Arty Photo App Prisma Lets Users Create Their Own Styles


Prisma releases an update with a style store and style creator.

Read more here:

Trying out Prisma’s new photo filter store

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It's the Nintendo Switch Teardown!


Nintendo’s newest console/handheld hybrid, the Switch, has eyes popping over its many configurations. It’s a console for your TV—no, wait—it’s a handheld gaming system. NO, WAIT! It’s BOTH! Whatever it is, we got one and we’re going to take it apart for science.

Check out the complete teardown at iFixit.com
https://www.ifixit.com/Teardown/Nintendo+Switch+Teardown/78263

You’re going to need Tri-Point Bits to take apart your Switch. Good thing we have those in our 64 Bit Driver Kit!

https://www.ifixit.com/Store/Tools/64-Bit-Driver-Kit/IF145-299-1?utm_source=switchtd&utm_campaign=YouTube&utm_medium=Description

Subscribe to our channel for all our latest teardown and repair videos!
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Minitaur Explores the Outdoors


www.ghostrobotics.io

CHIPS – OFFICIAL RED BAND TRAILER [HD]


Watch the NEW Red Band trailer for CHIPS, starring Dax Shepard and Michael Pena.


http://facebook.com/chipsmovie

http://instagram.com/chipsmovie


Dax Shepard (“Hit and Run,” TV’s “Parenthood”) and Michael Peña (“The Martian”) star in the action comedy “CHIPS.” Shepard also directs from a script he penned based on the characters from the popular ‘70s television series created by Rick Rosner.

Jon Baker (Shepard) and Frank “Ponch” Poncherello (Peña) have just joined the California Highway Patrol (CHP) in Los Angeles but for very different reasons. Baker is a beaten up pro motorbiker trying to put his life and marriage back together. Poncherello is a cocky undercover Federal agent investigating a multi-million dollar heist that may be an inside job—inside the CHP.

The inexperienced rookie and hardened pro are teamed together, but clash more than click, so kickstarting a partnership is easier said than done. But with Baker’s bike skills combined with Ponch’s street savvy it might just work…if they don’t drive each other crazy along the way.

Also starring are Rosa Salazar (“Insurgent”), Adam Brody (“Think Like a Man Too”), Kristen Bell (“Veronica Mars”), and Vincent D’Onofrio (“Jurassic World”).

“CHIPS” is produced by Andrew Panay (“Earth to Echo,” “Wedding Crashers”), who produced Shepard’s directorial debut “Hit and Run,” and Ravi Mehta (“Get Hard”). The executive producers are Robert J. Dohrmann, Nate Tuck, Rick Rosner, Michael Peña, and Dax Shepard.

Collaborating with Shepard behind the scenes are cinematographer Mitchell Amundsen (“Now You See Me”), production designer Maher Ahmad (“Get Hard”), editor Dan Lebental (“Ant-Man”) and costume designer Diane Crooke (TV’s “Parenthood”). The music is composed by Fil Eisler.

Opening in theaters March 24, 2017, “CHIPS” is a Warner Bros. Pictures presentation, an Andrew Panay Production, and will be distributed by Warner Bros. Pictures, a Warner Bros. Entertainment company.

This film has been rated R for crude sexual content, graphic nudity, pervasive language, some violence and drug use.

13 Reasons Why | Official Trailer [HD] | Netflix


Why would a dead girl lie? 13 Reasons Why premieres March 31 only on Netflix.

Based on the best-selling books by Jay Asher, the Netflix Original Series 13 Reasons Why follows Clay Jensen (Dylan Minnette) as he returns home from school to find a mysterious box with his name on it lying on his porch. Inside he discovers cassette tapes recorded by Hannah Baker—his classmate and crush—who tragically committed suicide two weeks earlier. On tape, Hannah explains that there are thirteen reasons why she decided to end her life. Will Clay be one of them? 13 Reasons Why comes from executive producers Tom McCarthy, Brian Yorkey, Selena Gomez, Joy Gorman and Kristel Laiblin.

