BadCompany


Producer/Director: Simon Sharp Associate Editor: Poul Madsen (Bombay Flying Club) Bad Company is a story shot in the brick factories of Kathmandu, Nepal. Factories in which scores of children as young as 5 are sent to work, often as labourers and as donkey boys (shepherds) in order to pay off gambling debts borne by drunk uncles and fathers or to earn money for the very basics of life, food and water. Once there they become bonded and institutionalised for years to come. The kilns envelop them physically and emotionally as bodies are broken and dreams dashed. It is here they will grow into men. However, what kind of men is moot as nuture in the kilns is one of a lawless, peerless underworld in which children not only witness but also feel the wrongs done to their elders as the psychology and the pain inflicted on others is passed down the line to them, weak and defenceless as they are. In turn they learn how to inflict pain on to a body even less powerful, the animals themselves.

Music Video for "Ronin" by Thug Entrancer


“Ronin” by Thug Entrancer from the album “Arcology” [2016] on Software Records Directed and Animated by Milton Melvin Croissant III www.mmciii.com www.thugentrancer.com

1500 WORDS


When Stanley Franks is told he has 1500 words left to live, he faces a battle to keep both his marriage and himself alive using the fewest words possible. SCREENINGS: London Independent Film Festival – WINNER New York Independent Film Festival – WINNER International Filmmaker Festival of Milan – WINNER Los Angeles International Short Film Festival Portland Film Festival Austin Shortsfest Laughter Comedy Fest Film Crash The Monthly Film Festival – WINNER UnderGround Film Fest – WINNER

Episode 15 “The Self-Portrait of a Perfume” – Inside Ch*nel


Illustrations : Roxane Lagache Music : AVIA Production : Falabracks

The secrets behind Bad Robot’s vfx for ’10 Cloverfield Lane’

Clover2
Illustration by Aidan Roberts.

Dan Trachtenberg’s highly secretive 10 Cloverfield Lane surprised audiences when it was released in March with its tense horror-thriller plot and surprise ending (btw, spoilers!). The JJ Abrams / Bad Robot-produced film mainly plays out in a doomsday bunker until the main character Michelle (Mary Elizabeth Winstead) finally encounters a mysterious space ship and alien creature above ground. Bad Robot’s in-house VFX unit Kelvin Optical completed these complicated effects as well as many other invisible shots. vfxblog talked to visual effects supervisor Luke McDonald, who also detailed deleted scenes and some unexpected effects duties.

vfxblog: 10 Cloverfield Lane doesn’t feel like a visual effects film at all. There’s such an invisible effects and seamless nature to it. Can you talk a bit about that as a mandate of the director and Bad Robot in general?

Luke McDonald (visual effects supervisor): Yeah, Dan Trachtenberg and JJ, they didn’t want this to be an overpowering monster film, and they didn’t want it to be reminiscent of the first Cloverfield with the huge monster. Obviously there was talk about doing something like that, but they just didn’t want to do it. They wanted to have this really unique type of movie where there were really only three actors through the entire thing except for the little cameos that happened throughout. But they wanted to not let the effects tell the story. They wanted the actors to tell the story and I think that we really achieved that not only by sparingly seeing what we saw, but also just the visual effects being so integrated that it just helped the entire thing.

vfxblog: The initial car crash where Michelle is hit is an example of that. It’s not over the top, but it really works as a crash. Can you tell me what effects and how it was shot and what was involved for that?

McDonald: We were working with the special effects guys pretty heavily. I had designed a couple of actual rigs for basically the car buck to sit on. One of them was a rotisserie where the camera sat directly behind the front seat and the passenger seat, and this thing was on a rotisserie gimbal that would completely rotate three hundred and sixty degrees. The camera was just sitting just outside it, so the car would always kind of rotate around the camera.

