BOULEVARD de Dito Montiel avec Robin Williams, sortie le 18 mai 2016

The Living Shiny Dex – Pokemon Generation I (UPDATED!)


Support me on Patreon so I can save up for a 3DS Capture Card: http://www.patreon.com/kangaskid18

Check out how my Living Shiny Dex is progressing: http://www.livingdex.xyz/user/kangaskid18

Vidéo crowdfunding Ulule – Sport Saber League Equipment


Réalisation : Alexis Bouyer

Merci au café restaurant Le Meisia (75010) de nous avoir soutenu en nous permettant de tourner notre vidéo chez eux !

https://fr.ulule.com/sabre-laser/

Trace VFX

TRACE logoTRACE IS HIRING – Walk-Ins on 22nd (Sunday) May, 2016 !!

Trace is the fastest growing VFX Company in Mumbai – and we’re looking to fill at least 60 openings! If you’re a skilled and motivated artist, come to our Mumbai office for a test and interview. Below you’ll find all the details.

1. Rotoscoping Artists

Trace is looking for talented & ambitious rotoscope artists to work at its Mumbai office.

The Ideal candidate will have 1+ years of experience rotoscoping at a top VFX studio. We’re looking for perfectionists with an eye for detail. Silhouette knowledge is REQUIRED. Salary will be competitive and commensurate with experience.

 

2. Systems Engineer

Trace is looking for a specialist to take care of IT/Engineering needs in its Mumbai office.

The Ideal candidate will have 2+ years of IT experience troubleshooting software, network and hardware issues. Experience with Cisco hardware, Mac OS X and the VFX pipeline is a major plus. Strong written and verbal English is required. Salary will be competitive and commensurate with experience.

 Responsibilities:

  • Install OS’s and deploy installations on Mac, Linux (Fedora &OpenSUSE) and Windows workstations & servers.
  • Assist with Network configuration and administration (Cisco IOS).
  • Manage CentOS/RedHat server running multiple services (DNS, DHCP, LDAP, Samba, NFS, vsFTP, Apache, FileCatalyst, PXE, etc.).
  • Work with CTO to enhance VFX pipeline.
  • Create new user and email accounts.
  • Manage file server and insure users are keeping data in the proper location.
  • Troubleshooting, repairing and upgrading of workstations & servers.

Requirements:

  • Polite manners and approachable.
  • Capable of working both independently & with a team in New York.
  • Interest in learning more about computer technology, both hardware and software.
  • Familiarity with *inx command line (bash or sh)

(NOTE: the following items in the list are not required but would be very helpful)

  • Knowledge of VFX software (Nuke, Silhouette, Imagemagick) & Render managers.
  • VMWare Server &HyperVisor virtualization clusters knowledge.
  • Mac OS, Windows, Fedora, OpenSUSE, CentOS&RedHat knowledge/interest.
  • Shell scripting & Python knowledge.
  • Interest in the post production & VFX industry.

 

3. Pipeline & Python Developers

Trace is looking for an experienced Python developer to join our growing Pipeline Development department. Previous VFX experience preferred, but not required. Will be working closely with team in Mumbai, and a manager based in the USA. Great international experience.

Responsibilities:

  • Continue to expand our in-house software (Trace ONE).
  • Complete assigned development tasks.
  • Work with team in Mumbai to solve pipeline problems.
  • Work with CTO to enhance VFX pipeline.

Requirements:

  • Capable of working both independently & with a team in the USA.
  • Python.
  • Django framework.
  • Strong written & verbal English.

 

Interested candidates can send their resumes on: careers@tracevfx.com

The post Trace VFX appeared first on AnimationXpress.

Rock band Radiohead uses Stop motion Claymation to set the tone of their new song ‘Burn The Witch’

Animation and Music have always walked together to display the creativity and talent of artists and bands using the advancement of technology. Rock bands and their creations like Smashing Pumpkins’ Tonight, Tonight (1996), Queens of the Stone Age’s Go with the Flow (2003) while, artist’s creations like Kanye West’s Heartless (2008) have incorporated the use of varied styles of animation to enhance their songs visually by drifting from the usual live action form.

radiohead-rainbowsCreep, Pablo Honey, OK Computer, heard any of these? They are all compositions of the English Rock band, Radiohead, which was born in 1985. And, one more album has been added to their list as Radiohead recently released its  new song Burn The Witch on their YouTube channel.