Watch 13 Reasons Why on Netflix: https://www.netflix.com/title/80117470

SUBSCRIBE: http://bit.ly/29qBUt7

About Netflix:
Netflix is the world’s leading Internet television network with over 93.8 million members in over 190 countries enjoying more than 125 million hours of TV shows and movies per day, including original series, documentaries and feature films. Members can watch as much as they want, anytime, anywhere, on nearly any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Connect with Netflix Online:
Visit Netflix WEBSITE: http://nflx.it/29BcWb5
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13 Reasons Why | Official Trailer [HD] | Netflix
http://youtube.com/netflix

Battlefield 1 Official They Shall Not Pass Trailer


Available March 14 with Battlefield 1 Premium Pass. The hardened veterans of the French Army join the fight in the first Battlefield 1 expansion, They Shall Not Pass. Get two-week early access to four all-new maps on the western front with a Battlefield 1 Premium Pass. Experience two new Operations, the new game mode Frontlines, new weapons, vehicles, and more.

Get Battlefield 1 Premium Pass here: http://x.ea.com/29736

Subscribe and be the first to see Battlefield 1 trailers and gameplay videos: http://bit.ly/270eMcA

“It’s All So Clear Now”
Performed by Ninja Tracks
Written by Kaveh Cohen and Michael David Nielsen
Published by Ninja Tracks Music Publishing
Recording courtesy of Ninja Tracks

Sand Castle | Official Trailer [HD] | Netflix


Set in Iraq in 2003, Sand Castle follows a group of American soldiers in the early days of the second Gulf War. Bearing witness to the heat and the horror is the inexperienced Private Matt Ocre (Nicholas Hoult), who, together with several fellow soldiers, is ordered to the outskirts of Baqubah to repair a water pumping station damaged by U.S. bombs. But, as Ocre discovers, in an atmosphere where resentment and anger fester, trying to win the hearts and minds of the locals is a task fraught with danger. It’s here, in the streets, squares and schools that he discovers the true cost of war. The film stars Nicholas Hoult, Henry Cavill, Glen Powell, Logan Marshall-Green, Beau Knapp, Neil Brown Jr., Parker Sawyers, Sam Spruell, Sammy Sheik, Tommy Flanagan and is available only on Netflix April 21.

Watch Sand Castle here: https://www.netflix.com/title/80118916

SUBSCRIBE: http://bit.ly/29qBUt7

About Netflix:
Netflix is the world’s leading Internet television network with over 93.8 million members in over 190 countries enjoying more than 125 million hours of TV shows and movies per day, including original series, documentaries and feature films. Members can watch as much as they want, anytime, anywhere, on nearly any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Connect with Netflix Online:
Visit Netflix WEBSITE: http://nflx.it/29BcWb5
Like Netflix on FACEBOOK: http://bit.ly/29kkAtN
Follow Netflix on TWITTER: http://bit.ly/29gswqd
Follow Netflix on INSTAGRAM: http://bit.ly/29oO4UP
Follow Netflix on TUMBLR: http://bit.ly/29kkemT

Sand Castle | Official Trailer [HD] | Netflix
http://youtube.com/netflix

#AskGSG 18: How To Make A Monochromatic Depth Map Look


In this Ask GSG, “deszik-1″ asks about this monochromatic depth map look like in this piece by carlburton. (http://carlburton.tumblr.com/post/101814413660/buy-an-animated-print-of-this) http://greyscalegorilla.com/blog/tutorials/askgsg-18-how-to-make-a-monochromatic-depth-map-look/

Behind the colossal knights and epic cityscape in ‘Kingsglaive: Final Fantasy XV’

Image Engine embarked on its first full-CG animated sequence for Kingsglaive: Final Fantasy XV – a 23-minute sequence featuring colossal knights doing battle across an epic cityscape. The studio collaborated with Japan’s Square Enix to ensure every shot respected the heritage of the classic video game franchise.

