SPARKY Entertainment India: Gaming

SPK_Entertaiment_RGB_300x300Sparky Animation’s latest subsidiary in India is now hiring! SPARKY Entertainment India is looking for individuals of varied talents and skill sets to fill positions from a wide range of speciality. Keen enthusiasts can now join our growing team in Chennai.

 

 

 

We have immediate openings for the following positions:

Game Designer

Requirements:

  • At least 2 to 5 years of working as a Game Designer
  • Having shipped at least one successful game title
  • Strong knowledge of the basic rules of Game Design (Gameplay, balancing, reward, pacing, and learning curve)
  • Experience with Unity 3D
  • An understanding of statistics and analytics
  • Have basic drawing and 3D design skills

Game Producer

Requirements:

  • Successful track record in the development of high profile games
  • Understanding of games across platforms: Desktop / Mobile (android / IOS) console, PS etc.
  • Strong Project Management Skills
  • Strong understanding of global gaming market
  • Ability to represent the product with proper search engine optimizations in App­ stores and carry out all the tasks in store setup and maintenance
  • Technical background is a plus

Game Programmer

Requirements:

  • At least 2 years of experience in game development
  • Good understanding of the game development cycle from start to release
  • Understanding of 3D math including matrix transformation, quaternion, vector arithmetic
  • Demonstrated experience in AI programming and AI algorithms
  • Experience in integrating Social networking,  Unity Ads and third party plugins
  • Experience in  Smartfox server, network/ multiplayer game-play and ability to integrate game with backend services

Senior Game Programmer

Requirements:

  • At least 8 years of experience in game development
  • Good Object Oriented design skills, including best practices, patterns, algorithms and data structures
  • Experience of UDP/TCP IP protocols and multiplayer game development
  • Development expertise in Backend,  Frontend, Graphic programming for mobile platforms
  • Core owner for designing the security, performance and scalability aspects of gaming applications
  • Work experience in Agile game development

Server Programmer

Requirements:

  • Excellent Java skills, familiar with multithreaded applications, Concurrency, Test driven development, advanced profiling and debugging
  • Solid knowledge of Spring Framework (3 and above)
  • Strong SQL skills and relational database knowledge (Hibernate / JPA a big plus)
  • Excellent knowledge of data structures, algorithms and design patterns
  • Experience with Performance Monitoring and Fine-tuning techniques
  • Good to have exposure to NoSQL database

Technical Artist

Requirements:

  • At least 2 years of experience as a technical artist in game development
  • Good understanding of the game development cycle from start to release
  • Experience with Sound Integration , creating particle system , Level Generation , Occlusion Culling and lights in unity
  • Good exposure in C# programming / Javascript to work with Unity.
  • Prior work experience on Version control tools such as Perforce, Bit Bucket or SVN
  • Create highly optimized mobile shader/material to use within Unity, across all projects

Contact Details
Lokesh – Manager, HR
044 42053521
jobs-in@sparkyanim.com

The post SPARKY Entertainment India: Gaming appeared first on AnimationXpress.

India to witness the midnight launch of one of the most awaited game ‘Uncharted 4’ on 9 May

Uncharted 4 loyalists in India have surely found a big reason to celebrate, as one of the leading gaming retailers in India, Games The Shop has announced that they will be conducting a midnight launch for Uncharted 4. Uncharted 4: A Thief’s End, is a highly anticipated game as its previous trilogy has sold 21 million copies till June 2015 and the series is acclaimed for its remarkable graphics produced and attained by Naughty Dog.

The company has revealed that the midnight launch will take place at 11:30 pm on 9 May and will be held at all store locations throughout Mumbai. Even if someone has pre-ordered the copy of the game, they can simply go and collect it from one of the stores. All they have to do is, send in their purchase details to Games the Shop help desk email id with the subject line, “U4 Mid Night Launch,” and mention in the body, the location from which they plan to pick it up.

Some fans have already managed to get their hands on the game and shared their reviews recently. These players got their hands on Uncharted 4 due to the existence of stolen copies. And this makes it easy for players to have early information on details of the game, even before its release. One of the NeoGAF forums member SlasherJPC said, Melee is still a tad button mashy but it flows into combat and the various movements very well. Going from shooting, to cover, to swinging and shooting, then jumping off and melee someone to the ground… soooo good. Also don’t fret early on as the game gets you into the groove.”

