San Francisco GDC scholarships up for grabs for Indian developers, thanks to Game Designers Network India

The Game Developers Conference in San Francisco is arguably the most coveted event for game developers around the world. It is attended by scores of industry veterans and new comers alike as it promises to provide myriad opportunities of networking, learning sessions and an overall unforgettable experience to game developers.

While the event is placed at the zenith among any other such events around the globe, it’s not always feasible for developers to attend it. The major concern for Indian developers at least, is the monetary aspect of it. The passes to the conference alone cost quite a lot, this coupled with the additional expenses brings the enthusiastic developers to a standstill most of the time.

Game Designers Network India founder Blake Merriam

However, a handful of developers from the country have been attending GDC, thanks to the endeavours of Game Designers Network. “Our objective is to provide an all expenses paid trip to San Francisco for GDC, which amounts to $3000. This includes airfare, hotel and a conference pass. While we openly consider all applications, generally we look for candidates who have either published a game of their own or have been part of a larger team which has. This is because we want a person who has acclimated to a certain level of industry knowledge and experience so that they can make the most of their opportunities at GDC. We have begun collecting funds for 2018 at the GoFundMe page,” says Game Designers Network India founder Blake Merriam.

At the Conference, developers of the best games from the past year talk about their projects. Every discipline of the industry is represented. Art, music, design, discussion about different platforms (mobile, console, PC, VR, browser, etc.) take place. All the big publishers are represented. This is the ultimate event for game developers to network, learn, and be inspired.

Says Merriam, “My urge to reciprocate has found an outlet in my charity fund named after a friend who’s family had migrated from India in 1995 to North Carolina. Priyesh and I shared a love for the video game industry and we always saw each other at the Game Developers Conference in San Francisco each year. Priyesh passed away due to cancer in 2016 at the age of 27. In Priyesh’s honour, 2016 was my first year to successfully raise enough funds to have one game developer from India attend GDC.”

The process of selection is apparently “super selective” and is conducted by a group committee of several successful game designers from India. The motive is also to seek a balance of both male and female recipients. Evidently, most applicants are male, and the network especially encourages female members of the game industry in India to apply.


The last date for applying for the passes for this year is 14 November, 2017. The candidates will be announced a few days after the date and the winners will receive one Main and Summit pass valued at over Rs. 1 lakh.

When asked about his thoughts on the current scenario of the Indian Gaming Industry, Merriam said, “It continues to grow! I have not had a chance to attend NASSCOM Game Developer Conference (no relation to GDC in San Francisco) but I hear it has gotten much bigger since the years it was held in Pune. Marketing I think is the biggest challenge. The app stores for iOS and Android have gotten more and more crowded. The same will probably happen on PC/Steam now that Greenlight is no more. My organisation that hosts the scholarship, Game Designers Network India, specialises in helping Indie devs in India with publishing and marketing their games.”

So if you’re a developer from India and would like to have a shot on visiting GDC at heavily subsidised expenses, this is your chance!

The post San Francisco GDC scholarships up for grabs for Indian developers, thanks to Game Designers Network India appeared first on AnimationXpress.

Think like a pet does in Underdogs’ new game ‘Till the Dawn, Waiting’

Till the Dawn Waiting

Friendship shared with trust, compassion and hope is a priceless treasure rarely found. The famous quote ‘A friend in need is a friend indeed’ was proven to be profound in the lives of our pets and the comfort they give us. Animation Xpress spoke to CEO Underdogs Studio Vaibhav Chavan about his views on the game.

Underdogs Studio CEO  Vaibhav Chavan

Chavan said “We wanted to tell a compassionate story. We had read a couple of articles that mentioned how pets got abandoned by their owners during natural calamities. The thought of these pets stuck in a situation like this and giving their perspective intrigued us a lot. We didn’t focus on new titleout but on convincing the audience emotionally through a good story. It’s more of a journey than a game that gives players a feel of the situation and in fact has multiple endings”

Game developer Dilip Mavin, shares a glimpse of the struggles and loneliness a pet faces but still remains loyal. Currently, he is an employee of Underdogs and is a Unity game developer. He introduced a game called Till the Dawn, Waiting, a narrative decision based game. It is currently available on PC but is likely to be ported to Android and IOS soon. As a player of the game your decision counts as it will change the way the story proceeds.

The game is based upon the events that occurred when hurricane Irma hit the U.S. on 30 August 2017. During the time of this catastrophe many people abandoned their pets by either tying them to a pole or leaving them in pens. This act of leaving behind a pet was considered to be animal cruelty and harassment. The story revolves around the pet, that unknowingly suffers harassment as he is left outside in the middle of nowhere by his owner. The game intends the player to feel the pain and sorrow the pet feels.

