Freezing a Muay Thai battle in time: Saddington Baynes premieres unique ‘Statue’ full-body 3D simulations

With the release of its Statue project, London-based creative studio Saddington Baynes has created a frozen moment of a Muay Thai battle, utilising full-body 3D photo scans created in partnership with body-scanning experts FBFX.

Saddington Baynes is well-known for pushing the boundaries of technical innovation in the creative industry, establishing its R&D arm SBLabs to showcase this in-house ability. For Statue, SBLabs used advanced procedural displacement techniques, complex shaders and dynamic particle simulations to deliver a fierce fighting showcase. The results are already sweeping up accolades across the creative community, including a Platinum in the Creativity International Media & Interactive Design Awards.

Saddington Baynes, executive creative director, James Digby-Jones comments, “We wanted to create a project to showcase our expertise working with complex simulations and highly detailed 3D talent, while also demonstrating our imaginative storycraft and VFX capabilities. The Statue project quickly picked up a Platinum award and we’ve entered it into others. It’s a great piece that shows off a variety of high level skills, applicable to multiple market sectors.”

Scanning and capture

To achieve unparalleled detail required meticulous planning. SBLabs blocked out early concepts in Cinema 4D to explore strong poses, choreography and to direct the camera path.

SBLabs then approached SFX costume and 3D scanning specialists FBFX who captured key moments of the Muay Thai battle in live action. One at a time the combatants jumped and punched and kicked, all the while being captured as high resolution point clouds and image maps from multiple cameras. Besides being martial arts enthusiasts, both models were actually part of the Saddington Baynes team – a production assistant and a CG artist.

Saddington Baynes, creative director, Andrew White says, “FBFX helped us build separate scan captures in ZBrush with seamless results. They were a huge asset, delivering exactly what we needed in line with our vision.”

Particle simulation

Alongside these scanned models, Statue also features complex Houdini simulations. The models land blows on each other, cracking open igneous husks to reveal the searing heat below. SBLabs ran a series of customised fragmentation and tessellation processes on the geometry with look development performed in Mantra.

White explains, “We found that by outputting some custom AOV (Arbitrary Output Variable) passes we could create a hot metal look inside Nuke. Using holdout mattes and base beauty elements gave us a great way to time and control the intensity of the heat effect.”

Based out of London, Saddington Baynes has a long history of technical innovation. Besides being the original pioneer of digital retouching in 1991, it was also one of the first production studios to harness the potential of CGI in-house. More recently, the team developed an Engagement Insights service – the world’s first use of neuroscience techniques to measure emotional impact of imagery. Recent commissions include Honda’s pan-European ‘Real View Test Drive’ campaign.

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Tata Elxsi delivers 155 VFX shots for Rahul Bose’s ‘Poorna’

Tata Elxsi, India’s leading design company has collaborated with filmmaker Rahul Bose, to provide VFX for Poorna – a biographical adventure film based on Poorna Malavath, the youngest girl to climb Mount Everest at the age of 13 years and 11 months.

Tata Elxsi, VFX supervisor, Dinesh Kumar says, “It was tough to depict the vastness of Mount Everest. By using technology to perfection, Tata Elxsi’s VFX team broke the creative boundaries and recreated the Mount Everest for many scenes in the movie to the director’s satisfaction. We are honoured that a film such as Poorna is part of our VFX portfolio. Tata Elxsi’s team of experts delivered close to 155 shots in a short span of three months and successfully helped to bring the director’s imagination on screen.”

Tata Elxsi worked closely along with the Poorna team to bring their creative visualisation and expectations to life. Be it capturing the snowflakes moving on screen, depicting the turbulence and enhancement of snow or capturing the vastness and breadth of the Mount Everest, every detail was captured intricately to make the shots look realistic.

Poorna, director and producer, Rahul Bose says, “The greatest technical challenge in making Poorna was the VFX. If the VFX wasn’t world class we knew the film would suffer immeasurably. The team at Tata Elxsi has worked closely with us to deliver every discussed detail with great quality and precision, and I am glad that this collaboration resulted in seeing my imagination translate successfully into film. We look forward to working with Tata Elxsi on future projects.”

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‘Spider-Man: Homecoming’ Trailer 3: An overprotective Stark gifts Parker fancy tech toys to play with

He is not The Amazing Spider-Man, but this Spider-Man does not fail to amaze us! Sony Pictures Entertainment released the third trailer of their extremely awaited bug-boy movie, Spider-Man: Homecoming.

While the second trailer highlighted the relation that Tony Stark (Robert Downey Jr.) and Peter Parker (Tom Hollan) share, this one shifts focus to the cool tech that is now a part of Spider-Man’s suit, all thanks to Stark. Some basic functions that help Iron Man’s suit operate have been gifted by Stark to Parker, some of which were shown in the second trailer. Parker is a little taken aback – his “whoa” clearly indicating that – when he first experiences the self-contained environment where he his greeted by the robot-voice from the suit and tells him that he has “576 possible web shooter combinations.” Parker, who previously relied only on the suit and his web, now has an in-built parachute, and we wonder what more will be in store.

