Zodiak Kids gets a new CEO in Jean-Philippe Randisi

Zodiak Media has roped in ITV Studios Global Entertainment Exec Jean-Philippe Randisi as CEO Zodiak Kids, a new position with executive responsibility across the group’s dedicated Kids division.

Randisi will take the helm of Zodiak Kids this summer and will be charged with coordinating and leveraging Zodiak Media’s considerable expertise in the market. He will be responsible for the entire Zodiak Kids division consisting of three sizeable production houses; Marathon Media and Tele Images in Paris, and The Foundation in the UK; in addition to Kids content TV distribution, in partnership with Steve Macallister. Based in London he will report directly into the group CEO, Marc-Antoine d’Halluin.

Zodiak Media CEO Marc-Antoine d’Halluin said in a statement: “Zodiak Kids’s footprint gives it the scope to become a truly global enterprise and Jean-Philippe’s appointment reflects our ambition to fulfil this potential – and to build the business yet further with coordination and investment across Marathon Media, Tele Images, The Foundation and Kids content distribution.”

Randisi joins from ITV Studios Global Entertainment where he holds the position of EVP & Director of Consumer Products. He is responsible for the division’s reboot of Thunderbirds Are Go!, now in production, and its consumer products strategy, and the exploitation of its existing intellectual property portfolio across DVD, publishing, licensed products, acquisition of third party representation rights and other off-air activities.  He is also responsible for the digital focus of the division’s home entertainment business.

Commenting on his shift to Zodiak Kids, Randisi added: “I am delighted to take part in this new adventure and look forward to joining Zodiak Kids. In a global market massively dominated by heritage franchises, kids need new exciting brands and this is exactly what we are going to develop and distribute for them.”

Randisi joined ITV in January 2011, prior to which he was senior VP & MD, international at Nickelodeon and Viacom Consumer Products, a division of MTV Networks International. Here he enjoyed success with high profile properties such as SpongeBob Square Pants, Dora the Explorer and South Park. Prior to Viacom, he looked after the Power Rangers franchise when he headed Saban consumer products Europe.

The appointment marks Zodiak Media’s continued commitment to the Kids genre, building on its many successes in the market. Tele Images, one of France’s leading animation and fiction production houses has recently had highly popular animated series The Ranch renewed for a second season by TF1, whilst The Foundation is about to begin production on The Floogals, its first US commission, for preschool cable channel Sprout. Marathon Media’s international successes include the global hit Totally Spies!, Redakai, the brand new series Lolirock and the soon to be launched animated show Get Blake!

Indian animation is a huge force for the future: Joan Vogelesang

Joan Vogelesang, is someone whom many Indian animation pioneers look up to as a mentor and expert in the field of animation. She is also the president and CEO of Toon Boom. She sits on Toon Boom’s Board of Directors and under her leadership; Toon Boom continues to maintain its position as a world leader in animation technology.

With well over 30 years of experience as a senior executive responsible for international business development, customer care and operational management in large and smaller organisations; Vogelesang is regularly invited as a guest speaker at international animation events. These include Asia Animation Conference, ChangZhou Animation Festival, HangZhou Animation Festival, eLearning Africa, FRAMES and NASSCOM Animation India.

Her association with Indian animation continues till date and in 2004, the Federation of Indian Chambers of Commerce & Industry honoured Vogelesang with the Life Time Achievement Award for promoting the Indian Animation Sector on the global map.

The globetrotting CEO managed to take out some time off her busy schedule and share her thoughts with AnimationXpress.com’s Sidharth Iyer in a heart to heart e-mail interaction on the future of the Indian animation industry and where it stands currently…

Excerpts:- 

You have seen the Indian animation industry upfront, close and personal for several decades now. Can you give us an outsider’s perspective on it?

A decade ago, India had a great opportunity to take a leadership role for outsourcing opportunities, as well as developing the skill to create local content for export. However, India missed the opportunity due to lack of training on a large scale to prepare the workforce as per international standards. In addition, the focus was more on 3D and productions that did not meet international standards, except for one or two studios.

The opportunity was missed then but is now regenerated through education at the elementary and secondary levels.

