KRYPTON Teaser Trailer [HD] Cameron Cuffe, Georgina Campbell, Ian McElhinney


Set two generations before the destruction of the legendary Man of Steel’s home planet, Krypton follows Superman’s grandfather.
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Release Date: 2018

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Comic-Con 2017: LUCIFER Sizzle Reel | LUCIFER


Catch up on the last season of LUCIFER and have a look at what’s to come in season 3! LUCIFER returns MON, OCT 2 on FOX!

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At the end of Season One, Chloe watched Lucifer die, only to come back to life, causing more confusion over who he really is. Meanwhile, her estranged husband, DAN (Kevin Alejandro), who is also an LAPD detective, came clean about his involvement in a corrupt case – jeopardizing not only his job, but also their relationship.

In Season Two, Lucifer and his brother, AMENADIEL (DB Woodside), who have been sparring over Lucifer’s resistance to returning to the underworld, will now be brought back together for one common goal – to find their mother, CHARLOTTE (Tricia Helfer, “Battlestar Galactica”), who escaped Hell. After all, Lucifer doesn’t take after his dad, so the parent he does resemble is sure to be quite terrifying. Lucifer’s work with the LAPD also is upended when the police force hires ELLA LOPEZ (Aimee Garcia “The George Lopez Show”), a smart, tough forensic scientist whose mutual belief in both faith and science proves a point of interest to Lucifer.

The Devil has come to Los Angeles… Based upon the characters created by Neil Gaiman, Sam Kieth and Mike Dringenberg for DC Entertainment’s Vertigo imprint, LUCIFER is the story of the original fallen angel. Bored and unhappy as the Lord of Hell, LUCIFER MORNINGSTAR (Tom Ellis, “Merlin”) has abandoned his throne and retired to L.A., where he owns Lux, an upscale nightclub. Charming, charismatic and devilishly handsome, Lucifer is enjoying his retirement, indulging in a few of his favorite things – wine, women and song – when a beautiful pop star is brutally murdered outside of Lux. For the first time in roughly 10 billion years, he feels something awaken deep within him as a result of this murder. Compassion? Sympathy? The very thought disturbs him – as well as his best friend and confidante, MAZIKEEN aka MAZE (Lesley-Ann Brandt, “The Librarians”), a fierce demon in the form of a beautiful young woman. The murder attracts the attention of LAPD homicide detective CHLOE DANCER (Lauren German, “Chicago Fire”), who initially is dismissive of Lucifer. But she becomes intrigued by his talent for drawing out people’s secrets and his desire to dispense justice, doling out punishment to those who deserve it. As they work together to solve the pop star’s murder, Lucifer is struck by Chloe’s inherent goodness. Accustomed to dealing with the absolute worst of humanity, Lucifer is intrigued by Chloe’s apparent purity and begins to wonder if there’s hope for his own soul yet. At the same time, God’s emissary, the angel AMENADIEL (DB Woodside, “Suits,” “24”), has been sent to Los Angeles to convince Lucifer to return to the underworld…can the Devil incarnate be tempted toward the side of Good, or will his original calling pull him back toward Evil?

Comic-Con 2017: LUCIFER Sizzle Reel | LUCIFER
https://www.youtube.com/LuciferonFOX

Introducing Paint 3D


Microsoft Paint has evolved – introducing Paint 3D. Here are some highlights of the amazing new features that have been added.
Get Paint 3D (Available on the Windows 10 Creators Update): https://www.microsoft.com/en-us/store/p/paint-3d/9nblggh5fv99

Go to https://www.Remix3D.com

Pokemon GO Fest Stream Supercut – Savagely Seasoned Cringe


My shoes are soaked from all the Pokemon out there.

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this appetizing LEGO breakfast uses unusual ingredients

Why ‘Air Force One’ has some of the most talked about visual effects in history

AIR FORCE ONE_V1
Illustration by Aidan Roberts.

When Wolfgang Petersen’s Air Force One was released 20 years ago this week in 1997, it would be one of Boss Film Studios’ very last visual effects projects before founder Richard Edlund shut the effects company’s doors. The studio spectacularly delivered and destroyed a number of intricate miniature aircraft for the show. It also dived into several CG plane shots, including the scene of Air Force One crashing into the ocean, one that was perhaps not as spectacular.

That means that Air Force One is unusually remembered for both its intense and immensely watchable air-to-air sequences realised with models and live action photography, and for the final CG watery plane crash that did not meet the expectations of the filmmakers and the audience.

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Richard Edlund.

