Revisiting the pioneer in Indian animation, Maya Digital Studios, with Ketan Mehta

Maya Digital Studios (MDS) pioneered the art & technology of animation & visual effects in India and is arguably one of the largest animation and VFX studio in the country operating out of Mumbai. MDS is the brainchild of the internationally acclaimed film maker Ketan Mehta and continues under his creative lead. It is a tight, successful, 300-person outfit and well-positioned to collaborate and deliver high-quality, creative work within schedules and budgets.

MDS has, in the past, delivered award-winning international animation work for global clients including BBC, Disney, Google, Sony, Electronic Arts, Ragdoll Inc UK, Rainbow, Mike Young Productions, Activision, Brown Bag Films, VGI Entertainment. The studio has been awarded across several prestigious events including the IFTA, BAFTA, PULCINELLA, FICCI and GDC.

Speaking exclusively to AnimationXpress.com’s Sidharth Iyer, Mehta gets candid on the kind of work that Maya Digital Studios has done in the past, what instigated him to get into the animation and VFX space, the success of ‘Motu Patlu’, the importance of skilled professionals in the field and much more.  

When did you think of venturing into the animation and VFX industry?

It all started when I was doing a feature film – ‘Maya Memsaab’ – at the end of which, we had one really important VFX shot but at that point in time we didn’t have any state of the art technology at disposal, so I had to shoot half a dozen times, still I was not too kicked with the shots, thus we went to Hong Kong and re-shot that scene. India is known as one of the biggest cinema industries in the world, we produce so many films but we don’t have basic technology. This was early 90’s when computers were coming in, digital, animation and visual effects were taking different leaps all together. That was the time when Deepa and I decided to come up with a new studio ‘Maya’ that was primarily for animation and VFX.

Our first TV series was ‘Captain Vyom’ which was also India’s first sci-fi series and it went on for a year that is how our journey began. India at that time lacked skilled manpower so we were outsourcing work from US. We started training people, and opened MAAC, which helped a lot in really educating people on this space and we went onto produce almost 50,000 animators within 6-7 years.

What kind of work does Maya Digital Studios undertake?

Right now we are just focussing on the technical and creative side of things, so we develop characters, stories, and carry out the entire design, production, pre and post production in-house, so all these things are under our purview directly, but we use the softwares that are available in the market, so Maya studios is a 360 degree Entertainment Company in that sense.

At Maya, employees are central to our work and our efforts are focused around the requirements of the industry. Therefore, our prime objective is to prepare professionals who are armed to succeed in the workplace. We believe that traditional knowledge-based education is no longer meeting the requirements of employers or the aspirations of learners. We have therefore moved beyond academia and transformed ourselves into a truly professional training organization.

When did you think of coming up with original IPs?

About a year and a half ago we decided to make our own IP’s and other products. We had faith in ourselves and in Indian animation, as we thought that now animation in India is mature enough to absorb original and engaging content. We had also produced a full length feature film ‘Ramayana: The Epic’ in 2010, which was really appreciated by the industry at large. Now the Indian TV sector for animation has also matured, with kids being hooked to TV animation that was the time when we decided to take a leap into Indian TV content creation.

This was also the time when ‘Motu Patlu’ happened. The series which is telecast on Nickelodeon in India is based on a 40 years old comic strip which has really taken off and loved by all kids. Now I am very happy the way Indian animation is taking off as well as satisfied with my success.

We are currently producing 20 episodes of 22 minutes per month, going up from four episodes a while back, which add upto nearly 500 minutes of content on a monthly basis. That’s quite a feat, considering the number of animation series we are working on currently.

What is required to get audiences filling up theatres for animation?

All we need is a little more patience, Indian animation is only 10-12 years old, and the whole generation of kids today is definitely growing up on animation, so this market is ready to explode now.

With the field growing rapidly, there is also a requirement of getting crucial talent on board.  Being Indians we are very good at adapting new technologies, so growth will happen. It’s an exciting time and I am really feeling good about visual effects and this growing animation industry in India.

