Plane on Fire!
Posted in: GallerySoftware used:
Maya2012 for the 3D, Animation, Particles, etc..
Nuke for the 3D Track and Compositing
FinalCutPro for the FinalResult
CG Portfolio: TJ Grant
Posted in: 1Responsibilities
Work with animation and modeling departments to ensure accurate camera track
Problem solve and predict potential problems related to scene setup and continuity
Accurately reconstruct 3D geometry based on photographs
Qualifications
Mastery of core 3D principles rotation, translation, scale, gimbal lock
Thorough understanding of 3D camera principles lenses, distortion, parallax, camera projection, overscan, cornerpins
Artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
Artists must be able to take direction and work in a team oriented environment, great communication skills are a must
SUBMISSIONS:
If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:
Attention: Recruiting – Tracker/Matchmove Artst
Luma Pictures
1424 2nd St
Santa Monica, CA 90401
Submitted materials will not be returned and no phone calls please.
Luma Pictures – Sr Lighting TD
Posted in: The Job LotLUMA PICTURES, located in Santa Monica, CA, is on the hunt for an experienced supervisor who has a substantial track record of leading teams technically and artistically through complex visual effects for film. A great eye and stellar problem solving skills are a must. Luma attracts some of the best in the business and many of the talented artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to spread your wings and be your best.
Luma is on the hunt for an experienced supervisor who has a substantial track record of leading teams technically and artistically through complex visual effects for film. A great eye and steller problem solving skills are a must.
Extensive production experience in all the following areas: layout, animation, modeling, texturing, rigging, fur/hair, cloth, effects, lighting, and compositing. Must have an exceptional eye for taking shots from conception to final.
Evaluates the creative requirements of a project, determines their technical implications, and makes high-impact operational decisions.
Expected to be attentive to emerging industry technologies and production techniques, and determines practical applications for these advancements in order to improve production.
Strong aesthetic sense; demonstrates ability to make creative and aesthetic judgment calls quickly and under significant pressure..
Ability to manage time and balance priorities, often amidst the pressures of busy, deadline-driven production.
Ability to communicate effectively with a wide variety of personalities, both written and verbal.
– Must understand anatomy and perspective
– Proper modeling and texturing techniques
– Knowledge of rigging
– Complex shader network design and setup
– Lighting, rendering and optimization
– Capable of executing complex multi-layered comps
– General compositing knowledge inside Nuke
Ultimately, the successful candidate has extensive production experience, the ability to identify both current and potential technical challenges, and the ability to command high-level technical strategy across a potentially large (feature-film) production team.
Do not apply if you do not meet all the criteria above.
SUBMISSIONS:
If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:
Attention: Recruiting – Sr Lighting TD
Luma Pictures
1424 2nd St
Santa Monica, CA 90401
Submitted materials will not be returned and no phone calls please.
Luma Pictures – Animator
Posted in: The Job LotLuma Pictures is looking for Animators.
LUMA PICTURES, located in Santa Monica, CA. is looking for the best Animation artists out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business, and many of the talented artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to spread your wings and be your best.
RESPONSIBILITIES:
Animating all types of characters, organic, mechanical, animals, and having fun…
QUALIFICATIONS:
Team player, good attitude, love for the craft. Knowledge of Maya required, any additional software knowledge or skill sets is a plus. Experience is not required and Batteries not Included.
SUBMISSIONS:
If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to www.lumapictures.com. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:
Attention: Recruiting – Animation
Luma Pictures
1424 2nd St
Santa Monica, CA 90401
Submitted materials will not be returned and no phone calls please.
INDIA ANIMATION INDUSTRY – A SAD PICTURE
Posted in: The PadDID YOU see Kung Fu Panda 2 and wonder why the best animation we can manage is an unintended horror show in 3D called Bal Ganesh? How is it that in a cultural legacy so vibrant with childrens tales, the only stories we have to tell through animation involve rigid gods without a sense of fun?
Indian animation, which at the start of this decade was predicted to be the next big thing, is facing a crisis. But just as the hype begins to turn sour for Indian animators, comes an interesting experiment in the form of an irascible monkey and a worldly parrot with a penchant for scotch whisky.
To read media reporting on the Indian animation industry is to be buoyed with a sense of rainbow-hued goodtidings, much like the sunny commentary surrounding the countrys GDP. It is reported, for example, that by 2012, the industry is headed for a turnover of $1 billion, comprising a 1 percent share in the global animation industry. Much of it to give way to a home-grown army of animators exercising their (now) matured talent on Indian characters, telling Indian stories to Indian children in an Indian way. The trouble with that narrative is that its a decade old and hasnt come true. Animation is an intense mix of high creativity and hard labour. Behind every frame and every detail is an army of specialists who model, structure, colour, texture, animate, design, imagine and dialogue the characters and the world they inhabit, literally, over years. Given the sheer quantum of labour, its no accident that this industry was among the first to open itself to outsourcing.
Related
Suspended Animation
Cutie and the beast
Simple story, simply told
The expected evolution from outsourced labour work for, say, a Walt Disney feature, to the making of a homegrown story, indigenously imagined and told, has not happened.
Neha Shah Pastakhia, 32, has been in the animation industry since 2002. She says, Its a factory floor in India with a supervisor foreman who demands how many seconds of finished labour I am going to give him today. There is zero creativity. Forget about original work. Anyone who has tried it has closed down. There is a saturation point to doing someone elses work and I know many in the field who have been working for more than 10 years and are just waiting to get out.
