ICBM: One brand, a mix of flavours!

The Chariot comics & Meta’Desi comics for the first time have collaborated under a new brand, ICBM (Indian Comics Badass Multiverse, to be precise!) 

Chariot was established in the year 2009 by Aniruddho Chakraborty with an aim to revolutionise the comic space in India. Some of its work includes action and super-natural styled books like VRICA, Damned and Eklavya. 

Meta’Desi on other hand chases the dream of taking Indian comics to the next level. As the name says it all; it believes in making experimental comics with a bit of a ‘Desi’ touch to it. Akshay Dhar is the founder of Meta’Desi and Ground Zero is his prized possession. 

Speaking exclusively to AnimationXpress.com’s Niyati Handa, both Aniruddho and Akshay reveal their plans on this new partnership and much more.

What is the idea behind coming together under the banner ICBM? What kind of capital are you investing in this venture?

Aniruddho: First off, something like this has never been attempted in India before and this is indeed exciting territory we’re getting into. As Chariot Comics, in Akshay and the Meta-Desi crew, we found a team that speaks nearly the same creative language as we do. That, in my opinion, is essential when you are looking at a combined label/imprint model. Beyond collaborating on costs, marketing and outreach I am also very excited on the prospects of what we can do together in comic books – and we’ll be announcing some collaboration under ICBM by the end of the year.

Akshay: Meta Desi got started because there were too few new publishers here in India and fewer still who wanted to take a lot of chances with their content and in fairness to them, they can only put their resources into so many comics at a time and there are a LOT of creative people who want a shot. But it’s been hard and after some thought we figured that there was no reason for guys like us to be carrying all the load alone and it would be helpful – financially and otherwise – to follow the Image Comics model of two different labels/imprints operating under a single umbrella name. Money-wise, I’d have to say I can’t put a number on it because we live literally comic-to-comic since there is no corporate backing – all funding is literally from our own earnings, blood, sweat and tears (seriously, it’s in the ink somewhere!).

Aniruddho: Plus we’re hoping the formula of 1+1 = 3 will work with this collaboration. Additionally, as a Bengali I know that anything that saves money is always a very good idea!

What will ICBM basically focus on (is it only comics or also look at anime and other mediums)? Are you already planning your first venture? If not, when do you intend to start?

Akshay: For now I think we’re going to stick with comics – hell, if someone offers me a TV series or movie I wouldn’t say no, but basically I want to focus on comics for now. The currently in-production comics under both Chariot and Meta Desi will continue as they have been planned and we will be announcing our full release schedule and new comics very soon.

Aniruddho: Psst…motion comics?

Akshay: Alright fine – we’re also considering motion comics. Happy?

Aniruddho: Yes, yes I am.

Meta’desi’s focus is on characters with a ‘desi tadka’, whereas Chariot on other hand focuses on super heroes and social awareness, so are you guys planning to mix both the genres in order to come up with something innovative?

Akshay: I thought we were already doing something mixed up and innovative with both of these! (laughing) But honestly, we both have had stand-alone as well as recurring characters we want to build more on – there is nothing concrete, but we do hope to build in a cross-over somewhere down the line.

Truth is that this is like a set of universes (or Multiverse as all us comic-fans know it!) where we are building multiple comic universes through our comics – if some of them happen to bump into each other along the way…

Aniruddho: Yes of course, like I said earlier, I am very excited about the collaboration aspect of this combined label more than anything else. Our regular titles like VRICA & Damned & Ground Zero will continue this year as per schedule and we aim to solidify the cross-over aspect of ICBM by end of this year. Mixing genres should be fun! And multiverses are the standard cheat code for creating crossovers in comics – there I said it!

What are your marketing strategies? How big will the team be now (illustrators, script writers, etc)? What is your target audience?

Akshay: The target audience? For me, anyone who likes a good story. Period. The Meta Desi team is a bit of a rotating roster because it’s creator-owned system means that the creators working with us at any given time are contracted for the duration of a particular comic and after that they may or may not do the same or another comic and new people are coming on board all the time – it’s very exciting and a load of fun! I have no clue about marketing besides sharing stuff with our readers and with our fellow comic fans online and at conventions – Aniruddho? You got any ideas?

