iPhone — Photos — Apple
Posted in: Animation
Switch to iPhone. The Move to iOS app makes it simple to move your photos, music, and more to iPhone.
Learn More: http://apple.co/switch_photos
Switch to iPhone. The Move to iOS app makes it simple to move your photos, music, and more to iPhone.
Learn More: http://apple.co/switch_photos
clipping. – Long Way Away (Intro)
clipping. – Interlude 02 (numbers)
L00 – Ashes, Blood and Rust
Pilgrim – Dread the Commonwealth by l00ping and TreyM:
http://www.nexusmods.com/fallout4/mods/23845/
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PILGRIM – Dread the Commonwealth http://www.nexusmods.com/fallout4/mods/23845/?
Better Goodneighbor http://www.nexusmods.com/fallout4/mods/16594/
Third Rail http://www.nexusmods.com/fallout4/mods/15388/?
The Rebel Outfit http://www.nexusmods.com/fallout4/mods/10382/??
Caliente’s Beautiful Bodies Enhancer -CBBE- http://www.nexusmods.com/fallout4/mods/15
Furze’s invention show see’s your ideas get created, so in this episode we see Dan Ibstons idea of a Games console built in to a microwave door as waiting for things to cook should be a little more fun.
Have an idea then chuck it in the comments
See more Invention Shows here http://bit.ly/2rT9Tmg
And more crazy BIGGER Inventions here http://bit.ly/2aW8tjA
And really EPIC Vehicles here http://bit.ly/2aU9mMY
And HUGE Projects here http://bit.ly/2qeC2XN
Film and Game Gadgets http://bit.ly/2pDaudQ
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Social stuff here people
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Music is an adaption and instrumental version of a song called “stella” by “The Wilba Project” here the normal version here https://youtu.be/OGWh_VUG1NI
In a band, want your music on my videos! Send your tracks to furzemail@yahoo.co.uk as all music on this channel is from viewer’s.
Axis Animation, creator of high-end genre animation for video game, film, television, theme parks and beyond, has partnered with design and film production company Jumbla in Melbourne to enhance its service offering, adding high-end motion graphics to the mix.
Jumbla’s most prominent project in partnership with Axis comprises of 12 design-led videos that blend motion graphics and animation for Microsoft’s Forza Motorsport 6 expansion packs, NASCAR and Apex. Each video speeds through a different period of racing — the high-velocity visuals rushing from the scratchy sepia of early head-to-heads through the neon-tinged vector lines of the 80s, and into the slick painterly visuals of modern rubber-burning drifters.
Axis Animation, executive producer, Debbie Ross comments, “Jumbla’s design and motion graphics skillset is first-rate. Working in partnership with the studio, we can add this beautifully imaginative, design-led discipline to the Axis offering, meaning even more versatile, varied, and wide-ranging work from our studio.”
Axis Animation’s relationship with Jumbla vastly deepens the available talent pool at the studio. Axis can tap into Jumbla’s group of talented motion graphics specialists, utilising their skillset to deliver design-led content of a different yet complementary nature to Axis’ traditional output.
Jumbla has provided design and motion graphics services on a number of other Axis projects, including work on Mattel’s Monster High, Amazon Studios and The Bureau of Magic’s Lost in Oz, Netflix’s Kiss Me First, and cinematics for Grey Box’s Grey Goo. Jumbla also worked on a title sequence for BBC Three’s Clique.
Jumbla, head of production, Steve Bradshaw says, “We work in close collaboration with the Axis team, almost as an extension of their team of talented artists. By leveraging our specialist creative toolset, we can bring even more flair to the excellent projects Axis is already working on.”
Jumbla is an award-winning, design-driven production studio specialising in 2D / 3D animation and motion graphics. Its clients include the BBC, MTV and ESPN. It has won numerous awards, including accolades from The Webby Awards, Bass Awards, AVPA, and One Screen New York.
Axis Animation works on numerous high-profile narrative expansions in video games and Axis Animation is part of Axis Studios alongside axisVFX and Flaunt Productions. The studio is renowned for its work on 2011’s Dead Island trailer. Since then it has worked with clients such as Riot Games, Ubisoft, and Microsoft. Recent engagements include Halo 5: Guardians and the Destiny: Rise of Iron trailer.
The post Axis Animation partners with design and film production company, Jumbla appeared first on AnimationXpress.
Apollo Tyres along with WATConsult, has recently launched a digital campaign called “#EarnTheJersey”, as part of their association with Manchester United.
Based on the motto, “A Manchester United Jersey is always ‘EARNED’ and never ‘GIVEN’, this initiative is part of the overarching umbrella of #ApolloXmanUtd, for the Indian market.
#EarnTheJersey is a trial by which a fan can truly ‘EARN’ their Manchester United Jersey by ‘Going the Distance’ and proving that they deserve it. The users are supposed to download the augmented reality (AR) app from Google play or iOS store and scan the Apollo Tyres logo to start collecting virtual Manchester United jerseys. The one who collects the maximum jerseys stands a chance to watch a live match or win a signed Manchester United Jersey.