The comment clubbed with the game’s trailer reflects the game in a good light. Here’s the gameplay trailer:

Uncharted 4: A Thief’s End will be the fourth and concluding edition of the game series developed by Naughty Dog. It’s published by Sony Computer Entertainment and will be available exclusively on PlayStation 4 console. The game is slated to release worldwide on 10 May 2016.

The post India to witness the midnight launch of one of the most awaited game ‘Uncharted 4’ on 9 May appeared first on AnimationXpress.

SPARKY Entertainment India: Animation

SPK_Entertaiment_RGB_300x300Sparky Animation’s latest subsidiary in India is now hiring! SPARKY Entertainment India is looking for individuals of varied talents and skill sets to fill positions from a wide range of speciality. Keen enthusiasts can now join our growing team in Chennai.

We have immediate openings for the following positions:

3D Animator (All Level)

 Requirements-

  • At least 4 years of extensive experience in 3D Character Animation.
  • Producing dynamics, believable and appealing character animation by interpreting the sequences depicted in given storyboards and animatics.
  • Accurately address and implement the notes, feedback and comments from supervisory staff and ensure that revisions are completed in a timely manner and requires minimal iterations
  • Manage time and work collaboratively to deliver the required quota of animationon time, meetdeadlines and achieve production objectives

CG Asset Artists (Modeling & Texture Painting)

Requirements-

  • At least 4 years of professional work experience in CG commercial projects.
  • Build 3D assets of characters, props or environments to a good level of finish by accurately translating the design reference and meeting the creative requirements, technical needs to scale and easy to rig and animate
  • Able to create facial blend targets for the character’s facial rig.
  • Must be able to multi task and handle multiple projects at the same time.

Character Technical Director (All Level)

Requirements-

  • At least 4 years of extensive experience in character setup for animation or film industry.
  • Create versatile character rigs and animation interfaces to suit the requirements of the production.
  • Effectively manage technology constraints and proactively troubleshooting and proposing solutions for technical production issues; create documentation and tutorials relating to technical issues.
  • Experience in developing tools to improve the productivity of the process of character animation.

Layout Artist(All Level)

Requirements-

  • At least 3 year of experience in CGI production.
  • Work with supervisory staff to translate animatics into usable 3D shots or sequences. This will include but not limited to camera set up, asset placement and character posing.
  • To be able to step key character poses to help convey the intent of a shot (blocking).
  • To be able to solve simple animation problems, such as character floating or penetrating.

Lighting and Compositing Artist (All Level)

 Requirements-

  • At least 4 years of professional work experience in CG commercial projects.
  • To work with supervisory staff to establish lighting direction, rendering approaches and compositing techniques on master and individual shots by appropriately translating the colour concepts.
  • Setup location and character lighting for individual shots in a CG show.
  • Manage render jobs and composite the rendered layers.

Visual Effects Artist (All Level)

Requirements-

  • At least 4 years of extensive experience in design and generating special effects.
  • Produce appealing and splendid visual effect finals for a wide range of show genres.
  • Setup lighting and render layers for FX components and composite with layers from lighting department into the final result.
  • To be able to discuss the technical and artistic requirements of the effects in an organized and competent manner, with the supervisory staff.

System Admin

Requirements-

  • At least 5 years of system administration experience.
  • Prior Experience working in Render servers.
  • Experienced in performing system and software audits.
  • Must be able to work well under pressure, and always follow schedule.
  • Detail-oriented and able to handle a variety of tasks in an efficient manner.
  • Diploma or Degree holder in the field of Computer Engineering or Information Technologies.

Contact Details
Lokesh – Manager, HR
044 42053521
jobs-in@sparkyanim.com

The post SPARKY Entertainment India: Animation appeared first on AnimationXpress.

Images of Studio Ghibli’s ‘The Red Turtle’ gives a glimpse of what to expect from the movie

Japanese animation is defined by one wholesome studio which reverberates the feel of simple, artistically effective and emotionally appealing animation, it is none other than Hayao Miyazaki dominated Studio Ghibli.

The Red Turtle, a feature film produced by Why Not Productions and Wild Bunch in association with Studio Ghibli, will premiere at Cannes and will be released in Japan this September. Serving as the directorial debut of the Academy award winning director Michaël Dudok de Wit, this film features the tale of a stranded man on a deserted island. The protagonist then encounters a giant turtle who may serve as a probable milestone.