For the film’s 20th anniversary, vfxblog spoke to Edlund – the film’s overall visual effects supervisor (James E. Price was Boss Film’s VFX supe on the show) – to discuss the approach to the models and miniatures, the rise of digital compositing, the end of Boss, and that final crash shot. Plus, the interview includes a bunch of unique behind the scenes CG model frames from Boss’ digital aircraft.


vfxblog: Can you recall your first discussions with the director about Air Force One, and how you would use miniatures and digital effects?

Richard Edlund: I met with Wolfgang and we went over the shots and the look that he was after. At one point we were even actually planning on getting some real pilots to fly with Air Force One, which we could take off from Rickenbacker Air Force Base back in Ohio. The problem is that the pilots wouldn’t get within a mile of the plane, so that idea was out.

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Miniature aircraft under construction at Boss Film Studios. Photo credit: Bruce Macrae.

So, what we wound up doing is we created a 22-foot wingspan model, and we built a nine-wire repeatable motion control rig in an aeroplane hangar in the Van Nuys Airport and shot out there for months. Gary Waller (visual effects director of photography) did all the big model work.

About halfway through the project, the guys had built a digital Air Force One [see breakdown below], and frankly, had we started a few months later we probably would have shot all the miniature work digitally. But as it went, we had a very elaborate photographic system set up out in Van Nuys. The thing is that the way we decided to deal with the matting, because, of course, we have to be able to create a matte of the plane, and what we wound up doing is using a red screen and blacklight to extract the background.

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Boss Film Studios modelers work on the Air Force One miniature. Photo credit: Greg Jein.

vfxblog: How did that approach to shooting the miniature with that matte system work?

Edlund: In order to get rid of spill, we had to spray talcum powder all over the model after each shot. So in other words, we would do the shot, do the beauty pass, and then the next day we would have to spray the model with talcum powder and then shoot it against a red screen. Then we had to clean the model off of all the talcum powder in order to do the next shot. Of course that meant that the shooting stage was sort of like a skating rink. It was so slippery. In fact, actually, I tripped and wound up with a hairline fracture in my foot once.

Anyway, that was quite an ordeal shooting all those models. And we also wound up shooting in 35mm, so we were shooting 35 and scanning it at high resolution and doing the composites back onto 35, which was the release format.

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The KC-10 tanker seen in the film hanging from the wire rig. Image courtesy Johnathan Banta.

vfxblog: What did that red screen approach give you that maybe green screen or blue screen wasn’t suitable for?

Edlund: I think the whole idea about being able to expose it with blacklight was the key, and we were able to get enough exposure and not have to … again, we would have had to deal with some sort of green spill or blue spill problem, and the talcum powder technique worked out really well for us. I think we were able to get a larger screen and get enough exposure to shoot a reasonably exposed mat.

And then this nine-wire rig was pretty amazing. So there were nine points on the ship that went up to pulleys. The wire did not stretch. In other words, it was very, very tight wire, and we were able to do repeat passes with this 23-foot model, which could bank left and right about 45 degrees, forward and aft up to 90 degrees, and it was really an amazing set up; built for the shot, and then torn down, and never to be used again.

vfxblog: I seem to remember the plane model had been used earlier for Turbulence – was there much cross-over?

Edlund: Well, actually, the model was built for Turbulence, and we actually rebuilt it and tricked it out to the nines to the point where they were actually using paint thicknesses to create the plates on the ship. It was really a beautifully made ship, and it was hanging up in the Museum of Flight up in Seattle. We donated it to the museum when we were finished shooting.

We also built the big model that Harrison hung out the back of. God, that was quite a scene. A lot of that stuff was actually shot with Harrison in the model, or in the full-size ship. Then we built the refuelling ship, which then had to blow up. We built that and shot that in a parking lot outside of the stage that had the big motion control rig set up. We also built a bunch of F-16s, and we got into compositing with Wolfgang, and Wolfgang would get so fixated on that.

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The wire rig set up for Turbulence (which utilised the same model – it was re-painted and re-finished for Air Force One). See vfxblog’s earlier interview with Turbulence visual effects supervisor Mark Vargo.

vfxblog: Can you talk more about what you mean by ‘fixated’?

Edlund: One of the problems, I guess, with digital compositing, is that you can continue to do it over, and over, and over, and over, and over again to the point where you’re doing something over in order to correct something that is so minuscule, and the director gets hung up on one little detail of the shot; you wind up doing the shot over and over again to try to satisfy the brightness of the trailing lights. In other words, ‘This is not quite bright enough.’ And we’d make it a little bit brighter and then, ‘That’s too much.’