Aniruddho: The fact of the matter is that the main marketing avenues independent publishers have are the Comic Cons – that’s the easiest way to reach the target audience, especially the buying one. Apart from that there’s of course online avenues like amazon.in and rajcomics.com, but to us that’s secondary. With this collab, we’re pitching our combined muscle (Biceps 36 inches Clash!) to wrestle these opportunities at Comic Cons and online. In-store retail is a distant dream, but we’re hoping we can crack that together.

Going down the memory lane, how has been the journey for Chariot/Meta Desi Comics till date, what were the hits and misses? And what is the way ahead…

Akshay: Well… it’s been a great journey and like any such road, it had its bumps. We did really well with our first anthology but even all the people involved acknowledge where it fell short – it was a first comic and while it was good, it had flaws. But you live and learn and so we made a better second edition and even from that we’ve learned and are improving the next one.

The biggest HIT has to have been that the readership has been very kind and so many have given us a shot and more importantly, many have emailed us and found us online and at conventions and talked about what they enjoyed in our comics and for any creative person, that’s what really makes your day, your week, your year – money is a necessity, but genuine appreciation of what you created, that is priceless.

The biggest MISS for us was Mumbai Comic Con where the sales of comics were poor across the board – merchandise and all did well but for us in particular and publishers in general, I think Indian comics were surprised to find that Mumbai had the lowest comic-buying audience and it was a bit of financial hit given we all pay to travel and be there.

Aniruddho: Hahahaha! Akshay’s love for Mumbai Comic Con is legendary. As much as I love Mumbai, it’s the only city where I have been haggled for over prices of comics – after a 40 per cent discount already, which I think is hilarious. As for hits and misses, I had already covered that before with AnimationXpress, but a special shout out to Annual Comic Con India 2014, that was a big hit for us and of course the love and support we’ve received for the main titles like VRICA.

Finally, do you really believe the Indian market is welcoming the graphic comics? What is the future of comics in the country? Is digital the way ahead (getting onto mobile apps and social media)?

Akshay: It is and it isn’t – I keep sticking to this point. The market IS growing and people are really getting into it, but it says something that in a country of a billion people, most of us publishers will attend four conventions in the biggest cities where people attend in hundreds and thousands but we struggle to even break even – people need to be braver and at least be more willing to support the smaller local publishers instead of buying hundreds of thousands of Rupees worth of imported comics that they can order online all year around.

We’re both trying digital, it’s not a great mover right now but I think it will definitely be a strong part of comics in the future. We will always have print comics but not exclusively. Options and difference in pricing for the two (digital = cheaper) and whether you are a collecting type of reader will determine which you prefer.

Aniruddho: My point always has been and this is something I’ve stressed all the time is that the audience needs to grow up – there’s only so much mythology to go around and read and we need to get over the obsession with it. Only then can truly original new content grow and be accepted. There are tons of companies doing new cool stuff – the audience needs to be brave and accept the new – good or bad. And give feedback, most importantly give feedback!

Akshay: Yes! The feedback thing! We keep asking all readers: “If you don’t try out the new and tell us what you liked and what you didn’t, we can’t give you what you want!”

What are the challenges ahead for ICBM and how do you intend to overcome the same?

Akshay: Not killing each other? :D Sorry, seriously though, the main thing is constantly improving on the comics we make and finding new ways to connect with the readers – and of course keeping our venture alive as long as possible. How we’re going to do that, I have no idea. I figure we’ll cross each bridge as we come to it.

Aniruddho: Akshay’s right, that apart from constantly improving and connecting with the audiences, the idea with this venture is to manage the sustainability aspect of being independent publishers – and I know we both want to be here long-term and not be a fly-by-night like some others have been before us.

Fortumo & Telenor launch direct carrier billing in Pakistan

The mobile payments company Fortumo and mobile operator Telenor Pakistan on 1 July launched direct carrier billing in Pakistan. With this deal over 35 million subscribers of Telenor Pakistan will be able to make easy online payments by charging purchases to their phone bill. Fortumo will also start powering in-app purchasing for Telenor App Store.

