h8teful eight trailer!!


h8teful eight trailer !!!! for real . enjoy . i missed maybe the first 8 – 14 seconds.. but bam. better than notta.

M83 – Lower Your Eyelids To Die With The Sun


Taken from Before The Dawn Heals Us, M83’s third studio album, and perhaps the one that catapulted their success in North America. Lauded by Spin as one of 2005’s Next Big Things, with glowing press from Billboard, Entertainment Weekly, Vice, Pitchfork and a myriad of other publications, M83 saw their first major television commercial with “Don’t Save Us From The Flames” featured in a Pontiac ad. 2005 also saw M83 perform at the prestigious Lollapalooza, Coachella, Austin City Limits, and headlining KEXP’s Benefit Concert in Seattle.

Pre-order the reissue of ‘Before The Dawn Heals Us’…
On CD: http://smarturl.it/beforedawnhealsusCD?IQid=youtube
On iTunes: http://smarturl.it/beforethedawnitunes?IQid=youtube
On Vinyl: http://smarturl.it/m83btdhuvinyl?IQid=youtube

– – – – – –

Subscribe to M83 for more:
http://www.youtube.com/subscription_center?add_user=M83

Like M83 here: https://www.facebook.com/m83music
Follow M83 here: https://twitter.com/m83news
More here: http://ilovem83.com

– – – – – –

Subscribe to M83 for more:
http://www.youtube.com/subscription_center?add_user=M83

Like M83 here: https://www.facebook.com/m83music
Follow M83 here: https://twitter.com/m83news
More here: http://ilovem83.com

Directed by: Yoonha Park

Time making of


http://gedomenas.com Time making of http://gedomenas.com/timemakingof/time

SIGGRAPH 2014

Mon 11th Aug 2014, by Mike Hepburn | Eventcoverage

Day 1 / August 11, 2014

ftrack announces version 3.0

ftrack, a project management platform for the creative, visual effects and animation industries announced version 3.0 and will be showing previews at the Siggraph conference in Vancouver, August 11-14.

Working closely with existing customers including The Mill, Cinesite, MPC Commercials and ZeroVFX, ftrack has focused on enhancing an already intuitive workflow while expanding the tools for multi-location pipelines and deeper integration with key VFX software packages.

The 3.0 release will provide numerous new features and improvements, including a further refined user interface and a focus on collaborative workflows with seamless asset syncing between multiple locations and the introduction of global filters to quickly narrow scope.

More info


 

Day 1 / August 11, 2014

Cinesite: Hercules

Cinesite has completed visual effects for a major battle sequence in MGM/Paramount Pictures’ latest release, Hercules.  The film, starring Dwayne Johnson in the title role, is directed by Brett Ratner, with VFX supervision by John Bruno and Dean Wright.  Cinesite’s Visual Effects Supervisor was Simon Stanley-Clamp.

Cinesite is currently working on San Andreas and The Man From U.N.C.L.E., which are both scheduled for release in 2015.  They are currently recruiting for both their London and Montréal studios at www.cinesite.com and are interviewing now at Siggraph.

More info


 

Day 1 / August 11, 2014

MPC showcase a year of spectacular VFX at SIGGRAPH 2014

MPC is out in force at SIGGRAPH 2014 in Vancouver presenting work on some of the biggest movies of the year.

MPC Supervisors will be taking part in 4 highly anticipated Production Sessions,

• Warner Bros. Pictures and Legendary Pictures present the VFX of Godzilla
• Inside the Magical World of Disney’s Maleficent
• Twentieth Century Fox Presents the VFX of X-Men: Days of Future Past
• The Making of Marvel’s Guardians of the Galaxy

SIGGRAPH Production Sessions are where the world’s elite computer graphic experts and creative geniuses gather to explain the processes and techniques used to create compelling content.  Following each presentation, attendees ask questions about the challenges and issues associated with complex productions.

More info


 

Day 1 / August 11, 2014

[embedded content]

Chaos Group’s V-Ray Comes to The Foundry’s MODO, NUKE and KATANA

Chaos Group and The Foundry have announced that V-Ray will be available for a number of The Foundry’s creative software solutions. The two companies have been working together on the development of V-Ray for three of The Foundry’s products: V-Ray for MODO, V-Ray for NUKE and V-Ray for KATANA. The MODO and NUKE versions will be unveiled for the first time at SIGGRAPH and can be seen in action at Chaos Group’s booth (#501).

