Game of Thrones theme (piano Cover)


Thank you for watching(*´∇`*)

(All my videos)→https://www.youtube.com/channel/UCbvQHCZJHHS4PJpatQGH-0w

(Twitter)→http://twitter.com/zk_oj

New(instagram)→http://instagram.com/it_is.a_small_world

New(musical.ly)https://www.musical.ly/v/MzQyMDEyNzA5MzAzNzY0MjY5NTA2NTY.html

Can you hear Darude – Sandstorm..?(..please turn up the volume..)


I Challenge..!

This musib name is ”Sandstorm”by Darude.

Thank you for watching.(*’▽’*)

(All my videos)→https://www.youtube.com/channel/UCbvQHCZJHHS4PJpatQGH-0w

(Twitter)→http://twitter.com/zk_oj

New(instagram)→http://instagram.com/it_is.a_small_world

New(musical.ly)https://www.musical.ly/v/MzQyMDEyNzA5MzAzNzY0MjY5NTA2NTY.html

DRAGON AGE™: INQUISITION Gameplay Launch Trailer – A Wonderful World


Visit DragonAge.com for the latest updates: http://o.ea.com/31058 Captured using actual gameplay.

The battle to save Thedas has begun. Become the Inquisitor and live the adventure shaped by the decisions you make. Can you lead the Inquisition to glory and restore order in a world shrouded in darkness?

Dragon Age: Inquisition available from November 18, 2014.

“What A Wonderful World”
Performed by Joseph William Morgan featuring Shadow Royale
Produced by Joseph William Morgan
Mixed by Danny Cocke
Written by Robert Thiele and George David Weiss
Published by Abilene Music/Imagem Sounds, Quartet Music/BMG Rights Management and Range Road Music/Carlin America
Recording courtesy of Position Music

mip junior

coming soon

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Unity 2017.2 gives artists the power to unleash their creativity

Unity Technologies announced today that Unity 2017.2 is now available to download from the Unity Store.

Unity 2017.2 is the most powerful content creation toolset to-date, delivering an end-to-end solution for 2D games and XR creation, as well as optimised support for ARCore, ARKit, Windows Mixed Reality and Vuforia.

“Unity 2017 was the start of a new cycle that evolves the world’s most popular game engine into an ever-expanding creation engine for gaming and a wide range of real-time entertainment,” said Unity head of cinematics Adam Myhill. “Unity 2017.2 continues this evolution by providing enhanced visual tools that truly empower and inspire artists and designers to do what they do best: create amazing content. We believe the power and flexibility within 2017.2 allows for improved experimentation, rapid iteration and a deeper collaboration between disciplines, which is the backbone for truly stunning creations.”

Unity 2017.2 key features include:

  • 2D Tilemap and Cinemachine for 2D: Designed to empower 2D creators, 2017.2 offers a complete suite of 2D tools, including the new 2D Tilemap tool for fast creation and iteration cycles. In addition, the new Cinemachine for 2D offers intelligent, easy to create camera behaviours with automatic composition, tracking, priorities and blending.
  • Support and further MR optimisation for the latest platforms: Unity currently powers two-thirds of all AR/VR content, and now with further optimisation for ARCore, ARKit, Windows Mixed Reality, and Vuforia, Unity developers will be able to reach over one billion AR-capable devices by the end of 2018. Unity makes it easy for developers to create MR experiences for supported devices, as well as add AR to existing apps to help drive user engagement and revenue growth.
  • Collaboration with Autodesk to improve creation workflow:Unity 2017.2 is the first creation engine that has source code access to Autodesk’s FBX SDK and that provides improved creation workflow for better iteration and decision-making. Unity and Autodesk are working together to directly and dramatically improve FBX support, and enable high-fidelity round-tripping between Maya/Max and Unity.

Unity 2017.2 subscription plans are available with enhanced features and services to support customers’ needs.

Unity Pro represents the top of the line in professional-grade tools while Unity Plus offers serious creators who intend to publish additional tools and services to help them succeed. Custom-tailored enterprise solutions are also available for teams of 21 or more. For hobbyists and aspiring creators, Unity Personal provides all the core features they need to get started for free.

All plans are royalty-free and include all platforms. Complete details are available on Unity’s website.

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Animation, VFX spurs growth in career

Animation and visual effects in films can create a hypnotic or magic effect on the audience as witnessed in blockbusters like Rogue One: A Star Wars Story, Star Wars: The Force Awakens, Guardians of the Galaxy, Jurassic Park III, Titanic, Godzilla, Thor. People love watching these films, without being aware of the work done by animators, technicians and artists in making high-tech movies.

Animation and visual effects industry is growing steadily in India, though it has made inroads in the Hollywood long ago. The animation industry registered a growth rate of 8 per cent in 2016 while generating Rs 15 billion revenue in the same year, says a recent report of KPMG and FICCI. Besides, miscellaneous categories such as gaming, augmented reality, virtual reality, simulation trainings could collectively see a cumulative growth rate of over 35 per cent during 2016 to 2021.

‘Rogue One: A Star Wars Story’

Animation and VFX industry in India has wide presence in areas like television, films, advertisements, medicine, education and training, 3D visualisation and also in the field of architecture and interiors.  This industry works entirely on creativity.

If one is creative, then this might be the best industry in which he or she can choose a career. A super interesting area in this industry is that an artist can create games for computers, internet, mobile phones et cetera. It is said that the gaming industry is expected to grow at 14.3 per cent every year to touch 45.8 billion rupees by 2019, said the report which was released recently.

Today, technology has raised the bar in film making. The post-production work relating to stereo conversion, animation and VFX is completely done in India now and as a result many blockbusters have been made in the country.