Game developer Dilip Mavin

The game had been developed within 48 hours and still requires more work. Plans have been put in to motion to make this a fully fledged game but no timeline has been decided yet.  Mavin said that “This was one -of-a-kind experience for me personally. Though the game concept was lingering in my mind for some time now, thanks to NASSCOM NGDC, we finally got a chance to bring it out.”

The core team involved Dilip Mavin the programmer of the game and the leader of the project. The art work was done by Hayungsha Baglary. Krutika Chalke helped with the copy text and the story was designed and written by CEO Vaibhav Chavan.This game has been made for Gamejam BYOG 2017 and has been shortlisted in the top five and is also being showcased in NGDC 2017. There is currently a large fan base for players who enjoy narrative based games. The majority are PC users hence the focus is on them.

(This article has been written by Rohan Rodrigues)

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ARK and Foundry’s Mumbai Road show was a huge success bringing Indian and global animation & VFX leaders together

Ark Infosolutions and Foundry Indian Road show at Mumbai

What an amazing road show it was!

ARK Infosolutions in partnership with Foundry organised an event named as “Road show” at St. Andrew’s auditorium, Bandra, Mumbai on 30 October, 2017. It provided a platform for international speakers and local partners to discuss various aspects about the animation and VFX industry about how some of the recent biggest blockbusters were made. Framestore London’s VFX supervisor Alex Wajsbrot demonstrated the VFX break down of the upcoming movie ‘Thor Ragnarok’. Assemblage Entertainment Mumbai, Anibrain from Pune and Framestore London were the studios who joined the Mumbai event. Intel and Lenovo were the main sponsors of the roadshow.

ARK Infosolutions has been associated with Foundry for over 5 years now. Through this partnership, ARK has introduced the latest technology, products and services in the VFX and 3D animation industry.The roadshow had some of the latest versions of the market-leading toolsets, including Nuke, Modo, Mari, Katana and Cara VR which helped in understanding how the software is being developed to overcome future technological challenges.

“Foundry is a well-known player in this segment and through our strong partnership, we aim to help the VFX and 3D animation industry in delivering high-end visual effects and animation content for films and television,” said ARK Infosolutions director and CEO Rishi Khemka.

ARK Infosolutions country head media and entertainment Rajeev Pathak said, “ It is a great platform to learn and exchange about the latest technology updates on the product portfolios. We are happy to have participation from leading studios like Anibrain, Assemblage, Firefly, Gemini Studios and BotVFX who showcased their work as well.”

Gary Buyers from Foundry

The first session was by EMEA head of sales Gary Buyers who was on video conference. The audience was fully packed with students from institutes like Arena as well as working professionals from VFX and animation studios. Rosie Burgess EMEA marketing coordinator from Foundry hosted the event with a lot of enthusiasm and energy.

“We were looking at a partnership which would help increase our footprint in the Indian market and ARK being one of the leaders in media and entertainment distribution in the country, we are very happy to partner with them. India is an important market and we will together be able to cater to the needs of our customers and add value to the industry through our offerings”, said Foundry EMEA head of sales Gary Buyers.

Foundry head of sales for India,East Europe, Middle East and Africa Ezequiel Sarser

Foundry head of sales for India,East Europe, Middle East and Africa Ezequiel Sarser spoke to Animation Xpress, “The event is called a roadshow because Foundry comes out and kicks the event in the road in many cities. This time we are doing it at three main hubs of India outside Bangalore- Mumbai,Chennai, Hyderabad. The curious things in India is about so many companies which are involved in VFX as well as students.We have brought the three pillars of the community-education, professionals and the studios in one platform and our motto is to give back to the community. We also showcased what we do with our softwares in international level and also try to bring them closer to the international market. Providing the right know how is very important.”

Foundry spoke about its emerging software Katana. Salsa said,“It is one of the emerging tools that we want to deploy in India and bring into attention so that some companies can start using. Some of the biggest studios across the world are applying it and a lot of smaller ones have also started using it.”

Katana is quite acessible than before. The main advantage of Katana is focussed on increasing the efficiency, doing the boring task easily and focus on art and not waste time. One can do things much faster with it. For example, complex architecture of 3D can be done easily. It also minimizes the cost.

Foundry  head of  creative services Martin Mayer

Martin Mayer from Foundry

The next session was by the first speaker of the event that is Foundry head of creative services Martin Mayer who spoke about Foundry’s emerging software Katana. In his adroit talk, he explained the technology behind Katana, its mechanism as well as how it works. Bot VFX, Digital Domain, After Studio, Prana Studio, NYVFXWAALA, RedChillies, Anibrain, Pixstone images, Rotomaker are some of the clients who use Foundry.

