CAKE promotes Bianca Rodriguez as the new sales division head

Leading kids’ entertainment specialist CAKE has promoted Bianca Rodriguez as head of sales to lead its expanding sales division. It was announced today by CCO and managing director at CAKE, Ed Galton.

Bianca Rodriguez, who has been with CAKE since 2011 will oversee a new sales team which includes two new roles, created to meet the demands of CAKE’s growing catalogue and expanding portfolio of co-productions. Julien Farçat, formerly sales manager at NBC Universal, joins as sales manager for French-speaking territories, Asia and Eastern Europe while Francesca de Nicolo, previously supporting TV and format sales at BBC Worldwide, joins as sales executive and will be looking after sales to the Middle East, Africa, Turkey, Greece, Israel and Inflight.

Ed Galton from CAKE said, “Bianca brings a great deal of energy and enthusiasm to the role and we have every confidence in her ability to manage our new team. We are excited to have Julien and Francesca on board, both bringing experience from top tier entertainment companies which will prove useful for our business. Bianca’s appointment and our expansion are both key in supporting CAKE’s growing slate of programming.”

CAKE is one of the world’s leading independent entertainment companies specialising in the production,
distribution, development, financing and brand development of kids’ and family properties. CAKE works
with renowned producers of animation and live-action content, including Rovio Entertainment Ltd,
Channel X, Fresh TV, Komixx and Scholastic on the worldwide roll out of their brands.

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Quentin Staes-Polet: The key aspects game developers should follow for success

Regional Director South APAC for Unity Technologies Quentin Staes-Polet

It is truly said, game development is an art and it cannot be taught. If the talent of developing games exists in a person, nothing can be done but discover the tremendous ability and developing and cultivating this mindset. The formula to make yourself a great game developer is vast but one thing which remains constant is the power to think, visualise and execute. And, as it turns out, this mindset can help you succeed far beyond your technological undertakings.

Without any doubt, the gaming industry has taken a leap in the last few years and has grown enormously. With this outstanding increase in the digital entertainment demand, the need of great developers is sky high. However, for all its potential, it’s a place that many independent developers and traditional game publishers are having difficulty being successful in. As the global games market continues its growth to a projected estimate of $ 86.1 billion in 2016, gaming itself is beginning to be a mainstream source of entertainment.

The first video games were non-commercial, and were developed in the 1960s. They required mainframe computers to run and were not available to the public for play. Commercial game development began in the 1970s with the advent of first-generation video game consoles and early home computers like the Apple I. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever-increasing computer processing power and heightened consumer expectations made it difficult for a single developer to produce a mainstream console or PC game. The average cost of producing a Triple-A video game slowly rose from US$1–4 million in 2000 to over $5 million in 2006, then to over $20 million by 2010. In the early era of home computers and video game consoles in the early 1980s, a single programmer could handle almost all the tasks of developing a game — programming, graphical design, sound effects, etc.

With current generations raised on the lightning-fast processing speeds and crystal clear graphics of Xboxes and PlayStations and with the tide of virtual reality-based video games fast approaching, it’s easy to forget that just 50 years ago, digital gaming existed in only a few laboratories around the world.

The industry’s growth over in the last year has been driven by three factors- with new opportunities continuing to arise in mobile, the games market is buoyant; PC gaming; Console and VR and AR, which have combined to stimulate investment and job creation.

Games, nowadays are overwhelmingly financed by micro-transactions of virtual goods to compensate the hefty expenses of increasingly ambitious needs to be put in games in terms of graphics, quality, presentation, and realism. Another major reason behind this is the fact that the modern gaming devices run on exponentially higher processing power. Thus the development cost of games rises higher due to the increase in quality and complexity of games.

The need of the hour for the new entrants in the gaming industry is to understand the key aspects of the current scenario of game development and breakthrough with the help of limited resources. So, what should a newbie game developer keep in mind to succeed in the booming gaming industry?

The very first thing that must be kept in mind is the funding. Along with this, the narrative of the story, the model of the game (Freemium or Premium), and the target audience is also important. One should know whether you can carry the expenses, if you go on the road of self-publishing. Due to the high demand of 3D Graphics and animation in games nowadays it is the first decision that must be made and be stood at firmly. If not, venture funding then the trend the budding developers are into now is crowd funding. Unless one has a trust fund, crowdfunding has gathered much of momentum in recent years. Crowdfunding is probably more open to being awarded on the strength of the game concept itself.

One should also be firm about their business model of the game, whether the game is going to be a free to play game or a premium one. The game should be designed in a manner that if the freemium plan goes on lower road, one can easily change the game model for different target segments as per requirement.

Coming to the aesthetics of the game, one should be very much aware of the fact that the world is moving on a very fast pace and has an enormous digital entertainment demand. Game intro should be short and user friendly. The game should be rewarding enough on achieving levels in the game. It should not suddenly rise the difficulty level of the game. Coming to the monetary front, the game should not be demanding a big time investment to be enjoyable.

Another basic that must be taken into account is the target segment of people. One should not target a saturated fringe of market.

