Shunning the VFX monotony with Shani visual effects supervisor Vipul Valvi

Ever since the launch, Swastik Productions’ Karmafal Daata Shani has generated a lot of buzz, given this is the first of its kind on a deity who is thought to bring bad luck. Now 180 episodes into the maiden season, Shani continues to go strong.

An instrumental part of its success can be attributed to the breath taking visual effects, which has only added to the show’s entertainment.

We bring you an exclusive interview with Shani VFX supervisor Vipul Valvi, who reveals the inside stories of the show’s visual effects and what goes into making.

How has been your experience of working for Shani?

It has been about for a year and it’s really great. There were a lot of challenges coming up everyday at work, so that was really exciting.

What was your inspiration? Who thought of it? Was it a joint decision?

The whole approach was distinct. We had to collect a lot of designs. The whole show was not earthly. The skies, the cloud, nothing had any element which you can see when you go out and look into the sky. It had to be like a fantasy world.

How were the writers and directors approached? What were their expectations about the visual effects?

Swastik Production head and Chief creative director Siddharth Tiwary was the one who visualised it and it was very clear what he meant. He had a very clear vision of things alongwith us. It involved a lot of designs and concepts. It was very different from the reality.

How was it working with the director Sidharth Tiwary?

He is a man of vision. He had several bright ideas and was quite particular about what he wanted. So it wasn’t that easy but it was great considering the final output that came out at the end.

How do you organise the work in a VFX studio?

In terms of broadcasting, the deadlines are very harsh. So, as soon as we get the story, we start working on the design and try to finish it before the shoot begins.

Which was the most challenging VFX scene till now? How did you manage to achieve it?

The most challenging sequence was probably the fight sequence between Shukracharya and Indra. We had to break it down completely which was cumbersome.

Can you describe the work on lighting and rendering?

For the base lightings, we tried to map set extensions and CG elements to the actual effect. We try to see that the base lighting is similar to how it is in actuality. Whereas rendering is generally very heavy. We try to finish it before the shoot begins.

What’s about the lights and colors used in the show? As in, we see blue lights when someone is cursing, then there is yellow light as well. How do you decide on this? Are the new shows highly influenced by the Ramayana and Mahabharat of the old?

Shows like Ramayana and Mahabharat are the benchmarks. People enjoy watching them and I personally too enjoyed it. However, there isn’t a story behind the use of colors. After the story is written, we start approaching the shots. We have to deal with a lot of SSLV as we try to bring a different look for each and every character. So that’s all decided.

A show on Shanidev hasn’t been done before. It is kind of a unique show. So when you were approached for Shani, what were your first reactions?

I realised there was a lot of VFX, CG. The VFX in particular, would be very heavy and that was a challenge and I felt maybe I want to do it.

How has the VFX treatment of the old times changed with the new ones? Such as the fight sequence and appearances of the characters?

Better techniques and advanced software that we have today, weren’t available back then. Also the audio visuals have changed. People are watching movies like Bahubali and Avengers so maybe they desire more VFX heavy movies. Also the quality has gone up relentlessly.

Is there any new technology or software that is being used for the VFX of Shani?

I think people are using the same software, however the versions are changing. A lot of new features keep getting added in them.

One of the episodes of Shani showcased an epic scene wherein a hapless Shanidev pleads to a cursing Neelima, whereas Saranyu had to intervene. The visual effects of the scene were very gripping. How did you go about it?

We had a simple, straightforward approach. The concept of the scene was deep, whereas the FX was heavy. So we first conceptualized the FX before going for the shoot, got it done before the shooting began and then the scene was shot entirely on the set. Then, we tried to match the sequence with the FX later on along with the lighting.

Do you think a trend has started where shows are inclining more and more towards VFX? Because after Bahubali, people have started loving VFX.

Yes absolutely. In the coming years, probably more shows will be based on VFX. After Bahubali, a VFX trend has started as people now want to see more of VFX.