What is the requirement of having MIST, the learning arm of Maya?

Our training is modelled on the real world of work. Our curriculum and learning materials are mapped to real business processes. Indeed, we aim to train rather than just educate; assess rather than just examine; produce doers rather than thinkers; and we instil in our learners a professional value system that will make them valuable corporate citizens.

Learning is a lifelong process and training needs will change at various stages of a professional’s life. Hence we have devised a system which will provide lifelong learning and placement support at every stage of a learner’s career.

It’s kind of an apprentice program which we have going at MIST (Maya In-Studio Training), and it is the need of the hour as it is a human driven sector. Sensing this need for the industry and more importantly in order to impart the right studio relevant skills to the young animation, visual effects and 3D stereoscopy enthusiasts, Maya Digital Studios has strategically launched MIST, which will provide the right stepping stone into the studio careers of those who are passionate about this magical industry but don’t know how to approach and conquer the milestones of success.

Finally, what are your thoughts on the Budget 2014 showing a little interest in the animation and VFX space as well?

“Der aaye darusat aaye” is all I can really say, while the industry has been pushing people and telling them that how important this sector is, there is a real potential of growth as well.  Countries like Singapore, Malaysia are giving so much of incentives for this industry, but we haven’t got much support from the government thus far. With such moves the government is certainly waking up and showing some much needed interest towards this field.

Tamil Nadu CM J Jayalalithaa gives MGR film and Television Institute a much needed facelift

Tamil Nadu chief minister J Jayalalithaa on 14 July announced that two new studios with centralised air conditioning rooms would be set-up at the MGR film and Television Institute, one of the three major institutes in India, at Taramani in Chennai. A sum of Rs 15 crore will be spent in getting sophisticated equipment for the institute.

Making a statement under rule 110 of the assembly, The CM said: “The number of films and television serials being produced using digital technology had been increasing day by day and as a result, the need for more studios had also gone up.” The South Indian film producers, directors and technicians had requested her to set up more number of studios, she added.

Jayalalithaa also recalled that financial assistance of Rs 10 crore was allocated by her government  for conducting the centenary festival of Indian cinema and a new course- Animation and VFX, which was started in the MGR Film Institute, at a price of 9.50 crore .

The CM believed that the new studios would not only help out the film industry but would also provide a great opportunity to students of the film institute.

While the preview theatre at the institute was renovated at Rs 0.99 crore, the shooting floor was renovated at a cost of Rs 1.43 crore. Nearly 20,000 members were enrolled in the welfare board for film employees and various forms of assistance were being provided, she added.

WCW Legend Sting to debut in ‘WWE 2K15’

After recently revealing John Cena being on the cover of the much awaited franchise of WWE 2K15 on Monday Night RAW a couple of weeks ago, the company has now roped in WCW Legend Sting to feature in the game.

2K today announced the long-awaited debut of Sting in WWE 2K15, the forthcoming release in the flagship WWE video game franchise. Sting will be available for those who pre-order the game at any participating retailer for Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft, as well as the PlayStation 4 and PlayStation 3 computer entertainment systems. WWE 2K15 is currently scheduled for release on 28 October, 2014 in North America and 31 October internationally.

“We’re eager to introduce fans to Sting in a compelling new way, while debuting the next-generation of gaming in the WWE 2K franchise,” said 2K VP marketing Chris Snyder in a statement. “Pre-ordering WWE 2K15 is the ultimate way to embrace the history and individuality of Sting’s impressive career.”

One of the most popular and revered competitors in WCW history, Sting will be featured in WWE 2K15 through two unique playable characters: the mysterious, ghost-like persona with trademark black and white face paint who was the face of WCW during the “Monday Night War” era, as well as his earlier look, sporting bright colors and a blond, flattop hairstyle.