“Right now merchants are missing out on a great deal of revenue from emerging markets because very few users have credit cards which are needed to make payments in Google Play. Meanwhile, carrier billing can be used by anyone with a mobile phone. Together with Telenor, which is one of the most innovative mobile operators in the region, we are providing end-users with a means to pay for high-quality content while adding previously unavailable revenue to developers,” said Fortumo SVP business development and carrier relations Gerri Kodres in a statement.

“An enormous part of Telenor Pakistan’s subscriber base comprises of young population which represents a strong potential to reach apps, games and web services developers’ user base. Through the partnership with Fortumo, developers can start accepting purchases from these users through direct carrier billing – the most widely available payment method in emerging markets,” Telenor Pakistan director – digital services Muhammd Farooq Shaikh added. “The facility will play a big role in promoting online commerce through convenience and accessibility.”

Less than 1.5 million people in Pakistan own credit cards while there over 130 million mobile phone users in the country. Therefore, mobile operator billing increases merchants’ payment coverage in the country almost 90 times. Smartphone ownership in Pakistan is estimated to grow by 50 per cent this year and is currently around 15 per cent. Smartphone adoption will be further accelerated with the launch of 3G services by Telenor Pakistan and other operators in the country.

Telenor has also implemented Fortumo in-app purchasing in its Telenor App Store which features games from top developers like Gameloft, GLU Mobile and Creative Mobile. In addition to Telenor App Store, Fortumo’s Android SDK can be used in dozens of other Android marketplaces with just one integration.

As announced in May 2013, Fortumo has signed global framework agreement with Telenor Group, covering 12 countries in Europe & Asia.

Direct carrier billing lets users make payments over a data connection by confirming payments with one click on their phone; since the mobile operator has all the information necessary to process the payment, this removes the need to send any text messages during the payment process. In markets where Fortumo provides direct carrier billing, payment conversion for first-time payments is close to 40 per cent and higher for repeat purchases as per the company.

ReFocus Labs’ colours the Android market with ‘Hues’

The Pune based technology startup working on application, game and web development is currently focusing on augmented reality technologies, contextual apps and 3D Game Development. The team consists of designers, music producers and developers to indigenously create a great user experience with their products.

The company has recently witnessed some great success on the Blackberry 10 and Windows 8 platforms with its game titled ‘Hues’. Thus, taking its success forward it recently decided to launch the game on Android as well.

Speaking to AnimationXpress.com, ReFocus labs lead developer Puneet Kohli says: “It feels great that with over 1 lakh downloads on the Blackberry and Windows platform put together, we can now look to get the same kind of response from the Android users as well. After its launch on 3 July we already have nearly 1,600 downloads and counting.”

‘Hues’ belongs to a new generation of card matching game inspired by ‘Threes’ and ‘2048’. It was originally designed and developed for Blackberry devices and Windows phones. Seeing the large amounts of downloads and user feedback, ReFocus Labs decided to launch it for Android devices as well.

The gameplay is simple, using swipe input to slide the cards around the 4×4 game board (also works with a gamepad or a touch keyboard, if you have one!). The cards need to matched and combined with other cards of the same color. For a more intuitive experience, a scheme of color coded characters was developed, and each character has its own little story. The game has three modes – Infinite, timed, and limited moves. They are complemented with Power ups which can be unlocked by the in-game currency called “Hues”.

Hues is ReFocus’ take on the new popular franchises of card matching games, with power-ups and an entire new game experience. The limitless mode is $0.99 which will allow you to play without moves or time restrictions! There is also a $1.99 purchase that will unlock all the Hues from The Clan,” Kohli reveals.

The Art design is by Aditya More and the complete development of the app took nearly two months with an additional month to make it suitable for the Android platform. The ReFocus Labs team earlier this year won Blackberry’s AngelHack Startup Challenge and the People’s Choice Award of Blackberry Jam Asia as well.

“The thought behind really taking this game a step forward from ‘Threes’ and ‘2048’ was to make it more interactive with the users and at the same time let them get engrossed in the experience of the game. Thus, we have incorporated colours as users generally either prefer numbers or colours, this makes it more engaging,” Kohli adds.

With the Indian gaming industry experiencing a renaissance of sorts, it’s great to see indie developers like ReFocus Labs coming up with such innovative ideas and really thinking global.

