PlayStation has teamed up with Nike Basketball and NBA All-Star Paul George on a special collaboration for his next signature shoe drop. Introducing the PG-2 “PlayStation” colorway!
Available globally on February 10th, 2018. For more information on the release, download the Nike SNRKS app. https://www.nike.com/launch/
Film : Death Wish
Quand il ne sauve pas des vies, Paul Kersey, chirurgien urgentiste, mène une vie de rêve, en famille, dans les beaux quartiers de Chicago… Jusqu’au jour où tout bascule. Sa femme est sauvagement tuée lors d’un cambriolage qui tourne mal… Sa fille de 18 ans est plongée dans le coma. Face à la lenteur de l’enquête, il se lance dans une chasse à l’homme sans merci.
Stars : Bruce Willis, Vincent D’Onofrio, Elisabeth Shue, Dean Norris, Kimberly Elise
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In 2005, a new show called Freddie starring Freddie Prinze, Jr. briefly made it onto US television screens. While the show’s one and only season may not have been that memorable, its opening titles were pretty cool – they featured a number of ‘Freddie’ clones getting up to mischief in one continuous shot.
Back then, I was able to interview visual effects supervisor Jeff Okun about that 24 second long clone shot. At the time, Okun graciously provided me with some nice concept and planning imagery relating to the work, but I never saw any final stills, or, crazily, even the actual opening titles themselves! YouTube had just started but there wasn’t much on there yet, and I was in Australia where I doubt the show ever eventually aired.
But just a few days ago I somehow came across the titles while flicking through YouTube, and remembered the fun notes Okun had provided to me about shooting the scene motion control, where the greenscreens would be placed to aid in compositing, and then on the challenges of post. Sadly, a previous incarnation of vfxblog was lost to a server crash, and only some of the site can be found on the awesome Wayback Machine. But the text is still there, along with a lone concept image. Anyway, I’d thought I’d now share the titles and Okun’s text with readers again for a fun look at how those neat titles were pulled off.
Jeff Okun: This was a blast to do. The premise here is that Freddie is all things to all his family and friends. They wanted a main title to reflect this so Bruce Helford, Freddie Prinze, Jr. and Conrad Jackson (the show’s creators) came up with the idea of having Freddie continually clone off into a new Freddie for EACH person’s needs.
It is one 24-second long continuous moving shot where Freddie begins making-out with his girlfriend on the sofa, clones off to open a jar for his sister-in-law, leaving the original Freddie still kissing on the sofa. His Niece needs help with her homework so he clones off from the jar opening Freddie. His Mother walks by and smacks the kissing Freddie in the back of the head, causing him to clone off him and leap over the sofa to have a discussion with her, while, his sister needs help opening a bottle of wine, so the Freddie (helping with the homework) clones off to help her. Freddie’s pal, Chris, enters and starts to make a move on the kissing girl on the sofa, who is still kissing the original Freddie, so the Freddie arguing with Mom clones off and removes Chris from the sofa. While Freddie and Chris discuss this, Freddie clones from that Freddie to join the girl on the sofa still kissing the other Freddie. And then he grabs the girl and they exit frame left together, leaving the original Freddie sitting on the sofa alone.
Pretty cool, eh? Confusing? You bet. How do you work all this out? Charts! Graphs! Lots of discussion. A bit of rehearsal. And keeping your fingers crossed.
After it was all blocked out we spent an evening on the Freddie set with stand-ins acting all the parts out. The guy who played Freddie would do all of the Freddies so we could see what was physically possible. We wore him out ‘real good’!
Seeing that rehearsal made it easy to understand the zones of the set we were going to work in, which made it very easy to understand where the green screen was going to go and where the tracks for the motion-control camera needed to be.
Obviously we needed a guide take. This is something where I asked Freddie to play all the Freddies himself in one take so we could base all of our timings for every other take on it. Freddie did it for me about eight times, no small feat I assure you.
