Shhhh // We Can't Tell You


Sometimes projects just don’t quite make it into the world. This is one of those. ——- CREDITS Client: Shhhh Agency: Anomaly Directed by Giant Ant Creative Direction: Jay Grandin Producer: Cory Philpott Illustration: Chris Anderson Animation: Chris Anderson, Nicholas Ferreira Music & Sound Design: Antfood

DOODLEBUG – short film by Christopher Nolan

Doodlebug

The depths of insanity are explored by a man chasing something in his apartment with a shoe.

A man is trying to catch some sort of bug running around his room. He takes his shoes off and intends to crush it under the heel of his loafer. However as he slowly begins to track the bug down and trap it, things chance dramatically but the man continues his course of action.

Directed by Christopher Nolan in 1997

Top 10 Best Cars from Fast and Furious | Donut Media


In celebration of Fate and The Furious’ third straight weekend topping the box office charts… We present to you our Top 10 favorite cars from the franchise.

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Charks Games’ ‘Highway Driver 3D’ – A racing game with ‘life-changing’ twists

Kerala-based Csharks Games has released a new title named “Highway Driver 3D”. The game is available on the Google play store starting today, and is free. It is a simple, fun driving game and is primarily for kids. The main objective of the game apparently is to provide the player with a challenging and enjoyable experience. This game has a simple rule – Don’t crash!! Get all collectibles while avoiding obstacles to achieve maximum score. Pretty much similar to more traditional games.

The Game has a storyline as well and there’s where things get a bit, well, bizzare. The player begins game as an auto driver. Collision with any vehicles would cause the driver to be chased by the police. And to escape, the player needs to collect the stars which appear.


Collecting coins while riding an auto will increase the score thereby showing level up and the auto driver will be promoted to a taxi driver. As a Taxi driver the player should collect votes, avoid hitting with other vehicles. In this way the player will be promoted as a politician (sure!).

As a Politician, both coins and votes will be available but the player has to collect only votes (because you know why). If the politician hits on any vehicle, the player will be demoted to an ambulance driver. As an ambulance driver the player has to collect enough fuel maintaining the level of fuel meter. When the distance meter reaches maximum point player will again be promoted as politician. Again the player needs to win this level as politician by collecting enough votes.

Looking for a‘life-changing‘ ride? Download this game and try it out for yourself, it does sound fun!

The post Charks Games’ ‘Highway Driver 3D’ – A racing game with ‘life-changing’ twists appeared first on AnimationXpress.

MPC

MPC have been one of the global leaders in VFX for over 25 years and counting, with industry-leading facilities in London, Vancouver, Los Angeles, Bangalore, New York, Montréal, Shanghai, Amsterdam and Paris. Our status as a world-class visual effects facility has been achieved through the development of industry-leading software, which empowers our artists to create stunning visual effects.

The team in Bangalore has certainly played a key role in MPC’s stellar work on the recent Hollywood blockbuster “The Jungle Book” which won us an Oscar Award for Best Visual Effects and many honourable laurels. With MPC cementing its strong roots in Bangalore since 8 years, the opportunities have witnessed tremendous growth. Therefore, we are keen to bring in new talentsat our Bangalore facility to work on some of the exciting feature film projects.

CG Software – Lead

  • At least 6-8 years of experience in a VFX facility (or equivalent industry).
  • Understanding of general VFX processes and pipeline.
  • Proven leadership skills, experience in delivering large scale projects successfully.
  • Advanced knowledge of key VFX application APIs – Maya, Katana, Houdini and/or Nuke.
  • Advanced knowledge of Python and C++.
  • Strong understanding of computer graphics, mathematics, and physics/simulation.
  • Experience with Fabric engine, Fabric’s KL and Lua is a bonus.
  • Experience using development best practices.
  • Expert in Linux operating system and development on this platform.
  • Degree in Computer Science Engineering or Technical Animation or equivalent.
  • Highly organized with good communication skills and an excellent attention to detail.

CG Software – Senior

  • At least 5-8 years of experience in a VFX facility (or equivalent industry).
  • Understanding of general VFX processes and pipeline is a plus.
  • Experience with Maya (both as user and developer).
  • Expert knowledge of other key VFX application APIs – Katana, Houdini and/or Nuke.
  • Advanced knowledge of Python, C++.
  • Strong understanding of computer graphics, mathematics, and physics/simulation.
  • Experience using development best practices.
  • Experience with Linux (or other Unix) operating system.
  • Degree in Computer Science Engineering or Technical Animation or equivalent.
  • Highly organized with good communication skills and an excellent attention to detail.

CG Software – Mid

  • At least 2-5 years of experience in a VFX facility (or equivalent industry).
  • Proven track-record of VFX-related technology development.
  • Experience with Maya (both as user and developer).
  • Good knowledge of other key VFX application APIs – Katana, Houdini and/or Nuke.
  • Strong knowledge of Python and C++.
  • Strong understanding of computer graphics, mathematics, and physics/simulation.
  • Experience using development best practices.
  • Experience with Linux (or other Unix) operating system.
  • Degree in Computer Science Engineering or Technical Animation or equivalent.
  • Proven team player with good organization and communication skills.