The ire lies in the paradoxical nature of the work. Animation, as opposed to other kinds of outsourcing, is an aesthetic art and even in its drudgery requires craft and skill in fact, the ownership and investment in the creative aspects often fuels the drive to work on all the less creative, but equally important laborious details. So to understand Pastakhias position, imagine you are trained as a painter and see yourself in the same profession as Pablo Picasso, but then find that the only job you are allowed to do is to fill in colours on numbered squares belonging to someone else.
Bollywood doesnt see business sense in animation. The most it does is halve the duration, slash budgets, discount quality and make it mythological
Whats worse is that even the coloured squares are now diminishing. In the aftermath of the economic crisis, animation outsourcing business is not what it once was. The projects have become fewer, the market has become aggressive and India is far behind its competitors.
RAM MOHAN, chairman of Graphite Multimedia and an industry veteran of 54 years, says, Even in the outsourcing market, we are nowhere close to the competition. Korea and Singapore produce 10-15 seconds of work per day per artist. China produces 13 seconds. The average Indian animators output on a high quality work is 0.5 seconds per day.
This ineptitude is in large part due to training. Says Mohan, Its a mercenary approach. Take money and hand out a certificate. Often the guy whos passed out the year before is your teacher this year. Young people are misguided by the hype surrounding animation. They have been given the impression that all you need is a 6-8 month course in software.
The training racket churns out an average of above 10,000 animators each year. On an average, the institutes charge up to Rs 3 lakh. In a market environment, where the lowest bids that get an outsourcing project are getting lower still, salaries have fallen (the starting salary of an animator today is around Rs 7,000 as opposed to Rs 11,000 in the early 2000s). Meanwhile, the mid-level animators are losing their jobs to newly minted ones because they will work for less. The result is a stasis four to five years after committing to the profession, living on contracts with no guarantee that others will follow.
Sekhar Mukherjee, head of animation, National Institute of Design, summarises, The picture is grim. This is a turbulent time for the industry. The hope was for a contentheavy culture. We are once again seeing mythological releases. There is very little original work.
The way forward for the Indian animation industry is to graduate from a labour camp to original creations. That seems difficult today because Bollywood refuses to see the business sense in backing an animation film that will take three years in the making, cost money, require talent and then fizzle at the box office. The most its willing to do is halve the time taken, quarter the budget, discount quality and make it mythological under an also educational logic.
Hence the buzz around Indias first indigenously made stereoscopic (you will need glasses) 3D animation feature Delhi Safari. Slated to be released in India soon, Delhi Safari begins at Mumbais Borivili National Park, where a special day turns tragic when human encroachment leads to the death of Sultan the leader of the leopards. Bajrangi, the militant monkey, is keen on waging war on the humans, but Bagga a bear who is a pacifist and Bajrangis anger management therapist, prevails on the animals to give diplomacy a try. With the aid of the talking parrot Alex a south Mumbai hedonist the animals begin their adventure from Mumbai to Delhi, to meet the leader of the humans who sits in a place called Parliament. Made by a small Pune-based animation studio called Krayon Pictures, the film is directed by Nikhil Advani and was four years in the making. Its cost, as a source reveals, is Rs 27 crore. The dubbed English version thats been made for international release has songs by Vanessa Williams and features Seinfelds Jason Alexander.
Given the future facing Indian animation, it would be interesting to see how Delhi Safari, with its original characters and novel script, fares at the box office. Indian animation needs the animals to do well.
Samrat Chakrabarti is a Senior Correspondent with Tehelka.
samrat@tehelka.com
Digital Technical Lead – MPC New York
Posted in: The Job LotResponsibilities of the Technical Lead include but are not limited to the following:
- Determine technical requirements, dependencies, vendor needs and integration points with potential partners and/or client systems
- Liaise with, educate and inform the non-technical team members how to enhance the creative concepts through the usage of technology
- Maintain a high level of coding standard and ensuring that all code is functionally sound, cleanly organized, concise and well documented
- Creating and validating implementation of damage recovery and loss prevention
- Facilitating communication out to the collective team the continued status and progress around the technical portions of the project
- Collaborate with production teams to determine level of priority and subsequent timelines
- Motivate, Educate and Advocate for the development team assigned to your specific project
Technical Requirements:
- 6 + years of high level development experience with at least two languages and a high level of proficiency and competence of other languages
- Advanced knowledge of development frameworks and libraries, as well as their specific strengths and weaknesses (Cake, Rails, RobotLegs, jQuery, Mongrel and JavaScript)
- Comprehensive knowledge of Java, C, C++, iOS and Apple & Android SDK and mobile development platforms
- Complete understanding with OOP patterns and constructs (MVC, Singleton, etc.)
- Experience setting up and deploying to servers in a variety of environments, LAMP, IIS, CVS, SVN, Git, etc.
- Experience with the use of CDN architecture as well as other high volume delivery implementations and techniques
- Experience setting up multiple development environments for dev, qa and staging (Eclips, Evolution)
- Advanced knowledge of analytics and testing suites (Omniture, Selenium, etc.)
- Advanced knowledge of ad serving (PointRoll, Atlas, Eyeblaster)
- Familiarity with the specific needs around accessibility and W3C validation, FCI, HIPAA, SOX standards
- Familiarity with the Agile process and rapid prototyping
- Experience with managing a team of developers and distributed projects
The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.
EOE M/F/D/V
Thanks.
very basic question !!
Posted in: Mayathe model is divided into different meshes ….so meshes grouped like weapons group or engines group other meshes ungrouped
and i wanna move the whole copter so i gouped EVERYTHING in a big group but when i move this big group everything moves but in different proportions so every thing moves but separated !!
so what should i do to move the whole copter ?!!
thank in advance !!