Once we had that in hand, it all became a matter of matching starting positions at each point a clone was going to happen and the speed of his cross over to the next event. We used video playback for that. Our video assist guy, Mike Spikell from Video Hawks, was a real hero for keeping it all together and organized. We never had to wait for him to show me a split or temp comp of where we were at.
The first real pass, the Freddie kissing the girl on the sofa, went very well. But I think Freddie was kind of unhappy with it and we had to do it a lot of times…either that or he really enjoyed kissing the girl…just kidding. It was a two take deal and Freddie is a truly consummate professional.
Each take of this pass and every pass had to be the full length of the shot. I wanted to have the insurance of being able to use the blank parts of the set (the areas where no action was taking place) in case I needed to patch up a jumping pillow or sagging couch or moved chair or whatever.
At the point defined by the guide where Freddie #1 clones into another Freddie, we used the frozen video to position him to match himself. That way the clone would start on the movement of splitting apart and all we needed to do was use an articulated wipe to reveal the new Freddie.
We did this for each and every clone/split. It took all day long to shoot. And besides all the matching, you had to keep on top of the energy of the performance and of course, all the acting. There was a lot going on and it didn’t help that all the show’s producers, show runner and creators where all hanging around to see the magic. Made me a bit nervous.
So now we hit post, which was done at Modern Video Film in Burbank. My friend, Mark Intravartolo, was the artist on the shot for me and I must say I really handed him some fun with this one!
First thing we discovered was that the motion-control did not line up. It did that most horrible of all horrors type thing – it sort of lined up. If it just didn’t line up we would have caught it on set. But when it sort of lines up, meaning it lines up here and there and drifts in and out of perfect…boy that really makes it hard. So we spent a lot of time fixing the MoCo error.
After that we got into the real meat of the job – rotoscoping. We needed to be able to separate a few of the Freddies from the character he was interacting with so we could clone at a later point than I had originally thought. Just the ones where Sofia and Mom walk behind the sofa Freddie.
Next we began the actual clone work. Now let me tell you about making clones…you got to wear one of those long white doctor’s coats with the buttons up the side instead of the front, big black rubber gloves and one of the mirror thingies on your head… and when the lightning strikes you have to laugh insanely.
And that is really not too far from the truth either.
John Pasquin was the director. He was very patient and easy to work with as well. I ran back and forth between Freddie and John all day long – probably 5-10 miles, but then I needed the exercise.
The details of the clone drive you nuts. What needs to be visually simple is extremely complex. You have to decide how he clones specifically: When does the head come out, from where, is it solid all the time or 2-3 frame fade in, does the clone wipe down or to the side or what? Does he go in front of himself or behind and on and on and on.
Obviously each clone has its own issues and answers that are directed by the motion and action. But the difficulty comes in when someone wants something other than what that action dictates. For example, the very first clone, the one from the kissing Freddie to the jar opening Freddie was done about 45 times. And they still are not in love it. We tried articulated wipes, fades, color corrections, speed changes, repositioning, glowing, blurring and on and on. And when we finally did define the clone, the network wanted something completely different. I think the version we turned in looks fantastic and seamless, but it wasn’t easy – which is why I love it so much.
In the summer of 2007, Paramount Pictures ran a teaser trailer for an unnamed film with the release of Michael Bay’s Transformers. It featured a group of New York friends at a party who suddenly witness a massive explosion and then see the head of the Statute of Liberty careening down a city street.
That teaser, which went majorly viral, was of course later revealed to be for the Matt Reeves’ monster movie Cloverfield, produced by J.J. Abrams. Eventually the ‘found-footage’ film released in January 2008 would go on to be a huge hit. But there were two fascinating things about that intense teaser; the first is that it was filmed largely while the production was still in prep as a test-bed for the hand-held VFX requirements of the movie.
The second fascinating fact was that, although the majority of the visual effects for the final film were handled by Double Negative and Tippett Studio, the visual effects for the Statue of Liberty head teaser were done by Hammerhead Productions (a fact even mentioned in the official production notes).