Is there any upcoming episode that is  visually interesting VFX wise which viewers can look forward to?

A fight sequence between Hanuman and Shani is coming up. People are going to love it as there is a lot of action and breath-taking VFX in it.

When did the pre-production begin? What were the process and the challenges?

The major challenge was matching the looks. We had a very clear vision and the approach was to just put the ideas in front of the director. Because there are so many designs and concepts. But once we got going, we got more clear of the goals. Some initial concepts and ideas took about a year to materialise though.

Do you personally follow any mythological stories or watch any?

No. I personally don’t follow any such shows.

The post Shunning the VFX monotony with Shani visual effects supervisor Vipul Valvi appeared first on AnimationXpress.

Famous house of Animation

Famous house of Animation is a creative, innovative and experienced studio having all the necessary tools and workflows for execution/processing of all types of audiovisual content

Our journey has been from a post production house to a 360 degree solution providers for the ad and film industry. With multiple offices in Mumbai, we’re the two most important hubs of film and ad production in India.

We are famous for our VFX work. Our talented artists and VFX producers bring experience to the table and are on hand to offer expert conceptual designs, pre-production advice and on-set supervision. This expertise flows right through to delivering award winning content utilizing cutting edge technology and digital delivery formats for various types of video content ranging from TV Commercials, Full length features to Music Videos and Corporate Videos.

  1. 3D Modeling & Texturing Artist (Character & BG)

Minimum 2 Years Experience

Job Description:

  • Candidate should have hands on experience in Character & BG Modeling.
  • Should be able to do Realistic to Stylize Modeling.
  • Excellent texturing skills using different tools, and unwrapping in Maya, understanding of normal, bump , displacement maps and would able to create seamless textures.
  • Software/Skills Required: Autodesk Maya, 3D Max
  1. Rigging Artist

Minimum 2 Years Experience

Job Description:

  • Candidate should have a knowledge of Maya’s rigging tools including joint and skeleton creation, skinning and weighting, IK setup, blend-shapes and deformers.
  • Software/Skills Required: Autodesk Maya, (Maya scripting is preferable).
  1. 3D Animation Artist

Minimum 2 Years Experience

Job Description:

  • Candidate should be experienced in Maya 3D key framing with hands on experience as an animator as well as a strong understanding of commercials & features.
  • Software/Skills Required: Autodesk Maya
  1. Lighting and Rendering Artist

Minimum 2 Years Experience

Job Description:

  • Ensure there is consistency in lighting, color balance and mood between the various elements of a shot or scene.
  • Need to work closely with the rendering and compositing departments to understand what is required at the next stage and ensure their material is easy to use and delivered on time.
  • Must have knowledge of passes and there utilization.
  • Software/Skills Required: Autodesk Maya
  1.  Compositing Artist

Minimum 2-12 Years Experience

Job Description:

Constructing the final image by combining layers of previously-created material, including rendered computer animation, FX, graphics, and background plates, Ensure that the levels combine together seamlessly, and creating mattes where necessary.

  • Strong Art/photography Background
  • Knowledge of various other programmers including Photoshop
  • Understanding of 3D animation process, particularly Lighting
  • A good eye for composition, color, light and shadow
  • Good knowledge of keying process
  • Methodical and thorough approach to work, and attention to detail
  • Ability to communicate with colleagues and work as part of a team
  • Ability to take direction and willingness to address comments and make changes
  • Ability to deliver on schedule, working under pressure if required
  • Respect for the procedures and requirements of a particular studio, production or pipeline;
  • Knowledge of the requirements of the relevant Health and Safety legislation and procedures.
  • Seniors having the enthusiasm and experience to new challenges or are used to leading teams are most welcome.
  • Software/Skills Required: After Effects, Nuke, Fusion, Adobe Suit, Autodesk Maya (Basic)
  1. Digital Matte Painter

Minimum 6months to 8years experience

Job Description:

Digital Matte Painters are responsible for painting photo-real environments, elements and textures for matching into live action plates.