It was kind of exasperating to go through the numbers of composites that we could do. That’s just because you can. You can continue to do it over and over again. And the director will continue to ask for it over and over again, whether or not it’s reasonable. So you become kind of threadbare after awhile doing these shots. It was a tough project.

Then, of course, there was the tumbling of the ship in the water and that whole business that was kind of only semi-successful. I don’t know how that feels to you today.

vfxblog: Well, I was going to ask you about it [watch the clip above]. I feel like the problem seemed to be that you had these beautifully detailed miniatures and then that CG plane and the interaction with the water probably isn’t as successful.

Edlund: Yeah, that was a real nightmare for us. We couldn’t get it more than maybe 80% of where we wanted to get it, and we just ran out of time. Some of the time that we spent doing those composites over and over could have been towards this, but it wasn’t. We kept working on it. They were working overnight, and they were sleeping there, and doing whatever they could to make it better, and what we got was the best as it could be. Anyway, it was bittersweet project.

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Air Force One digital model. Image courtesy Johnathan Banta.

vfxblog: I don’t want to keep asking you about it, but you’ve worked on lots of films, and you’re probably very hard on your own work. Where is the point where a director says, ‘Well, it’s just got to go in the movie now.’ What is that like?

Edlund: Well, when you have to cut a shot in that sucks you feel bad about it. You know? I mean, one of the worst shots of all time was in Star Wars. It was when Gary Kurtz put the camera where he shouldn’t have put it so we could see all the tyres underneath the land speeder. In order to get rid of that tyre, I had rotoscoped an area and we were working on perfecting it, and I was shifting sand from the left over to the right that would match, and we had just a very fine little matte line, and we were just about ready to close in on it, I think maybe one or two more composites and we would have got it, but George decided that he was going to send it to Disney and have them ‘blob’ it.

So they rotoscoped and painted the area with as close an approximation of the colour that they could, and it wasn’t very good. In fact, it was so bad that when the movie came out and that shot was about to play I would nudge whoever I was with so they could look away from the screen and not notice the shot. When George came out with the Special Edition I went to the premiere down in LA that they had at the Fox Village Theatre, and I was talking to George and I say, ‘You know, George, we’ve heard all these rumours about: ‘This is going to get changed, and they’re going to reshoot the opening shot,’ and all this kind of stuff…and I said to him, I said, ‘This is your movie, you can do what you want with it.’

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These breakdown images courtesy Johnathan Banta.

And he says, ‘You know, Richard?’ He says, ‘Do you remember that shot of the land speeder?’ And I said, ‘Oh, say no more.’ And he says, ‘Well, I couldn’t release the movie with a shot like that,’ he says, ‘but then we got carried away.’ Which I feel is the case. I mean, a lot of those scenes were just so over-polished that they kind of buggered it to some degree. But anyhow, I thought that was an interesting confession: ‘We got carried away.’

vfxblog: Can you take me through the the backgrounds for the model shots in Air Force One, because there are some great skies and clouds?

Edlund: All those air-to-air shots were motion control shots; every single Air Force One model shot was a motion control shot. We did all of the shots before we had backgrounds. So basically what I did is I went out with this Nettmann Cam-Remote system – it was a snorkel system that stuck out the bottom of a Learjet, and we mounted motion control motors onto the pan, tilt, and roll axis of that system, and went up and just luckily had this fantastic day where the weather was perfect.

A side note is, the copilot was Gene Kelly’s wife. And she was a dancer. So she basically had control of his heirs, I mean, she was the heir to his fortune. She was getting hours to get her pilot’s licence, and she was the copilot. Very funny. She had this very slick Dior-fashioned jumpsuit. She was all decked out to the nines.

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This image from Nettmann’s website shows the way the aerial backgrounds would have been captured.

Anyhow, I shot all of the plates for the backgrounds in less than 400 feet. So I came out of the plane with less than a 400-foot roll of film with all the shots on it. I mean, normally you’d go up and you’d shoot, like, thousands of feet, and then you’d hope that you could find something that would work, but this time it was all motion controlled and we had such great weather for the day, and that was a real positive thing. And the composites, I think, looked really good as a result of that.

vfxblog: How was that tanker explosion you mentioned filmed?

Edlund: We basically had this big model, and the model had, like, it must have been a 40-foot wingspan or something like that; great big model held up by wires with two great big condors that were 100-feet tall. So we were shooting straight up at the model, and Bill Klinger set up the pyro for this. We basically had the camera looking straight up running at 270 frames a second, as I remember, and when the truck drove over the switch, it exploded the plane. And, of course, we only had one take on this, and we got it. It was a great shot.

vfxblog: There were also some fighter jet explosions that I just thought also worked really well. Was that a similar approach?

