Inside Blur Studio
Posted in: AnimationFor 3DArtist, I went behind the scenes of Blur Studio, famous for their cinematics work and the leadership of Deadpool director Tim Miller.
For 3DArtist, I went behind the scenes of Blur Studio, famous for their cinematics work and the leadership of Deadpool director Tim Miller.
The question ‘Whose side are you on – Team Cap or Team Iron Man?’ has been floating around past many weeks and to choose a side was like having to choose between the air or the water. Both the characters have delivered some brilliant performances in their previous outings and each has a strong fan following. And it seems like the question will always be unanswered. Captain America: Civil War has so far been the best superhero movie in the history of cinema. It is a strong statement but it has the perfect amalgamation of story, action sequences, character unveiling and plot development.
Seems like Marvel knows exactly what the fans want from its movies and have managed to showcase that superhero movies don’t need aliens or masked villains or a CGI monster to make fans go gaga over it. A fight between two superheroes who have their own personal justified reasons to be against one another came as a breather to one and all. There couldn’t have been any better way for Marvel to kick off their Phase Three.
The biggest question that have been looming around since the announcement of the complete cast was whether Marvel will be able to give justice to the 12 superheroes that are going to be fighting off against one another in the movie. And it seems like justice has been served and how! Each character stands its own ground and none of the scenes seem out of place. With crisp screenwriting and a clear vision, the Russo brothers have delivered what everyone have been longing for, a complete comic book to screen movie.
The movie unfurls with the waking of Winter Soldier back in 1991 who’s out on an assassination mission. Flash forward to present day where we see guilt ridden Tony Stark remembering the day when his parents met with an accident and what could have been his last words to them. While Stark is giving speech to students, on the other hand the Avengers team led by Captain America are on an assignment to stop Crossbones from stealing a biological weapon from a lab in Lagos. The fight results in devastating a nearby building, killing a number of Wakandan humanitarian workers. This incident coupled with the earlier events seemed enough for UN Secretary to come up with Sokovia Accords that’s been signed by 113 countries, that will help them control and keep a check on the Avengers.
Guilt ridden Stark signs the Accords, whereas a bad experience in the past makes Rogers decide the opposite. That’s when the two superheroes decide to go on separate paths and everything goes for a whirlwind resulting in the epic face-off we all have been waiting for. 12 superheroes pitted against one another at the airport. Rogers and Bucky successfully manage to flee away from the scene and proceed to Siberia to stop Zemo from unleashing the other Winter Soldiers. And that’s where the final battle against Bucky along with Captain America and Iron Man takes place (though my hands are itching to reveal the secret, I won’t).
The movie is filled with action packed and emotional sequences. Couple of scenes that one should watch out for are: Winter Soldier’s 1991 mission, younger Stark’s interaction with his parents, T’Challa and Winter Soldier’s chase scene, the fleeting romance between Wanda and Vision, the airport face-off, Sharon Carter’s (Emily VanCamp) soft corner for Rogers and certainly Zemo’s tête-à-tête with our superheroes at Siberia.
Marvel is known to deliver some amazing visuals and in Civil War too, it left no stones unturned. Various VFX studios have worked on this film namely Industrial Light & Magic, Method Studios, Rise FX, Trixter, Double Negative, Luma Pictures, Lola VFX, Cantina Creative, Animal Logic and The Third Floor. The entire VFX team with the guidance of the production VFX supervisor, Dan DeLeeuw and ILM, VFX supervisor Russell Earl, managed to accomplish what every director wishes for; a film that’s VFX heavy without the audience pointing out the VFX blunders.
Few VFX heavy scenes that deserve applause are Scarlet Witch wielding her power, Vision phasing through objects and humans, Ant-Man’s magnitude changing portions, the airport battle and one major sequence – the revealing of the detainment centre. The water has been rendered properly and nowhere does it look fake. Kudos to the VFX team!
Throughout the movie, the entire cast managed to deliver an incredible performance, leaving an unforgettable mark on the viewers. Stark’s and Rogers’ fight didn’t seem like an unwanted one as both had their set of perfect reasons of being against one another. And till the end it was difficult to decide whose side am I on (Captain America). However, I would like to discuss particularly about the newest editions in the MCU: Black Panther and Spider-Man.
Chadwick Boseman’s performance as the stealthy, agile, athletic cat with costume made up of vibranium – Black Panther, assured us that bringing Black Panther in MCU was a good move. He managed to strike a balance between his inner conflicts and rage, and be calm enough to take the right decision. An aura of mysticism always prevailed and we cannot wait to witness what more will he bring on screen in his solo movie.
