LIFE AFTER LIFE – Director’s cut


A short documentary exploring how Ghanians celebrate life through death ! Shot in Ghana in April 2016 Directed by Cyprien Clément-Delmas www.clement-delmas.fr instagram.com/cclementdelmas/ Producer: Ore Okonedo Additional Production Support: Katie Lambert Director of Photography: Jack Wilkinson Editor: Carlos Font Clos Grade: Daniel De Vue // Glassworks Sound Mix: Harald Jones Music: Vieux Farka Touré – Ana (Mawimbi Remix) Voice over: Wisdom Production Company: Caviar Content Client: Ray-Ban Creative Agency: Yours Truly Creative Creative Director: Babak Khoshnoud Creative Director: William Abramson Special thanks to Caviar LA: Jasper Thomlinson, Gina Steffe, Axelle Zwartjes, Sacha Ben Harroche And Charlie Kwai, Jack Wood, Alexandra Agulló Soler, Vanessa Espinoza. www.caviarcontent.com/

Old Spice Youland: An Old Spice Video Game About You


PLAY NOW: http://www.youroldspicegame.com

We made a customizable video game about you (yes, actually you), featuring talking animals, unbalanced strip mall-to-human ratios, tattooing enemies in the face, wooden virtual-reality headsets, and the very real perils of interdimensional cyborg race cars! We hope you enjoy and then share on your social media networks because this game was really, really super hard to make.

Emotions Factory – Theaters Security Warning – English Subtitles

Animator Tom St Amand reflects on 25 years of ‘The Rocketeer’

Rocketeer11

Joe Johnston’s The Rocketeer was released 25 years ago today – on 21 June, 1991. Tom St Amand was ILM’s stop motion animator on the film and responsible for bringing to life an armatured version of the flying character which would then be composited into live action aerial plates. vfxblog asked St Amand to go back a quarter of a century and discuss how motion control, stop motion and optical effects made those dynamic shots possible.

Planning the shots

Tom
Tom St Amand.

Peter Daulton was the cameraman responsible for filming the Rocketeer shots and programming the motion control camera moves. He and I determined that we could fabricate and animate an 18″ tall character, which would provide us a more detailed puppet than, say, a 12″ version. I arranged for reference photos of the actor to be taken, showing front and side views. I then enlarged these photos to the correct scale, and made detailed line drawings from them. Over these I drew the dimensions for the articulated armature that would go inside the figure.

Sculpting the puppets

I also made copies of the drawings and the photos, to give to Richard Miller, who did the sculpture, and to Jean Bolte, who made the clothing. Richard and Jean were excellent artists with many years of experience between them, and the final figure came out virtually indistinguishable to the actor in costume. Richard put some of the folds and wrinkles of the costume into the actual sculpture, and sculpted and fabricated the helmet separately.

Armatures

We built 2 puppets, with the idea that a second setup could be put into work while the first one was filming. The armatures were basic human armatures consisting of ball joints, hinges, and swivels, and I designed and built them to have as few restrictions as possible. They also had multiple points in the hip and chest for various mount rods.

Shooting tests

Peter and I would look at the storyboard for each shot and discuss what actions the Rocketeer would have to do, along with how he would be mounted onto a blue screen pylon. Working with his crew, Peter would then program the movement of the Rocketeer through space by moving the camera down a motion control track, also adding tilt, pan, and roll where necessary. For shots where the Rocketeer had to start far away and zoom way up close to camera, Peter had to use every inch of motion control track available to him.

DSC01805
The Rocketeer figure and armature on display at ILM.

Animation begins

Quickly developed black and white iterations of each shot would then be shown to visual effects supervisor Ken Ralston and to director Joe Johnston. When we got a buy off on the blocking of the camera and overall motion, I would then go in and animate, single frame, the body moves of the puppet. We intentionally tried to make the early shots of him look slightly out of control, like a man who was just learning to fly. Any animation I did with the body had to be timed with what Peter had done with the camera. The puppet was generally mounted onto a ball joint, which could be animated to make him turn and roll. In later shots we calmed him down, to indicate that he was getting more assured about flying the rocket pack.