What are some of the positive initiatives that the Indian animation industry has made over the years?

A couple of very strong studios emerged over the years and carved themselves an impressive reputation internationally, not only in terms of outsourcing within India and overseas but also investing in productions.

Education still needs to be addressed to get the workforce well-trained and market-ready.

Which initiatives have harmed the cause of the Indian animation industry?

Mostly, it is the lack of education in animation concepts, storytelling, and production pipeline delivered to a broad enough group to supply the industry. Another element relates to the mindset of keeping up to date with training and technology, as both evolve rapidly due to market requirements. Lastly, the fact that studios are competing among themselves instead of competing as a cohesive group internationally, along with using pirated technology has hampered them a lot.

What is needed to get the Indian animation industry on the growth track?

Primarily, it would be to develop a well-trained workforce and have entrepreneurial stakeholders invest in infrastructure. Secondly, it is important to connect studios to work internationally within co-productions and content development that is exportable. Toon Boom has a methodology that has been implemented in other countries and has proven to be successful. There are not enough people to fill the studios and not enough studios to deliver content to broadcasters and netcasters such as Netflix.

Can you talk about some of the successful animation studios in India and discuss their strengths and the work they have produced? 

DQ out of Hyderabad has emerged as a leader in both outsourcing and IP development. Early on, they focused on staff development by bringing outside experts to transfer the knowledge and continued developing their skills to be proficient in different techniques. Their leadership is tremendous; Tapaas is known internationally and has worked very hard to gain their current reputation.

Toonz Animation out of Trivandrum is another strong player, mostly known for their investment and development of IP, as well as their hiring of outsourcing studios within India and outside. In the past, they organised an event called “Week with the Masters”, introducing international animators to the local community and exposing them to established animation concepts and quality requirements. Jayakumar and his team worked hard to maintain a high-profile reputation globally.

There are many others that are doing excellent work, such as Technicolor India headed by Biren Ghose out of Bangalore. They provide very good services to Technicolor International. Biren has a thorough understanding of the industry and his credibility is very well established.

One of the big advantages these studios have is their fiercely entrepreneurial quality and nature, which bode very well for the future.

How would you rate the animation industries in some of the southeast Asian countries and China as compared to the Indian animation industry?

The Philippines and South Korea are very well recognised for the quality of their workforce and production throughout compared to China, where the tremendous investment in infrastructure and training is not paired with quality as per international standards. DeTao Master Academy is paving the way to significantly up the storytelling capabilities and production quality. They have initiated a significant transfer of skills and invested in manpower but still, quality standards are not yet met.

In India, even though the investment in manpower is not backed by government, there are still pockets of expertise nurtured by the entrepreneurial nature of key stakeholders. India is well positioned to moving forward and getting the sector up in a timely fashion. In India, it is quite common to have most senior visitors meet and talk to the junior staff while visiting the premises. It is a great benefit to share information in an open society.

Can India break out and become a global animation force?

Absolutely; all the pieces are there. They need a strong business group or association that wants to make it happen and move forward as a team. Creative industries, of which animation is a significant part, can represent a significant pillar in the economy and translates to job creation and the generation of export earnings.

Here are some stats: 

In Quebec, Canada: Creative industries provided Montreal with 91,500 jobs in 2012 and generated economic benefits of $8.6 billion for the greater Montreal region.

The average rate of job creation in the creative industries was more than twice of that seen in the average Montreal economy in recent years.

Self-employed workers account for 25 per cent of total jobs in the creative economy compared to 11 per cent overall.

Montreal ranked seventh out of 21 North American cities in terms of the importance of the creative industries to its economy. In Montreal, 3.5 per cent of the workforce is working in creative industries, behind front-runners like Seattle and New York, but neck and neck with Toronto and Vancouver, and ahead of cities like Chicago, San Diego and Boston.

In Ontario, Canada: Creative industries support more than 300,000 jobs 1,000 digital media companies employ16,000 people and generate about $1.2 billion in revenue.

Film and television production companies account for 30,000 jobs and contributed $1.3 billion to the economy in 2011.