And completely opposite to him is the young Spider-Man who lives with his pretty aunt May Parker. Forget about all the previous Spider-Man movies you have ever watched as this web crawler is nothing like those ones. He’s this adolescent kid who’s excited about his fight against and along with the divided Avengers team. Though a little chit chatty, he manages to impress the 11 other superheroes and also the viewers with his stellar performance. Holland and Marvel have a lot riding on their shoulder with Spider-Man: Homecoming upon their sleeves.
The Russo brothers have managed to give spotlight to each and every character even if they were a part of the film for a brief time. And this wouldn’t have been possible without Christopher Markus and Stephen McFeely screenplay as every character’s dialogues and involvement were well scripted and timed. Not a single character lost its essence and had justification for being on whoever’s side they were on. Seems like Stan Lee and Kevin Feige’s combination is working in the favour of Marvel and Walt Disney Studios and I can definitely say that the film is bound to break many box-office records!
Final verdict: The film deserves to be seen on the big screens so don’t think twice before going for it and all the superhero buffs should definitely watch it. (Psst… Wait for the special Stan Lee cameo and two post credit scenes.)
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Do you think that the animation world has become too dependent on CG? Is Animation entirely created on computer without using physical props? Ironically, this notion was proved wrong by production designer and art director, Sabu Cyril at the Animation Masters Summit 2016, Trivandrum, Kerala.
“We can create everything physically to a certain extent and then let CG artists do their work of adding visual effects and enhancing the shot. Realistic creations have a different feel and texture altogether therefore at least the base of the props should be created physically,” claimed Sabu Cyril.
Having worked on the production and art design of various feature films like Baahubali, Robot, Ra.One, Krrish 3, Om Shanti Om and various other projects, Sabu Cyril has redefined the use of CG in animation and complete dependence on it. He has helmed various projects where he has physically created all kinds of props like sharks, elephants, horses, lions, palaces, towers, streets, cars, weapons, ornaments, costumes and large background elements.
“In my first project, I physically created a 13 feet shark which had to enter the real water and look quite realistic. I created it with simple materials and used a motor to make it float in water. And, it worked well and the producers couldn’t believe that it was artificial,” he recollected.
He created about a thousand of carbon fibre swords for the film Baahubali as carbon fibre was light in weight and looked just like steel. The huge elephant and horses were created by him and then placed on movable motors to induce mobility. “The CG horse or elephant could not give the exact movements nor could a real horse, so I created an artificial one and moved it with a motor,” said Sabu.
For Robot or Enthiran, he created two life size lions with minimum cost and perfect feel. While, for Om Shanti Om, Sabu designed the entire set of the whole palace that gets burnt in one of the scenes of the film.
“I rely on CG animation to create the extra effects therefore, filmmaking becomes fun as I get to experiment with a lot of stuff,” concluded Sabu Cyril.
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DreamWorks Animation SKG Inc., (DWA) reported 14.4 per cent year-over-year (y-o-y) growth in revenue for the quarter ended 31 March 2016 (Q-16, current quarter). The company reported revenue of $190.44 million in Q1-16 as compared to $106.17 million in the corresponding year ago quarter. Further, it reported net income attributable to DWA of $13.84 million in the current quarter as compared to a loss of $54.78 million in Q1-15. The growth in revenue was driven by performance in the Television Series and Specials, Consumer Products and New Media segments .
“I am happy to report another strong quarter of financial results, which I believe reflect continued execution on our strategy of transitioning DreamWorks Animation into a global family entertainment company,” said DWA CEO Jeffrey Katzenberg, “I’m excited to be passing the baton to Comcast, as I know they will continue to build on the foundation we’ve established over the past 22 years.”
On April 28, 2016 NBCUniversal, a division of Comcast Corporation, announced the acquisition of DreamWorks Animation. The transaction is expected to close by the end of 2016, subject to receipt of regulatory approvals in the U.S. and abroad, as well as the satisfaction of other customary closing conditions. Following the completion of the transaction, DreamWorks Animation CEO and co-founder Jeffrey Katzenberg will become chairman of DreamWorks New Media, which will be comprised of the company’s ownership interests in Awesomeness TV and NOVA. Katzenberg will also serve as a consultant to NBCUniversal.