However, no specific trailer or plot conveying images of the film were revealed. But, recently some creative images of the film have been available online which convey few hints to the plot. It is quite clear that the man is not the only human on the island as a woman and a kid is also seen.

It may be a love story or a battle for survival as one of the images convey a deep love bonding between all the three human characters while, the other images show the efforts for survival of the protagonist as he makes a raft and tries to escape.

Look and feel of the images undoubtedly claim Studio Ghibli’s style of animation seen in its previous films When Marine Was There and Spirited Away. The use of bright colours, vast landscapes and simple structure of the human characters add realism to the plot. There is lot of greenery and blue ocean in almost all the images which create the depth of an island visually in any viewer.

The underwater image seems to be the most enchanting one as it has an amalgamation of nature, mankind and the sea animal. The trailer is definitely much awaited after these captivating images.

red turtle 1

red turtle 2

red turtle 3

red turtle 4

red turtle 5

red turtle 6

red turtle 7

The post Images of Studio Ghibli’s ‘The Red Turtle’ gives a glimpse of what to expect from the movie appeared first on AnimationXpress.

Sunday Times Rich List 2016 Fortunes Told

The Sunday Times has revealed its annual Rich List campaign, ‘Fortunes Told’, drawing on a fortune-telling theme to celebrate this year’s guide to the UK’s wealthiest individuals. The Sunday Times Rich List 2016 campaign draws inspiration from the distinctive visual style of traditional 19th Century Tarot Cards to tell the stories of how the nation’s highest earners have made their fortunes. Running across print and digital media, ‘Fortunes Told’ features stars and business personalities including Adele, the Beckhams, Simon Cowell, One Direction, J. K. Rowling, Rory McIlroy and Richard Branson, as some of the most prominent names in The Sunday Times’ annual Rich List supplement. The campaign uses titles from traditional Tarot Cards to depict stars including Adele as ‘The Empress’, Simon Cowell as ‘Judgement’, celebrating his ‘X Factor’ success, while J. K. Rowling appears as ‘The Queen of Wands’ in a nod to her Harry Potter legacy. Richard Branson’s fortune is depicted using a set of four cards to illustrate the success of his Virgin empire: ‘The King of Discs’, ‘The Chariot’, ‘The Sun’ and ‘The Moon’. Similarly, the Beckhams appear as ‘The Devil’, ‘The Star’, ‘The Lovers’ and ‘The World’, symbolising how they have increased their fame and fortune both as a couple and as individuals.

Sunday Times Rich List 2016 Teaser

Sunday Times Rich List 2016 Beckhams
Sunday Times Rich List 2016 Richard Branson
Sunday Times Rich List 2016 Teaser
Sunday Times Rich List 2016 J K Rowling
Sunday Times Rich List 2016 Simon Cowell
Sunday Times Rich List 2016 Rory McIlroy
Sunday Times Rich List 2016 Teaser pack

Sunday Times Rich List 2016 Credits

The Sunday Times Rich List 2016 Fortunes Told campaign was developed at CHI&Partners, London, by chief creative officer Jonathan Burley, creative directors Micky Tudor, Robin Garton, creative team Colin Smith and Angus Vine, head of art buying Emma Modler, head of production John Jodges, producer Tom Loxley, designers Lee Ford and Lance Crozier, retouchers Charlie Townsend and Rob Swainson, CEO Sarah Golding, account directors Catrin Tyler and Hannah Jones-Walters, account executive Jessica Simmonds, CSO Neil Woodland and planner Matt Nixon, working with The Times & Sunday Times marketing and sales director Catherine Newman, head of marketing Jodie Jenkins, head of print sales Denise Richmond, and brand marketing executive Stephanie Frank.

Illustrator was Sam Dunn at Blink Art.

PR and communications was managed by TPF.

