It's a plastic world – English


It’s everywhere. We need and want it. We find it in places where we wouldn’t expect it. A world without plastic is inconceivable. But do we know the consequences of our self-indulgent plastic consumption? This film shows various problems associated with plastic and looks at possible solutions. The making of: http://vimeo.com/100698319 For more information visit www.itsaplasticworld.com Many thanks for joining my survey: https://de.surveymonkey.com/s/KYYNJXJ — Credits Producer: Andreas Tanner (www.andix.ch) Art Director: Andreas Tanner Music and Sound Design: Alexander Rösch (facebook.com/darklobster) English Voice: Thomas Lüthi Webdesign: Malte Vollmerhausen

Always Must Go


A meditation on leaving, told through the experiences of Astronautalis, a touring musician who has been on the road playing 200+ shows a year for the last decade. Director: Isaac Gale Director of Photography: Ryan Kron Thompson Additional Footage: Andy Bothwell Starring: Andy Bothwell Editor: Otis Stanley Producers: JoLynn Garnes, Andy Bothwell, Isaac Gale *Disclosure: https://vimeo.com/originals/ownyourtomorrow/p/schwabdisclosures

None More Black


Classic Line from “Spinal Tap.”

MAXON Announces “WinC4D.com” Contest Web Site

Tue 15th Jul 2014 | News

MAXON, a leading developer of professional 3D software solutions for modeling, painting, animation and rendering, has announced “WinC4D.com” a new contest web site where digital artists utilizing Adobe® After Effects® CC and Cinema 4D Lite can compete in theme-related animation contests. Cinema 4D Lite is a limited version of MAXON’s award-winning 3D package bundled with Adobe Creative Cloud and After Effects CC. This live 3D pipeline inside After Effects allows users to import 3D objects and use them in 3D scenes without leaving After Effects. The regularly scheduled competitions are designed to showcase the innovative ways creative professionals can use the two programs to create compelling digital content.

The “WinC4D” kick-off competition — “Ultimate Prize Fight” — invites contestants to submit a “knock-out” 10-second, prizefight themed animation. MAXON has made assets (models, textures, etc.) available on the site to kick start contestants’ projects and creative juices. The grand-prize-winning entry will be chosen by a panel comprised of acclaimed 3D artists. Enthusiasts and contestants visiting WinC4D.com now through September 30, 2014, can recognize their favorite entries by giving “Props” or “Paper Plate Awards” in a variety of categories (including “Eye-Candy Crown,” “LOL Master,” “Most Innovative” and more). The Grand Prize entry will receive a copy of Cinema 4D Broadcast.

“Since it was bundled in After Effects last year, Cinema 4D Lite has garnered a lot of interest from 2D artists excited to explore 3D design. Unfortunately, busy designers don’t always have free time to develop additional skillsets,” said Paul Babb, president and CEO, MAXON The Americas. “We came up with the idea of WinC4D.com to give them motivation to explore integrating 3D into their After Effects workflow.”

“After Effects is all about giving artists freedom to create freely and easily,” said Steve Forde, principal product manager, Adobe After Effects. “MAXON’s WinC4D.com contest exemplifies how creative professionals can explore and create incredibly engaging 3D digital content.”

To enter the MAXON “WinC4D” competition, contestants must produce an original animation of 10-seconds or less, in line with the theme, using Adobe After Effects CC and Cinema 4D Lite. For more information, see the contest rules, terms and conditions.

Related links

MAXON

WIN C4D Challenge Page

Cinema 4D Broadcast

Adobe After Effects

Media entrepreneur Neil Court and ZM Capital make equity investment in 9 Story Limited

9 Story Limited has reason to rejoice. ZM Capital and former DHX Media principal and Decode Entertainment co-founder, Neil Court, have made an equity investment in the company, with Court becoming its executive chairman. The investment is being made out of ZM Capital II, the latest private equity fund of ZelnickMedia, a New York based investment firm focused on the media and communications sectors. Terms of the transaction, which closed on 11 July, 2014, were not disclosed.

Vince Commisso continues as president and CEO, and will report to a newly formed board of directors. 9 Story’s existing management team will continue to lead the company, while Court will carry out his executive chairman duties from his base in UK.