And then we had – since we’re talking cars I might as well just get this out of the way, for the truck itself for the end sequence when the truck is being pulled up into the alien belly, that was also on a huge gimbal. That entire truck was on a gimbal that could rotate basically all the way down to ten degrees and all the way up to like almost a hundred and seventy degrees so we could get that feeling of zero G and what have you. And we could strap the camera and actually attach it to the car, so the truck, so the entire thing was constantly, you were there in the action because the camera was right there in the action as well.

12671994_1757507437828676_3348145821813054564_o

vfxblog: I heard the director talk about an interesting invisible effects which was placing a mole on the photograph of the girl to match the photograph that was shown. Could you talk about that in particular and maybe even some other examples where maybe people wouldn’t realize you’ve intervened?

McDonald: When they were editing the scene where Michelle finds the earring of the deceased girl who Howard had pulled down to the bunker, basically in test screenings we were getting a lot of, ‘Hang on, I don’t get it, I don’t connect these photographs, they don’t look like it’s the same girl.’

So one of the things we came up with was, let’s tie it all together with just a mole, and we literally just put a mole on any time that you see this girl. And obviously in some shots the mole was so small you can’t even tell that it’s there, but it was there enough to pay off to basically do that subconscious connection between oh that girl is this girl. And it worked really well.

Through the entire first three quarters of the film it’s all in the bunker, it’s all taking place in the bunker and it’s very contained, but there was a ton of visual effects throughout the entire first two acts of the entire film. Not only the car crash but even in the bunker, going down to basically doing a ton of split screens, restabilizing things, and basically taking action from one take, putting it into another take, because it was just one of those things where we were on such a tight shooting schedule, things that we were not able to get on set we kind of literally came back to Bad Robot and basically started hacking things up to make them work – doing split-screens, and just, ‘Oh we need this hand from this take or we need this from this’, or what have you, and just Frankensteining shots together. But it worked really well, it worked flawlessly, and thank goodness we had the coverage to be able to do that.

13133086_1150496981639030_8586794954483248079_n
On the bunker set.

vfxblog: When it does get into the final act with the spaceship and creature, can you tell me about some of the design considerations for both those things and who was behind the design and how that was carried out?

McDonald: Basically we had two schools of thought when we were designing this creature. One of them was a very strong design wish from JJ, which was he wanted a more traditional, ‘Oh these are aliens that are technologically advanced, they have space ships, they have armor, they could be mechs, they could be whatever.’ And then we had Dan’s vision which was a more organic version. It was more like, ‘Oh I want it to be organic and I want it to be not like your traditional alien. I don’t want it to be a slime monster, but I do want it to be organic.’

So we had to come up with a happy medium between the two. And actually I feel it worked out really well. So we went with this larger bulky armored exo type suit which was actually driven by a very, very organic worm that was inside it. We tried a lot of designers in Los Angeles, but we just couldn’t get any  traction. And we, JJ and Dan, we were just never hitting the nail on the head until JJ said, ‘Hey, why don’t we reach out to Neil Scanlan in London’ – JJ had just finished working with him and his group on Star Wars. So we basically reached out to them, and those are the guys that actually gave us our initial concept for the creature that basically Dan Trachtenberg and JJ both got on board with. And that’s how we got our creature.

And our ship was actually designed by our in-house art director. His name is Nick Hiatt, and he’s a matte painting guru, he’s amazing. And he actually designed the ship which JJ and Dan both loved. It had organics and it had a rigid body.

10CCL_09_1000
Ship design by Nick Hiatt.

vfxblog: Tell me about the shoot for that particular scene where Michelle is being stalked by the spacecraft and then the alien itself?

McDonald: When we were shooting, we had originally thought of doing, and I’m sure this will show up in the DVD, but they had originally shot of having quite a large action sequence, and we shot a large action sequence of Michelle twisting and going through the combine, which is there but it’s not played up anymore, but it used to be quite a large portion of the cat and mouse of the alien and Michelle. But basically it just didn’t have the impact that we wanted, so we went back and we, the house that she runs up to is a hundred percent CG. That was an afterthought that we were like, ‘Hey, let’s have her go to the house,’ have the reveal, and that’s how the house and the ship coming up and the cat and mouse of the ship chasing her rather than the creature doing a cat and mouse of her. We thought it was a much more unique way of doing it.