Edlund: Pretty much. It was all setting it up and driving by it and blowing it up. We built a whole nest of those things. I think we built, it might have been at least a dozen of them, and six or seven of those, or maybe eight, were built for explosion. So we blew them up. I mean, it’s fun to blow things up, you know? It’s just, the pressure gets a little tight though, you know, because you don’t want to fuck up.

vfxblog: Unfortunately, after this film came out you had to close Boss, and everyone was so disappointed, but I also felt like you did that very nobly before it got out of control.

Edlund: Well, I had the choice of doing that. The thing is, I looked out over the landscape. And being an independent company, which is nonetheless dependent on landing multi-million dollar shows just as the last foot left, you know, the next foot has to hit the pavement. If you don’t hit that pavement pretty quick, you’re going to be in deep shit.

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F15 model by Boss Film. Image courtesy Johnathan Banta.

So basically, I looked out over the landscape and I thought, ‘You know what? I don’t want to show up here one morning with a padlock on the gate.’ And that’s what might have happened had the company gone bankrupt. And had I not been able to close a show and had to then reach into what little reserve we had, it wouldn’t last long enough to pull us out.

So I decided to close gracefully and that’s what we did. So it was sad, but we had a 15-year run, did a lot of great shows, and had great times. And a lot of the people that worked at Boss still feel that it was their best years. I mean, everybody enjoyed each other’s company. People tried to come in and steal people, and they wouldn’t go. People would call in and say, ‘Hey, do you want to work on this show?’ And they’d just hang up on them because they were happy within the family we had created.

Turner and Prudence Foundation launch app to boost financial literacy in families

Prudence Foundation, the community investment arm of Prudential Corporation Asia, and Turner Asia Pacific have marked their seven-year partnership with the launch of a new mobile app and animated content to help boost financial literacy in families, as part of the international Cha-Ching campaign.

The app Cha-Ching Challenge is designed for parents to engage their children aged seven to 12 years old on the four fundamental money management concepts of the programme: earn, save, spend and donate. It offers a variety of activities in each category that serve as fun conversation starters to help families navigate the different options available and help them make smarter money choices.

There are additional features that enable users to learn about the key objectives for each activity, record their achievements and share photos. The app also features clips from the Cha-Ching songs, including the latest music video in the 18-episode Cha-Ching series entitled Cha-Cha-Choices.

“After seven years of working together, Turner and Prudence Foundation continue to demonstrate amazing dedication to the Cha-Ching campaign and we are both determined to develop new ways to connect, inform and entertain,” said Turner Southeast Asia general manager Vishal Dembla. “We add value by bringing content back into the communication conversation. Rather than transactional media buys, Turner’s new-look team looks at its relationships as strategic marketing partnerships – and our conversations revolve around these types of native solutions and branded content.”

The partnership between Turner and the Prudence Foundation dates back to 2011 when Cha-Ching was first launched across Southeast Asia on Cartoon Network and subsequently on Boomerang. It has also travelled beyond Asia- to Poland in 2014, UK in 2016, and the US where it launched earlier this year.

“Financial literacy is an important life skill that children should learn not just early in life, but practice on a daily basis. We are delighted that Cha-Ching has made an impact globally since its launch in 2011, providing millions of children all over the world the opportunity to get a head-start on money management concepts,” said Prudence Foundation executive director Marc Fancy. “This new app is the ideal tool for parents, who want to discuss financial literacy but don’t know where to start. Cha-Ching Challenge provides yet another touchpoint and platform to deliver our message about the importance of financial education.”

On the Cartoon Network channel, Cha-Ching episodes are available in more than 34 million households in 10 languages per month. Since its launch in 2011, the programme has accumulated more than 76 million page views on the Cha-Ching website, more than three million video views on its YouTube channel and generated 139,000 Facebook fans.

The app is available on the App Store and Play Store.

The post Turner and Prudence Foundation launch app to boost financial literacy in families appeared first on AnimationXpress.

Epica Electronics to launch revolutionary glass free 3D gadgets

As a part of promoting 3D electronic products, UAE-based Epica Electronics has chalked out ambitious plans to roll out top-notch, innovative electronic products at affordable rates in India and Middle East. Epica Electronics will launch India’s first celebrity edition in consumer electronics segment (TV, Mobile, Tablet equipped with high end features and sophisticated applications) at Indywood Film Carnival-2017, one of the largest film-based events in the country from December 1 to 4 at Ramoji Film City, Hyderabad.