From left Business development head Saurabh Dalmiya and head of VFX and operations Anirban Das from Anibrain

Anirban Das and Saurabh Dalmiya from Anibrain, Pune

The next speaker was head of VFX operations and production Anirban Das from Anibrain Studio, Pune. He praised the road show saying it gives a very good global exposure and was quite humorous in his talks. Interestingly, Anirban spoke about the problems he faced in his own VFX career.He spoke about his own company, finding talent and also its educational institute named as “School of Media and Design”. He stressed on the fact they nurture their employees with care.

Das showcased the film Olympus, where Nuke and Mari software has been used. Tools that have been deployed are smart vector and mapping that helped in tracking. He showed the behind-the-scenes video of Olympus movie and explained how relighting in Nuke gives better control in redefining the shots and also thanked Foundry for a wonderful association. Lot of students, technologists, VFX and animation professionals cheered from the audience.

 Das said to Animation Xpress, “ This roadshow allows the visitors to showcase their talents, projects and display what India is capable of. We displayed some of our own projects that show how the softwares of Foundry has benefited us and the importance of Nuke for our studio. The roadshow gives us a global exposure and also allows us to interact and show our work to students and professionals.”

Business Development head Saurabh Dalmiya said,”I think this is a great event because usually studios are busy doing their own work and stay in their bubble. This event gives us an opportunity to see what others are doing, to meet people and come together. It is really exciting to see your colleagues and the work  that is happening in India. As Anirban said, there are students who come and we get to interact with them as well. It enables networking, raises awareness and helps in socialising.”

From Left Assemblage strategy and new business development head Arjun Madhavan and IT head Sam Vinod

Arjun Madhavan and Sam Vinod from Assemblage Mumbai

The next speaker was Assemblage strategy and new business development head Arjun Madhavan. He was accompanied by Sam Vinod who is the head of information technology at Assemblage. Madhavan spoke about feature film focussed CG and animation studio Assemblage and how Foundry shaped it.

Madhavan  presented his film Trollhunters which is already out on Netflix. He  also showed the making of Norm of the North and Trollhunters where Google cloud platform has been used and the application of Nuke software for these projects. The icing on the top of his presentation was when Google CEO Sundar Pichai appeared on screen saying how a Mumbai studio named Assemblage worked on it doing a marvellous job.  There was a big applause from the audience.

He discussed the benefits of the software Nuke developed by Foundry. This high-end software offers cutting edge toolkits for node-based composting, editorial and review. It is specially used for blockbuster movies, episodic virtual effects, commercials, games and much more. The use for this software is immense.

Madhavan said  to Animation Xpress, “I feel that the roadshow that has been happening annually for a few years has taken a lot of effort. Foundry has developed one of the best softwares and because of this show it gives us the experience of associating ourselves with the people behind Foundry. We showcased our showreel and each of our projects like Norm of the North and Trollhunters that have used Foundry’s Nuke and Nuke X on the composition side. We also get to network with the industry as well learn from others as well. ”

Assemblage technology head, Sam Vinod spoke about a special plugin for Nuke called Reelsmart motion blur. This plugin helps provide a more natural looking motion blur to a sequence. Also with the use of Nuke software, the clean ups or frame-by-frame paint work is relatively easy, takes lesser time and reduces man power. The software includes everything  you require to make every frame feel realistic. Foundry is constantly working to improve Nuke in every way possible.

Framestore VFX Supervisor Alexis Wajsbrot who is also the VFX  supervisor of Thor Ragnarok

Alexis Wajsbrot from Framestore London

Framestore’s VFX supervisor Alexis Wajsbrot  was pretty excited about the roadshow. He added with childlike enthusiasm that he got a good opportunity to visit the Gateway of India at Mumbai. Wajsbrot said,“ I am very happy that Foundry invited me to be a part of this event, it’s very well organised.”

He explained that at Framestore, the company does all of the composites using Nuke, it’s much faster to do a proof of concept and show a sample to a client. We also use the software Mari for texturing. Framestore has been using Nuke for a about 7 years.

Thor Showreel

Framestore’s VFX superstar Alexis Wajsbrot demonstrated how Foundry’s Nuke was used on Marvel’s upcoming superhero epic, it was a total of 459 shots with a crew size of 309. He is the VFX supervisor of the upcoming film ‘Thor Ragnarok’. He showed the Thor showreel explaining stats of Thor like 459 shots, 356 days of production, 38,052 man days, 309 crew size, 954 version for a single shot.

