, our favorite hero also fell in love with a man named Jin Yong. When he found out that she was a woman, he became more attached to her. Unfortunately, we don’t know how this fairy tale ended.
Stay tuned if you want to hear more about the messed up origins of Mulan like what happened when she revealed that she was a woman and how her story really ended. So which tale do you prefer: the Disney movie or the original story? Don’t be shy to answer in the comments section down below. We love to hear what you think.
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Is String Theory the final solution for all of physic’s questions or an overhyped dead end?
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String Theory Explained – What is The True Nature of Reality?
Digressing from the norms of a conventional superhero genre, Marvel’s The Punisher offered a refreshing take on the role of an anti-hero (caped or not), spearheaded by a belligerent Jon Bernthal who brought the obdurate and stone-hearted Frank Castle to life and left the fans floored with such immaculate performance.
The season was a massive hit and the makers have renewed the title for a second outing that’s set to go on floors soon.
The Punisher comprised largely of live-action scenes, although the fight sequences involving the titular character were brutal enough to turn towards the privilege of visual effects for bringing realism to it. US-based FuxeFX weighed in with the same for the show with 855 shots delivered across 13 episodes, supervised by Greg Anderson, who reveals how the studio got involved with the show.
He says, “FuseFX has a long relationship with Marvel, having done several of their television projects. Here in New York we completed work on season one of Luke Cage. Immediately thereafter, we successfully pitched to work on Punisher.”
With VFX plausibly minimal, the strength of the team varied in size depending on the needs per episode, but generally comprised of 15-20 people. And the series being a fictional one rather than a fantasy like most of its counterparts (no lightening quick speed, no X-ray vision, no aerial abilities… no super powers whatsoever) the visual effects work had a different approach. Anderson explains how – “Well, since the main character doesn’t have any superhero powers, given his military background, we knew that most of the visual effects would focus on gunplay, knifeplay, explosions and other real world effects. So, we focused our approach around creating and enhancing those types of effects.
“We really attempted to capture as much VFX work in camera practically as possible. Given that viewers are very familiar with these types of real-world effects, on-set, we made it a point to shoot as much as we could. From there, we could augment something real, instead of creating it from scratch. This approach not only helps the final look but is budget and schedule conscious.”
The Punisher, for all its dark theme, flew out of the blocks from the first episode that captures a major subplot involving Frank. Even if it doesn’t boast any showy visuals, VFX did play a part. “In the first episode, Frank shoots someone in Juarez, Mexico, from a position across the border in El Paso, Texas. The concept for the shot was that the camera would pull back from the person getting shot, along the path of the bullet, until it reveals Frank in a sniper position on a rooftop. In order to accomplish this, our team created most of the scene between the two actors in CG.”
Billy Russo, the primary antagonist of the show played by Ben Barnes, is also a source of a considerable chunk of action (and terror); going great lengths to exterminate his former fidus achate, including blowing up a hideout in smoke. Anderson reveals the scene was shot practically, including the explosions, whereas the VFX team only stabilised or replaced some of the windows.
It was only the beginning of the end, as Russo and his private military faction would eventually hunt down Frank and Micro’s basement, where an enraged Frank awaits them with counter plans firmly in place. It was one of the more disturbing scenes from a series that’s never comfortable to view. Nor was it any easier to shoot. Anderson recalls, “The scene where Billy and his men attack Micro’s basement was a complex blend of fight choreography, practical weapons-play and visual effects. Frank dispatches a dozen men in a dozen different ways, and each one required specific visual effects, whether it was CG blood, muzzle flashes, CG knives, or in one case, a partial CG head that gets blown apart with a shotgun. Each moment was storyboarded and pre-visualised to create a precise plan that not only accomplished the action that was needed, but also kept the actors safe.”
Even though the Punisher first appeared in the second season of another Marvel-based TV series Daredevil where the fans were only introduced to the character, the solo series of the vigilante explored his dark side in depth. So dark that almost half of the episodes had alike a colour scheme to which he says, “It really varied per scene. Some of the darkness was accomplished through colour grading. But on-set, it was critical to insure the footage was not too dark, because integrating visual effects into completely black scenes is quite difficult. We worked with the director of photography closely to ensure that there was always detail in the shadows.”
With first season long completed, the makers are gearing up for the second with three new characters apparently joining the roster. And FuseFX too has something new on its plate that Anderson refrains from disclosing, but hints at another Marvel roll-out. “So stay tuned!” he entices.
The post How FuseFX brought the gore of ‘The Punisher’ to screens appeared first on AnimationXpress.