Over the years Image Engine has developed a pipeline that is capable of inserting digital elements into real-world surroundings – or vice versa. The aliens of District 9 blend indiscernibly into the on-set slums of Johannesburg, while Independence Day: Resurgence’s actors naturally settle into the fully digital mothership backdrop featured in the film’s escape sequence.

Well-known for its live integration work, it has also produced complex, 100 per cent CG shots for a variety of productions like the lush digital jungle of Jurassic World, the glistening rings of Elysium’s orbiting space station, and the intricate chase sequences of R.I.P.D.

Kingsglaive: Final Fantasy XV was like a culmination for Image Engine in terms of this work: a fully animated sequence from characters to environments and everything in-between. The studio was brought on board by Square Enix to tackle the 23-minute sequence from start to end, featuring an epic and destructive battle between towering knights replete with all the visual flourish the video game series has come to be known for.

Image Engine’s artists used the latest advancements in the studio pipeline to deliver a beautiful climactic battle, ensuring it stayed true to Final Fantasy’s long-established roots.

Square One

Kingsglaive is a two-hour spin-off of PlayStation 4 and Xbox One RPG title Final Fantasy XV. Set in the world of Eos, Kingsglaive’s story runs in parallel to the opening events of the game, focusing on the story of one Regis Lucis Caelum CXIII – the father of protagonist Noctis.

In order to deliver the sequence that takes place during the film’s final act, Image Engine’s team worked closely with the production company and custodian of the Final Fantasy franchise Square Enix, ensuring that the approach and aesthetic of the sequence matched that of the 30-year-old franchise. The result was a close international collaboration, with Image Engine working across both borders and language barriers to ensure an end result. Sequence director, Yamamoto Kazuhito stationed himself at Image Engine’s Vancouver headquarters for two months, working with the team to understand the processes powering the animation.

“Kazuhito took the time to carefully understand our pipeline, and even animated shots himself where he wanted to develop a key part of the story,” begins Kingsglaive, visual effects supervisor, Yuta Shimizu. “It wasn’t really like a normal client/vendor relationship – it was more like we were working together on the film.”

This collaboration extended from initial previs to character and environment assets, animation, effects, and final shots. Square Enix also shared assets that it had built for other sequences in the film, which Image Engine then ingested into its own pipeline.

“Square Enix sent us a variety of environments and other assets right at the start of production,” recalls asset supervisor, Barry Poon. “We used these to re-purpose our own pieces, or just for inspiration. It was the same with their characters: using Square Enix’s reference, we quickly figured out the level of detail required and made sure we matched it throughout the sequence.”

FFF 29ABC

Mapping out Eos

In terms of character builds, the new assets comprised a collection of “Godzilla-sized” knights who battle within a walled city. For the environments themselves, the Image Engine team produced a large library of buildings – many of which were intended to be destroyed by the wrestling knights – and populated those throughout the city based on a guide map provided by Square Enix. A procedural approach was adopted to ensure this element of production was delivered as efficiently as possible.

“Rather than try and recreate Square Enix’s map by hand we used a system to procedurally re-build the city,” explains CG supervisor, Murray Stevenson. “We’d take the rough orientation and location of their buildings, then identify the most appropriate assets and distribute them randomly. This meant we could create a layout of the city with just a handful of artists.”

The guide map also proved useful for Image Engine’s matte painting and environment team. Digital environment supervisor Damien Thaller used the map and concept art to determine where to spend the most time in matte painting, based on what would ultimately be covered by the characters or various destruction effects. There was also the added benefit of maintaining the proper orientation of a shot via key landmarks, such as mountains and standout architecture.

Knight moves

Alongside the creation of the environment Image Engine worked to establish the animation of the colossal knights themselves, which grapple and tumble across the cityscape. It commenced the animation process using body and facial motion capture provided by Square Enix. This was strictly referenced by animation supervisor Jeremy Mesana and his team of keyframe artists, who closely followed the movement of the characters in order to match the feel Square Enix has established across its Final Fantasy franchise.

