Le 11 octobre au Cinéma !
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KINGSMAN, l’élite du renseignement britannique en costume trois pièces, fait face à une menace sans précédent.
Alors qu’une bombe s’abat et détruit leur quartier général, les agents font la découverte d’une puissante organisation alliée nommée Statesman, fondée il y a bien longtemps aux Etats-Unis.
Face à cet ultime danger, les deux services d’élite n’auront d’autre choix que de réunir leurs forces pour sauver le monde des griffes d’un impitoyable ennemi, qui ne reculera devant rien dans sa quête destructrice.
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Legendary Pokémon will soon appear in Pokémon GO! Visit https://www.PokemonGoLive.com to learn more—and keep an eye out for the latest news on when Legendary Pokémon will arrive in the real world!
Vintage Typewriter Keyboard using Genuine Leather, Metal Alloy, Backlit Keycaps, Wired or Wireless
In this installment of The Star Wars Show, we have the exclusive first look at Kylo Ren’s new ship in Star Wars: The Last Jedi, go inside the Star Wars-themed lands coming to Disney Parks called Star Wars: Galaxy’s Edge, talk with the Star Wars: The Last Jedi cast at D23, and much more!
Watch more of The Star Wars Show at https://www.youtube.com/playlist?list=PL148kCvXk8pBjG-JOhlIU6rWzLyA2O2an
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La Nuit des morts-vivants (Night of the Living Dead) est un film de George A. Romero de 1968 (1h30min). Négligence du distributeur : la mention du copyright a été oubliée ! Conséquence heureuse : le film est vite passé dans le domaine public.
“Barbara et son frère se rendent en Pennsylvanie pour fleurir la tombe de leur père ; mais dans le cimetière, ils croisent le chemin d’un zombie qui tente de les tuer…”
La suite de la critique sur Romaine Lubrique :
http://romainelubrique.org/la-nuit-des-morts-vivants
The Colonel Returns to the DC Universe!
Posted in: Animation
Video brought to you by KFC
DC and KFC are joining forces to bring the Colonel back to the DC Universe for the next chapter of the Kentucky Fried saga! In honor of the upcoming release of the new DC/KFC collaboration, ACROSS THE UNIVERSE, we will be re-releasing the first two comics digitally on HTTP://READDCENTERTAINMENT.COM and HTTP://COMIXOLOGY.COM for a limited time!
DC/KFC #1: The Colonel of Two Worlds and DC/KFC #2: Colonel Corps will be available again digitally starting on June 28, 2017
DC/KFC #3: Across the Universe will be available starting on July 19, 2017
In brightest day, in blackest night, get ready for the Colonel’s greatest fight!
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Marketers must understand esports franchises: Newzoo White Paper for Esports Bar Miami
Posted in: AnimationHere is a thought for all marketers. “Understand the differences between e-sports franchises if you want to roll out a successful campaign.” That is the message from a newly-published report by games, esports and mobile intelligence specialists Newzoo. The exclusive White Paper,‘What Esports Brand Suits Yours Best,’ is commissioned by Esports BAR Miami. The new esports business arena is scheduled to take place between 18 to 20 September, 2017.
“There is no such thing as reaching the e-sports enthusiast. Every franchise has its own community of players and viewers and no single game reaches them all,” says Newzoo senior market analyst Jurre Pannekeet. “Just as with traditional sports,esports games are popular with different people in different regions.Understanding and addressing the differences between franchises is a key element of a successful marketing campaign,” he adds.
Among the findings of the Newzoo report are:
Five franchises (League of Legends, Dota 2, Counter-Strike: Global Offensive, Hearthstone and Overwatch) accounted for 85 per cent of all esports hours watched on Twitch in May 2017.
70 per cent of esports viewers watch content from just one of the top three franchises (LoL, CS:GO, and Dota 2)
League of Legends viewers are the least likely to watch other games.
89 per cent of LoL esports viewers have a positive attitude towards Nike.
85 per cent of CS:GO have a positive attitude towards Coca-Cola.
Hearthstone has the most female esports viewers of the five biggest franchises
93 per cent of LoL esports viewers use Facebook, while 79 per cent of Dota 2 viewers use WhatsApp.
The world’s largest gaming company, Tencent, plans to invest $15 billion in the esports ecosystem over the next five years.
“This Newzoo report is aimed at preparing the way for debate on how marketeers can best access the millions of esports fans.This is going to be a crucial discussion at Esports BAR Miami in September,” enthuses Esports BAR Miami development director Stephane Gambetta.