NVIDIA launches CUDA coding to help groom next gen programmers

NVIDIA an American global technology company today announced the inaugural of the CUDA Coding Challenge, an India-wide contest to seek out the country’s most talented and innovative CUDA programmers.

CUDA (Compute Unified Device Architecture) is NVIDIA’s parallel computing platform and programming model that enables dramatic increases in computing performance by harnessing the power of the GPU.  By giving growing programmers the chance to test and sharpen their CUDA programming skills, NVIDIA is seeking to prepare scores of new developers to help tackle the future’s most complicated computational challenges by harnessing the power of GPU-accelerated computing.

The challenge is open to all students pursuing higher education in engineering and science. Registrations for interested students will begin immediately on NVIDIA India’s website, and the contest will commence from 1 August. Winning teams will be awarded cash prizes of Rs 1,00,000 in total.

“India’s higher education system is the third largest in the world behind the United States and China,” said NVIDIA MD south Asia Vishal Dhupar in a press statement. “Our work force is also regarded as amongst the world’s most intellectual and innovative. Many leading Indian universities are already teaching parallel programming using GPUs, empowering tens-of-thousands of students graduating each year. With these new initiatives, we hope to create more awareness and generate further innovation around CUDA.”

Today, NVIDIA also launched a new website in a joint venture with IIT Bombay CUDA Centre of Excellence. It’s created to provide complete information about CUDA research, events, training and job-related opportunities to students, faculty and the India industry at big level.

“Software developers and researchers around the world are finding broad-ranging uses for GPU computing with CUDA,” added NVIDIA GM accelerated computing Sumit Gupta. “These new initiatives will give leaders of tomorrow a chance to use innovation and creativity to build solutions that will positively impact science and society as a whole.”

The CUDA Coding Challenge requires students to either work alone, or in pairs to build up applications on CUDA-enabled GPUs. NVIDIA will provide the initial algorithms, allowing students to optimize the given code on CUDAC/C++/Fortran to create new, inventive applications that will be judged on basis of innovation, performance and quality.

P.S.V. Nataraj, professor at the Systems and Control Engineering Group, IIT Bombay stated: “We have been working closely with NVIDIA for many years now. In fact, IIT Bombay was named the first CUDA Center of Excellence in India last year. We are now taking this collaboration to a new level, starting a new chapter for GPU and CUDA related initiatives in India.”

Happiness goes online with Alicia Souza

Alicia Souza worked in a bank for a while; but once upon a time she wanted to be a veterinarian or a wrestler actually, but ended taking up drawing and designing as her career.

She did her schooling in Abu Dhabi and pursued a university degree in communication design from Melbourne. After all these years spent in the Middle East she decided to move to India, “Well, I moved to Bangalore to work on ‘Chumbak’ and Bangalore was our base. That’s about it, really,” said Alicia.

AnimationXpress.com got in touch with the multi-talented Alicia to understand her business better. After completing her degree Alicia worked part time as an illustrator and also did part time job in a bank; being passionate about both the jobs, a time came when she was in a dilemma of  picking one of the two careers. And it must come as no bolt from the blue that she picked illustrating and designing. “Well, drawing is what every child does, but it didn’t just stop there for me. I focused on it through university and when I left, I realised I could earn a modest living through it. Hence, the career choice, in short,” added Alicia.

After the astonishing feedback from her first solo exhibition of products, she decided to bring her products to an online store. “My online store was a success because I got it up and running while still working on so many other things. The reason I started the online store was because of customer’s response and requests after mini-events,” she reveals.

Alicia promises to bring ‘your order to your door’, with the help of her most loyal local manufacturers and an enduring web developer. She has also joined hands with a courier service to reach out to various parts of the nation. “My products are artist merchandise and so people who buy from my store are basically people who like my work. I have a Facebook page which is where I have my largest fan base, if I may say. I don’t spend money on promotion and well, it’s just me and little help from my friends,” adds Alicia.

With no particular target group, Alicia focuses on providing products to everyone and anyone who wants ‘Happy Things’. Her fastest selling product was the ‘Grateful Calendar’ which was by customers and for the customers!

Everything has its pros & cons, she quips: “Being an illustrator completely depends on what you need to survive, I guess. It’s about making a mark and being passionate about what you do.”