In the UK: The creative sector accounted for $1.6 of every $15.6 of British export. British creative industries generate close to $109,000 every minute.

It is worth mentioning that animation technologies are now used within the educational system from elementary to secondary to teach all subjects. Not only does it keep students engaged and motivated to learn, it opens up career options and prepares them to pursue their education in the field to join the creative and digital communication market.

How is Toon Boom faring in India? Which software technologies have found traction and why? Do you see a large market for it in the coming years? What steps are you taking to meet your expectations?

Toon Boom has had cyclical success in India and continues to be active. The future is positive. We see great interest in our 2D-3D integration capabilities, which is the style mostly chosen for gaming and consumer products. We are at the studio level as well as in education throughout all levels up to training for jobs.

Are you still bullish on India? Why?

Absolutely. It is necessary. India is a huge force for the future in many different sectors. We feel extremely optimistic from Toon Boom’s perspective and are with the industry.

Coca Cola Encourages 2nd Lives in Asia

Coca-Cola has launched “2nd Lives”, a new activation campaign encouraging the re-use of Coca Cola bottles as part of the company’s global sustainability program. The campaign, started in Vietnam, features a line of 16 innovative caps which can be screwed onto bottles after consumption, transforming them into fun and useful objects, such as a paintbrush, water squirter and pencil sharpener, among others. The bottle caps are gifted to customers upon purchase of a Coke bottle.

Coke 2nd Lives Bubble Blowers

http://www.youtube.com/watch?v=rWgCQgzJOU4

“We are always looking for better solutions to reduce the use of plastic and increase recycling around the world,” said Leonardo O’Grady, ASEAN Director Integrated Marketing Communications, Coca-Cola. “The variety of our ’2nd Lives’ caps shows that there are many creative ways to re-use plastic simply and practically, and also supports our global sustainability program. “We have created fun tools with Coke bottle tops, bringing small moments of happiness into people’s lives. We hope to make a positive impact and empower people to lead happier lives.”

The “2nd Lives” project was piloted in Ho Chi Minh City, Vietnam in March, with an expected 40,000 bottle caps to be gifted throughout the country this year. The campaign is set to launch in Thailand and Indonesia at a later date.

“The idea has universal appeal and can therefore be replicated in other markets, beyond Asia,” said Juggi Ramakrishnan, Executive Creative Director, Ogilvy & Mather Beijing. “These unique bottle caps are changing consumers’ behavior and mindsets with an incredibly simple, yet clever, idea. It’s not about high tech capabilities, just creative thinking.”

Coke 2nd Life Sharpener

Coke 2nd Lives Glowing

Coke 2nd Lives Whirling

Coke 2nd Lives Barbell

Coke 2nd Lives Colours

Coke 2nd Lives Laundry

Coke 2nd Lives Caps

Coke 2nd Lives Kit

Coke 2nd Lives Dispenser

Coke 2nd Lives Vietnam

Coke 2nd Lives Life After Coke

Coke Now with more lives

Credits

The 2nd Lives campaign was developed at Ogilvy China, Beijing, by creative Directors Graham Fink, Wilson Chow, Jiankai Lu, creative director/copywriter Juggi Ramakrishnan, art director/designer Chenghao Xie, art directors Morris Ku, Yongqiang Hu, Gan He, designer Soonguan Poh, producers Jeff Wong, Lin Ma, Tony Liang, Zefeng Xu, account team Martin Murphy, Uma Wang, Cory Turner, Ellen Soh, Andrea Tan, Iris Zhou

Productions were designed at Maxx-Marketing by production coordinator Tracy Wu, designers/ producers Andrew Kwan and Eric Cheng

Filming was shot by directors Andrew Piggott, Andrew Steven, Thomas Gregg via Fatman Films, Ho Chi Minh City, with producer Gordon Westman, camera operator/editor Morris Ku, production manager Whiwei Hsiao, and photographer Xiaohang Liu.