Image Engine’s animators donned Xsens MVN suits, enabling them to quickly capture in-house mo-cap data that could drive character’s movement, or at least provide basic blocking reference. The animators even filmed themselves acting out fight scenes with cardboard swords, working closely with a martial arts expert who helped provide direction on combat choreography.

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A major post-vis effort was also employed to plan how the final animations would play out in terms of positioning and rhythm: “Our compositing team took the post-vis data and added elements to it, working to create a WIP of the final shot,” explains Shimizu. “We built out a sense of timing for the animation and various destruction effects, and started to create tasks based on whether a shot could be achieved with specific simulations or otherwise. That meant we knew we didn’t have to do an effects sim for every single shot, which made for a much more efficient process.”

“From that point on it was just about developing each shot from the post-vis and getting them to that final quality level,” says Thaller. “The post-vis was a great basis to start with and an awesome way to work – we could engage more with the story and add detail where it mattered, instead of focusing on elements that wouldn’t ultimately be as important.”

Tearing down a city

Two huge knights clashing among a city of spires and towers results in a fair amount of destruction. Image Engine focused on the details to create the necessary VFX across the sequence. “We’ve done a huge variety of damage stuff at Image Engine in the past, but this really took things to the next level,” says Poon. “For instance, there’s one shot where a knight throws a huge battle axe through the air and it tears through multiple buildings – it’s impressive stuff!”

In order to deliver on such shots, specific hero buildings placed using Autodesk Maya were swapped out with architecture rigged to explode with rigid body dynamics in SideFX Houdini.

FFF 31ABC

Another time saver was also employed here in a simultaneous compositing approach, as explained by compositing supervisor Daniel Elophe, “There was a real collaboration in terms of what we received from effects and how we enhanced it. There’d be quite a bit of fire and destruction, and sometimes the camera would push in real close on certain areas, so you couldn’t see the detail. In these instances we would use the effects sims as a layout, and then replace it all with real elements such as fire and smoke, or we’d use NUKE particles to add in elements.”

Kingsglaive also stood as Image Engine’s first foray into deep compositing, which proved to be yet another time saver for the multitude of effects, as elements didn’t need to be re-rendered if animation or other parts of the scene were altered.

Image Engine once again leveraged its proprietary, open-source Gaffer toolset for lighting, with rendering carried out in 3Delight. In this instance, a new approach to managing the complexity and volume of shots was employed.

“We pushed our rendering system so it would work using a more template-based workflow,” says Stevenson. “We would set up lighting templates for a sequence, which could then be maintained by one lighting lead who would run all shots for the sequence through that template. It allowed us to render a vast number of incredibly complex shots with relatively few lighters, but with a great deal more consistency.”

Pure Fantasy

The opportunity to work on a project bearing the Final Fantasy name – one associated with an incredibly rich heritage in the world of interactive entertainment – was not lost on Image Engine’s artists, many of whom are lifetime fans of the series.

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“It was a privilege to be asked to work on a project of such magnitude, especially as we were able to further showcase our skills as a full-CG animation house alongside the VFX work we regularly deliver,” says Image Engine, visual effects producer and general manager, Shawn Walsh. “What’s more, the project stood as an opportunity for Image Engine to demonstrate its ability as a truly worldwide vendor, capable of collaborating with productions hailing from all corners of the globe. Square Enix was a fantastic partner to work with, and guided us with their opinion and experience as to how key narrative points should be laid out across the sequence.” He continues, “They also trusted us as the visual effects professionals to do our thing, leaving us to make creative decisions where it made sense for us to lead the charge.”

The result is an epic finale – and a new challenge conquered for the team at Image Engine. “We developed our internal pipeline and approach, laying down firm foundations for a more efficient process in future,” concludes Walsh. “We’re completely capable of taking on projects like this in future, no matter the required level of complexity.”

The post Behind the colossal knights and epic cityscape in ‘Kingsglaive: Final Fantasy XV’ appeared first on AnimationXpress.