Apollo Tyres, group head marketing (APMEA), Pramesh Arya said, “We at Apollo Tyres, believe in the power of the digital medium to connect with our consumers. We have created a strong digital presence for Apollo Tyres in the recent past. Leveraging our association with Manchester United and the power of AR technology, we want to create exciting experiences and rewards for our consumers. With this campaign, we want to graduate from search and display based awareness campaigns to creation of a brand engagement property that drives brand differentiation and loyalty.”
Along with creating brand awareness about the association amongst the Indian soccer and Manchester United fans, the key objective of the campaign is to also leverage the partnership with one of the biggest football brands to maintain the interest of Apollo Tyres consumers.
Speaking on the same,WATConsult, founder and CEO, Rajiv Dingra said, “Through this campaign we wanted to build upon the football craze in India among the Manchester United fans by giving them a chance to truly earn their jerseys. We chose to go down the digital route by creating AR apps considering our young, tech savvy audience.”
The first season of the campaign is till August.
The post Under #ApolloXmanUtd initiative, Apollo Tyres launches mobile game, #EarnTheJersey appeared first on AnimationXpress.
On 12 May, director Guy Richie’s King Arthur: Legend of the Sword hit the theatres and though it didn’t do well at the box-office, the movie was supported with a lot high quality visual effects. Ritchie has driven a bolt of trademark energy through King Arthur’s folklore, the murky grasslands and staunch stone castles fizzling with the director’s verve.
This is mythological Britain filtered through modern-day cinematic technique – not to mention some truly exceptional VFX, delivered under the watchful eye of VFX production supervisor Gavin Round.
Boasting a decade of experience in visual effects, Round has worked on numerous blockbusters, chalking up visual feasts such as Harry Potter and the Deathly Hallows and Edge of Tomorrow. He teamed with Ritchie on King Arthur to breathe new life into the classic tale of swords, sovereigns and sorcery, corralling the project’s global VFX teams around a singular vision with support from cineSync.
“I came onto King Arthur in 2014, working with VFX producer Alex Bicknell and VFX supervisor Nick Davis, who I’d worked with on Edge of Tomorrow,” he explains. “Thanks to that experience, we had an established, effective workflow in place for meeting with vendors, viewing material, and of course, using cineSync. In other words, we could hit the ground running on King Arthur.”
cineSync is a review and approval tool that lets one watch high resolution, high frame rate video in sync with anyone in the world which guarantees that one will be seeing the same frame of the same video at the same time.
Vendors of the round table
cineSync was the key on making King Arthur’s VFX a reality, given that nine separate vendors were involved in the process. Framestore stood as the lead vendor, operating out of both its London and Montreal studios. Contributions also came in from MPC’s Montreal team, Method Studios in LA and Vancouver, Scanline in Vancouver, and many more, totaling nine different studios.
Round was in the thick of the battle on King Arthur from pre to post, helping establish Ritchie’s new kingdom of myth and magic across all studios involved.
“My duties involved managing vendors, making sure the shots came in on time and that the vendors had everything they need,” recalls Round. “cineSync enabled us to review the material constantly, so we were always aware of the status of any given shot. We could see it in real-time to discuss with the vendors.”
cineSync played a large role in creation of King Arthur’s many mythical creatures, such as a nine-foot CG villain, whose creation was split between VFX vendors Framestore and MPC.
“It was a delicate process, as we had to maintain continuity between the two vendors, who were essentially building different parts of the same being,” explains Round. “We needed to constantly review and check the material back-to-back to ensure everything transitioned correctly, no matter which vendor it came from. This is the exact kind of situation where cineSync is so useful – it saves a lot on travel!”
cineSync was used almost every day in post on King Arthur, particularly towards the end of the project. “We relied on cineSync heavily during the backend of the post schedule, at which point we were ramping up and getting most of our shots through,” says Round. “We used cineSync with all the vendors involved – we knew we could rely on it.”
The sword and the cineSync
cineSync proved to be a powerful tool throughout the filmmaking process – and one that, unlike Excalibur, anyone could wield. The entire King Arthur production team fell in love with the simplicity of cineSync – in particular, VFX supervisor Nick Davis, who would make sure every VFX shot was reviewed, analysed, and improved by all vendors.
“He likes to do cineSync sessions because he can pull up a shot, make marks on it, draw on it and tell the artists exactly where he wants a creature to walk,” says Round. “We did it for the big shots and small shots alike – whatever we were working on, cineSync ensured that the sequence ended up looking much better on screen.”
For Round, King Arthur revolved around the power of cineSync, ensuring that every shot was delivered to the ultimate satisfaction of all involved: “cineSync was completely intertwined in our day-to-day workflow. It was a brilliant overall tool and made my life much simpler.”
The post With 9 VFX studios working on ‘King Arthur’, cineSync enabled constant review of the shots appeared first on AnimationXpress.
Arguably*, the majority of attendees at GAFX Bengaluru 2017 were students. While they were bestowed with educational tips and tricks for the industry, here is what the masters have to say to the aspiring ones planning to join the industry.
Complete coverage: http://bit.ly/2rRjkW6
The post GAFX 2017: Masters advice to students appeared first on AnimationXpress.
Ever wonder what goes into 2D character animation in After Effects? Well, you’re in luck! In this month’s Step by Step enjoy as Emanuele Colombo takes us through his process.