It’s certainly not unusual for a different studio to tackle teaser trailer shots or for shots and elements to change from teaser to final – in fact, it happens regularly simply because these teasers need to get out there, quickly. But it is interesting to see what the differences were between the original teaser (above) and the final scene from the film (below).
Now, on the tenth anniversary of Cloverfield, and as a brand new viral marketing campaign for a third Cloverfield film directed by Julius Onah (once known as God Particle) gets underway, vfxblog revisits the original film’s teaser and the final Liberty head VFX from the film.
Directors and filmmakers often have enough work on their hands in just making their films without having to think about any promotion or marketing materials, including teaser trailers. In the case of Cloverfield, the teaser trailer served as both a major ‘tease’ about a mysterious film project and a test for actually achieving the kinds of visual effects that would be required for the mostly hand-held film.
Reeves explained more about the origins of the teaser trailer in a 2008 post-release interview with Rotten Tomatoes.
Well we had a twelve-week prep which is already very short for a movie of this size with all of its visual effects, but it was out of necessity for the amount of time we had to deliver the film. At that point, when we started, we didn’t have a script still. Drew and I had been meeting on weekends – he was writing on Lost during the week – and he was basically off during the first eight weeks of that prep writing the script while we were making the teaser trailer. We spent the first eight weeks of our twelve-week prep basically just making the teaser trailer.
And it became a kind-of think-tank workshop to try and figure out how to make the movie because we were shooting a handheld visual effects movie which is very unusual. Initially our visual effects people came to us and said, “Maybe you need to shoot this on Steadicam,” and I said, “If this movie is going to feel authentic to the people it’s being made for, they’re going to smell Steadicam in a second, we can’t do that.” So we used the teaser trailer to learn how to do that, but as a result we were only shooting the movie about a month after that so when the teaser trailer came out on July 4th we’d only been shooting for about a week and a half.
The visual effects for Cloverfield would ultimately be supervised by Kevin Blank, Eric Leven (Tippett Studio) and Michael Ellis (Double Negative). But given how quickly the teaser was required, the VFX for the Liberty head shots – based on plates filmed on the Paramount backlot – were handled by Hammerhead Productions, which worked on three shots, as detailed on their website.
If you look at the teaser and compare it to the Liberty work done for the final film by Double Negative, there’s certainly a couple of differences, and clearly DNEG had more time to add in more detail. This is explained by Ellis and DNEG CG supervisor David Vickery in an interview they did after the film’s release with Studio Daily.
Here’s Ellis on the kinds of things DNEG was able to add to the Liberty head shot for the final film.
Hammerhead [Studio City, CA] did the original shot. But they only had a couple of weeks to do it, and I don't think anyone was very happy with it. We reworked the shot, rebuilt the head, changed a lot of things about it, made it much more dynamic, and we also knew that [director] Matt [Reeves] wanted to focus on the head for quite a long time. In order for it to stand up to that scrutiny, we had to put a lot of work into it. We spent a long time creating the model itself, and then painting all the dust and the debris and the erosion and burnished copper showing through. We also spent a long time creating smoke sims and dust and debris thrown up from it as it goes by. We didn't use any practical elements for that. It was all simulations for the dust and dirt to make it work properly in the scene.
And Vickery provided more detail about just how much work went into the Liberty head.
It was one of the first shots we started work on, and pretty much the last one we finished. It's obviously such a massive American icon that everyone who saw the shot in any sort of working state had an opinion of how it should look. "Make the head a little bit bigger!" We got to version 70 or 80 of the shot by the time we got to the end of it. We painted and repainted the textures over and over again. It didn't matter how finished we thought it was. It always needed one more tweak to make it the perfect shot that it needed to be.
...
We started with Hammerhead's geometry. We got that, and then we found some amazing reference on the Internet, these huge 4K and 5K wide black-and-white stills of the Liberty head when it was being cleaned a few years ago, with scaffolding up all around it. We were able to see how all the panelwork was welded in places and riveted in others, and also the rivulets of grime – even after it had been cleaned it was obvious that it had weathering for a hundred years. As with all these things, there's a certain amount of creativity. When we started out, we built it perfectly to scale. But I think it's only about 11 ½ feet from ear to ear. And we put this in our scene and rendered it and everyone thought it was tiny. People were saying, "Ah, you can have 15 people standing in the crown!" I don't think that's true. People imagine it being bigger than it is. So it ended up being about 50 percent bigger than reality. By the time we chucked it down the street and bounced it off the walls and bent the crown and the spikes, it occupied a much smaller space anyway. But it was a really challenging shot for us, and really rewarding.