Sky 'Penny Dreadful – Dracula'


The second of three animated virals to promote the new Sky series ‘Penny Dreadful’, created at Beakus by director Gergely Wootsch. Taking inspiration from the origins of Dracula, this dark and atmospheric clip is narrated by Matthew Sweet, and illustrates how the novel came about. ‘Penny Dreadful’ is a major drama series on Sky created by John Logan and starring Josh Hartnett, Timothy Dalton, Eva Green and Billie Piper. Sound design by Marian Mentrup: www.marianmentrup.com

Sky 'Penny Dreadful – Dorian Gray' viral


The third of three animated virals to promote the new Sky series ‘Penny Dreadful’, created at Beakus by director Gergely Wootsch. Taking inspiration from the origins of Frankenstein, this dark and atmospheric clip is narrated by Matthew Sweet, and illustrates how the novel came about. ‘Penny Dreadful’ is a major drama series on Sky created by John Logan and starring Josh Hartnett, Timothy Dalton, Eva Green and Billie Piper. The animation was first released as an exclusive on Digital Spy. Sound design by Marian Mentrup: www.marianmentrup.com

Gleam


EN: Winner of the 1st prize jury and the 1st prize audience //The Crystal Interface international audiovisual competition held by Mutek and Elektra festival (EM15), presented this year at the museum of contemporary art of Montreal. //Coexistence between organic forms/movements and graphic interventions, all connected to sound. Decontextualization of caverns and crystals. audiovisual: hugues clement, 2014 FR: Gagnant du 1er prix jury et 1er prix public du concours international de création audiovisuel The Crystal Interface des festivals Mutek et Elektra (EM15), présentés cet année au musée d’art contemporain de Montréal. // Coexistance entre formes/mouvements organiques et interventions graphiques, le tout connecté au son. Décontextualisation de cavernes et cristaux. audiovisuel:hugues clement, 2014 www.huguesclement.com www.facebook.com/huguesclement

Betina Lou in the Countryside


A video lookbook for Betina Lou’s Spring Summer 2014 collection (http://betinalou.com) Director: Hervé Demers (http://hervedemers.com) Producer: Marie-Eve Emond Production Manager: Sandrine Berger Associate Producers: Grant Padley, Jay Guerriere (http://atomicclockinc.com) Art Directors: Marie-Hélène Lavoie (http://mariehelenelavoie.com), Jean-Constant Guigue (http://www.littledry.com) Cinematographer: Hong An Nguyen Assistant camera: Marianne Laporte Key Grip: Elias Varoutsos Makeup Artist & Hair Stylist: Jessica Lablanche @Folio Makeup Artist & Hair Stylist assistant: Cynthia Raposo Models: Catherine (Folio) Camyl (Folio) Jeehye (Dulcedo) Tammara (Dulcedo) VFX + Beauty retouching: Visna Chau (http://finaltouch.vg) Music: Ariane Zita (http://arianezita.bandcamp.com) Editor & Colorist: Hervé Demers (http://hervedemers.com) Set PAs: Catherine Karas, Camille Thibault-Bédard, Jennyfère Sabourin, Audrey Marguerite, Solène Gouin de Roumilly Technical Specs: Shot on RED Scarlet Mysterium-X sensor, Blackmagic Production Camera 4k, PL Zeiss Master Macro 100 mm T2.0, PL Zeiss Prime Super Speed 18mm T1.3 MF 10″, PL Zeiss 50mm Super Speed T1.3 MF 28″, PL Zeiss SS 85mm T1.3 MF 30″, PL Angenieux 30-80 DP Zoom Lens, Adobe Premiere Pro CS6, Adobe After Effects CS6. Tags: red scarlet epic 4k raw fashion film kinfolk vintage spring summer 2014 montreal mode epic models beauty commercial ad canada bmcc bmpc bmpcc bm4k

I'm Christian Okoli


www.cyrustrafford.com www.facebook.com/m2mpictures

The Last Hour – Dutch & French subs


Short movie about The Ghent Alterpiece, Arsene Goedertier and Wetteren. thelasthour.be michaeltiger.be

Gregory Porter – Hey Laura


Clip Vidéo Hey Laura
Réalisatrice : Nadirah Bell
Album disponible ici : http://smarturl.it/ITunesLiquidSpirit
http://smarturl.it/AmazonLiquidSpirit