Evian Baby Bay

French bottled water brand evian has launched a new advertising campaign in the Live Young series, bringing back the babies to make their mark on the surfing scene. “Evian Baby Bay”, the commercial at the heart of the campaign, shows a surfer (Robin Clive) being out-surfed and out-classed by six months old surfers. The surfer falls while taking a wave, is dragged onto the beach, and wakes to find stylish, cool and incredibly young surfers. He discovers their fountain of youth – the beach kiosk serving nothing but evian water. Staying true to the “Live young” signature, the film reaffirms evian’s vision of youth: a positive and universal value and an openness to the world and the unexpected, regardless of age. Viewers are encouraged to visit the campaign website at babybay.evian.com

Evian Baby Bay surfer

Evian Baby Bay Bar
Evian Baby Bay Bartender
Evian Baby Bay Music

Virtual Reality

Evian Baby Surf, a virtual reality application run in partnership with Quiksilver, presents a fun and outlandish immersive 360° experience inside a wave. Put yourself in the shoes – or rather the wetsuit – of a baby and perform some iconic surfing moves. The app is available on Google and Apple app stores.

evian Baby Surf app

Evian Baby Bay Outdoors

The evian Baby Bay outdoor campaign features six models and their baby doppelgängers, including fashion model Gigi Hadid alongside Adrian, Jackson, Lotta, Matteo and Yohann. Packs and bottles display images of baby surfers along with their adult versions as they would have looked before drinking evian. A collector’s bottle that reveals the “babyfied” reflection of the film’s hero through the water is being distributed in large retailers and convenient stores.

Evian Gigi OOH billboard
Evian Gigi OOH billboard
Evian Jackson OOH billboard
Evian Lotta OOH billboard
Evian Matteo OOH billboard
Evian Yohann OOH billboard
Evian Baby Bay Surfer Bottles

evian x colette

Parisian concept store Colette is stocking three baby surfer t-shirts, as well as special edition flip-flops for adults that leave a baby footprint in the sand.

Evian Baby Bay Surfer tshirt
Evian Baby Bay Surfer tshirt
Evian Baby Bay Surfer tshirt
Evian Baby Bay Surfer flip flops
Evian Baby Bay Surfer flip flops in sand

And one last message from the baby crab you’ll meet on the babybay.evian.com hub: don’t leave your bottle on the beach. Remember that evian bottles are recyclable.

evian surf recycling message

Evian Baby Bay Credits

The Evian Babies Surfing campaign was developed at BETC Paris by creative director Rémi Babinet, copywriter Valérie Chidlovsky, art directors (film & OOH) Agnès Cavard and Félix Falzon (assistant), copywriter (hub & community development) Gullit Baku, art directors (hub & community development) Mathilde Fallot and Gabrielle Debeuret, social media strategist Tom Aguilar, agency producers Fabrice Brovelli and Marine Monbeig (assistant), art buyer Isabelle Mocq-Orain, agency managers Marielle Durandet, Gaelle Gicqueau, Charlotte Bals, Fanny Buisseret, Adeline Belin, Sophie Lourdelle, media strategist Martine Picard.

Media was handled at Group M.

Filming was shot by director James Rouse via Wanda Productions and Outsider with producer Laurent Seigneur and editor Bill Smedley at Work Post.

Visual effects were produced at Mikros Image by VFX supervisor Laurent Creusot, 3D lead Antoine Carlon, VFX producer Pascal Giroux, VFX coordinator Nicolas Huguet, conform artist Théo Pizard-Jean, editor Sam Danesi, modelling team Thomas Haas, Juliette Sniter, texture artist Melina Milcent, animation supervisor Alexandre Sauthier, animation team Anne Chatelain, Augustin Palliard, Michaël Nauzin, lighting team Guillaume Parra, Emily Merpillat, Mathias Barday, clothing team Damien Samper, Emmanule Denis, Romain Carlier, FX artist David Roubah, compositing team Julien Martins, Marielle Santens, Sebastien Podsialo, rotoscope team Laurent Harambillet, Julien Mallot, Olivier Cossu, tracking team Yvan Galtié, Stéphane Richez, and Datalab team Léa Latassa, Jean-Martin Mossu, Pauline Royo.

Colourist was George K at MPC London.

Out of Home work was by photographer Benni Valsson, produced at Rita.

The app was designed by agency Versus Fully Tailored Creation.

Sound was designed at Factory, London. Music was produced at GUM and BETC Pop, supervised by Christophe Caurret.

Music, “Kokomo”, was performed by Lilly Wood And The Prick.

Evian vinyl Bebe
Evian music posters

IKEA Wonderful Everyday Life

IKEA UK is running “Wonderful Everyday Life”, an integrated advertising campaign posing the question: “What if the little things are really the big things?”. The IKEA Wonderful Everyday Life campaign, online at ikea.co.uk/wonderfuleveryday, began with hundreds of secrets to a wonderful everyday submitted by IKEA staff. A cinema and television film (90 seconds and 60 seconds) follows a couple through their life together, contrasting their wonderful everyday moments with fantastic versions of each event. The campaign now will move into print, digital and outdoor elements, supported by PR, social and CRM.