When we were shooting with Mary Elizabeth Winstead she was – she’s so amazing, we first started out with our stunt coordinator in blue tights running around being the creature, but we found that it was actually more distracting than actually just having Mary really hone in and just act it out. And so we did maybe three or four takes with our stunt coordinator running around in his little blue leotard, and then what we were getting from Mary was just, it seemed very canned. And I think she was on the verge of laughing every time she saw this guy run around in the blue suit.

So we took the guy out and I would describe what was happening, I would describe where the creature is at point A, B, C, and D, and then I would describe what the creature was looking like. And I kind of went overboard when I was obviously telling Mary about it and make it sound like it was the most disgusting creature ever. So she would act accordingly, and she completely did. We stopped using props and we stopped using people in blue suits purely because we were getting a better reaction and better acting from Mary when she could just imagine it herself. So that was pretty cool.

10CCL_Ship_02_38_1000
Ship design by Nick Hiatt.

vfxblog: What sort of challenges were there when it actually does pick her up and she’s making that Molotov cocktail, because it’s such an organic sort of gooey moment. How are you actually staging that and then how did you pull it off?

McDonald: Well, we had a really, really large sound stage in New Orleans, that’s where we shot. And this is the second gimbal that we had for our truck, which was basically, if you think of a see-saw going back and forth; this is exactly what it was. A completely hydraulic see-saw, and we had kind of an almost two hundred and seventy degree piece of wall and ceiling of blue screen that we could basically put the camera wherever we wanted.

This is the only time that Mary is actually hardcore interacting with the ship, and it’s really not even her interacting, it’s when she sticks out the window and starts to light the Molotov to throw into the belly of the ship. So we didn’t have to really worry too much about the interaction. It was more along the lines of just telling her and explaining to her, Dan and myself, of what’s happening, what she should be seeing. We basically threw her in the gimbal, she was in a five point harness, she was just an absolute warrior because we would just go up and down and the gimbal is getting shaken around. Grips on the side were shaking it and what have you, we’re throwing glass, we’re throwing all kinds of debris at her constantly. I ‘m not sure if we could have achieved what we achieved with any other actress. Mary was just unbelievably good.

vfxblog: I heard JJ Abrams and also Dan talk about the atmospherics during the reveal of the spacecraft and just getting that atmosphere in the sky and the environment around the farmhouse working. Tell me about some of the challenges there and effects that you could produce with lighting or matte paintings or just that kind of atmospheric look.

McDonald: For the sequence where she’s running around and playing cat and mouse with the ship we had a five day shoot on location. And it just so happened that one of the nights we were shooting we got absolutely blasted with fog. To the point where it was like a wall of mushy grey that just came in and that entire night everything we shot completely and utterly had so much atmosphere, but the thing is, it was super cool. When we came back and we started editing, they were so worried about it not matching, so we actually went back in and since almost every shot in the last third act of the show we had 3D cameras for, we had full tracks and everything like that, so we were able to basically just have our effects guys get the cameras and then actually run out simulations of atmosphere and match to that one night of fog that everyone liked so much.

10 CLOVERFIELD LANE
Dan Trachtenberg directs 10 CLOVERFIELD LANE, by Paramount Pictures.

vfxblog: I also read and heard in podcasts the director talking about the ending, and a sequence that may have been shot but didn’t end up happening where she crashed her car into the creature and it burst through the dashboard. Did any visual effects get started and can you tell me about that?

McDonald: There was another whole scene that happens between when she finally gets into her car and drives away to when she finally drives off to Houston. This scene and the visual effects for them were probably around eighty percent done, animation was done, we were into lighting and comp on the entire sequence. And this was about fifty shots of visual effects. What happens is when she’s driving away from the farmhouse, the alien, which kind of just goes out of the picture and you don’t know where it is, well he pops out in front of her and it’s like one of those revenge type things, and she just gasses it and she just runs over the alien.