Shot designs

BluescreenJoe and Ken were very much open to any suggestions Peter and I would make, and treated us like collaborators. Ken was a terrific animator himself and could act out stuff for us if we needed it, and Joe would sometimes lay a piece of acetate over the moviola image and draw for us exactly the pose he wanted. Their ability to do this saved us a considerable amount of time, because we got feedback instantly. Case in point: for one shot where they planned for the Rocketeer to fly up beside a plane and salute the passengers, I suggested that he accidentally hit the ‘off’ switch with his thumb, and plummet towards the ground. On the down shot of him falling away, we came up with the idea of him falling into a cloud and then restarting the jet pack while inside the cloud, so you would see the muffled ‘flash.’ Peter was an expert at animating camera moves that were naturalistic and not ‘smart,’ as you sometimes find in some CG work. Any ideas we could come up with that did not detract from the basic idea of the shot were welcome. Joe would not hesitate to add a shot if he thought it would make the cut better.

Flying

A typical shot might take between two to six hours to animate. For reference we looked at blue screen film of Billy Campbell ‘flying’ in the suit to get a feel for how he moved and tried to correct himself in the air. We tried to make whatever we did true to his body performance. Because the camera was moving during the exposure of each frame, we were able to incorporate natural blurs into each of the shots. For the scenes where he’s flying through a clothesline and picks up a sheet, we attached monofilament lines to the miniature sheet corners and manipulated them by hand while filming at approximately one frame per second.

Hand animating 2D effects

The ILM 2-D animators, supervised by Tom Bertino, hand animated the rocket fire for the jet pack, and even put in extra flash bursts for when he flew close to camera. The blue screen shots were all skillfully composited on an optical printer by John Ellis and his crew. The model shop, led by Steve Gawley and Mike Fulmer, crafted a number of exquisite miniatures, including an amazing, quite large, zeppelin model that ended up literally going down in flames. Having a relatively small crew meant that we could screen dailies as a group, and people were free to comment on areas outside of their immediate expertise.

Rocketeer’s legacy

PosterWorking on The Rocketeer was a very rewarding experience for me, in terms of collaborating with people whom I had known and worked with for many years. It was truly a one in a million crew, and I believe the results hold up well even now. Within a year of working on The Rocketeer I also worked on The Nightmare Before Christmas and the original Jurassic Park. From that vantage point I could already see that computer graphics were going to play an increasing role in visual effects work and animation, but I also realized that, as with any tool, the result would only be as good or as bad as the hand that was guiding it. For some people to give the credit for good work to a computer is like giving the pencil the credit for a fine drawing.

Tom St Amand also worked at Walt Disney Film Productions, Tippett Studio and Imageworks, and is now a senior character animator at Digital Domain. Thank you to Tiffany Tetrault at DD for helping to make this interview possible.

Ed Ulbrich appointed as the general manager of Deluxe Visual Effects

Deluxe Entertainment Services Group (Deluxe) announced that former Digital Domain, CEO, Ed Ulbrich has joined the company as president and general manager of Deluxe Visual Effects and will be reporting to Deluxe, CEO, John Wallace. He will lead Deluxe’s Method Studios and Iloura, and unify global VFX operations in an attempt to extend the scale and capabilities of services for motion pictures and advertising. Ulbrich will also drive and grow Deluxe VR, a dedicated unit dealing with the creation of virtual and mixed reality experiences for entertainment, communications and commerce.

“Method Studios and Iloura are doing extraordinary work in Los Angeles, Vancouver, New York and Australia,” said Ulbrich. “And there’s an enormous opportunity to unify the talented teams in other disciplines across Deluxe into a global VFX force – making the best use of different skill sets and the economics of different geographies to service clients on a much bigger scale. On the VR side, Deluxe has made a significant investment in helping clients in all areas to understand this new medium by building the capabilities of a full service agency and creating ground breaking new experiences. In both VFX and immersive content it’s an exciting time to be joining Deluxe.”