CG Software – Junior

  • 0-2 years of experience in a VFX facility (or equivalent industry).
  • Experience with Maya (both as user and developer).
  • Knowledge of other 3D software packages such as Blender/Nuke/Houdini is a plus.
  • Experience with C++.
  • A good knowledge of Python is an advantage.
  • Good understanding of computer graphics, mathematics, and physics/simulation.
  • Experience with Linux (or other Unix) operating system.
  • Degree in Computer Science Engineering or Technical Animation or equivalent.
  • Proven team player with good organization and communication skills.

Compositing – Junior,Mid,Senior

  • We are looking for Compositors at various skill levels·
  • At least 4+ years’ Experience in PHOTO REAL/CG feature film Compositing
  • Roto/Prep Experience is a plus.
  • International Film compositing Experience is considered an asset.
  • Candidate should have high level of Proficiency in Nuke and good knowledge of compositing in Live action VfX.
  • Should be a good in communication, both written and spoken English.

Assets -Modelling TD

    Description

  • Modelling TDs are responsible for creating 3D models which artistically meet the brief but also technically meet the needs of other departments. If you have a passion for modelling and can use Maya then we want to hear from you, whether you’ve just graduated, are looking for new challenges or are used to leading teams of Modelling TDs – all levels are welcome!
  • You would be an absolute superstar if you also possessed the following bonus skills:
  • Previous experience with Linux
  • Previous experience with Retopo Workflow
  • Knowledge of Mudbox and/or ZBrush
  • Previous experience in a VFX environment
  • Previous education or experience with fine art or design (sculpture, drawing, industrial design etc.)
  • Previous experience working from 3D scans and/or 2D artwork

Assets-Texturing/Lookdev TD

    Description

  • Texturing TDs are responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects.
  • If you have a passion for texturing and can use Maya, Photoshop and Bodypaint then we want to hear from you, whether you’ve just graduated, are looking for new challenges or are used to leading teams of Texturing TDs – all levels are welcome!
  • You would be an absolute superstar if you also possessed the following bonus skills:
  • Previous experience with Linux
  • Previous experience with Mari, Nuke
  • Knowledge of Mudbox and/or ZBrush
  • Previous experience in a VFX environment
  • Previous education or experience in traditional arts
  • Previous experience working with scanned reference, photos or other artwork to create textures
  • Knowledge of modelling and shading

You may check out and apply here : https://careers.smartrecruiters.com/MPC/mpc-film

 If you would like to keep up to date with recruitment activities at MPC then please join us on Facebook and follow us on Twitter.

We look forward to working with you in the future!

The post MPC appeared first on AnimationXpress.

Facebook shuts down Oculus Story Studio

In a move that might be dubbed abrupt by many, Facebook has announced that they will be shutting down their award-winning VR animation studio, Oculus Story Studio.

As the name suggests, the studio catered to story-driven VR content for its platform. Their first project was Lost in early 2015 and next in line was Henry, which won an Emmy Award. Their final project was Dear Angelica showcasing actress Geena Davis.

Oculus, VP of content wrote a blog post announcing the news:

“Two years ago, at the dawn of the modern VR revolution, Oculus launched Story Studio to prove the possibility and allure of a new art form: real-time storytelling. Story Studio created a series of cutting-edge VR shorts, including Lost, Henry, and Dear Angelica, that would inspire traditional filmmakers—and a new generation of storytellers—to invest in VR.

A still from ‘Henry’

We’re now entering the next chapter of VR development, where new creators enter the market in anticipation of adoption and growth, and we’ve been looking at the best way to allocate our resources to create an impact on the ecosystem. After careful consideration, we’ve decided to shift our focus away from internal content creation to support more external production.

As part of that shift, we’ll be winding down Story Studio.”

However, the post also states that they are in no way going out of the business, but they would rather support new talents who are coming into this field of work.

“We’ll also continue providing resources and programs to help creators get started, including video tutorials, production and distribution tips, best practices for VR development, and chances to connect with leaders in the community.”

The post Facebook shuts down Oculus Story Studio appeared first on AnimationXpress.

Animation Masters Summit Day 1 packed with insightful sessions by Masters

It is difficult to not notice the vigour, enthusiasm and a buzz going around and inside the auditorium in Technopark Campus where Toonz Media holds the Animation Masters Summit every year. The air smells of zest, creativity, art and most importantly, humility as one witnesses masters interacting and discussing topics with each other and everyone around.

Animation Masters Summit 2017 kicked off at 9 am sharp today with the auditorium packed, cameras in position and the audience eagerly waiting for the speakers to take them on a journey of learning and knowledge. Toonz Media Group, CEO, P. Jayakumar commenced the day by introducing the masters and welcoming the chief guest, Fred Wang. “The primary reason for holding this event is nothing but pure love for art,” Jayakumar shared. Vice president of the China Film Foundation and director of the board of Hong Kong International Film Festival Society, Fred Wang gave the inaugural speech and lit the lamp as a tradition for a good beginning.