“The only thing for sure about Sting is nothing’s for sure, except my debut in WWE 2K15,” said Sting. “I’m honored to have my legacy immortalized in a video game. It’s showtime!”

Making his WCW debut in 1991, Sting generated worldwide recognition for his unique presence and in-ring prowess. Across more than a decade, he amassed eight WCW championships and competed against many notable rivals, including“Hollywood” Hulk Hogan, the New World Order (nWo), Vader, Rick Rude, The Four Horsemen and Ric Flair, among other legends.

Make way for this turtle on your mobile screens soon…

Get ready to feed a hungry turtle some candies this weekend, as the team at Where’s The Fun Animation Studio is launching its new casual game called Candy Catch.

“It’s a simple game which we managed to produce in a week’s time; it features a turtle attempting to catch some candies falling from the sky and if the turtle misses to catch one it will lose one life. The turtle will have total of five lives,” said WTF Animation Studio CEO Suhas Gowda.

Suhas and his team, comprising of Janmajya Mohanty (technical director), Aneesh BS (creative head and art director) and Anand Iyengar (animation director), are planning to launch the game this weekend on Android and the following week on iOS platforms.

 

The entire game is created using Unity3D version and Blender software.

“Our target audience is basically the youth and the employees between the age group of 15 to 25, as they are the people who are mostly active on cell phone these days. We also hope to get at least a lakh of downloads within a month,” added Suhas.

The team has also collaborated with a Chinese firm, Letang, “Letang approached us as soon as they saw our product, they were quite happy with our work. As it’s a small budget game they will be helping us launching the game globally and promote it as well,” expounds Suhas.

The background score for the game has been composed by Samir Kulkarni, from the Kannada music industry.

WTF Animation Studios is also working on a racing game which will be in black and white; AnimationXpress.com will keep you posted on the same.

Mammals in Circles Music Video

Sydney band Mammals has launched a mesmerising music video for their latest single, “Circles”. The music video features Mammals lead singer and composer at Nylon Studios Guy Brown as he makes a journey across unsuspecting landscapes to reach his final destination: a daring cliff face that he then proceeds to leap off before diving deep into the ocean.

Guy Brown running in Mammals Circles music video


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Collaborating with director McMillan and editor Njoo, D.O.P Tim Tregoning filmed the scenic locations shooting on a Red Epic camera and using a MoVI stabilised gimbal.

“Guy has a connection to the ocean and you can hear it in his sound,” said McMillan. “When I was his age, I took to the ocean as an escape from the demons in my life; I would runaway to the sea and it became my therapy… and also the central theme behind this story,” he explained.

“When I first heard the track, I decided to avoid aligning it with my immediate visual reaction. I loved the song; it’s really well crafted, and so the moving images had to pay it justice. The aim is for the audience to get lost on an abstract journey as they slowly move along to the lyrics.”

Filmed in just under 48 hours and using the latest in aerial remote-control film technology, the clip’s sweeping airborne and underwater cinematography was captured with the help of Heliguy.TV, operated by pilot and MoVI technician Guy Alexander.

Heckler completed all post production on the music video including visual effects and colour grading under the creative and technical supervision of executive creative director Garry Jacques and executive producer Will Alexander.

“I couldn’t be happier with the end result and truly appreciate the hard work invested from everyone involved,” Brown said. “Everything just came together so naturally – from the team, the concept, weather and the locations,” he explained. “Visually it’s just stunning. You can really tell just how talented and committed everyone was with this project.”

Mammals Circles music video

Circles is included on Mammals’ EP Animalia set to launch August 15th, 2014. See more on the Mammals Facebook page.

Credits

Filming was shot by director Justin McMillan with director of photography Tim Tregoning, producer Andrew Mclean, RC Chopper pilot/MoVi technician Guy Alexander, movie operator/water DOP Dean Cropp, 1st camera assistant Sam De Talega, 2nd camera assistant Ewan Donnachie.

Editor was Simon Njoo at One Egg Is Enough.