Esports BAR Miami is a ‘by invitation only’ event designed to bring together some 100 leaders from esports teams, leagues and tournaments, game publishers, brands, advertising agencies and related television and online platforms. In addition to the business insights, conference sessions and networking events, the heart of Esports BAR Miami is its unique one to one summit which guarantees delegates a full schedule of pre-selected meetings with the fellow delegates they most want to see.
The post Marketers must understand esports franchises: Newzoo White Paper for Esports Bar Miami appeared first on AnimationXpress.
Comic Con India founder Jatin Varma has won the Young Entrepreneur of the Year Award at Entrepreneur Magazine Awards 2017.
Earlier this month, Comic Con India bagged three prizes at WOW Awards 2017 under Event Intellectual Properties. Comic Con India was honoured with Gold Trophies in Exhibition of the Year and Best Lifestyle Property of the Year, and Silver Trophy in Festival of the Year – Art & Culture.
With more than 1000 nominations from organisations of all sizes, these awards are one of Asia’s most prestigious awards for the Asian Experiential event industry.
Varma said, “It’s always a great feeling to get recognition for one’s work and I am truly excited on winning the Young Entrepreneur of The Year at the Entrepreneur India Awards. And I am grateful to the support, my partner, team and my family has extended to me over the years to get here. More importantly, this certifies that I am still young!”
Comic Con India is dedicated towards creating unique events and giving the fans, exhibitors and partners a platform to celebrate their undying love and passion for comics and pop culture. Comic Con India is dedicated to expanding India’s popular culture by creating high profile events that cater to fans of not only comics but also gaming, movies, television, merchandise, toys and more.
Comic Con India is a part of the Reedpop family of events, which is dedicated to producing world-class celebrations of popular culture around the world with events like New York Comic Con, Oz Comic Con, Shanghai Comic Con, Paris Comic Con, Star Wars Celebration among many others.
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The AVGC industry of Karnataka is all set to go through the roof as the State Cabinet gave its approval for the Karnataka animation, visual effects, gaming and comics policy 2017-2022.
The move comes as a real shot in the arm for an industry that has shown the potential to blossom given the spurt in the number of gamers it has witnessed recently. And the news of Karnataka ministry promoting the AVGC policy in the state comes as music to all the gamers’ ears.
Following the approval, the sunrise industry is estimated to generate over 15,000 jobs with investments in the excess of Rs. 20 crore being pumped in to promote “cutting edge work” in this sector.
Appraising more on the policy, Karnataka IT and BT minister Priyank Kharge says “This is one of the fastest growing sectors and the state is proud to be the first one to mull a policy for this growing industry that has nurtured the sector since 2012. Now we are planning to come up with a digital media city and a venture fund of around Rs. 20 crore which has been already put in place for contribution and towards promoting the AVGC sector in the state.”
Moreover, the capital city of Bangalore will also have a centre of excellence for animation – a first of its kind in the country with several ‘state-of-the-art’ facilities.
The new policy puts the premium on aiding and abetting activities such as animated feature films, visual effects projects to engage a wider audience. Not to mention the promotion of comics and other graphical novels, which are also the beneficiaries of this policy.
The AVGC policy of 2012 was the first one by the Karnataka ministry to have been rolled out and the 2016 edition is aimed to address a few issues that cropped up in its earlier policy. It will also galvanise creativity in specific areas within the media and entertainment industry, such as industrial design, e-learning, advertising et al.
In a landmark initiative, Karnataka ministry aspires to “spread awareness” about the AVGC industry and also that makes it the biggest provider of employment in the state. Furthermore, it opens up newer avenues for investors to flex their financial muscles and also turn it into an outsourcing destination.
Being the only state in the country to have such an explicit policy for promoting the AVGC industry, Karnataka is the single biggest contributor. It will also increase its share in the game development and animation sector of the world which is currently contributed by only 22 per cent of the countries.
The effects are already palpable as Technicolor India Country Head Biren Ghosh talks of the heightened employment prospects. He says, “My own company started with around 100 employees and now has a strength of 2600 employees. In the next five months, we will recruit 500 more as the demand is growing exponentially.”
“We are also extending our training programs to seven colleges at the moment and soon it will be extended to 11. In the next five years, we plan to cover more than 20 colleges” he adds.
The seeds of a better future for the AVGC industry are sown. Now it’s only a matter of time before it reaps the rewards.
Brace yourselves!
The post Karnataka state cabinet approves AVGC policy for 2017 to 2022 appeared first on AnimationXpress.