She thinks she’s killed it, but what actually happened was the alien was clinging to the front of the car. And you can’t see it until you get to an exterior shot of the car driving down the highway. Then what happens is the inner worm that’s inside the creature, he basically forces that inner worm and it comes out the dashboard of the car. And this inner worm creature where you really can’t tell in the movie as it stands right now or the way it’s edited right now, it has four tentacles that shoot off towards her, and it basically wraps around her neck.

So she has this complete and utter struggle with this worm creature which has its tentacles wrapped around her neck, and she battles this thing. And as she’s driving she sees the crashed debris of the spaceship. So she figures the only way to get rid of this creature is to literally run it through the debris and crash in the hopes that it’ll either catch fire or that it’ll get spiked and then come off.

10_Cloverfield_Lane_V1
Illustration by Aidan Roberts.

vfxblog: One thing I wanted to ask you about is being part of the JJ Abrams film production pipeline and Bad Robot and having this in-house visual effects unit Kelvin Optical.

McDonald: Kelvin Optical is Bad Robot’s in-house team. When we were done shooting in the last quarter of 2014, they went into editing for six months and the only thing that we were doing on the visual effects side was concepts. So we didn’t have our entire team a hundred percent working on ‘Valencia’, as it was called, for the entire year. In June of 2015 Kelvin Optical took on a huge handful of shots for Mission Impossible: Rogue Nation in the last week of that film’s delivery. Then after we had done that the entire Kelvin Optical team and I were the in-house team for Star Wars as well, we did over nine hundred shots for Star Wars as well right in the middle of Valencia.

Once we were done with Star Wars, that’s when we really got into heavy visual effects on 10 Cloverfield Lane. Being the in-house team was an amazing thing because in one year I was able to work on three very, very large films. Which is kind of unheard of for a supervisor to have three films under their belt in one year. It was pretty awesome.

10 Cloverfield Lane is now available on Blu-Ray and Digital HD.

A long chat with a great vfx supe

warcraft1

Bill Westenhofer is a great guy and a great vfx supervisor – so I really enjoyed finding out more about his experience on Warcraft. This is my first piece for MovieMaker magazine. Read it to find out which shot Bill did himself on the film – in Blender!

Tentacles, and everything else

FINDING DORY

With Hank, Pixar’s creative and technical team has once again outdone itself. I talked to supervising technical director John Halstead about bringing the octopus to life, for OnePerfectShot.

‘Mohenjo Daro’ trailer fails to ignite relevance to history through visuals

Building an ancient era can turn out to be a huge task if not done accurately. Historic structures have their own relevance and aura which remunerates in the viewers’ minds and takes them back on a walk in history. Unfortunately, none of this is felt from the trailer of upcoming Bollywood feature film Mohenjo Daro.

The very first visual of the trailer released by UTV Motion Pictures displaying the city of Mohenjo-daro looks artificial. The bird’s eye view of the archeological site of the Indus Valley civilisation does not resonate a tale of India’s well known and authentic event which we all as kids have read in our history books.

The film follows the story of a farmer named Sarman played by Hrithik Roshan and his deep unknown connection to the historic city. The love angle added to the plot takes the lead on people’s mind with newcomer Pooja Hegde playing the role of Chaani who seems to be quite a dancer of that era.

The plot takes a turn with the antagonist Maham played by Kabir Bedi showing off his domination over the city. However, the connection that Hrithik has with the city and the lady is something to look forward to.

The visuals like the crocodile taking a leap in the air, the night overview of Mohenjo-daro and the water gushing and flooding looks unrealistic. Dirshyam VFX have produced the visual effects for this film with Prime Focus managing the DI. However, it is too early to judge as the film may turn out to be a relevant tale of history narrated in an entertaining dramatic way.

Music composed by A.R. Rahman and the alphabetical visuals showing the race back in time of different eras doesn’t create an engaging effect on the viewers. Directed by Ashutosh Gowariker and produced by Siddharth Roy Kapur and Sunita A. Gowariker, Mohenjo Daro is set to release on 12 August, 2016.