Jayakumar specially thanked Bhimsain Khurana, Rishikesh Nair (Technopark, CEO) and Vijayaraghavan (Technopark, founder and CEO) for gracing the event with their presence and felicitated them with mementos. He also presented the legendary animator with a shawl.

From left: P. Jayakumar, Bhimsain Khurana and Fred Wang lighting the lamp

After a short tea break, the sessions of the masters began. The very first session was by Lauren Glaubach (YouTube Family & Learning, head of programming) on ‘Fundamentals of a Creative Strategy on Youtube’ in which she explained what the creators do that makes the audience want to come back. Next up was Amy Blair on ‘YouTube Kids and Why Global Communities Matter’ in which she elaborated on the current trends on digital platforms and the three Es which are relevant for content – Entertainment, Enrichment and Exploration.

Followed by these was an interactive session with the venture capitalist and founder of Fuse Global, Keyur Patel. From getting into the business of investment to his personal interests, intuitions and challenges, Patel shared with the audience his interesting journey. He also answered quirky questions shot at him by Avaneesh M, the head of development at Toonz Media Group, which left the audience in fits of laughter.

Post lunch, veteran media and entertainment player Ronojoy Chakraborty (Sony Pictures Networks, VP and programming head) spoke on ‘Developing Concept for the Indian Market’, a broad and generalised topic which he narrowed down to explain it in the simplest manner. An important point he made was that India is a vast and diverse market with abundance variety in culture; so the content creators should create something universal and timeless, and not culture specific.

The last session for the day was by renowned screenwriter Anjum Rajabali on ‘Indian Mythology and its Relevance to Modern Screenwriting’. The entire auditorium was engrossed and sat in pin drop silence as Rajabali spoke on the art of storytelling and taking inspiration from characters in mythology. His experience in screenwriting and fascination of Indian mythology spoke volumes as he picked up pieces from the great epics – Ramayana and Mahabharata – and explained the intricacies and complexities of character associated with it. He then elaborated on how their characteristics can be imbibed while creating characters for a story. The audience listened with rapt attention and gave him standing ovation too as he reluctantly ended his session.

The day concluded with a shadow art performance by magician and shadow artist Prasad, who was assisted by his young son. The crowd gasped and awed at every visual Prasad created with dexterity.

Even as the day ended, excitement, energy and positivity lingered in the air, awaiting for the second day with a whole lot of sessions and new surprises.

The post Animation Masters Summit Day 1 packed with insightful sessions by Masters appeared first on AnimationXpress.

No More Black Targets in shooting ranges

New York Society for Ethical Culture’s No More Black Targets campaign has won a Yellow Pencil for Art Direction at the D&AD Awards. No More Black Targets is a collective of artists, diverse in backgrounds, ethnicities and nationalities, working in paint, digital media, patternmaking and also physical installations to challenge gun violence against people of colour in the United States. Online at nomoreblacktargets.com, the campaign includes a range of posters raising awareness for a change.org petition to the International Association of Law Enforcement Firearms Instructors. Visitors to the site are invited to create their own No More Black Target poster.

No More Black Targets

The No More Black Targets petition is calling for a revamp of instruction and teaching techniques being used to train the majority of law enforcement officers by taking into account recent research on trigger bias. Young black men are three times more likely to be shot by trained shooters than their white peers. A disturbing potential correlation: The most popular target for shooters to learn to use their firearm is a black silhouette. Unconscious bias can be deadly. That is, shooters aren’t just faster to fire at black targets; they are more likely to fire at them. This petition seeks to eliminate the use of the most popular target for shooters to learn to use their firearm: a menacing black silhouette.

No More Black Targets - Rex Chouk
No More Black Targets - Buttsup
No More Black Targets - Thomas Raillard
No More Black Targets - Savior Elmundo
No More Black Targets - Julien Calot
No More Black Targets - Sr. Lasso
No More Black Targets - Brolga
No More Black Targets - Cypha
No More Black Targets - Cypha
No More Black Targets - Cypha
No More Black Targets - Dizmology
No More Black Targets

No More Black Targets Credits

The No More Black Targets campaign was developed at Fred & Farid by chief creative Officers Fred Raillard and Farid Mokart, creative director Laurent Leccia, agency producers Karim Naceur and Felix Voegrop, illustrators/art directors Dizmology, Julien Calot, Sr.lasso, Cypha, Denton, Brolga, Buttsup, Savior Elmundo, Hektad, Rex Chouk and Thomas Raillard, web designer Caroline Tang, motion designer Vickie Wang, developer Zhiwu Wu, digital producers Jim Tran, Arthur Gaudrie, editor Matthew Xu, account team Augustin Zeller, François Grouiller and Lisa Rosario.

Extrapolate

“Character Upload,” Mate Steinforth, and Pictoplasma

With Pictoplasma right around the corner, we caught up with the one and only Mate Steinforth on his new trailer for the upcoming festival, the seemingly new genre of festival trailers, and his new foray into the world of social media.