What fascinates us about this creation is that Radiohead took to animation to come back after a five year break after they released their eighth album The King of Limbs in 2011. In fact, Radiohead had even drawn away from all social media on 1 May 2016 as they deleted all content from their website and social media profiles replacing them with blank images.

And suddenly on the dawn of 3 May, 2016, Radiohead released a four minute stop motion claymation animated music video of their new song Burn The Witch. The video opens with a tiny claymation bird who opens up the song by its continuous chirping leading to the intruding music. It is a stop motion horror story described as “Postman Pat meshed with The Wicker Man”.

According to director Chris Hopewell (who also helmed Radiohead’s There There video), the new animated clip “was conceived, designed, built and animated in 14 days”. Creating stop motion animation using clay in just 14 days is a difficult task as it is an arduous process and requires minute detailing. There is lot of back and forth in this style of animation as the whole film is shot by capturing one frame after the other.

The characters in this animated video are neatly created with the use of distinct colours. Every frame has varied elements in the background like flowers, trees, houses and farm that consume time when created with clay. Even movements of various characters have been worked upon as various gestures and actions are well executed.

The video has already garnered over 3 million views on Radiohead’s official YouTube channel and has become viral on social media. And, the reasons for it being viral at a frantic pace are quite justified as firstly it’s Radiohead’s first song after their five year break and moreover stop motion clay animation has added to its appeasement.

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Neilsen’s new feature tracks mobile games; provides in-depth statistical insights

As the world advances through the digital age, the masses are resorting more towards digital mode of entertainment which includes games and mobile games end up being a large part of it. With $34.8 billion worth of revenues in the previous year, the mobile gaming industry is soaring high. According to a Super Data Report, “today, it is the largest games platform by market share in the world.”

Marketing efforts are being polished by companies in order to keep up with the growing demand of the consumers, immense competition from their contemporaries and the ever evolving sector.
It was widely perceived that some mobile games reach its zenith overnight and some of the top ones collapse in a matter of few days. Thus, publishers released numerous games at the same time and then monitor their download rates to determine the best performing one and pour in support to that specific property going forward.

Although, this analytical procedure is now likely to change. Neilsen’s Mobile Game Tracking (MGT) has recently shed new light on the properties to which a mobile game’s success is attributed to, and it’s not just based on the numbers of download. The group has gathered data from 1,200 mobile gamers each week, aimed on providing absolute insights about the preferences of the consumers. Be it loyalty towards the game, how much a player cares for the game, what they feel should be added and much more is likely to be researched by the group.

They have recently released some of their reports of a few games like Clash Royale, Blossom Blast Saga, and Fallout Shelter in a blog post and they look pretty neat.
Here is one of them:

Nielsen_Game_BLossomBlast

MGT will not only calculate the number of downloads, but will also try to analyse player behaviour outside the game as well and try to churn out web-analytics from the data gathered. By this move, Neilsen, the global information measurement company has entered the digital milieu of mobile gaming. Now we just have to wait and watch if MGT would really change the way a mobile game’s success story is written.

The post Neilsen’s new feature tracks mobile games; provides in-depth statistical insights appeared first on AnimationXpress.

When you work based on passion, your craft would simply be enjoyable: Sparky Animation, CEO, Kok Cheong Wong

Since its establishment in 2006, Sparky Animation has gone out to become a reputed name in the animation industry today and has produced some remarkable animation content. Known for its quality and on time delivery, Sparky Animation has turned out to be one of the most sought after animation companies in Asia.

Sparky is an animation company that established itself in 2006. Projects that they deal in, come in a wide range of genres, mostly with an International appeal. The company is experienced in handling co-productions/co-investments, work-for-hire and creation of original content.

They have been consistent and competent in delivering good quality work, precisely on time and have a team each in Singapore, Malaysia and recently in India.

Sparky Animation founder and CEO, Kok Cheong Wong (KC Wong), shares a few thoughts about his company with AnimationXpress. He’s the main person who has waded the company through a successful run, for the past ten years to what it is today.

“We have started operations in Chennai, India as of October 2015. We have serious plans to potentially grow the company to a considerable size, for the long haul, but we are more inclined towards the recruitment of dedicated talents who hold real production experience,” says KC Wong about his plans for India. “Besides being a full-fledged animation company, we also have a dedicated gaming department which focuses on game development for some of our properties. The company also plans on imparting some of our management skills, systems and knowledge to the team in India, in order to manage the production pipeline effectively. We aim to inculcate the team with such traits, in hopes of promoting an international appeal to our Indian counterpart.”  