More info


 

Day 1 / August 11, 2014

BOXX Remote Access XDI Demos and More at SIGGRAPH 2014

BOXX Technologies, the leading innovator of high-performance workstations and rendering systems, today announced that their remote access XTREME Desktop Infrastructure (XDI) solutions will demonstrate Autodesk Media & Entertainment software at AMD booth #1023 at SIGGRAPH 2014. BOXX hardware solutions will also be on hand to demonstrate a selection of applications at additional exhibitor booths throughout the conference. Held at the Vancouver Convention Centre in Vancouver, B.C., August 10-14, SIGGRAPH is the premier event for computer graphics and interactive techniques. The BOXX demos, featuring experts from Autodesk, Chaos Group, Lightworks, and Luxion, will showcase creation software, as well as rendering applications.

More info


Day 1 / August 11, 2014

Clara.io Hits One-Year Milestone with 65,000 Users

EXOCORTEX announced it has reached 65,000 registered users within a year of launching award-winning 3D modeling and rendering web app Clara.io. In response to the huge community building around the web application, Exocortex also announced its initial pricing model and the launch of its social 3D model library, already featuring thousands of user created models.

More info


Day 1 / August 11, 2014

Fabric Software Signs Three Deals and Introduces New Pricing Model

FABRIC SOFTWARE, the company behind Fabric Engine, the development framework for high performance visual effects tools, announced multiyear, multi-site deals with Double Negative (DNeg), Psyop, and Blur Studio. Fabric also revealed details of a new pricing model that helps studios back-end the cost of adopting disruptive technology like Fabric Engine.

More info


 

Day 1 / August 11, 2014

Thinkbox Software Previews Deadline 7 at SIGGRAPH 2014 with Built-in VMX for Comprehensive Cloud Support

At the SIGGRAPH Conference held August 10-14, 2014 in Vancouver, BC, Thinkbox Software will demonstrate Deadline 7, the latest version of the company’s scalable high-volume compute management solution, which is currently in beta. Further extending the functionality of the cross-platform tool, Deadline 7 features significant architectural changes and core technology upgrades, which include a new Qt interface, an updated MongoDB database, ftrack support, and deeper integration with Shotgun.

More info

Houdini Demo Reel 2014

Mon 11th Aug 2014 | News

[embedded content]

Houdini Demo Reel 2014

Side Effects Software is proud to release the 2014 Demo Reel featuring the work of Houdini customers worldwide. From “How to Train a Dragon 2” by DreamWorks Animation to “Killzone: Shadowfall” by Guerrilla Games, the shots in this reel are a small sampling of all the amazing work created by the Houdini community of artists. A great deal of hard work and dedication has gone into every frame. Congratulations to all the artists and studios responsible for these fantastic shots!

Related links

Houdini

Discuss this on CGTalk

Pixar Animation Studios Releases Tractor 2.0

Mon 11th Aug 2014 | News

Pixar Animation Studios today announced that Tractor 2.0, its next generation distributed processing software, will be released in the first week of September 2014. Tractor 2.0 significantly expands the successful Tractor 1.x render farm job queuing system, while also deepening the underlying platform to support new wrangling and management tools, as well as a forward-looking API and data features that address custom pipeline integration requirements and future product objectives. New features include major user interface enhancements, a streamlined installation process, powerful command line and scripting interfaces, and flexible resource-sharing controls for maximizing utilization. Tractor 2.0 is a robust solution in a compact architecture, specifically engineered for scalability and proven in production on a wide variety of rendering and non-rendering applications.

Components

Tractor 2.0 consists of three primary components: the Engine, the Blade, and the Dashboard.  Tractor Engine maintains the central job queue and dispatches tasks.  Tractor Blade is the command execution server that runs on each network compute node.  Tractor Dashboard is a web app that lets artists see their jobs in progress and allows administrators to manage tasks, Blades, and the Engine itself. Additional query and control tools are available for command-line use, as well as an API for scripting.  Tractor 2.0 uses proven open web standards that perform efficiently with typical operating systems and network infrastructure with little overhead or computational load.  The system supports a variety of customizations, from job scripting to Python module extensions that allow administrators to easily define per-task environments on a show-by-show basis. Custom Dashboard menu items can be added to integrate Tractor controls into the studio pipeline.