The USP of the products is 3D visuals, movies, games etc can be played without glasses. The move by Epica Electronics to launch revolutionary glass free 3D gadgets will be a game changer in 3D consumer electronics sector.

Initially, the company will target India and Middle East. Later the company will expand its operations to Africa and Sri Lanka by April 2018, by that time 3D recording enabled devices will also be ready.

Epica Electronics, a pioneer in 2D and 3D animation and visual effects, will be introducing 3D products in the electronics market in collaboration with leading technology companies based in Europe and the US. In a significant move, Epica has roped in KPMG, a major provider of advisory services, for framing the strategies in India.

The post Epica Electronics to launch revolutionary glass free 3D gadgets appeared first on AnimationXpress.

MIP Junior announces ‘Thomas and Friends: Big world! Big adventures!’ at 2017 MIP Junior World Premier

The ‘Island of Sodor’ is all set to turn into a stomping ground of tank engines once again as MIP Junior announces new series Thomas and Friends: Big world! Big adventures as the first screening at the 2017 MIP Junior World Premier TV screening.

Produced and distributed by Mattel Creations, this new series is about the group of locomotives consisting of 26 episodes running for 11 minutes each. The new episodes will witness Thomas and his friends traversing the road less travelled, exploring newer landscapes and also venturing into some countries to learn about the culture and of course make new international friends along the way. The show will have a more contemporary feel and increased, global appeal for preschool viewers.

In addition to Thomas’ expanded adventures, audiences will also enjoy seeing several aspects of the show that have been evolved to appeal to contemporary viewers: An all-new format series, faster-paced plots, increase in humour, more action and adventure-based storylines with several new fantasy and musical elements.

Mattel’s Chief Content Officer, Catherine Balsam-Schwaber, says: “We are delighted to receive a World Premiere TV Screening at Reed MIDEM’s MIPJunior, which is the perfect platform to showcase our newly-refreshed series. The updated format will make Thomas & Friends content more entertaining, inclusive, meaningful and global, whilst ensuring all the favourite characters and storylines that fans around the world love remain at the heart of the action.”

“We feel so privileged to showcase the new version of Thomas & Friends at MIP Junior!” declares MIP Junior director Lucy Smith. “It’s such an iconic brand and TV show with a strong international presence and that is very inspirational for our audience.”

Thomas the Tank Engine was created over 70 years ago and that story quickly grew through content to become the award-winning global brand franchise it is today. It has multiple touch-points and formats, including apps; toy consumer products; publishing; live attractions and much more.

The exclusive premiere will unveil brand-new content from the forthcoming series as well as a behind-the-scenes peak of the production alongside a question and answer with the creators and producers of the show. MIP Junior delegates will be amongst the first to see the full, remarkable makeover of Thomas & Friends plus many more surprises at the World Premiere on Saturday 14th of October 2017 at 18:00 followed by the official opening party.

The post MIP Junior announces ‘Thomas and Friends: Big world! Big adventures!’ at 2017 MIP Junior World Premier appeared first on AnimationXpress.

Riot Games to focus on fixing latency and other issues for Indian players

With Riot Games’ venture into the Indian sub continent a few months back, players from the country have been making speculations as what would be the implication of the same.

It was a common speculation that the company would like to set up servers in or around the country for its global hit League of Legends. The game currently has no designated client for the region and the players can play on the South East Asian region through Garena.

Speaking to AnimationXpress Riot Games country manager for India Anurag Khurana said that the team is still in the budding process and that they should be up and running in around two months. The company plans to make purchase easier for the Indian consumers.

Recently Valve alongside NovaPlay has made it easier for players to purchase items from the Steam store with cash on delivery or net banking options and even the currency has been changed to INR to ease it for the Indian buyers and Riot Games plans to do something similar.

Khurana said that Riot Games has been eyeing India as a potential market for a couple of years now and finally decided to set foot this year. The company will focus on ping issues for the Indian players who experience high latency in the European and North American servers as well as focus on the South East Asian server. As the company’s apparent policy, they do not conduct or promote tournaments of League of Legends where they are yet to set office, so with this we might be seeing Riot Games pushing through the esports front somewhere by 2019, according to Khurana.

The company is not sure about entering the licensing and merchandising business in the country as of now. Khurana however stayed clear of divulging any operational details as he said they are still in the process of solidifying them.

The post Riot Games to focus on fixing latency and other issues for Indian players appeared first on AnimationXpress.