Ed Ulbrich, Deluxe
Ulbrich is a producer and former long-time executive of Digital Domain, starting at the company’s inception in 1993. He helped build, grow and manage one of the largest, most acclaimed, Academy Award-winning, digital production studios in the motion picture and advertising industries. In 20 years with Digital Domain, he held roles including executive producer, president of commercials, EVP of production, chief creative officer, and ultimately CEO, and was the architect of its advertising production business. His producing credits include Lionsgate/Summit’s 2013 feature Ender’s Game and the Tupac Shakur “hologram” for Dr. Dre’s and Snoop Dogg’s 2012 Coachella performance. He executive produced the Academy Award-winning visual effects for The Curious Case of Benjamin ButtonTitanic, and What Dreams May Come, along with other top features; music videos for Lady Gaga, Rolling Stones, Michael Jackson, and more; and over 500 commercials. He is both a Cannes Lions Titanium Award winner (2012) and former Juror (2013).

Deluxe, CEO, John Wallace said, “Our capabilities in visual effects extend across features, television and advertising, with dedicated specialisation in VR/AR and 2D-3D conversion. Bringing in someone of Ed’s caliber and experience helps us to be a global provider to our content partners, serve them in new ways and at increasing scale, with the highest quality visuals. His strength in leading teams to continually break new ground and his deep experience across the art, technology and business of VFX will be invaluable.”

Deluxe’s Method Studios recently completed 400+ visual effects shots as a lead vendor on Marvel’s Captain America: Civil War and is in production on Marvel’s Dr. Strange and Guardians of the Galaxy Vol. 2 along with major features from other studios.

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Here’s Sony Pictures Animation’s plans for its small and big screen endeavours

Sony Pictures Animation (SPA) has been a major player when it comes to bringing out movies with comic and animated elements attached to it by some means or the other. Although recently Sony revealed more about their small screen endeavours too. Here are some of them.

Firstly, the company has secured their directorial talent in the name of Genndy Tartakovsky for the third edition of Hotel Transylvania film. Tartakovsky has been the director of the former versions of the same film but decided to depart from the franchisee given some apparent creative differences. But it seems like the Samurai Jack maker is back on-board.

Secondly, with the advent of the Ghostbusters movie, Variety reports that the company is also planning to release an animated series named Ghostbusters: Ecto Force, which will feature a ‘new generation’ of ghost busters and will be set in a far off year 2050. Ivan Reitman, the director of the original Ghostbusters will apparently be ‘shepherding’ the project and it will be hitting screens in 2018. The company will also bring out Cloudy with a Chance of Meatballs and Hotel Transylvania, to the small screen sometime in 2017.

Cloudy with a Chance of Meatballs will follow the adventures of Flint and Sam from the original 2009 movie and Teletoon Canada will be producing it in collaboration with SPA. The Hotel Transylvania series will follow the adventures of Dracula’s daughter Mavis and her friends and will air on the Disney Channel.

Hotel Transylvania

Thirdly, Bob Persichetti, who is famed for his contributions to animated movies like Puss in the Boots and The Little Prince as the head of story, will be directing the upcoming Spider-Man animated film which boasts a script written by The Lego Movie‘s Phil Lord and Chris Miller and is slated to release sometime in 2018.

Fourthly, SPA confirmed that their upcoming emoji movie would be called Emoji movie: Express Yourself. A whole new line of emojis are being developed to avoid legal issues as they would loosely look like the emojis we see in our smartphones right now.

With all these projects on the line, the near future seems to be exciting for SPA.

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90s cult superhero show by Ketan Mehta ‘Captain Vyom’ set to return but this time on digital platform

The series that had a strong cult following back in 1990s and was ahead of its time, Captain Vyom is going to make a comeback once again! That’s right folks. After making his mark on the small screen, India’s most iconic and first ever science fiction television series on superhero “Captain Vyom” is set to make his way on the digital platforms. The space adventure; the saga of the superhero and his intergalactic super villains stars the heartthrob and India’s first ever supermodel Milind Soman. Directed by internationally acclaimed film director, Ketan Mehta and produced by Deepa Sahi, the series is being resurrected and revived by Cosmos Maya.

Directed by Ketan Mehta, Captain Vyom is the first Indian live-action superhero science fiction (sci-fi) television series, which was aired on DD National in 1998. The TV series pioneered the art of computer animation and visual effects in India. In this show, Captain Vyom takes you to the future – 2123, where humans conquer the entire solar system.