Availability

The Tractor 2.0 Engine is compatible with 64-bit Mac OS X and Linux. The Tractor Blade is compatible with 64-bit Mac OS X, Linux, and Windows 7 and 8. Tractor Dashboard is compatible with popular HTML5-compliant web browsers.

Tractor 2.0 has a simple to understand license model priced at $100 for each concurrent task. Annual maintenance is $20 per license. In addition, a “Tractor Starter Motor” package of an initial 25 licenses is available for $495 including year-1 maintenance. Maintenance on all 25 licenses is charged from year-2 onwards, plus any additional individual licenses purchased. Purchasers of up to 25 commercial RenderMan licenses are also entitled to 1 complimentary Tractor license for each RenderMan license purchased on a one-for-one basis. For more information on Tractor purchases and upgrades, please contact rendermansales@pixar.com.

Related links

pixar.com

NVIDIA’s New Professional GPU Lineup Places Quadro at Center of Visual Computing Workflows

Tue 12th Aug 2014 | News

NVIDIA today unveiled its next generation of NVIDIA® Quadro® GPUs – providing new tools and technologies to meet the visual computing needs of the world’s leading designers, artists and scientists.

The new lineup delivers an enterprise-­‐grade visual computing platform with up to twice the performance and data-­‐handling capability of the previous generation. It reflects NVIDIA’s extensive work with leading customers across industries to gain greater insight into their growing requirements to work with more complex models and higher-­‐resolution images; to incorporate resources in the cloud; and to access work remotely, often on mobile devices.

“The next generation of Quadro GPUs not only dramatically increases graphics and compute performance to handle huge data sets. It extends the concept of visual computing from a graphics card in a workstation to a connected environment,” said Jeff Brown, vice president of Professional Visualization at NVIDIA. “The new Quadro lineup lets users interact with their designs or data locally on a workstation, remotely on a mobile device or in tandem with cloud-­‐based services.”

NVIDIA Quadro GPUs are already the overwhelming choice of leading creative and design professionals, who depend on it for their most important work. For the past six years running,every film nominated for the Academy Award for visual effects was made with Quadro technology. And Quadro is the choice of essentially every automotive designer worldwide.

“From increased efficiency to new workflow models, the results we’ve achieved with the latest Quadro GPUs are fundamental to our future,” said Steve MacPherson, chief technology officer at Framestore. “The world’s leading brands and studios trust Framestore because of our history of creativity and successful delivery, which depends on a technology infrastructure and talent  base that has no boundaries in terms of realizing a creative vision. NVIDIA Quadro is an essential component to helping us keep our edge, and gives us the reassurance of knowing the graphics technology our artists rely on has been developed specifically for professional users with the highest standards of reliability and compatibility.”

Benefits of New Quadro GPUs

The new generation of Quadro GPUs – the K5200, K4200, K2200, K620 and K420 – enables users to: 

Interact with data sets or designs up to twice the size handled by previous generations.

 

Remotely interact with graphics from a Quadro-­‐based workstation from essentially any device, including PCs, Macs and tablets.

 

Run major applications – such as Adobe® CC, Autodesk Design Suite and Dassault Systèmes SOLIDWORKS 2014 – on average 40 percent faster than with previous Quadro cards.

 

Switch effortlessly from local GPU rendering to cloud-­‐based offerings using NVIDIA Iray® rendering.

 

 

Positive Early Reaction

“Big data, the cloud and mobile connectivity represent the most important issues that enterprises are facing today. New approaches such as those NVIDIA is taking will be required for businesses to effectively manage these converging trends.” 
-­‐Jon Peddie, Jon Peddie Research

“A significant proportion of PSA’s design and production engineering workforce operates remotely at any one time. Working with the power of the NVIDIA Quadro K2200, our teams can access the performance and stability they need from anywhere in the world. This will greatly streamline collaborative processes like vehicle assembly reviews, enabling our engineers to take tomorrow’s most innovative new vehicles into production more quickly and efficiently.” 
-­‐Alain Gonzalez, expert in graphics technology and 3D imaging, PSA Peugeot Citroën

“The next-­‐gen NVIDIA Quadro GPU allows for fast and efficient editing. It’s already been put to the test in the offline edit of Gone Girl – the latest blockbuster feature edited entirely in Adobe Premiere® Pro CC. Adobe video tools and the latest NVIDIA Quadro GPUs give filmmakers the creative power they need to render large amounts of data in the film and post-­‐production industry.”
-­‐Simon Williams, director of strategic alliances, Adobe