There were 8646 buildings in asgard, 195 shots in one week, 43 shots in one day and it took  766 TB of disc space. Act three is the main area where Framestore did the VFX especially the big fights. He explained about some of the major sequences like Asgard’s arrival, Hulk vs Fenris, commodore crash, Asgard bridge battle staging and also showed how Asgard was made into a city block. Other things he explained were crowd multiplication, creating mist, how Hulks’ muscles were made, animation  design of Hulk and creating his wrinkles, lighting, smash bridge shot, smoke simulatons,Uber Thor designing, lightning effects and Dr Strange’s development.

Framestore VFX Supervisor Alexis Wajsbrot explaining the VFX breakdown of Thor Ragnarok

Alexis shared an interesting story of the Black Dog character. He narrated how initially the concept of a wolf  was made which went on to a zombie dog and then it was finalised to a black dog with green eyes. There were animated shots of Hulk vs Black Dog on screen and Alexis kept on saying sorry for the spoiler alert.He showed how Hella was designed, especially a lot of work went on to create the headgear with a lot of perfection. He confirmed that the only live action part is her face and  rest is computer generated. Alexis  said to Animation Xpress, “At Framestore we worked on the big fight which is Act 3 which is about 40 minutes. It has 500 shots, we worked on Fenris which is a giant wolf and Hulk, Thor and the lightning and Hella who is the main bad guy. We worked on Asgard, it’s the world that will be destroyed. The VFX for Thor took  us one year because it was a very big show for us.  Since there was a lot of VFX we focused mainly on Act Three. Our VFX team was of around average 200 people.”

He confessed himself to be a Marvel cinematic universe and a comic book fan. There was a lot of applause from the crowd with this presentation and lot of selfies were clicked with Alexis. On 1 November, the road show was done at Hyderabad and will continue on November 3 at Chennai. Firefly, Gemini Studios and BotVFX are the studios who are part of the road show in these southern cities. Lot of actions to be seen. Stay updated with us for news about  these two events.

The post ARK and Foundry’s Mumbai Road show was a huge success bringing Indian and global animation & VFX leaders together appeared first on AnimationXpress.

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AMARILLO

An interview with Get it Girl

In this Motionographer Q&A, we chat with Get it Girl to find out more about their collective and what some of the best illustrators in the motion design industry are doing in their off time.

Cysoing : voici le premier passage piétons en 3D de France


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Far Cry 5: Co-Op – Friend For Hire | PS4


Check out the for Far Cry 5.

Play the entire campaign in co-op with a Friend For Hire and restore freedom to Hope County!
Learn more at farcry.com. Available February 27, 2018.
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ABOUT FAR CRY 5:
Far Cry comes to America in the latest installment of the award-winning franchise.
Welcome to Hope County, Montana. When your arrival incites the cult to violently seize control of the region, you must
rise up and spark the fires of resistance to liberate a besieged community.
Freely explore Hope County’s rivers, lands, and skies with the largest customizable weapon and vehicle roster ever in a
Far Cry game. You are the hero of the story in a thrilling world that hits back with every punch, and where the places you
discover and the locals you ally with will shape your story in ways you’ll never see coming.
Key Features:
SPARK THE FIRES OF RESISTANCE AGAINST A FANATIC CULT:
Stranded in hostile territory, find strength in the community around you to lead a resistance against a cult taking over
Hope County, Montana.
CARVE YOUR OWN PATH:
The freedom to go in any direction – you decide the when, the where, and the how.
From the moment you enter Hope County you have the freedom to tackle the world in any order you choose.
A WORLD THAT EVOLVES
Play your way against Joseph Seed and his fanatical followers in a dynamic open world that adapts and reacts to the
choices you make.
DYNAMIC TOYS
Tear up the countryside in iconic American vehicles you can make your own; from muscle cars to big rigs,from ATVs to
tractors.

May contain content inappropriate for children, visit http://www.esrb.org for rating information

© 2017 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft, and the Ubisoft
logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.
Based on Crytek’s original Far Cry directed by Cevat Yerli. The “PS” Family logo is a registered trademark
and “PS4” is a trademark of Sony Interactive Entertainment Inc. “Greatness Awaits” is a trademark of Sony
Interactive Entertainment LLC.”

Blood & Truth – PGW 2017 Announce Trailer | PS VR


Check out the Announce Trailer for Blood & Truth.

May contain content inappropriate for children, visit http://www.esrb.org for rating information

Detroit: Become Human – PGW 2017 Gameplay Trailer | PS4


https://www.playstation.com/en-us/games/detroit-become-human-ps4/

Check out the Paris Games Week 2017 trailer for Detroit: Become Human.

May contain content inappropriate for children, visit http://www.esrb.org for rating information

©2018 Sony Interactive Entertainment Europe. Detroit Become Human™ “Detroit Become Human” is a trademark of Sony Interactive Entertainment America LLC. Developed by Quantic Dream.