  • Preference will be given for the industry based persons.
  • Candidate should have an Artistic Background and should be BFA recognized.
  • Excellent drawing skills
  • Ability to think cinematically
  • Good analytic eye for volumes, shapes, proportions, detail distribution, color and materials composition.
  • Ability to visualize perspective and 3-dimensional space.
  • Ability to visually interpret other people’s ideas.
  • Software/Skills Required: Adobe Photoshop, Aftereffects, Nuke (Basic) .
  1. Dynamics Artist

Minimum 2years experience

Job Description:

  • Well versed in Dynamics
  • Strong visual and technical skills, understanding of physical dynamics and natural phenomenon and
  • Solid understanding of core live and CG topics as they relate to FX animation, particle systems, soft body, rigid and fluid dynamics.
  • Software/Skills Required: Autodesk Maya, 3D Max, Realflow, Houdini etc
  1. Matchmove & Tracking Artist

Minimum 2years experience

Job Description

  • Responsible for reproducing the geometry, camera moment & object moment of a live action shot in a 3D environment
  1. Motion Graphics Artist

Minimum 2years experience

Job Description

  • Proficient in After Effects animation typography & illustrations
  • Ability to work with multiple CG passes
  1. Cinema 4D Artist

Minimum 6months to 2years experience

Job Description

  • Create photorealistic 2D product Images by adding texture & lighting using Cinema 4D

Contact Details

careers@famousstudios.com

The post Famous house of Animation appeared first on AnimationXpress.

We Are America – Love has no labels

The Ad Council’s “We Are America” commercial, part of the Love has no labels campaign, is one of the nominations for Most Outstanding Commercial at this year’s Emmy Awards. Launched for Independence Day 2016, the We Are America ad featured American professional wrestler, rapper, actor and reality television show host John Cena reflecting on patriotism and love of country. Having invited his viewers to close their eyes and imagine the typical American, he proceeds to walk through the streets, providing statistics on the exceptions to the white male stereotype with representatives of these groups appearing in the background. The commercial celebrates love and acceptance of all communities regardless of race, religion, gender, sexual orientation, age and ability. The commercial was supported by a wide-ranging digital campaign, including an opportunity for people to submit photos to demonstrate the diversity that makes up America.

We Are America John Cena

The Ad Council’s introduction to the YouTube video: “While the vast majority of Americans consider themselves unprejudiced, many of us unintentionally make snap judgments about people based on what we see – whether it’s race, age, gender, religion, sexuality, or disability. The Love Has No Labels campaign challenges us to open our eyes to our implicit, or unconscious, bias and work to stop it in ourselves, our families, our friends, and our colleagues. Rethink your bias at www.lovehasnolabels.com“.

The Ad Council was able to partner with major American brands, including Coca-Cola, PepsiCo, Procter & Gamble, Unilever, State Farm, Google, and Johnson & Johnson.

The We Are America campaign was designed to encourage Americans to define their love of country as love of all Americans and to challenge the assumptions of what defines an ‘average’ American — likely different from the person imagined. The spirit of inclusiveness is evident in the labels that Americans use to define themselves — Latino, disabled, lesbian, Muslim, senior citizen, African American and others.

“At a time when it feels hard for our country to find common ground, we need to remind audiences that to celebrate America is to celebrate all Americans. We’re so proud to continue the Love Has No Labels message as part of the 4 July holiday and throughout the year,” said Lisa Sherman, president and chief executive of The Ad Council.

To ensure that the PSAs represented the right diverse perspectives and addressed the issue of implicit bias, The Ad Council enlisted The Perception Institute, Southern Poverty Law Center and Anti-Defamation League.

“It’s a privilege for us to continue working with The Ad Council. Like last year, the power of the campaign came from its honesty. To celebrate the real America is to celebrate the real people that make up this country,” said Nick Law, vice chairman, global chief creative officer, R/GA. “As someone who moved to the US 22 years ago, I’ve benefited from the openness and generosity of this country. And it’s this inclusive spirit that now makes me proud.”