I have to say I distinctly recall seeing that teaser and loving it, and then later seeing Cloverfield in a packed theatre 10 years ago and everyone being absolutely buzzed afterwards – the film is a wild ride (I also remember thinking, ‘Those roto, tracking and matchmove artists are AMAZING…’).
So, I can’t wait to see what the next Cloverfield instalment has to offer. In the meantime, check out my earlier interview with visual effects supervisor Luke McDonald who oversaw the work on the ‘second’ Cloverfield film, 10 Cloverfield Lane.
And, finally, here’s a neat VFX featurette from the original Cloverfield DVD with a ton of making of footage from both DNEG and Tippett Studio.
The official Hindi trailer for Black Panther has been released.
Disney India has roped in writer and lyricist Manoj Muntashir to script the dialogues for the Hindi version of Black Panther.
Manoj Muntashir
Speaking of this association, Muntashir said, “When Disney India approached me to script the Hindi dialogues for Black Panther’s dubbed version, I was extremely excited, not just as a writer but also as a fan. Of what I have watched so far, Black Panther has a very unique and intriguing plot. For a writer it’s always challenging to add local context to the dialogues without losing the original essence. I’ m very thrilled to be part of the Marvel Universe.”
Manoj, who is known for his work as lyricist and dialogue writer on the Hindi version of Baahubali: The Beginning and Baahubali 2: The Conclusion, has been brought on board to recreate the action and dialogues in the movie’s Hindi version as well.
“Given the excitement surrounding the release of Black Panther in India, as well as its direct connect with Avengers: Infinity War, it was paramount for us to ensure that all localisation efforts on the movie worked towards enhancing the movie’s appeal and at the same time retain the essence of the film,” said Disney India executive director and head (studio entertainment) Bikram Duggal. “Manoj Muntashir was our instinctive choice to bring alive the magnificence and mysticism of Black Panther in its Hindi version. We intend to make the Hindi version as appealing as the English version to its respective audience.”
Black Panther hits the theatres on 16 February 2018 and will release in English and Hindi in IMAX 3D, 3D and 4D formats.
Last year, the occasion of Diwali witnessed a deafening din in the crackers’ tinnitus with the release of Golmaal Again, the fourth in Rohit Shetty’s slapstick comedy franchise, as Ajay Devgn and gang were back with a new set of shenanigans. The movie was a commercial success at the box-office while its funsies served to sweeten the festivities.
Packed with amazing visuals of hill-stations and grand sets, Mumbai-based NY VFXWAALA made sure the viewing was just as delightful an experience as it was hilarious. Around 100 artists from various departments worked in parallel to deliver 4300 shots in all, with Naveen Paul as the creative head. And one of the first things to catch a viewer’s attention was the picturesque landscape outside Devgn’s residence in the movie which VFX supervisor Ranadheer Reddy explains how it all came together. He says, “Gopal, the main character, was supposed to have his house near a railway station surrounding beautiful mountains. But in reality, it’s difficult to find such a location.”
“So we came up with the idea of constructing partial house set with the railway station reference to extend it later. Then as per the concept which was approved by the director, the sets were laid out. We took the references of Ooty railway stations and bungalows, before creating everything digitally – including the train,” he added.
Unlike its prequels, the latest Golmaal flick came with a sinister twist – their orphanage is apparently haunted by an impish spirit and our heroes will have to overcome their fears before unravelling some shocking secrets. Essayed by an earnest Parineeti Chopra, her character is out to avenge certain misdeeds of the past all the while throwing the lead quintet in a tizzy. Or rather, off a cliff!