IKEA Wonderful Everyday life

In the film we follow one couple through their life spent together, from their early 20s to old age. Their life appears to be a spectacular one, beginning as young artists and ending with them in later life dancing on a Broadway stage and receiving a standing ovation. Along the way we see her driving in a Grand Prix as he cheers her on. We watch them building a log cabin with their bare hands, and they even win the mixed doubles final of a grand slam tennis tournament. Who were this incredible couple? The advert then cuts to a living room and we see the same woman, older still, telling her granddaughter the story of her life, with the help of a cherished photo album. Only as we look closely at the album, we see that the photos differ from the scenes we’ve just watched. Instead of the glamorous scenes we saw before, they instead tell the story of a life filled with the everyday moments she shared with her husband. Instead of being artists, they were really painting the walls of their first apartment, instead of building a log cabin, it’s a bookshelf, instead of the Grand Prix, she was learning to drive their first little car. Though less spectacular, these moments are clearly no less special than the ones we saw before. They are everyday moments we can all recognise from our own lives with our loved ones. In a final, moving sequence she glances at the empty chair in which her husband used to sit, before we’re asked to, “Enjoy the little things in life. Maybe, they are really the big things”.

Laurent Tiersen, the new IKEA UK and Ireland Marketing Manager, said, “The ‘Wonderful Life’ TVC is a new emotional direction for IKEA. In this film we want to bring to life the sentiment of the Wonderful Everyday through the eyes of someone who has lived a long and fulfilling life made up of small personal moments that add wonder to our everyday lives at home. This really is a celebration of how the little things are the big things. We firmly believe that this is one of the most inspirational and affecting ad campaigns we have launched to date.”

IKEA Wonderful Everyday Life Credits

The IKEA Wonderful Everyday Life campaign was developed at Mother London.

Filming was shot by Glue Society director Gary Freedman via Independent with producer Jason Kemp and director of photography Franz Lustig. Editor was Adam Spivey at The Playroom.

Post production was done at MPC by VFX supervisor Dan Sanders.

Sound was produced at 750mph by sound engineer Sam Ashwell. Music is “You and Me” by Penny and the Quarters, licensed through Major Tom.

Feed Different

UK pet food company Tails.com has launched “Feed Different”, an affectionate pastiche tribute to the iconic “Think Different” commercial launched by Apple in 1997. Narrated by Sir Michael Gambon (Albus Dumbledore in Harry Potter films), the film replaces human thinkers such as John Lennon, Albert Einstein and Pabloc Picasso with twenty canine characters. As with the Apple commercial, footage has been provided with film grain for artistic effect.

Feed Different dog

Tails.com has released a study of over 1,000 adults revealing that 94 per cent of dog owners say their pet makes them happier. 63 per cent say a dog makes them physically fitter and 40 per cent saying a dog makes them feel less stressed. Half of the dog-owners questioned (50 per cent) said their dog understands them more than anyone else. The research also conclusively revealed that dogs are the nation’s favourite pets with 61 per cent of adults saying a dog would be their number one pet choice ahead of cats (23 per cent), fish (4 per cent), horses (3 per cent) and birds (2 per cent).

James Davidson, co-founder and CEO of tails.com, said:

“Dogs are one of the most diverse species on the planet, but they all have one thing in common in that they make the lives of their owners happier. Our film captures some of the unique personalities of dogs and recognises how much they can change our individual worlds for the better. Because every dog is different we believe its food should be too, which is why we deliver tailor-made food blended to each individual dog’s nutritional and dietary needs – helping owners enjoy a happier dog for longer.”

Feed Different Script

Here’s to the crazy ones.
The misfits.
The rebels.
The troublemakers.
The round pegs in the square holes.
The ones who see things differently.
They’re not fond of one size fits all.
And they have no respect for the status quo.
You can walk them, try and train them, glorify or vilify them.
About the only thing you can’t do is ignore them.
Because they change things.
They push dog-kind forward.
And while some may see them as the crazy ones, we see happy ones.
Because the dogs who are crazy enough to think they can change our world, are the ones who do.

Credits

The Feed Different campaign was developed at Shine Communications.