Speaking about the relaunch, internationally acclaimed producer, director Ketan Mehta, who had directed the show said, “It has been almost 20 years since this landmark show, was first aired. The show went on to achieve a cult following amongst its viewers, who were then introduced to a show that was much ahead of its time, and in an era when science-fiction and superheroes were unheard concepts not just on television, but also in films”.

Captain Vyom (2)Captain Vyom had captured the imagination of every child in the country who aspired to take off into a space voyage to the future. The story of the series is about Captain Vyom, played by Milind Soman. He is a space warrior, who is assigned the job of arresting 12 deadly criminals who escape the high security prison in the ‘IO’. IO is located on the eighth moon of the planet Jupiter which gets disassembled after a meteor strike and its security system disables.

Captain Vyom, the son of scientist Dr. Om Swaroop receives superpowers by training Yoga. He is the only one on the universe who is capable of catching the fugitives. Captain Vyom along with his team leaves for his mission on a spaceship named Ulka. The highlight of the series was the galaxy of stars who played the super villains like the ravishing Madhu Sapre, the versatile Rahul Bose, the dashing Dino Morea and the talented Ravi Khore amongst others.

On the relevance to audiences today, Mehta further added, “While we are sure that many who have grown watching the show would enjoy revisiting it, many others from the newer generation would also take pride in its engaging and fascinating storytelling and special effects”.

After a span of two decades, this show will once again give a glimpse of the golden era of Indian television and take everyone from the 90’s down memory lane. The classic from the turn of the century is set to break the internet on Thursday 23 June, 2016 on Cosmos Maya’s YouTube channel WOW teenz.

As for if we will get to see an animated version of it as there’s a 3D animated promo that can be seen on the channel, it’s currently on hold. So once things will get finalised, we will keep you posted about it.

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About 345 VFX shots along with DI delivered by Prime Focus for the critically acclaimed film ‘Udta Punjab’

After a lot of controversy, the film ‘Udta Punjab’ from Abhishek Chaubey (Ishqiya) hit the screens on 17 June, 2016. Udta Punjab is a gritty, crime thriller exploring the drug abuse in Punjab from a number of perspectives: a rock star, a migrant labourer, a doctor and a cop. Udta Punjab has been produced under the banner of Phantom Films and Balaji Motion Pictures, which was also the distribution company. Providing services to this critically acclaimed film that stars Shahid Kapoor, Alia Bhatt, Kareena Kapoor Khan and Diljit Dosanjh, Prime Focus delivered visual effects (VFX), Digital Intermediate (DI) services and camera rental.

More than 345 VFX shots have been delivered by Prime Focus which includes crowd multiplication and LED screen compositing for the ‘Chitta Ve’ song sequence, set extension and enhancement, picture-in-picture (PIPs) and clean-up work. One of the most challenging VFX sequences was a drug injection sequence which required the creation of a surreal dreamlike environment.

Udta Punjab Before After

“In the scene in which Alia can be seen freefalling against a pitch-black backdrop, the idea was to portray the calming and sedating effect of drugs on a junkie,” commented VFX supervisor Vishal Kapoor. “Even after grading we weren’t quite satisfied with the static look of the frame, so in order to impart more dreaminess to sequence we added subtle transverse wave motions to help bring the sequence to life.”  

The grade of the film varied for each of the main characters – from colourful and vibrant for Tommy (a high-on-drugs, Punjabi rockstar), to earthy and raw for Pinky (a Bihari migrant who works in the fields). A rather cold treatment was given to the scenes featuring Preet and Sartaj – the characters battling the drug menace in the state of Punjab.

“In addition to the overall dark treatment of the movie a grungy texture was added to the drug sequences to bring about the squalid, drug-fuelled underbelly of the region,” said Prime Focus colourist Aashirwad Hadkar.

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Technicolor India

TechnicolorTechnicolor India is a multi-dimensional facility within a single location providing a cutting-edge confluence between art, technology and entertainment. Technicolor India offers world-class animation and visual effects for motion pictures, television and video games. Warner Brothers, Disney, Nickelodeon, EA, Paramount, Fox, Mattel, Lego and many other renowned international studios are a part of the Company’s prestigious clientele.