Sparky Entertainment KC Wong

Sparky Animation, founder and CEO, Kok Cheong Wong (KC Wong)

Starting out as a startup, Sparky Animation has so far produced many shows, some that are already being or soon to be aired on the world’s best broadcasters such as PBS (USA), Disney (UK), TVO, NBC and many others. The shows include co-production projects such as Dinosaur Train, outsourced service projects such as Doc McStuffins, Direct-to-DVD features like Veggie Tales: Huckleberry, and even series’ for TV and the Internet namely, Freej Quiz Show: The Book of Riddles.

With these many shows under its hood, the question of how they’ve managed to wade the company from a startup to where it is now, arises.

A humble KC Wong says, “It is a blend of everything. Hard work, detailed analysis of the market, identifying apt resources, capability of acquiring and marketing work, a good financial backing and the constant effort to maintain professionalism. 

There is always a need to strive for the best, but plan for the worst. This is where a solid financial backing comes in play. It is imperative to strike a balance between IP investments and service work. IP investments tend to promote higher returns with service work, although we don’t get to enjoy the back-end profits, they certainly do lighten the load from our daily costs.”

KC Wong believes that there’s a growing potential for animation studios in South East Asia. Over here, there’s the advantage of hiring affordable resources from a decent pool of talents. As far as productivity and creativity are concerned, there are a handful of studios in SEA that are comparable to the likes of players on the international platform.

Sparky Entertainment team“The culture and practices in South East Asian countries give them more exposure to interesting epics, myths and ancient manuscripts, which gives us an equal standing in creating interesting concepts.”

Many animation production houses eventually plan to venture into producing a feature film. Sparky Animation too has business plans for that, however “it will take time, as we need to carry out meticulous planning in terms of an artistically aesthetic appeal and a viable business proposition, for the theatrical feature, especially since it will be our first venture.”

KC Wong further elaborates and goes on to mention that for an animator to lead a successful career in this field, he/she should know their job well. More specifically, animators should be proficient in the software they work on and should be able to address issues and glitches easily. Of course, it comes with experience, but the constant urge to acquire knowledge will help them get there faster.

Creativity and observation are a couple of other important factors. He further adds that any good animator should know how to strike a balance between artistic demands and business practicality. The artist needs to be conscious in terms of genuinely believing the rationale behind what needs to be pushed, and what needs to be held back, based on the show’s requirements and not on the artist’s personal preferences.

The animation field, by itself is a stressful field, with enormous work to be churned out in close deadlines, which can hamper creativity to a certain extent. “There is no work without stress. However, at Sparky we look to identify and recruit only those who are extremely passionate towards the field,” adds KC Wong. “When you work based on passion, your craft would simply be enjoyable. The more you enjoy your work, the less stressful you feel.

In addition, as long as the artists have a strong support system from the company (from the executives, management and production teams), stability and the knowledge that their job is secured, it’ll definitely boost their confidence and this will transform their stress into a positive energy instead.”

Where there is a positive approach, there is always an opportunity for success and with that lesson for the budding entrepreneurs, KC Wong wishes luck to the artists and we hope he achieves greater heights with his new studio in India.

The post When you work based on passion, your craft would simply be enjoyable: Sparky Animation, CEO, Kok Cheong Wong appeared first on AnimationXpress.

FuseFX, VFX studio behind Marvel’s ‘Agents of S.H.I.E.L.D’, extends its slate for 2016

The award winning visual effects studio FuseFX which has been providing VFX majorly for television projects has increased its slate for this year. It will now provide visual effects services for six new hit series that have debuted in 2016.

Delivering VFX work for American Horror Story, Marvel’s Agents of S.H.I.E.L.D.,Criminal Minds and The Magicians in the past, FuseFX has ventured into services for film, television, commercials, games, and special venues.

FuseFX, based in Los Angeles with offices in New York City and Vancouver, will be extending its VFX work for new series like American Crime Story: The People vs O.J. Simpson, a 10-episode, a true-crime series produced by Ryan Murphy Productions for FX; Criminal Minds: Beyond Borders, a crime drama about a division of the FBI that helps Americans in danger abroad produced by ABC Studios and CBS TV Studios for CBS; Game of Silence, a one-hour drama about a successful attorney with a dark past, produced by Sony Pictures Television for NBC.

Marvel

Also, The Magicians, a fantasy series based on the Lev Grossman books, produced by Groundswell Productions for Syfy; Mercy Street, a six-part Civil War epic produced by Ridley Scott’s Scott Free Productions for PBS and Shades of Blue, NBC’s crime drama about a single-mother NYPD officer working in the FBI’s anti-corruption task force will be worked upon by FuseFX.