Note: Beginning in the quarter ended 31 March 2016, DWA says that it has changed the method by which intellectual property costs are charged to the Consumer Products segment to provide better comparability to peers and to be similar to the method used in the Television Series and Specials segment while minimizing segment volatility. As a result, the Consumer Products segment no longer bears amortization of capitalized production costs for the use of Film and TV segment intellectual property. Instead, the Consumer Products segment is charged a royalty fee which will compensate the originating segment for the use of intellectual property. There is no change to DWA’s consolidated financials, as DWA’s ultimate revenues and the amortization of capitalized production costs remain unchanged. This methodology impacts segment reporting only. All prior-year period figures have been updated to reflect this new methodology.
Segment numbers
Feature Films segment
Feature Films segment’s revenues for Q1-16 declined 26.7 percent to $94.3 million, compared to $128.7 million in Q1-15. Revenues in the current quarter were favourably impacted by the worldwide pay television distribution of How to Train Your Dragon 2 and Mr. Peabody and Sherman, higher home entertainment sales and recoveries of $6.3 million from previously established home entertainment reserves related to sales through DWA’s former primary theatrical distributor. Segment gross profit for Q1-16 of $26.1 million was 31.5 percent lower compared to $38.1 million in the prior-year period.
Television Series and Specials segment
Revenues for Q1-16 from the Television Series and Specials segment more than tripled (3.14 times) to $57.0 million, compared to $18.1 million during the corresponding prior-year period. DWA says that the increase in revenues was attributable to a significantly higher number of episodes delivered under its episodic content licensing arrangements. Segment gross profit in the current quarter increased six-fold to $21.1 million from $3.5 million in Q1-15. The increase was primarily driven by higher revenues and lower marketing expenses, says DWA.
Consumer Products segment
Revenues from DWA’s Consumer Products segment increased 50 percent y-o-y in Q1-16 to $21.4 million, compared to $14.3 million in the same period last year. DWA says that the increase was primarily due to revenues earned from location-based entertainment initiatives during the current quarter. Revenue for both the current and prior year quarters also included contributions from merchandise licensing arrangements. Segment gross profit increased 60 per cent y-o-y to $15.0 million in the current quarter from $9.4 million in the prior-year period.
New Media segment
Revenues from DWA’s New Media segment more than tripled (3.3 times) in Q1-16 to $15.2 million compared to $4.6 million during Q1-15. This increase was primarily attributable to revenue generated from licensing and distribution of content and to a lesser extent, brand sponsorship and talent management arrangements says DWA. Segment gross profit for Q1-16 also more than tripled (3.1 times) to $6.5 million from $2.1 million in the prior-year period, primarily due to higher revenues.
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With India moving steadily towards an eSports revolution, more and more entities are joining the bandwagon. Recently, ESL and NODWIN Gaming announced ESL India Premiership with a prize pool of $64,000. Now, as the news comes, Noida based BrainPulse Technologies has launched an online gaming platform to promote the eSports scene in the country. The platform (company) intends on connecting console and PC gamers and giving them the opportunity to compete against various players to win tournaments, in their favourite game over Xbox, PC and console.
An executive personnel from the company stated, “We have invested in this mega eSports initiative as we are seeing eSports as a global phenomenon. Our aim is to create a sustainable eSports industry to let enthusiastic gamers take competitive gaming as a profession.”
The platform will primarily focus on online tournaments in India, followed by offline ones on the same platform, thus promising a clear overview of the tournament ranking system. The platform is also set to rate players by giving them “global ranking for the specific game,” which they believe, will allow the gamers to access the current rankings in the tournament.
Initially, a player has to register with the platform, on successful completion of which they will be bestowed with some credit in their wallet, allowing them access to their first tournament for free. Later, they can use these credits to play more tournaments. Both the teams / players have to check in to the platform online and select the server / network in which they want to play the match in. Once the match is done, the players can send their respective results with the relevant screen shots to claim their victory.
The platform promises that it will declare winners and give away the prizes within 24 hours of the completion of the tournament. The prize money can be withdrawn by the player from their wallet.
Current games available on Ultimate Battle are FIFA 16, Counter Strike 1.6, CS:GO, Mortal Kombat X, Call of Duty and Dota 2.
Previously, gaming platforms like Steam, Garena, Tunngle and RGC have been some of the most preferred platforms of India. With the advent of Ultimate Battle, we may get to see a lot of competitive gaming throughout the community as it opens doors for even the new players who want to try their hands on competitive gaming, thus boosting the eSports ecosystem. Now, we have to see how well the company implements their plans and attract users.
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A Parliamentary Committee has called for expediting the implementation of the project for setting up the National Centre of Excellence for providing trained manpower in the animation, gaming and visual effects sector considering the significance of this techno advanced skill.