Post production was done at Heckler by executive creative director Garry Jacques, executive producer Will Alexander, VFX producer Ali Kennedy, 3D generalist (Modelling and FX) Sina Rahimpour, compositors Mark Kwanten 
and Maxence Peillon.

Music was produced at Nylon Studios.

Futurama 3D

Futurama fan and 3D artist Alexey Zakharov took it upon himself to recreate the world of the beloved sci-fi show in gloriously detailed CG.

Spacecraft study

Concept Art

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Official Futurama opener

The actual show open uses some 3D assets but they are flat-shaded to integrate with the show’s 2D look.

Credits

Created by Alexey Zakharov
Music: Alan Silvestri “Forrest Gump Suite”
Software: 3dsmax, Nuke, Photoshop, After Effects
Tools (scripts): Ghost Town, Poly FX

It’s a Plastic World

This depressing but educational visual essay explains the ubiquity of plastic in our oceans using an interesting low-poly microverse contained in a cube.

After you’ve watched the film, take 5 minutes to answer this survey.

From itsaplasticworld.com:

It took weeks collecting facts, writing a story and draw a storyboard. After four months production time the movie is finished. With two excellent speakers and a nice music, made by Alexander Rösch, I’m very proud to present you “It’s a plastic world”. Many NGO’s like Greenpeace, WWF or PlasticOceans endorsed the movie and spread it too.

Credits

Producer/Creator: Andreas Tanner
Art Director: Andreas Tanner
Music and Sound Design: Alexander Rösch
English Voice: Thomas Lüthi
Webdesign: Malte Vollmerhausen

Фперёт Рассийа! / Forward, Russia!


18+! Ненормативная лексика! Все вопросы исключительно к автору этого видео. Created and directed by Andrey Zakirzyanov. По мотивам картин Васи Ложкина и песни 2011 года – “Вперёд, Россия! (для Евровидения)” – музыка и слова Вася Ложкин, а также по мотивам последних событий в России. Оригинальная версия с участием Васи Ложкина -http://www.youtube.com/watch?v=586eyeY3To0 Based on paintings and song – “Forward, Russia” (2011) by Vasya Lozhkin – http://lozhkinband.ru/ По просьбе Васи Ложкина – “Вася Ложкин не совпадает мнением на сие. Ибо ад политики меня и правда за*бал”. Update -“В таком случае скажи уж, что Вася Ложкин имеет противоположное мнение)” Не важно на что” Специальные гости – персонажи произведений (в случайном порядке) – Васнецова, Шишкина, Николая Копейкина, Дмитрия Врубеля, и Олега Куваева,а также HBO and BBC Special Appearances – characters from artworks by (in a random order) Shishkin, Vasnetsov, Nikolay Kopeikin, Dmitry Vrubel and Oleg Kuvaev, also HBO and BBC Голос/ voice – Ivan Shvedoff

Veja x Derlon – Capsule Collection Launch


Veja teamed up with Brazilian street artist Derlon and designed a capsule collection inspired by his paintings. Derlon was in Paris for the collection launch and painted a huge artwork on the Canal Saint Martin. www.veja-store.com Produced & Directed by Matthieu Deloz www.mdeloz.fr Client : Veja DOP : Antoine Meriaux Camera : Canon 5D Mk II / GoPro HERO2 Music : Famicom

Die Falle at ILLUSION


Taking on the visual illusion known as persistence of vision, Die Falle (German for ‘The Trap’) by Gregory Barsamian, is a large-scale zoetrope of a man’s dream-time reality. A zoetrope is a 19th century optical device that uses images and rotation to create the impression of animation. This piece explores the theories of dreams and the unconscious by replacing images with sculpture, creating a dream world that melds art, science and technology into a shadowy realm.

ILLUSION: NOTHING IS AS IT SEEMS
11.07.13–29.09.13 at Science Gallery, Trinity College Dublin.

Find out more at www.sciencegallery.com/illusion