“Precision workstation systems deliver outstanding performance and reliability, helping our customers meet the increasing demands of today’s data-­‐intensive and resource-­‐exhaustive workloads. NVIDIA truly understands the features our customers need the most to produce their most creative and inspired work. The new line of NVIDIA Quadro GPUs provides the performance and features our users require.”
-­‐Andy Rhodes, executive director and general manager, Dell Precision workstations worldwide

“Performance and rich visual fidelity, when developing everything from running shoes to race cars, is an HP workstation user mandate. NVIDIA’s new Quadro line of products with advanced photorealistic rendering and flexible multi-­‐GPU configurations gives users the ultimate creative freedom.”
-­‐Jim Zafarana, vice president and general manager, Commercial Solutions Business Unit, HP

“We’re always excited to work with NVIDIA to deliver the most cutting-­‐edge solutions to our customers. NVIDIA understands how our users interact, create and collaborate. NVIDIA Quadro graphics and Tesla compute cards combined with ThinkStation P Series workstations empower our customers to push the limits of what is possible. With up to double the speed and memory and seamless connectivity to cloud-­‐based services, the new Quadro lineup delivers the capabilities our users require most.”
-­‐Victor Rios, vice president and general manager, Workstation Business Unit, Lenovo

Quadro GPUs accelerate more than 100 CUDA® architecture, DirectX, OpenCL and OpenGL applications. The latest Quadro GPU lineup will ship beginning this fall from NVIDIA workstation OEMs, including HP, Dell, Lenovo and other major workstation providers; from systems integrators, including BOXX Technologies and Supermicro; and from authorized distribution partners, including PNY Technologies in North America and Europe, ELSA and Ryoyo in Japan, and Leadtek in Asia Pacific.

Related links

http://nvidianews.nvidia.com

http://blogs.nvidia.com

Snickers Coach Robin Williams

As the world laments the passing of comedian Robin Williams, we revisit his appearance in the Snickers Coach commercial, launched in January 2013 as part of the “You’re Not You When You’re Hungry” campaign. Robin Williams appeared as a floral shirt wearing coach giving crazy advice to the Hawks football team at half time. When presented with a Snickers bar Williams took a bite and was transformed into the team’s real coach. Fellow comedian Bobcat Goldthwait had a cameo as a hungry cheerleader.

Snickers Coach ad with Robin Williams

Snickers Coach Script

4th down, coach. What do we do?
I’ll tell you what we do. I want you to go on the field, look for anything with an “O”. Let’s kill them! With kindness. Jimmy! I want you to make balloon animals. Tyler, make little tea cozies, something fun.
Are you OK?
Ha ha ha ha ha! We will win this for mother Russia!
Coach, eat a Snickers.
Why is that, chief?
You get a little loopy when you’re hungry.
Better?
Better. Now let’s go for it!
Go get ‘em guys! Ahhhh!
You’re not you when you’re hungry. Snickers satisfies.

Credits

The Snickers Coach Robin Williams ad was developed at BBDO New York by chief creative officer David Lubars, senior creative directors Peter Kain and Gianfranco Arena, associate creative director/art director Jon Kubik, associate creative director/copywriter Adam Noel, executive producer Amy Wertheimer, managing director Kirsten Flanik, senior account director Kathryn Brown, account director Justin Zerrenner, account manager Price Manford.

Filming was shot by director Craig Gillespie via MJZ.

Editor was Ian MacKenzie at Mackenzie Cutler. Colorist was Tim Masick at Company 3. Visual effects were produced at Eight VFX.

Sound was mixed by Tom Jucarone at Sound Lounge.

Imaginary Forces: “Manhattan” title sequence

Imaginary Forces’ Dan Gregoras and Jeremy Cox co-directed this elegant title sequence for Manhattan, a new series on WGN: Set in Los Alamos in 1943, Manhattan chronicles the lives and families of the scientists building the world’s deadliest weapon, and exposes a world full of secrets and consequences. Credits Designed & Produced by: Imaginary Forces… Read more »

First-person Hyperlapse Videos (Technical)


We present a method for converting first-person videos, for example, captured with a helmet camera during activities such as rock climbing or bicycling, into hyperlapse videos: time-lapse videos with a smoothly moving camera.

This video accompanies our SIGGRAPH paper and provides a technical explanation of our system.

Check out our project page for more details:
http://research.microsoft.com/hyperlapse