Artist Profile – Will Sweet

, by Mike Hepburn | Peoplestudios

CGSociety talked to the emerging digital artist, Will Sweet, about his rise and rise in the world of CG. At only 19, Will has landed a dream job at a Canadian games company working on a top secret project (which we can hopefully reveal soon).

 

What is the very first thing you remember drawing?

I must have been no older then perhaps 3 or 4 – drawing battleships, trying to figure out how their shape changed from different sides and angles. As a kid I went everywhere with paper and pencils, drawing everything. I’ve been drawing since before I even really remember.

When did you first realize you may be able to make a living from this?

That realization came during 2012, towards the end of high school, as I needed to find a career to focus on. When I was younger (around 15 years old) I was fascinated and drawn to sciences and engineering. However, I soon realised I did not personally have the mind for that kind of vocation. It was then that I branched out and took a second look at my artistic skills, which pushed me to illustration and concept art, and through my own research and inquiries I realised there was a very profitable industry in games, and then I was driven to pursue a career in this field.

Have you got any feedback from industry professionals?

Yes I have, and it has played a massive role in my development. During my time at Syn Studio (where I took classes and studied) many of our teachers were professionals in the movie and game industry as well as illustrators, like Jeevan Dhamindra, Charles Vinh, Meinert Hansen, Donglu Yu. They really pushed me with their feedback. I also look for feedback on Facebook where I occasionally ask professionals for critiques as well as participating in the Level Up group where a massive community of professionals and students also give me feedback. One important thing to remember, which I think a few artists have trouble with, is accepting and learning from feedback, and not getting defensive but staying proactive to constantly push yourself. It’s an important skill to learn, especially if you work under an art director.

Also, Charles Vinh was particularly very important. He is an illustrator here in Canada, and I credit him largely for having taught me so much about color theory and lighting, as well as having taken traditional painting classes with him, he showed me a lot of techniques that were invaluable in my development.

What artists have inspired you the most in your style?

I’ve had a lot of people tell me my style is similar to that of Feng Zhu, but I had that feedback long before I knew who he was or what his work looked like. I try to learn techniques from other artists, but I try to stay away from directly replicating their style and instead look to real world inspiration to inspire me. For example, for me Insects and fungi are very inspiring for me. As well as Chinese architecture and culture.

What do you think are your strengths and weaknesses?

Right now my weakness is character design. While I think I can sketch characters pretty well I still have a long way to go on my character design painting. And, of course my greatest strength is environmental design which is more my focus, as well as technological design which I am trying to get into more.

What kind of projects would you like to be involved with?

Looking ahead I’d really like to work on an MMORPG. –  something open world, Sci-Fi or fantasy.  Of course anything like Halo or Destiny would also be a dream come true to work on as well.

Do you have a motto?

Yes and its simple: “Don’t try. Succeed” meaning try, and try again and work hard until you successfully get the results you strode towards. I remember going to a coffee shop at 10AM, and just painting for 14 hours till 2AM, and repeating that almost every day for weeks and months, constantly trying to push my style.

Thanks Will, we are looking forward to hearing more about that secret project, and seeing more of your work in the years to come!

 

 

Related Links

Will’s CGPortfolio

Will’s personal site

Will’s Facebook

Email in Real Life


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Indiana Jones in Real Life! In 4K!


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The Human-Powered, Giant Theme Park Playground: Ai Pioppi


http://tomscott.com – http://twitter.com/tomscott – pull down for details of Ai Pioppi!

In the foothills of the Dolomites, an hour or so north of Venice, lies Ai Pioppi, a restaurant that’s home to an astonishing, giant, human-powered, kinetic-art theme park playground. It was designed and made by a man called Bruno over forty years, and it’s free for folks who eat at the restaurant.

I’ll be honest: I sort of thought it was a myth. The idea of unattended, huge kinetic ride-on sculptures was surely false? There was some evidence: a very artfully-shot documentary, and some shaky tourist footage, but I couldn’t quite believe that something this potentially dangerous could still exist.

So on Easter weekend, when it was quiet, Paul (@cr3) and I took a road trip to try it. And it’s real. It’s very, very real. Watch as we try and take a somersault on the Bicycle of Death.

And if you don’t take the right amount of caution, it can hurt you — although my eventual injury didn’t come through any rides, but just by tripping over by running!