The post ‘Mohenjo Daro’ trailer fails to ignite relevance to history through visuals appeared first on AnimationXpress.

Chinese web giant Tencent acquires Supercell of ‘Clash of Clans’ fame

Clash of Clans and Clash Royale have been dominating the mobile gaming space for some time now. According to a SuperData report which was published a few months back, both the games from the Finland based developer Supercell garnered revenues of over $100 million each.

Now, as the news comes, China’s biggest gaming group and arguably the largest gaming company of the world in terms of revenue, Tencent Holdings has acquired a majority stake in Supercell from Japan’s SoftBank Group for $8.6 billion. The deal which is one of the biggest ones in gaming history will bestow Tencent with around 84.3 per cent of Supercell, including 73 per cent of SoftBank’s stakes. Rest of it will be owned by the employees of Supercell.

Clash of ClansThe purchase will not only assist Supercell to push their market in China through the intensive network that Tencent will provide, but the deal will also provide a thrust to Tencent’s endeavours overseas where it already has stakes in gaming companies like Epic Games and Riot Games.

Supercell will be maintaining their operational liberty and the company will still be based in Finland, according to Tencent’s report.

Supercell has a handful of games like Clash of Clans, Clash Royale, Boom Beach and Hay Day. Consisting of just 180 employees the company’s game revenues are mostly garnered from in-app purchases. It would be interesting to see how this deal affects the popular IPs of the Finnish based developer.

The post Chinese web giant Tencent acquires Supercell of ‘Clash of Clans’ fame appeared first on AnimationXpress.

Comic Con India finds its presenting sponsor for the year 2016 in Maruti Suzuki Alto

Maruti Suzuki Alto will be the presenting sponsor at one of the biggest pop culture events in India, Comic Con India. It was announced today by Comic Con India that this year too, Maruti Suzuki Alto will be the presenting sponsor for the 2016 calendar year which includes Hyderabad, Mumbai, Bengaluru and Delhi.

Comic Con India, part of the Reedpop family of events, is dedicated to expanding India’s popular culture by creating high profile events that cater to fans of not only comics, but also, gaming, movies, television, merchandise, toys and more.

Comic Con India, founder, Jatin Varma states, “As our shows evolve and become the places for celebrating popular culture, we looked towards finding brands who would partner with us in this endeavour as well as understand the value of our platform. With Maruti Suzuki – Alto we certainly have found the right partner and I am truly excited in having them on-board for our journey this year!”

The event has attracted over 1,50,000 visitors across five cities in FY 2015-16 and has thus become the hottest platform for brands to engage with young consumers. Attracting the key demographic between 18 to 36 year olds and giving some of the best fan experiences in the country, the CCI visitors are not only eager consumers of the latest and the best, but they are also influencers and trendsetters for content, products and services in the country.

Comic Con India AltoTapping into this energy has become key for youth-oriented brands and therefore natural fit for a brand such as Alto.

Maruti Suzuki India, associate vice president, marketing, Vinay Pant said, “Alto is a brand for the younger generation who believe in chasing their dreams and passion. Comic Con is one such platform where such youngsters meet up and share their love for comics. We found a great synergy between Comic Con India and Alto. Alto is associated with Comic Con for over a year now and the response has been very encouraging. We saw very high engagement rating with the target audience and the user generated content was exceptionally high. This year too we aim to reach out more youngsters, engage and establish connect right from the beginning.”

Besides the main events, Maruti Suzuki Alto will be a part of the three key special events Comic Con India will host this year entitled “Comic Book Celebration Week, Indian Championship of Cosplay and Comic Con India Awards.” These national properties will extend the reach of the main shows, specially focusing on artists, writers and cosplayers.

Over and above the mentioned activities, Comic Con India plans to do over 30 Fan meet ups and celebration nights throughout the year to engage with the fans on a regular basis.

The post Comic Con India finds its presenting sponsor for the year 2016 in Maruti Suzuki Alto appeared first on AnimationXpress.