Gaming as an industry offers career opportunities in different functional areas such as game design, game art creation in 3D and 2D, game animation, game programming, game testing, project management, and other general management areas.

Talking about the future of gaming in terms of innovative technologies, the gaming development will enter soon in face recognition, 3D scanning, voice recognition, and gesture control mechanism. Augmented reality and virtual reality are already being incorporated and designed into present day games. There is a long and innovative path that gaming industry will be moving towards.

(This article has been contributed by Quentin Staes-Polet. He is currently placed as the Regional Director South APAC for Unity Technologies. Quentin is a P&L driven, general manager and deal maker with 23 years experience at the intersection of media and technology. An international business leader with extensive C-level network and a solid large deals track record WW. He worked with large media and technology corporations and also founded and ran a VC funded online game company in India.) 

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Cartoon Network launches Ben 10 Alien Experience App, new episodes from 17 September

Ever wished, you could delve in the world of  Cartoon Network superhero, Ben 10? Now you can, with the brand-new Ben 10 Alien Experience App! With a mobile game, Cartoon Network gives all young fans of the show the chance to be their own superhero and enter the Omniverse. Here’s what you can do with the app:

Turn into your favourite alien to fight the evil Zomboso and his robots:

Live through Ben’s fun-filled escapades! When Zomboso and his robots come to your world, turn into your favourite alien to fight them. Select from four options: Diamondhead, Heatblast, Stinkfly or Four Arms and turn into one, each with their own unique facial interaction features.

Gameplay via Facial expressions:

The app allows players to engage in the augmented reality (AR) gameplay. With the help of their facial expressions and a cool face swapper, kids can earn points towards unlocking other aliens.

Interface and features with a personal touch:

The gaming app, available on iOs and Android for free, is user friendly with easy navigation. Kids can capture cool moments of their gaming experience through photos and videos directly on the device, before sharing the fun with family and friends.

The new Ben 10 Alien Experience mobile game is two apps packed in one – with the face swapper and action packed robot blaster, it’s double the fun!

All new episodes of Ben 10 start from 17 September, every Sunday, at 10 am.

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HuHuba: The One App to view all comics

One App to view them all
One App to find them
One App to bring them all and on your phone bind them

This Lord of the Rings reference will greet you as you go to digital comics app HuHuba’s home page. The words are twisted to make them relevant for comic book readers. How apt, because this app does pretty much what the One Ring does, well, in relation to the comics though. It brings together numerous titles from various graphic novel publications to view on this one platform.

Rohit Prakash, an IITian and a comic lover, developed the HuHuba app along with his friend.

Rohit Prakash

The duo  studied together in IIT Delhi where they first discovered their mutual interest and love for comics. They decided to come up with something related to their passion and that is when the idea of starting an app occurred. Prakash’s friend then went on to IIM Ahmedabad and to Microsoft from there, but they have since stayed in touch and worked on fine tuning their idea. Thus was born HuHuba in 2013, an Android and iOS app that connects comic book readers to publishers.

After a year and a half, the friend had to quit due to certain reasons and Prakash took upon himself to further develop the app.

“Through HuHuba, we have translated our love for comic books into a platform to inculcate the comic book reading culture in India,” says he.

The app combines great content with a mobile-centric reading experience, letting people consume comics, “a medium especially dear to me from a time of ill health as a child,” he explains.

Now, the HuHuba team consists of four core members. Interns are brought on board whenever the need arises.

The app’s library includes publishers like TBS Planet (FootstepsShivaayVed), Yali Dream Creations (The CaravanRakshak), Tinkle (SuppandiShikari Shambu), Chariot Comics (The TemplarVricaZombie Rising Volume 1), Orange Radius (GarudaParshu: Origins) and many more.

Contacting big Indian publishing houses for getting their titles on a digital platform has been a challenge for Prakash.

“Apart from Amar Chitra Katha, every other big Indian publisher whom we approached came across as highly unprofessional,” he recalls. Everyone was aware of the benefits of going digital, but few were inclined to try this approach. They were forced to re-evaluate and revise their strategy by moving towards software as a service (SaaS) model for comic book publishers.

“We also realised that reaching out to publishers abroad was much easier. They were prompt to respond and we could close deals much faster.” Hence, the team heavily focuses on targeting small and Indie comic book publishers worldwide. In addition, HuHuba also helps them to get a presence on mobile devices by creating their individual mobile apps. “This way they can expand their reach across geographies. In short, HuHuba is a sincere attempt to breathe life back into comics,” adds Prakash.

The HuHuba app was developed in-house using the expertise of the team consisting of computer science engineers from IIT and Cornell. They pooled in their personal finances to get the company registered as LLP (limited liability partnership).

HuHuba’s revenue model is two-fold. A 30 per cent cut is charged on the marked price of every comic that is sold on the app. The team also provides white label solutions to these publishers charging a flat fee of $300. “Given the small size of the Indian comic book industry and its declining sales and readership, revenues from the store front app have been fairly low,” reveals Prakash. “We are simultaneously reaching out to publishers abroad offering them software as a service (white label solution) by building their individual comic book app.”