Filming was shot by director and composer Gary Tarn.

The twenty tails.com dogs in order of appearance are Pickle, Denny, Teddy, Winston, Molly, Truffle, Rio, Dulce, George, Axel, Dixie, Alexis, Phoenix, Bluey, Sonny, Deefor, Acorn, Prince, Monty and Lucky.

CIB Steampunk ATM

CIB Bank in Hungary (Central European International Bank) has connected into the Budapest100 annual festival with the creation of two steampunk ATMs. Budapest100 is an urban civil festival organised annually to celebrate the 100 year-old buildings of Budapest. In April 16 – 17, 2016, the program focused on the 120 year old Nagykörút (Grand Boulevard). CIB Bank, with 5 branches on the Grand Boulevard, decided to commemorate the occasion by going back in time. Saatchi & Saatchi Budapest came up with the unique concept of a 120 year-old ATM. Two different steampunk style machines were placed outside two of CIB Bank’s branches. During the 2 day event, the cash machines took people’s photos and instantly printed them on an old banknote, the Pengő. Cogwheels were spinning, steam was huffing and liquids were boiling during the printing process, giving the illusion of what innovation must have looked like 120 years ago. 2,000 visitors kept their personalised Hungarian pengő banknotes. The message was clear: modernisation does not depend on the era, but rather on innovative thinking. The CIB Steampunk ATM campaign coincides with the recent release of CIB Bank’s new mobile banking application.

CIB Steampunk ATM steam

CIB Steampunk ATM
CIB Steampunk ATM
CIB Steampunk ATM clients
CIB Steampunk ATM with man in suit
CIB Steampunk ATM clock
CIB Steampunk ATM cogs
CIB Steampunk ATM note

CIB Steampunk ATM Credits

The CIB Steampunk ATM campaign was developed at Saatchi & Saatchi Budapest by creative director Andrea Toth, art directors Korinna Tánczos, Tamás Szalkai, senior copywriter Orsolya Nagymáté, account director Zsuzsanna Döbrei, account executive Edit Pálfi and project coordinator Orsi Kmetty, with production designer Magdolna Varga at Prop Club.

The Times and Sunday Times Cut Through

The Times and The Sunday Times have partnered to create their first joint brand campaign, bringing to life the quality and focus of their journalism. A 30 second TV and cinema commercial features a montage of significant headline moments from around the world. Using the technique of isolating one unexpected sound from each scene, the commercial dramatises how Times and Sunday Times journalism gets to the heart of the story. The Times and Sunday Times Cut Through commercial will be supported by a print and out-of-home campaign spotlighting the talent and rigour of individual journalists.

The Times and Sunday Times Cut Through ad - Trump

The campaign follows the recent launch of a new combined website and two smartphone apps for The Times and The Sunday Times, when previous rolling news formats were replaced with an edition-based model, updated at set times throughout the day.

John Witherow, Editor of The Times and a former Editor of The Sunday Times, said: “This campaign illustrates what The Times and The Sunday Times strive to achieve: to cut through the babble of rolling news and focus on the most revealing and robust stories, whether they are in Raqqa or Rotherham.”

The Times and Sunday Times Cut Through ad - Refugees
The Times and Sunday Times Cut Through ad - Police

The Times and Sunday Times Cut Through Credits

The The Times and Sunday Times Break Through campaign was developed at CHI & Partners and Team News by chief creative officer Jonathan Burley, creative directors Robin Garton, Micky Tudor, creatives Dan Watts, Andy Peel and Greg Milbourne (print and TV), Jim Bolton and Lance Crozier (print), CEO Sarah Golding, CSO Neil Goodlad, Team News managing director Danny Josephs, planner Matt Nixon, head of broadcast Zoe Barlow, producer Adam Henderson, account executive Jess Simmonds, account directors Catrin Tyler and Hannah Jones-Walters working with The Times and The Sunday Times marketing and sales director Catherine Newman, head of brand planning and strategy Jodie Jenkins, brand marketing manager Claudia Collins.

Filming was shot by director Ivan Bird via Rattling Stick with producer Emily Atterton.

Editor was Richard Woolway at Stitch Editing. Offline editing was done at Big Buoy with producer Jonathan Murray.

Sound and music were produced at Wave Studios by sound engineer Tony Rapaccioli and composer/arranger Nick Rapaccioli.

Media was handled at Mindshare by business director Charlotte Jeffries.