Parker is a good student- he asks his guide Stark about what next move to make as well as reports to him on the day’s heroic acts he performs. Even though his deeds are initially limited to keeping the streets off the thieves and gangsters, he manages it in a ludicrous manner – whether it be stopping a “grand theft bicycle” or sabotaging the plans of robbers who have come to rob an ATM vestibule in Avenger masks. And at the end of the day, he is happy.

When confronted with the Vulture for the first time, he is terrified. He makes blunders in his attempts at being cool, which is actually very cool, because he loses his spirit nowhere. He always wants to prove more, help more. At one point Stark disables some of the protocols and Parker is seen being fed up of being treated like a kid.

While Tony Stark and Peter Parker are known to create humour individually, their pair only doubles the dose of laughter — straight-forward Stark and emotional Spider-Man are hilariously cute! Parker tries to adjust to the new tech powered suit, abides by the rules laid by his mentor Tony Stark, hides his identity, and lives-up to his zest of saving lives, all of which make a complex web and help his character grow. And this one truly seems a journey we look forward to.

Spider-Man: Homecoming hits theatres on 7 July, 2017.

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Unravelling the visual concoction of Marvel’s ‘Doctor Strange’ through the previs prespective

We recently covered a session by Faraz Hameed at the GAFX 2017 in Bengaluru and it provided us with some great insights on how crucial previs can be for a feature. Citing the example of Marvel’s Doctor Strange, Hameed showcased how the scenes for the visually-trippy feature were thought of.

We got in touch with The Third Floor, the studio which worked on the previs for Doctor Strange and they provided with some of the images which were conjured during the previs process.

You can actually refer the images below with actual shots from the feature. It’s pretty surreal how some of these scenes were conceptualised and then brought to life.

Detailed previs by The Third Floor, led by Faraz Hameed with artists in London and Los Angeles led by Faraz Hameed, covered most scenes in the the film and was used to visualise story, flow of action and visual looks.  Image copyright Marvel 2016 and courtesy of The Third Floor, Inc.

“Impossible” action, like the forwards and reversing fight sequence in Hong Kong, was visualised in previs with techvis schematics and tests produced to assist with creative and technical planning. Image copyright Marvel 2016 and courtesy of The Third Floor, Inc.

Previs by The Third Floor for the New York Chase sequence included representing the look and physics of a foldingcity.Image copyright Marvel 2016 and courtesyof The Third Floor, Inc

The previs team worked with reference material from mathematics to fractals to help develop the film’s unique visual landscapes. Image copyright Marvel 2016 and courtesy of The Third Floor, Inc.

Final imagery with finished visual effects by ILM. Image copyright and courtesy Marvel 2016.

Postvis artists from The Third Floor worked from raw plates, adding backdrops or CG elements to help advance shots through visual effects and editorial. Image copyright Marvel 2016 and courtesy of The Third Floor, Inc.

Via postvis, green screen backdrops were replaced with CG environments to give the filmmakers and editors a better sense of the shot as it progressed. Image copyright Marvel 2016 and courtesy of The Third Floor, Inc

Final shot with final effects by ILM. Image copyright and courtesy of Marvel 2016.

The Third Floor completed shot-by-shot techvis to help map camera setups and shooting plans for action and stunts. Image copyright Marvel 2016 and courtesy of The Third Floor, Inc.

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Greyscalegorilla Podcast Ep. 63: “In my day, we rendered uphill both ways.”

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20 Speed Hacks Every New C4D Artist Should Know

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Hix™ – Convertible Construction Cones


Hix is a versatile new construction toy consisting of four convertible cones made of elastic silicone rubber. Each cone transforms into four basic shapes which can be stacked and nested in a myriad of different configurations. Hix is a delight to fidget with and makes geometry accessible and fun for all ages. It playfully trains visual-spacial ability, hand-eye coordination and fine motor skills. Finally you have smart building blocks that don’t hurt when you accidentally step on them nor make any noise when tumbling down.

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10 Commandments


10 Commandments is a self-produced project born out of an initiative between Clim and Marta Pale to challenge each other’s creative thinking separate from the daily grind of their commercial work.  The film illustrates the irony of how the “cursed” attitudes of modern society have transcended the archaic rhetoric of the Catholic church. I just like to make stuff during my spare time. There’s something interesting in making Low-fi projects. It’s a way to don’t feel the pressure of the commercial work and to be focused on learning things from the process instead of being too concerned about the final result. Thanks to Ferran Capo (art), Marta Folch (Photography), Aimar Molero (music) and Blai Barba (sound design).