“9 Story has enjoyed fantastic organic growth over the last decade,” said 9 Story Limited president & CEO Vince Commisso. “The CCI acquisition really opened our eyes to the potential impact that larger, acquisition-based transactions could have on our business.  With this new investment, we have the opportunity to become the largest pure play kids’ content studio in the world. We are excited to welcome Neil and the partners at ZM Capital, people who share our vision, support our growth strategy, and who will serve as a tremendous resource for existing management.”

Founded in 2002, 9 Story Limited is one of the industry’s leading creators, producers and distributors of award-winning animated and live-action content for young audiences around the world.  The company has over 220 creative and production staff in its Toronto-based studio, and has produced over 900 half hours of quality children’s and family programming.  9 Story distributes over 1600 half hours of content internationally, with popular programs like Daniel Tiger’s Neighbourhood, Almost Naked Animals and Camp Lakebottom.

“I’ve been looking for new opportunities in children’s media and 9 Story is the perfect fit,” said Neil Court.  “9 Story has strong leadership, great creative talent, a disciplined approach to production and a top-notch client base. Vince and I share a vision of what we are looking to accomplish and we are excited about the incredible growth opportunities ahead.”

“9 Story has an exceptional management team, an outstanding performance record in both production and distribution, and an impeccable reputation among its clients and partners,” said Strauss Zelnick. “We have followed the company’s impressive growth record over the years and are committed to supporting its future plans.”

China’s animation revenue generates $14 billion in 2013

According to figures released at the 10th China International Cartoon and Game Expo in Shanghai. For the past three years, the industry has expanded by about $1.6 billion yuan per year; whereas China’s animation industry generated $14 billion (87 billion yuan) in revenue last year at a CAGR of 22.8 per cent.

Last year, 29 domestic animation films were screened in China. The total box office for China’s domestic animated films hit $104 million in 2013, a 48 per cent upward movement. The animation sector is currently undergoing a revival, with domestic animated features scoring high in the box office and a slate of high-quality projects.

Earlier this year, animation outfit Mili Pictures Worldwide launched the $22 million fantasy-adventure Dragon Nest: Warrior’s Dawn and opened a Los Angeles office, headed up by veteran producer Bill Borden (Mission Impossible 3, High School Musical). At the Cannes film festival, the State Administration of Press, Publication, Radio, Film and Television had a designated China animation booth at the market.

‘Transformers: Age of Extinction’ crosses $750 million at global box-office

Looks like the Michael Bay helmer is well on its way to breach the $1 billion global mark at the box-office soon, Transformers: Age of Extinction majorly led the foreign box office for the third week running, supported by a record-shattering run in China.

The giant robots sequel added another $102 million to its collections from over 50 territories, taking its worldwide total to $752.5 million. The film, which was partially shot in the People’s Republic, has set a new benchmark for foreign releases, having grossed $262.6 million in the country adding another $25 million this week.

DreamWorks’ How to Train Your Dragon 2 came in next with $34.4 million from 62 markets. The studios’ animation-produced sequel has taken its tally to $351.1 million worldwide after a month in theaters.

Dawn of the Planet of the Apes secured $31.1 million from more than 30 markets, most of which were on the smaller side. With $11.4 million from South Korea, $2 million coming from India, $1.9 million from Malaysia and $6.6m from Australia; it opens next weekend in 29 other markets, including major film-going spots as Argentina, Russia, Spain and the United Kingdom.

Digikore Studios making ripples in the VFX industry

Digikore is a new-age creative visual effects studio with a unique delivery model which is guided by dedication to client satisfaction, organized by vertical industry as well as service line.

The studio offers services in Visual Effects, 3DModelling, Animation, Lighting and Texturing, Dynamics/Fluids, Matte Painting, Camera Tracking, Match moving, Compositing, 2D to 3D Conversion, Stereo Paint and Stereo Compositing.

With a commitment to quality, delivery and communication the studio has over 20 Hollywood films to its credit in the span of three years including global blockbusters Titanic 3D, Ghost Rider: Spirit of Vengeance, Expendables 3, Transformers: Age of Extinction, Chinese Zodiac (CZ12), Don Jon, The Letters and Hangover 3, among others; and is currently working on Vishal Bhradwaj’s Haider due to release on 2 October this year.