AI PIOPPI: http://www.aipioppi.com/
Opening hours vary, closed most weekdays and all winter, check before travelling
Via VIII Armata, 76, Nervesa della Battaglia TV, Italy

Thank you so much to everyone at Ai Pioppi: I’m sorry for bleeding on your ride, and for pronouncing your restaurant’s name terribly. Thanks to Paul, who drove me to the hospital; thanks to the doctors and nurses at Treviso Hospital, too. And Europeans: remember to take an EHIC card on holiday around Europe, so your healthcare travels with you. I didn’t have to pay a penny or deal with travel insurance!

And more than that: if you do go, and I recommend you do if you’re ever anywhere near it: TAKE CARE. Even when you’re on an adrenaline high and you think you’re invincible. I wasn’t. You won’t be either. Hospital visits in a foreign language aren’t fun!

Strings – Parental role modelling – TAC TV ad


The truth is that your kids learn more from your behaviour than you think they do.

Positive role modelling by parents of 5-12 year olds has the potential to have a huge influence on their child’s future driving behaviour.

The TAC has used this key piece of research to develop this, our latest campaign and the next stage of our long-term Parents and Road Safety Strategy. The goal of the strategy is to reduce road trauma for young drivers in their first months of solo driving and beyond.

Instilling safe driving behaviors and attitudes from a young age is key to achieving this goal.

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(OFFICIAL) Eric Barone – 223,30 km/h – World mountain bike speed record – Vars Speed Challenge 2015


Eric Barone (a.k.a. The Red Baron) beat his own world speed record with a mountain bike on snow in Vars (French alps) on the Chabrieres speed track (KL). After 3 years of a challenging project, Eric Barone, 54, surrounded by his team, reached 223,3 km/h (138,752 mph) despite difficult weather conditions at the summit.
His previous record was established at 222,22 km/h at the Arcs in 2000.
More news on www.ericbarone.fr

(OFFICIEL) Eric Barone – 223,30 km/h – Record du monde de vitesse en VTT – Vars Speed Challenge 2015
Eric Barone (surnommé Le Baron Rouge) a battu son propre record du monde de vitesse en VTT sur neige à Vars (Alpes françaises) sur la piste du Kilomètre Lancé de Chabrières. Après plus de 3 ans d’un projet riche en rebondissements, Eric Barone, entouré de son équipe, a pu atteindre 223,3 km/h, malgré des conditions de vents au sommet particulièrement éprouvantes.
Son précédent record avait été établi à 222,22km/h aux Arcs en 2000.
Plus d’infos sur www.ericbarone.fr

German subtitled / Deutsche Untertitel: Anja Katrin Carron.

3GO Production / EB Management / Emmbé / Copyright © Mars 2015

Photographie vignette / snapshot copyright: Richard Bord © Mars 2015

Эрик Барон 223,30 (официальный трейлер)
艾瑞克‧巴宏那223,30(正式称号)
艾瑞克‧巴宏那223,30(正式稱號)
إيريك بارون 223,30 (الصفحة الرئيسية)ة
ما وراء الأرقام القياسية
Eric Barone 223,30 (UFFICIALE)
エリック·バローネ 223,30
Eric Barone 223,30 (OFFIZIELL)
Eric Barone 223,30 (Oficjalnie)

Animation Test – "Let it go" from Frozen with Mery Rig


For my first approach with this great rig “Mery” I chose the song “Let it go” from Frozen movie. Thanks for watching! Original Song: “Let it go” written by Kristen Anderson-Lopez and Robert Lopez and performed by Idina Menzel Rig: Mery from www.meryproject.com

Man & Metal – No.1


Testing the art of hand built machines, Junior Burrell goes to work on a café racer. This film is the first in a multi series project designed to challenge the creativity of the builder and the director, Chris Rupert. Rupert self imposed creative rules for each piece. In this first film, the creative rule was that there would be no camera movement. Energy had to come entirely from movement in the scene, and the art of the edit. Burrell attempts to make as many parts as possible from hand during this build while at the same time staying true to original café racer philosophies.

Charlotte Gainsbourg & Beck "Heaven Can Wait"

Chameleon – impressive creation – Fine Art Bodypainting by Johannes Stötter


The newest masterpiece created by Johannes Stötter:
a chameleon consisting of two people.

Fine Art Bodypainting | Johannes Stötter:

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