‘Among the Black Waves’ by Anna Budanova walks away with the Grand Prix at the 36th Anima Festival

The 36th Brussels International Animation Film Festival, Anima 2017, came to a close on Sunday (5 March) evening with an attendance that greatly exceeded the record of 42,000 visitors reached last year. After a ten-day invasion of the Flagey studios and theatres, the curtain came down on the Festival with the much awaited announcements of the competition winners, followed by the screening of Roger Mainwood’s feature Ethel and Ernest and the awarded films.

The international jury – made up of Rémi Durin (Enclume Animation, Belgium), Graham Annable (Laika, United States) and Annettte Schindler (Fantoche, Switzerland) – decided to award the Anima 2017 Grand Prix to the Russian short film Among the Black Waves by Anna Budanova, who received 2,500 euros from the Région de Bruxelles-Capitale.

Amon The Black Waves

‘Among The Black Waves’

The jury also gave its special award to Decorado, a short film by the Spanish filmmaker Alberto Vazquez and the best student short film went to the young Korean Jang Nari for My Father’s Room. Asphalte by Lisa Matuszak of France received a special mention. The young jury, made up of representatives from the webtv Ceci n’est pas un Buzz and Ouftivi, rewarded La Cage by Loïc Bruyère as the best short film for a young audience, while Jubilé by Coralie Soudet, Charlotte Piogé, Marion Duvert, Marie El Kadiri and Agathe Marmion received a special mention.

The national competition jury – made up of Jeroen Jaspaert (Belgium), Christine Polis (Belgium) and Ligia Soare (Animest, Romania) – awarded the best Belgian short film offered by the SABAM to Britt Raes for Catherine. The SACD award went to Julien Grande’s film Pour une poignée de girolles, while the Fédération Wallonie-Bruxelles Grand Prix for the best short film was awarded to the duo Vincent Patar and Stéphane Aubier for their film La Rentrée des classes.

Finally, the Festival public’s favourite was the Japanese film Your Name by Makoto Shinkai, which was awarded the prize for best feature while the audience award for best feature for a young audience went to Rabbit School by Ute von Münchow-Pohl. On the shorts’ side, the public chose Theodore Ushev’s Blind Vaysha as best short film, while the young viewers chose the French short film Jubilé from the MoPA school. Animation night audience award for best short film was given to Tomer Eshed’s Our Wonderful Nature – The Common Chameleon.

'Blind Vaysha'

‘Blind Vaysha’

With these 279 selected films, the Festival attracted a diverse public of children, adults, animation students and many industry professionals for ten days rich in sneak previews, numerous screenings playing to a full house and popular highlights including the EXPERIENCE festival of VR films, the Animated Night, the workshops for the kids and the Futuranima professional days, presenting the latest films in production by big names from the industry.

This year, the Festival hosted 70 international guests coming from Japan, South Korea, the USA and the four corners of Europe.

Next year, Anima will be taking place once again in Brussels from 9 to 18 February.

Some of the other awards were:

International Competition- Partner Awards

BeTV Award for Best Animated Feature (5,000 euros for acquisition of broadcasting rights)
The Anthem of the Heart (Kokoro ga Sakebitagatterunda)
Tatsuyuki Nagai, Japan

Creative Revelation Award (2,500 euros provided by the Korean Cultural Centre)
Blind Vaysha
Theodore Ushev, Canada

Press Award for Best Short Film
Fragments (Estilhaços)
José Miguel Ribeiro, Portugal

National Competition- Partner Awards

BeTV Award (acquisition of broadcasting rights)
69Sec
Laura Nicolas

RTBF – La Trois Award (acquisition of broadcasting rights)
Projection sur canapé
Violette Delvoye

Cinergie Award (Electronic Press Kit)
69Sec
Laura Nicolas

The post ‘Among the Black Waves’ by Anna Budanova walks away with the Grand Prix at the 36th Anima Festival appeared first on AnimationXpress.