According to Prakash, the response for HuHuba as an app was quite lukewarm. But as a platform “where we provide white label solutions to publishers to get their own app on the store,” it is quickly picking up. As a result, the sales figures of all the publishers who have signed up for the SaaS model have increased up to five-fold from what they were previously.

So how is the HuHuba team keeping users hooked onto the app?

“If you look at the app reviews, people are awestruck by the reading experience provided by HuHuba,” replies Prakash. “The smooth panel flow view is our USP.” Indeed, as one can read the comics in full screen with orientation designed according to the artwork.

“As for the content,” he continues, “we are in the process of adding new and exciting titles (including a political satire on Donald Trump) very soon.”

What makes Prakash and his team so passionate towards building the app is their own love for graphic novels. And that is the best motivation for any developer to provide the best for users.

“Back in school days, I used to enjoy Indrajal’s comic – Phantom,” shares he. “Phantom had everything that I desired – suspense, animals, and a superhero. What is special about Phantom is that he does not have any superpower and relies on his strength, intelligence to defeat his foes.”

Prakash feels that the audience for traditional comics that catered to simple plots has dwindled now. “The children nowadays are keener on watching cartoons or playing games on smart devices,” he mentions. “Fortunately, new publishers like Yali, TBS Planet and Graphic India are trying to cater to a more mature audience with original and complex plotlines.”

He also affirms that events like Comic Con increase awareness by providing a medium to connect with the audiences. “I believe that a success story where a comic book is converted to a movie format (like Marvel/DC) would propel comic books back to the mainstream,” he strongly opines.

Rohit Prakash is one of the few people that are helping the comics propel with the aid of technology. Comics is known for its art, story and paperback. Guess the air just got thicker with digital data.

The post HuHuba: The One App to view all comics appeared first on AnimationXpress.

The Endless Scare

Making Cloudsplosions with Liquid Nitrogen in Slow Motion!


We experiment making instant clouds by mixing liquid nitrogen and hot water and film it in super slow motion to see what it looks like.
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Contact us at kumamedia@gmail.com

Check out Beyondslowmotion
https://www.youtube.com/user/BeyondSlowMotion

Location→ Utah

Music → Handbook – Here We Go
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Music → Mudchute – Settle Down
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iTunes→ https://itunes.apple.com/gb/artist/mudchute/id1154168229
Bandcamp→ https://mudchute.bandcamp.com/
Spotify→ https://soundcloud.com/mudchuteofficial

Shoebox Recordings
Soundcloud→ https://soundcloud.com/shoeboxxrecordings
Bandcamp→ https://shoeboxxrecordings.bandcamp.com
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WARNING:
This video is for entertainment purposes only. If you rely on the information portrayed in this video, you assume the responsibility for the results. We do not recommend trying this at home. If you do, you’re trying it at your own risk.

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Here's why people are afraid of clowns


Lots of people are creeped out at the site of clown, whether it’s at the circus or creeping around in the woods at night. Movies like Stephen King’s “It” and the new season of “American Horror Story” featuring some terrifying clowns that take prey on the fears of the viewer. We spoke with Dr. Dena Rabinowitz, a psychologist in New York who specializes in the treatment of anxiety disorders and phobias, to find out why we are so scared of something that’s meant to make us la

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LAISSEZ BRONZER LES CADAVRES (Let The Corpses Tan) – Trailer


SORTIE FRANCE 18 OCTOBRE 2017 / BELGIQUE 10 JANVIER 2018
www.facebook.com/laissezbronzer – twitter.com/Laissezbronzer
LAISSEZ BRONZER LES CADAVRES (aka LET THE CORPSES TAN) directed by Hélène Cattet & Bruno Forzani, based on Jean-Patrick Manchette & Jean-Pierre Bastid’s novel (Gallimard Editions)

Starring Elina Löwensohn, Stéphane Ferrara, Bernie Bonvoisin… Produced by Anonymes Films & Tobina Film.

Specs : 90′ – scope – Belgium/France – 2017

The Rolling Mill


What does it mean to be self-determining in America? And what does achieving the American Dream really feel like? Not everyone gets to answer that question for themselves, and some who do may take it for granted. In Cumberland, Maryland, disappearing industry over the last 30 years has left the city economically depressed and half-deserted. The city’s new mayor has taken it upon himself to inspire a revitalization, and his plan starts with buying up homes in The Rolling Mill, a once vibrant neighborhood stricken by the same ills as the city. With every willing seller who leaves The Rolling Mill behind, the mayor’s plan to change Cumberland’s fortunes by building a new chain restaurant progresses. But as the face of the neighborhood they love changes so drastically, a steadfast group of long-time Rolling Mill residents have refused to relent to the city. Director: Dillon M. Hayes Cinematographer: Hayden Mason Editor: Nico Bovat Additional Editing: Dillon M. Hayes Aerial Photography: Joe Bagatti Composer: Coupler as Ryan Norris Sound Mix: Matt Whitson Titles: Noah Atkinson Colorist: Carol Camp

Ops 1.1


New in Ops 1.1