Yes, one of the nervous moments in the film has Devgn and co. balance precariously on a cliff inside a jeep, and Reddy elaborates on the making of the amusing shot – “The scene was very important for the movie as it was turning point in the narrative of the story. The requirement was to show a jeep falling off a cliff in the midst of a thunder storm and it was difficult to shoot at an actual location. So we came up with a concept art and suggested to build a partial set in a studio. After the shoot, the entire location was digitally created.”
As the narrative wores on and Chopra’s character seeks redemption, that’s when the cream rises to the top. The theme gets darker and things murkier, for all the sins of the past catch up Niel Nitin Mukesh, the antagonist. A climax scene has him surrounded by an array of books levitating and then revolving as Khushi, the ghost, lays the final nail.
“The director wanted a supernatural effect to frighten the villain and bring drama to the climax. And since the scene was in a library, he suggested to use books as an element,” he revealed.
“All these floating books in the air, forming a lengthy path together was supposed to feel like a single character engulfing the villain and finally hitting him. Hence for this particular sequence, we made the entire library empty and filled with CGI books. Then to fit them in the environment, they were textured and lit accordingly.”
And that’s how one of the instrumental scenes of the film was shot! “We shot pictures of the books from the actual library for the reference,” he further added.
Filming across various sets in Hyderabad RFC is a challenge in itself, but the most dreaded one that Reddy feels was setting up the bungalow and orphanage side-by-side and pull off an Ooty. “For that, a huge set was constructed where we have to extend the set digitally and make it look like Ooty. That is the most challenging part of the movie for us to execute.”
Regardless, the scenes depicting the beautiful town in Tamil Nadu was apparently the best part to work on as it was a universal favourite among the crew, who also got to explore a lot of technical aspects in trying to re-create such serene surroundings.
Golmaal Again also features the kind of visual effects that wasn’t witnessed before in its earlier instalments, and Reddy gives a discernible assessment of it – “It was almost seven years since last Golmaal film released and since then, there have been lot of developments in VFX industry apropos of the approach, execution etc. Today, one knows no bounds with the aid of VFX as they can achieve whatever the director visualises.”
“So compared to previous Golmaal movies, this was bigger in scale and better in visuals as the approach was modified because of the technical advances available today and we are sure the next part of the Golmaal franchise will setup new benchmark in the series!” he reckons.
Some other important personnel to play a crucial role in VFX were compositing supervisor Intekhab Mahmood, line producer Sandeep Mane and production head Vinoth Ganesh.
NY VFXWAALA would later helm Sanjay Leela Bhansali’s beleaguered production Padmaavat, that’s finally cleared to release on Thursday, 25 January whilst also having a slew more projects on the plate. “We are also working on Sonu Ke Titu Ki Sweety, RAID, Total Dhamaal, Junglee, Bal Thackeray biopic and also started with the pre-production of Tanaji and few other commercials,” he concludes.
Assemblage Entertainment has begun production on the sequel of 2016 animated feature, Norm of the North, which is a story about a goofy and talkative polar bear.
The first film, was co-produced by Splash Entertainment, Assemblage Entertainment and Telegael, and distributed by Lionsgate in North America. It narrates the story of Norm the polar bear, who is the son of the king of the Arctic, who in his youth develops an ability to talk to humans there by making him an outcast. Where the film ends with Norm being crowned as the king of the Arctic and later becoming a father to three cubs with Elizabeth, the sequel will continue its saga from it left off. And much to the delight of the fans, the production of the same has officially kick-started.
It brings together Mike Young and AK Madhavan who together worked for the first installment as co-producers, although it isn’t confirmed if Trevor Wall returns to the director’s seat. The first movie also featured voices of Rob Schneider, Heather Graham, Ken Jeong and Bill Nighy.
It is currently delivering its third full length 3D stereoscopic theatrical feature film scheduled for a wide release in 2018 by Open Road Films.
This is site is run by Sascha Endlicher, M.A. during ungodly late night hours. Wanna know more about him? Connect via Social Media by jumping to about.me/sascha.endlicher.