Technicolor has been operating in India since 2007 and is now a 1800+ strong creative and technology services organization located in Bangalore. Our commitment to providing cutting edge quality and service excellence has won us several accolades over the years including an Oscar (Life of Pi). Technicolor India has three main business divisions- Animation& Gaming, Visual Effects for advertisements and films (via our wholly owned subsidiary- Moving Picture Company) and Digital Media Services ( includes Compression& Authoring for DVD, Blu-Ray and 3D, Digital Media QC, Sound Services etc…)

The Rockstar Dedicated Unit (RDU) within Technicolor India is a talented and experienced team of game developers who work on projects for Rockstar Games within the Technicolor India offices in Bangalore. The RDU has grown to over 150 developers and has made significant contributions to a number of Rockstar titles including most recently Grand Theft Auto V, one of the most critically acclaimed and successful game titles of all time. The RDU is looking for talented artists and animators who are excited to join a tight-knit global team and who are passionate about making the highest quality interactive entertainment in the world.Our studios based in Bangalore.

We have openings for following positions:

  1. CG Artist – We are looking for industry’s most talented 3D artists. Candidates should be able to demonstrate exceptional artistic skills, be self-motivated, responsive to direction and effective working to a brief. Candidates must be able to model and texture a variety of 3D game assets, including environments, buildings, props, vehicles, characters, etc and able to demonstrate skill performing supporting tasks required to produce game assets, such as optimization, LOD creation, collision creation, lighting, and bug-fixing. 3D Modeling and Texturing skill necessary.

Note: Portfolio is mandatory along with CV

Experience – 0 – 9 yrs. in the Industry

Software: – 3DS Max &ZBrush

  1. Character Animator – We are looking for experienced Character Animators who should be able to demonstrate exceptional animation skills – in particular we will be looking to see examples of movement, character and the human figure. Candidates must be able to create character animations of the highest quality and consistent to the character’s personality, design and movement style. They should have the ability to meet project deadlines / milestones, as set by the Lead Animator and

Note: Demo reel is mandatory along with CV

Experience – 0 – 9 yrs in the Industry

Software: – Maya, Motion Builder

3. Character Rigger – We are looking for Character Riggers who will provide support throughout the character production process working closely with artists in the character team; using our tools to build rigs and maintain a high level of visual and technical quality for all characters. Candidates must be having a strong understanding of rigging, skinning and related character technologies and must have understanding of human body and facial anatomy as it relates to game assets and topology.

Note:A reel/portfolio demonstrating exceptional understanding of anatomy, muscles, cloth & hair behaviour will be needed as part of the submission process.

Experience – 0 – 9 yrs. in the Industry

Software: – Advanced knowledge in 3D Studio Max is preferred; Maya users or equivalent 3D program will also be considered

4. Motion Capture Animator – We are looking for Motion Capture Animators who should be able to process motion capture data through proprietary pipelines and retarget motion capture data to game assets using high end workflow. Candidate should be having minimum of 2 years of experience with character animation , motion capture and motion builder

Note:A reel/portfolio along with CV is mandatory

Experience – 0 – 9 yrs. in the Industry

Software: – Motion Builder and Vicon blade

5. Production Co-ordinator – We are looking for Production Co-ordinators who will guide the development of a technically & artistically strong dedicated team within an outsource partner that provides art services across all of our ground-breaking games. This person will be responsible for ensuring that the dedicated outsource unit operates as a seamless extension of in-house art teams, delivering the quality of output expected of our games while ensuring Rockstar’sproduction methodology is followed and production efficiency is maximized. Candidate will be supporting Art and Animation Team Leads to ensure that timing and quality of work goals are met and Team Leads to ensure effective resource planning and management based on project

Experience – 0-9 yrs in the Industry

6. System Admin – We are looking for System Admin who will be responsible for IT systems implementation and administration, trouble ticket resolution and infrastructure maintenance. The position is a first responder to issues that arise in the RDU and acts as liaison between Rockstar Games and Technicolor, providing local IT support and ensuring global Rockstar initiatives are implemented properly. Candidate should be good in Networking, Hardware / Software,  Internal Systems, Help Desk Administration and Asset Management.Linux Administration will be an added benefit.