Starting with providing visual effects work for few network episodic productions in 2006, FuseFX has now emerged as a leader in VFX in the television and commercial space.

The post FuseFX, VFX studio behind Marvel’s ‘Agents of S.H.I.E.L.D’, extends its slate for 2016 appeared first on AnimationXpress.

Knorr Love at First Taste

Knorr, the US-German food brand, is attracting viral attention with “Love At First Taste”, a filmed experiment in which strangers matched only by flavour meet for a surprisingly intimate first date. To make the dates even more intense, when the contestants meet for dinner they are told that they can only eat by feeding each other. The resulting interactions were filmed by director Tatia Pilieva and cinematographer Andre Lascaris, the team behind Wren’s viral sensation ‘First Kiss’ and Showtime promo “Undress Me“. Behind the Knorr Love at First Taste film is the online Knorr Flavour Quiz, providing profiles for deep sea dreamer, earthy idealist, gracious grazer, meaty warrior, melty indulger, mustard maverick, roasted romantic, salty adventurer, spicy rebel, sweet seeker, or tangy dynamo.

Knorr Love at First Taste

Knorr Love at First Taste Thinking

Age, sex, location… flavour? New research from Knorr reveals flavour compatibility is one of the most important factors when it comes to finding lasting love. Flavour is at the heart of everything Knorr does, and the brand is passionate about inspiring a new generation of millennial foodies, weaned on pop-up restaurants, supper clubs, superstar chefs and bloggers-turned-cookery-writers. How? By creating new compelling, shareable content that is rooted in people’s personal experiences of flavour and food.

To inform the campaign, Knorr asked 12,000 people in 12 countries what flavour means to them, to get a genuine understanding of the crucial role it plays in everyday life. One of the key findings of Knorr’s research was that three in four people (over 78% in fact) are more likely to be attracted to someone who enjoys the same flavours. To test this theory, Knorr conducted a social experiment with a twist – pairing complete strangers on a surprisingly intimate first date. The couples were matched only by their love of the same flavours, discovered using the Knorr Flavour Profiler, to see if a shared passion for certain flavours would create chemistry between the couples.

Knorr Love at First Taste Deep Sea Dreamer
Knorr Love at First Taste Earthy Idealist
Knorr Love at First Taste Gracious Grazer
Knorr Love at First Taste Meaty Warrior
Knorr Love at First Taste Melty Indulger
Knorr Love at First Taste Mustard Maverick
Knorr Love at First Taste Roasted Romantic
Knorr Love at First Taste Salty Adventurer
Knorr Love at First Taste Spicy Rebel
Knorr Love at First Taste Sweet Seeker
Knorr Love at First Taste Tangy Dynamo

This campaign is part of a wider drive to develop a more contemporary approach to communicate with Knorr’s consumers and sees the launch of a new brand evolution for Unilever’s largest brand. Knorr aims to grow the brand by targeting this new generation of food-obsessives who see social media as the place to share recipes, pick up tips from bloggers and vloggers, upload ‘#foodporn’ dishes onto Instagram and share their foodie discoveries.

Ukonwa Ojo, Senior Global Director for Knorr, says: “Knorr is taking a lead in this exciting moment, where food culture really has become pop culture, where chefs are the new celebrities and foodie bloggers can pull in millions of followers. Flavour is at the heart of everything we do at Knorr and we are delighted we share our passion with so many around the world. Our provocation to consider flavour in the quest to connect with others is a fun way to put its importance to the ultimate test.”

Knorr Love at First Taste Credits

The Knorr Love at First Taste campaign was developed at MullenLowe US, Los Angeles, by chief creative officer Mark Wenneker, executive creative director Margaret Keene, global creative director Tom Hudson, senior art director Bryan Carroll, senior copywriter Aroon Mukhey, managing partner and strategy Rebecca Morgan, global business director Richard Ellis, global account manager Izzy Falcon, agency producer Nicholas Kurs, production assistant Camille Hanish-Oakes and strategist Jenny Barthe.

Media was handled at PHD and Mindshare. PR was handled at Edelman.

Filming was shot by director Tatia Pilieva via Pulse Films with director of photography Andre Lascaris, executive producer Casey Engelhardt, producer Neil Andrews, production designer Mark Connell, casting director Charnel Cochrane, editor Garret Price.