The Parliamentary Standing Committee for Information Technology which examines issues relating to Information and Broadcasting noted that Rs 2.6 millions had been spent out of Rs 3 millions made available in Revised Estimates 2015-16 for setting up the Centre.
Though an outlay of Rs 0.57 billions has been given under the 12th Plan for this special project, the Committee was informed that there has been a delay in implementation of this Project and consequent underutilisation of funds due to the requirement for consultation with different stakeholders and the need for reviewing the Detailed Project Report (DPR).
Calling for optimally utilising the enhanced budget allocation, the Committee which has members of both houses noted that the Budget Estimates 2016-17 showed an allocation of Rs 50.9 millions for this special project.
It also noted that Centre is to be operated under Public Private Partnership (PPP) mode, which is part of the Budget announcement during 2014-15. The DPR has been prepared by the Media and Entertainment Skills Council and ‘in-principle’ approval of NITI Aayog has been obtained.
With regard to the PPP Model operating under the scheme, the Ministry said the proposed project envisages creation of necessary infrastructure, meeting the pre-operation expenditure as well as meeting certain operational expenditure by the Government.
However, the responsibility of the private operator is to meet the operational expenditure and the expenditure towards upkeep and maintenance of the infrastructure.
PPP model has helped in funding for creation of infrastructure and it is proposed that this Centre will provide world class education in the field of animation, gaming and visual effects at affordable costs.
The Committee noted that the setting up of the National Centre will lay the foundation of providing career opportunities to young students having interest in learning animation, gaming and visual effects. Maturing of this sector has potential in providing high-end entertainment business opportunities in the country.
(It is learnt that the Maharashtra government has offered land for this Centre in the Film City at Goregaon, although the final decision has not been conveyed finally.)
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If you are a movie buff and have been following the recent releases, you might have definitely come across (probably already watched) Captain America: Civil War. Going by the reviews, and its USA opening weekend collection, the third instalment in the Captain America franchise seems to have absolutely satisfied the audience with its action packed story, well designed and executed script and of course a superhero packed fiesta.
Even before its worldwide release on 6 May, the film created quite a stir as it managed to garner a whopping $200.2 million from its release in relatively smaller markets like France, Germany, Singapore, Belgium and 33 other countries that further boosted its revenue (as expected).
Over the opening weekend, the film generated revenue of above $181.8 million, just shy of $182 million, making the Joe and Anthony Russo directed movie the 5th largest opening weekend for any movie in the USA box office, thus, putting it ahead of the likes of Iron Man 3 ($174m) and Batman v Superman ($166m).
While this puts Captain America: Civil War as the fifth Disney movie entering the top ten best domestic opening weekend collections ever, Disney has breached the record of a collection of $1 billion in 128 days (beating the record of 165 days set last year) coupled with its Jungle Book’s fourth weekend success of $21.8 million.
Now, with global revenue of just over $678 million through Captain America: Civil War and more upcoming projects down the line, Disney would be looking forward to soar with their revenues from Doctor Strange which is scheduled to release on 4 November this year and Black Panther will be prowling its way in 2018.
After opening the journey on a high note, let’s see how long can Captain America: Civil War hold on to its enchantment.
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Red Cross Flanders is marking International Red Cross Day, May 8, with “Red Cross History Lesson”, an animated film contrasting the impact of war-related symbols with the life-saving symbolism of the red cross. The Basque Cross, (lauburu) is associated with a death toll of 1229. The Maltese Cross, also known as the Amalfi cross, is the cross symbol associated with the Knights Hospitaller. Constantine’s cross, the labarum, incorporating the Chi Ro (Christus Rex) symbol, was associated with his successful military campaigns and a death toll of 110,000. The Iron Cross, associated with the Kingdom of Prussia and German Empire, is connected with the 16.5 million death toll of World War I. The Latin Cross, is connected with a death toll of 17 million. The Nazi swastika, also known as the hakenkreuz (hooked cross), is associated with the 60.5 million death toll from World War II. The Red Cross, is associated with the 45.52 million people saved since 1863.
The Red Cross History Lesson campaign was developed at Duval Guillaume, Antwerp, by executive creative director Koenraad Lefever, creative team Nik Sluijs, Jasper Declercq, Joey Boeters, account director Patrick Clymans, account manager Jet Vervenne
The film was produced by designer Laurent Lejeune and animator Bart Callaerts. Sound was designed at Amp.Amsterdam.
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A sheep in the herd is getting fed up with the sheep life. When he eats a glowing piece of grass he mutates and decides to go to outer space to make a plan of world domination! By: UBERcut & Animate The World