The We Are America campaign’s online socialisation was supported by Upworthy, Facebook, Twitter, Buzzfeed and WWE, driven by the #WeAreAmerica hashtag. In addition to Cena’s participation, WWE leveraged its global platforms including WWE Network, television broadcasts, live events, and digital and social media to support the campaign.

We Are America site

We Are America Credits

Ad Council staff on the campaign were director of client services Priscilla Natkins, campaign manager Heidi Arthur, campaign director Trace Danicich and Jenn Walters, assistant campaign manager Madeline Miller, PR and social media team Ellyn Fisher and Shirley Yeung.

The We Are America campaign was developed at R/GA by global chief creative officer Nick Law, group executive creative directors Eric Jannon and Chris Northam, associate creative directors Thomas Darlow, Rene Van Wonderen, Lucia Orlandi, Paul Wood, Eduardo Quadra, Shashank Raval, senior visual designer Bethany Kennedy, designer Ria McIlwraith, experience designer Tessa Ndiaye, junior art director Emily Uram, junior copywriter Lukas Pearson, executive production director Cindy Pound, executive production director Cindy Pound, executive campaign producer Jeff Shutnik, digital producer Lucas Dennison, group strategy director Dylan Viner, strategy director Dave Surgan, senior social strategist Emily Kearns, strategist Amy McEwan, executive technology director Micah Topping, lead architect Josh Hansen, senior QA engineer, senior software engineer Wade Wojcak, global chief marketing officer Daniel Diez, PR director Suzanne McGee, business affairs director Stephen Bernstein, executive production director Kat Friis, post producer Leanne Diamond, senior content producer Ashlye Vaughan, business affairs senior manager Joanne Rotella, stills photographer Shima Green, business affairs coordinator Madeline Gioia, art producer William Morel, associate producer Danielle Sessler, and production assistant Shakirah Tabourn.

Filming was shot by director Rocky Morton via MJZ with director of photography David Lanzenberg, executive producer Emma Wilcockson, line producer Larry Shure.

Editor was Dan de Winter at Rock Paper Scissors.

Visual effects were produced at Nice Shoes by colourist Chris Ryan and Flame artist Jason Farber.

Sound was mixed at Nylon studios by Dave Robertson. Music was supervised by Wool & Tusk. Original music was by Phillip Glass at Human.

How to Make a Year-Old Edible Sandwich


After having the sandwich I made from scratch before nearly rot on me, I explore several ways to preserve food items so I can make a sandwich that could potentially be safe to eat even after 1 year.

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BURGER KING – HISTORICALLY ACCURATE


The Earl of Sandwich has nothing on the ruthless Burger King!

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Star Wars: The Last Jedi Behind The Scenes


Go behind the scenes of Star Wars: The Last Jedi. In theaters December 15.

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Fax-2-Shredder


Necessity is the mother of all invention. Maybe not this particular one, but probably all other inventions. All things invented, start out as not invented. Let that be an inspiration to you all. Thomas Edison was an inventor.

maybe / Alaskan Tapes


Director / Editor: Eliot Rausch DOP: Norm Li, csc Producer: Mark Walejko Production Company: Stink USA Service Company: Means of Production

Game of Thrones – The Execution of Eddard Stark


Scene from Game of Thrones S01E09 – Baelor

Lord Eddard Stark confesses his treason in sight of Gods and men before the Sept of Baelor, but instead of being sent to the Wall, he is beheaded by Ser Ilyn Payne on the command of King Joffrey.

Visit my other channel, EgalmothOfGondolin01, for scenes from the LotR-trilogy: http://www.youtube.com/user/EgalmothOfGondolin01

Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

Game Of Thrones 4×02 The Purple Wedding – Joffrey Death Scene – Joffrey's Death


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