With no plans of opening a store in the near future or no cash on delivery as of now; Alicia ends, “From writing a book, to learning to make the perfect cheesecake to lessening my caffeine intake these are my future plans for now (chuckles).”

German VFX biggie Pixomondo consolidates Canadian base

The visual effects production studio behind HBO’s award winning series Game of Thrones is moving onto the Revival 629 studio lot in downtown Toronto. VFX Group Pixomondo is expanding its studio presence in the Canadian city.

The studio will soon occupy a newly renovated building at Revival 629, the former Toronto Film Studios site on Eastern Avenue in downtown Toronto. It was only last year that the studio shut its operations in London, while also establishing a studio presence at Pinewood Toronto Studios.

Pixomondo, which also did the lead visual effects work on Martin Scorsese’s Hugo, has its offices in Germany, US and China.

“We’re very excited to be joining Revival in building a community for creative minds,” said Pixomondo CEO Thilo Kuther in a statement.

Revival 629 reopened the film studio lot in the fall of 2012 and has hosted TV series shoots for Global Television’s Remedy, HBO’s Sensitive Skin, Nickelodeon/YTV’s Max & Shred and YTV’s Stanley Dynamic.

Other VFX players like BUF, Technicolor, Framestore, Cinesite and Moving Picture Company have also set up operations in Canada as the federal and provincial tax credits and subsidies for digital work completed locally are very marginal.

촛불하나 – 이름모를 백형 in 교대환승로



Stand by me – 이름모를 백형 ver

찾아보니 Aancod라는 이름으로 전세계 돌면서 버스킹 하는 분이네요.

Wild Yellow Jacket Nest, MUST SEE!!!


Went to bid a Honey Bee Removal job in Hobe Sound Florida, but when I got there I found this.

Wayne’s Bee’s, Wild Honey Bee Removal, and Honey Sales.

Adaptation in IRIB (Modern Family—- Haft Sang)


An exact point to point copy of the ABC successful series “Modern Family” in IRIB (Islamic Republic of Iran Broadcasting)
http://abc.go.com/shows/modern-family
کپی لحظه به لحظه از سریال موفق «خانواده مدرن» ساخت شبکه ای بی سی امریکا توسط صداوسیما. سریال «هفت سنگ» در ماه رمضان 1393 هر شب از شبکه سوم سیما پخش می شود.
***صدا استریو***

지오디 – 촛불하나 g.o.d One Candle


지오디 – 촛불하나 g,o.d One Candle

Credits to g.o.d – JYP – Sidus HQ

Lyrics
In this world,
There are many people who have less than we do.
For those who are struggling even now, we sing this song.
“Stay strong!”

Why is life so hard?
Who said that life was beautiful??
Since I was born, all that life gave me was more trials to overcome.
During those times, I looked into the mirror and asked myself,
“What did I do wrong? What did I do to deserve this only happening to me?”
It feels like it’ll never change.
Not tomorrow, or even the day after.

Don’t say that
Don’t crumble under the pressure
Whatever life gives you
Whatever you receive
Whatever this unfair world offers you
If you just accept it
Wouldn’t you be fighting it?
Would you give up?
Would you surrender to the life that fate dealt you?
Don’t bow your head to the world, don’t lose strength,
Look at us.

Chorus
When you’re tired and exhausted, lean on me
I will always be by your side
So that you never feel like you’re alone in this world,
I’ll be right beside you, holding your hand.

It’s too dark, I can’t see the road
All I have on me is one match and one candle
What could I do with this one small candle?
How could the darkness leave by lighting this one candle?
I see the bright light far away in the distance
And here I am making vain efforts alone in the dark
I want to fly towards that bright light
But I can’t – my wings fail me.

But that’s not the case
So much can happen by lighting that one small candle
I believed that there was nothing else around me
But I discovered another small candle
And when I lit it, they became two
By the light of two candles, I can find more
And two becomes three, and three becomes four
And the darkness disappears

Do you remember?
We fought life without a father
That was the story of my childhood
It was true, and it was hard
But I didn’t give up there,
I didn’t lose my dream, I didn’t lose my courage
I kept trying, and here I am now
Now I want to tell you
You can do it, too.