Students want to pursue unique career options. Animation and VFX definitely can be one of them. There are several private and government institutions which offer several certificate courses, diploma and degree courses in these two. Some of them are Maya Academy of Advanced Cinematic (MAAC), Arena Multimedia, Picasso Animation, Apeejay Institute of Design, Global Institute of Gaming and Animation, Zee Institute of Creative Art (ZICA) and more. As per the recent news reports, Mumbai University is also planning to start a course in 2017 in animation and VFX jointly with an institute run by film maker Ramesh Sippy.

The industry gives students freedom to choose his or her expertise. There are so many profiles one can select from. The artists have creativity which they can express in specific areas. There is wide scope for artists to give technical support to the various members of the team. They combine and optimise graphics from different sources, perform research and development to solve any product or creation challenges. They frequently are addressed as negotiators between design and programming teams.

The 3D artists create the characters or objects in three dimensional layouts and add visual effects to bring life into it. They usually work very closely with the entertainment industry. User interface designer must have the knowledge of Hypertext Markup Language (HTML), Flash and other software. They organise and create complex user interfaces for various computer applications. They also conduct usability tests to make the system user friendly.

Storyboards of Pixar’s ‘Finding Nemo’

Storyboard artists’ profile is extremely amazing. Such artists provide the first visual sample of what a cartoon or some other piece of animation looks like. They structure the series of comic strip style drawing that depict scenes, characters and storylines to reflect what the end product will look like. Skin is made of various layers and hence they have different textures at every level. Some layers are smooth, some others are sharp while few are harsh. Well this is what a texture artist gains specialisation in. They are responsible for developing the texture in the characters and landscapes of cartoons or video games. Their job is to bring animation to life. They keep scanning the photographs of various textures to apply them on animation environments.

Lights also play a very important role in animation. The 3D lighting artists use a 3D software to create lighting. They have to manage the consistency in lighting, colour balance and mood between the various elements in order to make the creation lively. The role of compositor in the animation industry is more interesting as he also works in the areas of post-production as well as animation. Such an artist blends the visual elements from separate sources into single short scenes, often to create the illusion of all those elements which are part of the same scene. The 3D animator sparks life into the animated character with the help of poses, expressions, gestures et cetera.

Stop-motion animators are a unique bunch of artists. They work with models, puppets and clay to create animation. They combine the art of photography, narrative skills, and have the great ability to manipulate lights and angle calculations. They create one of the unique forms of animation which is neither cartoon-like nor similar to computer generated creations.

According to industry estimates, junior animators or trainees earn in the range of Rs. 8,000 to 15,000 per month. With three to five years experience they can earn Rs. 25,000 to 40,000 per month. A well-experienced animator who has a good portfolio of excellent animation work can easily get Rs. 50,000 to 60,000 per month. With US and European studios outsourcing work to India, and Indian companies creating a number of animated films and cartoons, the future looks bright for creative animators.

Animation and VFX industry promises to be one of the best career options for students, given its growth potential in India, which is fast becoming a hub of films with high quality animation, and world-class visual effects for industry leaders.

(This article has been written by Deluxe India managing director Prafull Gade. He has over 27 years of professional experience in the Indian Animation Industry . He has done over 1000+ commercials, VFX for 40+ Motion pictures, 26 2D/3D Animated Series, TV Features and many corporate films & Multimedia products. Prafull’s first directorial debut was during 1987, for a 26 episodic TV series, based on Indian Cricket legend Sunil Gavaskar.)

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A new ‘Motu Patlu’ movie is set to release this Diwali

Motu Patlu

After entertaining kids with their Kung Fu mania in the first two movies of the series, the masters are back and this time, the journey is apparently tougher with bigger and bolder Kung fu villains.

Join Motu and friends as Motu trains with the Boneless Master himself in Hong Kong to defeat the most menacing villain of all; Devil Don. Get set to learn some deadly moves from the awesome twosome and rejoice in the glory of good over evil with Motu Patlu in Hong Kong (Kungfu Kings 3) which premieres this Diwali, 19 October at 2.30 pm only on Nickelodeon.

The duo from Furfurinagar, Motu Patlu, visited several cities to promote their upcoming movie – Motu Patlu Kung Fu Kings- 3. In the respective cities, the superstars were seen training kids’ defensive lessons of karate in an attempt motivating them to remain equipped to fight every peril. Not just this, the Kung Fu Kings also demonstrated the epic move of breaking a plank to showcase strength and positive energy. With the marketing promotions in place, the feature is all set to release this Diwali.

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mip

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Pixar’s first virtual reality experience – ‘Coco VR’

Pixar Animation Studios announced its first-ever VR experience at Oculus Connect, the fourth annual developer conference in San Jose, California.

Directed by Ross Haldane Stevenson and produced by Academy Award winner Marc Sondheimer (Piper), Coco VR is a co-production from Disney-Pixar and Oculus with VR creative development and execution by Magnopus. Supervising technical director John Halstead spearheaded the technical efforts for Pixar.

Coco VR allows people to explore the worlds of Coco with their friends. The social VR Experience will be available on Oculus Rift from 15 November and Samsung Gear VR from 22 November, the day of the film’s US release.

The experience will be available for a sneak peek at the following events and locations:

  • Día de los Muertos festivals in Los Angeles, New York City, Houston, Phoenix, Dallas, San Antonio, Oakland and Chicago beginning Oct. 28
  • Camp Flog Gnaw Music Festival in Los Angeles on Oct. 28-29
  • Select Disney Stores and movie theaters nationwide through Nov. 22 (we’ll update with specific locations as we hear more).

Coco  follows Miguel’s journey between the land of the living and the highly-vibrant, land of the dead — but what’s really exciting is now one will be able to experience jumping between both worlds.

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