Experience – 0-9 yrs in the Industry

7. Technical Animator– We are looking for Technical Animator who will help to maintain the production pipeline used by animators, and ensures that the animation team has all of the relevant tools and workflows they need to operate at peak efficiency and follows direction from the Lead Animators to assist the animation team and ensure all assets are authored and implemented in the appropriate manner. Tasks include: Animation creation, implementation, debugging and tool development.

Note: A reel/portfolio along with CV is mandatory

Experience – 0-9 yrs. in the Industry

Software: –Candidate must have experience in Computer Graphics, console game development,Computer Programming/Scripting experience (e.g. C++, C#, Melscript, MaxScript, Python, Etc.) and should have exposure with working with Motion Capture data, pipelines, and toolchains.

8. Technical Content Artist – We are looking for skilled Art Development Assistants to help develop our next big projects. Candidates will be Processing artwork through the game pipeline, Optimising artwork to improve performance, Creating support assets (LODs, collision, lighting etc.), Troubleshooting any new tools and plugins and fixing bugs

Note:A reel/portfolio along with CV is mandatory

Experience: 0-1 yr

Software : – 3DS Max &Photoshop

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Philips Breathless Choir

Ogilvy & Mather London has won the Pharma Grand Prix at Cannes International Festival of Creativity, for the Philips Breathless Choir campaign. Launching on World COPD (Chronic Obstructive Pulmonary Disease) Day in November 18 2015, the Philips Breathless Choir film brought together eighteen strangers in New York, all of whom are living with chronic respiratory conditions, including COPD, cystic fibrosis and asthma. Coming from all walks of life and all over the world, the group was brought together for a week by Philips to undertake what they had previously thought impossible: learning to sing. They are led by celebrity choirmaster Gareth Malone, who is famed for his ability to turn unlikely people into singers. The film is supported by four additional online films that focus on a different aspect of the singers’ journey. Philips’ belief that health is not an absence of illness, but enjoying fullness in life is revealed as the stories develop. Viewers learn that many of the group have difficulty speaking let alone singing, which emphasises their achievements even more. Their use of Philips’ latest portable oxygen concentrator (POC), SimplyGo Mini, which empowers patients who struggle with respiratory conditions to continue living full, active lives.

Philips Breathless Choir

Meet the members of the Breathless Choir and discover how much they had to overcome. Evie, Claire, Lawrence, Stephanie, describe how conditions like COPD, Cystic Fibrosis, reduced lung capacity and asthma affect their daily lives.

The transformation

See the Breathless Choir’s inspiring performance of “Every Breath You Take” at the world famous Apollo Theater in Harlem, New York City.

Prof. S. Parthasarathy and Gareth Malone discuss the health benefits of singing and the Philips SimplyGo Mini, a portable oxygen concentrator that gives people with respiratory problems more freedom than ever thought possible.

Comments from the Cannes Lions Jury

The jury looked at work that “used a full pallet of marketing communications to create the kind of engagement that maybe some other brands use more fluidly,” said Alexandra von Plato, president for Publicis Healthcare Communications in North America and jury president for the pharma category. “It demonstrates to all healthcare marketers that you can do this kind of narrative storytelling. You can expand the arc, create emotional content and have a very relevant and powerful connection to real substantial healthcare issues, disease conditions and products. We felt ‘Breathless Choir’ from Philips, an up-and-coming healthcare company, which is now entering healthcare hot and heavily in the devices space, is showing the rest of healthcare what’s possible through a fresh lens.”

Philips Breathless Choir Credits

The Philips Breathless Choir campaign was developed at Ogilvy & Mather London by executive creative director Gerry Human, creative team Laura Rogers and Trevallyn Hall, agency producer Ruth Darsow, managing director Craig Burleigh, business director Kate Waugh, planning partner Gareth Ellis, and account executive Christy Madden working with Philips global head of brand communications Eva Barrett.

Filming was shot by director John X Carey via Tool of North America, Santa Monica, with producer Nadine Brown, director of photography Ed David, freelance editor Philip Owens.

Post production was done at Universal Production Partners Prague by TK operator Andrej Stibingr and Flame operator Jaime Aguirre.

Sound was produced at Soundsquare, Prague, by engineer Pavel Rejholec. Music post production was by Peter Mitchell.