Earlier this month the White Nights Conference was held in Prague for the second time. Game industry professionals from all over the globe gathered at the Clarion Congress Hotel Prague to find partners, discuss the latest news, share experience and to network.
Appodeal, Nevosoft, Unreal Engine, IQeon, Lab Cave Games, G5 Games, Adjust, Ok.ru, Pixonic, Yandex, BlueStacks, IBCC, VK.com, MoPub, Microsoft, Next Limit, Borscht, Chocolate, Minimob, Vungle, Zorka.mobi, Akamai, Adcolony, Sybo, Glera Games were some of the names which drove the conference such a success.
Overall, the White Nights Prague gathered about 1,000 attendees (+2 per cent compared to previous year) from over 400 companies.
In Prague the conference had presentations held by representatives of App Annie, King, Supercell, Obsidian Entertainment, Guerrilla Games, Altered Ventures LCC, CoolGames, Facebook, SYBO, TinyBuild, Raw Fury, Appodeal, MoPub, Yandex, Adjust, YouTube, Pixonic, Warhorse Studios, Battlestate Games, Epic Games, IQeon, Chocolate, Wargaming, Vivid Games, representatives of iOS and many more.
Indie Game Cup Winners
The best teams of the Indie Game Cup were rewarded with trophies and awesome prizes:
– Best Game Design: Lonely Mountains: Downhill – Megagon Industries
– Best Art: MOTHERGUNSHIP – Grip Digital
– Best Storytelling: AntVentor – LoopyMood
– Best VR Game: ViSP – Visper Games
– Grand Prix: MOTHERGUNSHIP – Grip Digital
Super Raffle
On top of that, the Super Raffle was run at the end of the second day of the conference! Everybody in the audience had a chance to win:
– Scooter & Quadcopter provided by Push App
– Airpods provided by MobFox
– Fire HD 8 Tablet with Alexa provided by Amazon
– Nintendo Switch provided by AsoMobile
– iPhone X provided by Epicstars
– Airpods, iPad mini и iPhone 6s provided by IQeon
On April 26 and 27 the White Nights CEO Summit will be held in Cyprus. It is designed for the C-level executives or equivalent of the finest companies that are involved in game development, game publishing and game marketing. Find more information and registration form here.
On June 28 and 29 the White Nights Conference will be held in St. Petersburg, the hometown of the show. The program there would include even more developer delegations from different parts of the world, parties and networking! Registration will be open soon on the Conference website.
The post The 15th edition of the White Nights Conference was a great success! appeared first on AnimationXpress.
The man behind the Angry Birds franchise, Peter Vesterbacka, in his recent trip to India visited CGI animation studio, Assemblage Entertainment and start-up incubator thinQbate, to talk about the three Es – education, entrepreneurship and entertainment.
Often referred to as the father of the Nordic start up revolution, Peter has been listed by the TIME magazine as among the 100 most influential people in the world. The 51-year-old entrepreneur, who’s also credited for developing European Silicon Valley, urges that education should be an experience like entertainment.
During his stint at Rovio, Vesterbacka’s aim was to make Angry Birds “as well-known as Mickey Mouse.” In 2016, he left Rovio and co-founded Lightneer, which aims to start a global learning revolution by making learning accessible and engaging to all.
Lightneer’s latest project is a game– Big Bang Legends, which was created by partnering with some of the brightest minds, and combines education and gaming. With development inputs from CERN, Harvard and Oxford, Lightneer’s objective is to create physics more palatable for younger audience.
Talking about his latest venture, he said, “Five years ago we’d joke that one day we’ll teach quantum physics to five-year-olds, now we’re seeing five-year-olds playing Big Bang Legends and having conversations about quarks, protons and atoms. It’s pretty amazing.”
Vesterbacka strongly believes that all subjects could be made into games, not as a move to replace teachers but to encourage more kids to learn, whether that be about particles, chemistry, biology, languages, geography or whatever. “It is really about making education more effective,” he added.
Talking about entrepreneurship, he said that entrepreneurs should focus on creating a brand that stands for 100 years and not 100 days. Joining the conversation, Assemblage CEO AK Madhavan said, “India is rewriting the rules of digital age by leveraging its tech-savvy and diverse workforce.” Madhavan insisted that India’s strikingly young talent pool presents itself with a huge market of opportunities that could be beneficial both to Europe, India and the world.
Having accompanied with several delegates from Finland, Vesterbacka sees a massive opportunity to work with India and play an active role in the Indian ecosystem.
The post Nordic billionaire behind ‘Angry Birds’, on Indo-Nordic collaboration, education and entertainment appeared first on AnimationXpress.