Speaking exclusively to AnimationXpress.com’s Sidharth Iyer, Digikore Studios president and CEO Abhishek More explains the kind of work the studio has been involved in, the projects in hand, associating with some of the biggest names in the Hollywood space and much more.

How long has Digikore Studios been around? What kind of work have you been involved with?

We started Digikore in the year 2000; we primarily started it as a 2D animation studio. From 2000-2005 we mostly worked on international projects including television, advertisements and films where we were only providing 2D services, but unfortunately the market went down at that time. Lots of new studios came up, there was more competition, and people started cutting prices, in short the entire industry suffered. After that we went through a restructuring phase and looked at some newer avenues.

Digikore has also been involved in helping many big comic publishers for over a decade now in creating their comics. It was only three years back that we thought of expanding into VFX for movies and also got in place a great creative team as well. Our, first major breakthrough into the Hollywood space was with the stereoscopic 3D conversion of Titanic and since then we have had the privilege of working on films like Expendables 3, Transformers: Age of Extinction, Blended, Don Jon and a few more.

Last November we decided to also focus on Bollywood and we recently managed to bag Vishal Bhadwaj’s Haider; prior to that we have been indirectly involved with a few more Bollywood films like Dhoom 3 and Shaadi ke side effects but Haider is the big one for us. We have also recently bagged a TV Commercial for a leading Indian Bank.

There are future plans of getting into TV production as well. We have recently hired some top creative talent and are creating some exciting concepts for TV shows. We are also using our Hollywood connections to help us create exceptional content for Indian television.

With three offices, (Los Angeles, Pune and now Mumbai) what kind of work does each studio do? What are the strengths?

The LA office concentrates mostly on the marketing. We don’t have any creative talent on our rolls in Los Angeles but use a lot of highly talented freelancers based in Los Angeles whenever critical jobs are required to be done. We are planning to get in about 8-10 key creative artists by the end of this year in Los Angeles. Presently we have a highly acclaimed VFX Producer in LA, who has been involved in Films like Harry Potter & Deathly Hallows (Part I & II), The Amazing Spiderman, Looper, Don Jon etc.

Pune was our first studio; Pune is headed by Roopesh Gujar who is the Vice President in the company and who also oversees VFX overall between Mumbai and Pune.

The recent opening of our studio in Mumbai has strengthened Digikore’s already strong delivery pipeline. Mumbai is headed by Rajeev Kumar who is the Head of VFX Production in the company and who also spearheads the Mumbai business and operations.

Our quality is our strength. We have been able to reach so far in this industry in such a short span of time only because of our quality. We are proud to say that we are amongst the best when it comes to delivering quality content. We also have our own proprietary software that we use to help us deliver a superior output.

What’s your strategy to bag new projects in this already overcrowded industry?

Our Hollywood experience and connects with top level VFX talent in Hollywood makes us different. Producers in Bollywood wanting Hollywood quality VFX at a competitive price will now have an option. We can offer Producers in India top quality results using our Hollywood creative talent at a great price.

I believe we are very well staffed when it comes to creative talent. It’s all about the trust. At times brand does matter, but as a new studio it’s very difficult to get into the radar of established producers and directors; they have to hear about us from someone, but after doing Haider it does open a door for us to look at really taking things to the next level. Govardhan Vigraham is our creative consultant, who has an extensive experience in VFX and has been involved as a Designer for some great movies of Bollywood like Cocktail, Matru Ki Bijlee ka Mandola, Kaminey, Ek Thi Daayan, Agent Vinod, etc. With him as a part of our structure I’m sure, the company has a lot to achieve in the near future. 

What’s holding back the VFX industry in India?

The biggest and most perennial issue is the budget. A Hollywood movie spends nearly $5-$10 million on VFX alone and garners nearly $100 million at the box office but if a typical Bollywood movie spends Rs 5 – Rs 10 crore on VFX, there isn’t any guarantee that it will make Rs 100 crore at the box office; thus the directors and producers are very skeptical of using or spending a lot on VFX.