Post production was done at Framestore by colourist Beau Leon, producer Laura Penta, production assistant Megan De Wolf, Flame artists Tim Osborne and Steph Mills.

Audio post-production was by Nathan Dubin at Margarita Mix. Music was by Joel P West.

Q1-16: Connected Homes segment revs Technicolor revenue 57 percent

Buoyed by its Connected Homes segment which more than doubled its revenue, Technicolor Group (Technicolor, Group) reported a 57 percent revenue jump on constant currency basis for the quarter ended 31 March 2016 (Q1-2016, current quarter) as compared to Q1-2015. Except for its Technology segment which reported a 4.9 per cent year-on-year (YoY) decline in the current quarter vis-à-vis Q1-2015, all the other segments reported a hike in revenue.  Further, Technicolor closed the acquisitions of Cisco Connected Devices and The Mill, which had a positive impact on prior-year result comparison.

Technicolor CEO Fredric Rose said, “Our significant customer wins in the first quarter demonstrate the successful start to integrating our 2015 acquisitions. This puts us in good stead to achieve our financial objectives.”

Technicolor Group reported revenue of €1,262 million in Q1-2016, which as 56.7 percent more than €805 million in Q1-2015.

Connected Home

Connected Home revenues amounted to €698 million in Q1-2016, including a €396 million contribution of Cisco Connected Devices. Technicolor says that excluding Cisco Connected Devices, Connected Home recorded year-over-year (YoY) revenue growth in all regions, except for Latin America. Revenues in North America, EMEA and APAC regions were up 26 percent year-on-year at constant currency. Latin America revenues were impacted by the Brazilian crisis and recorded a sharp drop of 45 percent year-on-year at constant currency.

Within Connected Home, by product, Video revenue went up by 2.65 times YoY to €428 million in Q1-2016 as compared to €164 million. Broadband revenue increased 81 percent to €270 million in the current quarter to €164 million in the corresponding year ago quarter.

Entertainment Services

Entertainment Services revenues amounted to €450 million in Q1-2016, up 34.6 percent at constant currency compared €338 million to Q1-2015. This performance reflected a strong double-digit growth in Production Services, including the contribution of last year’s acquisitions, combined with increased DVD Services revenues.

Production Services revenues amounted to €179 million in Q1-2016, up by more than 50 percent at constant currency compared to the first quarter of 2015. This strong performance resulted from a double-digit organic revenue growth and the additions of OuiDo, Mikros Image and The Mill.

Quantum Break

Quantum Break

The level of activity in Visual Effects for feature films was stable year-on-year as the Group started ramping up new titles in the current quarter and thus fully offset the completion of large-scale projects in Q3-2015.

DVD Services revenues amounted to €272 million in the current quarter, up 25.2 percent at constant currency compared to Q1-2015. This performance was driven by a 24.6 percent year-on-year growth in total volumes from 271 million in Q1-2015 to 337.5 million, reflecting new customer additions secured in 2015, as well as selected key new release theatrical titles produced in the Q1-2016. During the period, DVD volumes increased by c.12 percent, while Blu-ray disc volumes were up c.26 percent compared Q1-2015. Overall Games volumes increased by c.6 percent year-on-year, as growth in Xbox One Blu-ray games volumes was tempered somewhat by the ongoing (and largely complete) shift in demand from the prior generation DVD based Xbox console. CD volumes were up substantially in the first quarter, due primarily to last year’s new customer additions.

The company reveals that key theatrical titles produced in the current quarter included Star Wars: The Force Awakens (Disney), Spectre (Fox), as well as The Hunger Games: Mockingjay – Part 2 (Lionsgate), while key games titles included Tom Clancy’s The Division (Ubisoft) and Quantum Break (Microsoft).

Technology

Licensing revenues amounted to €112 million in Q1-2016, down €6 million at current currency compared to Q1-2015. This decrease was due to a €62 million decline in MPEG LA revenues, which was partially compensated by a strong quarter in Patent Licensing, driven by Video Coding and Digital TV activities. In Video Coding, the strong performance was driven by the first material licensing agreement for the use of its HEVC patent portfolio that Technicolor signed with a leading technology company in early February.

In the current quarter, Technicolor slightly increased its Trademark Licensing revenues and continued to make additional progress in the dissemination of its High Dynamic Range (HDR) technology. Technicolor says that several silicon manufacturers have started to embed its technologies, for TVs or set-top boxes, and chips will be available by the end of this year.

Click here for detailed report.

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