Share the Road in London

Transport for London has launched “Share the Road”, an integrated advertising campaign addressing the challenges of using London’s busy streets. The campaign calls for people to change their mind-set from a competitive to a considerate one, and aims to help them rethink their attitudes towards each other. “The Voice of Reason”, shot in black and white, focuses on Londoner Nadine Marshall asking rhetorically why we get so angry with each other when different forms of transport and people clash. As the video unfolds, and the melancholic music begins to play, the film cuts to different scenes of conflict on the streets; from the anger and frustration of a cyclist and motorcyclist, to the simmering rage between a car driver and a group of youths. The campaign is being rolled out across TV, Online, VOD, Social and Mobile platforms, stimulating a shared conversation amongst Londoners.

Transport for London Share The Road

The Voice of Reason commercial shows a vivid, authentic London – gritty, edgy, yet at the same time possessing a real beauty. As close encounters of a raging kind roll out the narrator advises viewers to “breathe in, breath out, the moment has gone, it’s time to move on,” showcasing the need for London travellers to be more considerate towards one another.

“What is it about these streets that we pound from day to day? They reveal sides of us we barely recognise. Living in London can be stimulating and fun but as with any major city it has its challenges – one of those is travelling around on our busy roads. We all compete for space and as our population grows, the roads get busier and there’s less space to be had. All road users – motorists, cyclists, pedestrians and motorcyclists – are affected by the issues we face today: the pace of traffic and the pace of London life. Sometimes it gets to us all and we lose our cool. But what if we let it go? And leave it behind?”

Transport for London Share The Road

Chris Macleod, Marketing Director at Transport for London, said: “Since the range and type of road users has grown over the years, we wanted to engage all of London’s travellers to make them stop and think. This campaign, with its different elements, should resonate personally with all individual road users and encourage them to ‘Share the Road’ not to compete for it.”

Elspeth Lynn, Executive Creative Director at M&C Saatchi Group, added: “I didn’t want us to just do an “ad” I wanted us to create a film that truly changes road users’ attitudes. This film is driven by genuine human interaction, and the absurdity of it. It is only by seeing how futile our hostility is on the road, that we’ll realise the need to change it.”

Transport for London Share The Road

Transport for London Share The Road

Transport for London Share The Road

Transport for London Share The Road

Transport for London Share The Road

Transport for London Share The Road

Jungle’s sound designer Jim Griffin was briefed with designing the sound to be “real world” before morphing into an “otherworldly” style – and to compliment the 100 fps shooting style. He achieved this by making the sound indistinct – the viewer sees the aggression on the screen but the audio is muffled and treated, which creates a detachment from the real world. The process of syncing dialogue with this style of visual also lent itself to the sound design – with voices slowed down and then blended with traffic noises to create a particularly edgy atmosphere. This acted as a counterpoint to the poignancy of the music and zen-like delivery of the voice-over.

Transport for London Share The Road

Transport for London Share The Road

Transport for London Share The Road

Credits

The Share The Road campaign was developed at M&C Saatchi London by creative director Elspeth Lynn, copywriter Dan McCormack, art director Luke Boggins, creative director for social Michael Jason Hobbs, agency producer Estella Alvares, planners/CSU directors Cressida O’Shea and Stuart Harrison, senior account director Michael Wilton, digital account director Neil Young, working with TFL marketing director Chris MacLeod.

Media was handled at MEC.

Filming was shot by director Yann Demange via Stink with producer Sue Cooke. Editor was Sam Sneade at Speade. Sound was designed by Jim Griffin at Jungle Studios. Post production was done at Framestore.

Draco: Bringing Life to Illustrations with Kinetic Textures

Autodesk Research introduces Draco:

Draco is a prototype sketch-based interface from that allows artists and casual users alike to add a rich set of animation effects to their drawings, seemingly bringing illustrations to life.

While previous systems have introduced sketch-based animations for individual objects, our contribution is a unified framework of motion controls that allows users to seamlessly add coordinated motions to object collections. We propose a framework built around kinetic textures, which provide continuous animation effects while preserving the unique timeless nature of still illustrations.

Sign up for beta testing and read the full paper on the Draco product page.