VFX supe Dan Glass on The Tree of Life

VFX supe Dan Glass on The Tree of Life

Treeoflife_featured

Terence Malick’s The Tree of Life includes a 12-minute long montage sequence contemplating the history of the universe. The sequence and other effects in the film, which won the Palme d’Or at the 2011 Cannes Film Festival, were more than five years in the making and the result of close collaboration between Malick and VFX supe Dan Glass. In this fxinsider Q&A, fxguide caught up with Glass in London recently to dissect the different realms of the montage piece.

Overscanned matte painting alignment issue

Hi,

I’m working with undistorted RED 4K 16×9 footage in nuke, after undistorting the plate in pftrack and exporting i ended up with a 4231×2380 plate.

The camera is a left to right track, we are building geometry and projecting patches on walls and ceilings.

I sent the plate to a matte painter, and she painted the whole ceiling revealed in the shot and returned a 4800×2380 patch painted on a certain frame to cover the whole shot.

Now when i project on the geometry and scanlinerender the mp doesnt align with live action.

i attached a reformat node to the scanlinerender with 4800×2308 format and merged under my live action which is 4231×2380.

what am i doing wrong?

I checked in after effects and they fit perfectly.

How to load Framecycler last session by default?

Hi, I’m very frustrated doing flipbooks with Framecycler and having to adjust the same things all the time. Things like the LUT, crop, zoom to fit (crtl+home) and minor color grading adjustments.

I’ve read the Framecycler manual and it mentions the "session" concept but seems like this Nuke Fraecycler doesnt remember the last session settings.

Is there any way to make Framecycler remember the last settings or session?

Thanks.

Senior Matchmove Artist – Gener8 in Vancouver, BC

Who is Gener8?

Gener8 is revolutionizing the exploding market for 3D feature film production. Our partners and customers are the world’s major motion-picture studios. We work with industry leaders such as Sony Pictures, Warner Entertainment and Columbia Pictures with the primary objective of helping to produce the highest-quality, top-grossing stereoscopic 3D releases.

"Gener8 is setting the standard for 3D post translation. Their stereo process starts with principal photography and leads into post migrating with VFX giving me the flexibility to design the stereo in a facility atmosphere without the pressures of on-set production. This unique approach has changed the way I think of post 3D its a game changer!"

Craig Mumma, Stereographer, Ghost Rider: Spirit of Vengeance
Why Work Here?

We want to secure the best and brightest local and international talent, and believe we have taken the right steps to do so. Here is why people love working here!

· We are in massive growth mode, and have ambitious plans for our future
· Everyone, including you, has the opportunity to shape our culture
· You will work on AAA film productions
· We organize fun events like going to see our new movies together before they are released
· You get to work with top level partners such as Sony, Warner Bros, and Columbia Pictures
· Excellent Management team, who are leading the way in creating new technology
o http://www.gener8.com/about/management/
· Did we mention we are all really, really good looking?

Why does this particular role rock?

Each role here has its own super special advantages here at Gener8. This is why you want this one:

· You will be working with creative artists from our modeling and animation departments
· Be directly responsible for scenes you will see in the theatres
· You really get to understand how the 3d world actually works
· Career progression is in front of you

Everyone loves a Job Description – so here you go!

Matchmove Artist

§ Location: Vancouver
§ Open Positions: 1

Summary of the Role

The Matchmove Artist is a criticial role, which is ultimately responsible for replicating the camera motion from a live action plate. Without this role, we couldn’t create what we do!

General Duties and Responsibilities

§ Tracking both camera and objects to match live-action footage in a 3D environment
§ Maintaining consistent shot quality
§ Working with the Art Lead to define any specific Matchmove tools required and identify any additions or modifications to our existing toolset

Qualifications

§ Minimum 2 years + Matchmove experience in a large feature-film VFX production environment
§ Strong understanding of 3d + perspective and 3d packages
§ Understanding of one or more of the following: PFTrack, PFMatchit , and/or SynthEyes
§ Experience with Maya and Silhouette is an asset
§ Knowledge of Nuke and tracking in Nuke is an advantage
§ Must be able to model and manipulate geometry for scene reconstruction and to aid tracking
§ Candidates should demonstrate a good eye for detail and precision with strong problem-solving skill
§ Must have a solid understanding of camera moves and filming techniques
§ General understanding of Linux/Unix-based operating systems

If you are interested in this position, please submit your resume and a link to your demo reel to recruiting@gener8.com. Demo reels attached directly to e-mails will not be accepted; please use a website like Dropbox.

Matchmove Artist – Vancouver, BC

Matchmove Artist
  • Location: Vancouver
  • Open Positions: 1

Who is Gener8?

Gener8 is revolutionizing the exploding market for 3D feature film production. Our partners and customers are the world’s major motion-picture studios. We work with industry leaders such as Sony Pictures, Warner Entertainment and Columbia Pictures with the primary objective of helping to produce the highest-quality, top-grossing stereoscopic 3D releases.

"Gener8 is setting the standard for 3D post translation. Their stereo process starts with principal photography and leads into post migrating with VFX giving me the flexibility to design the stereo in a facility atmosphere without the pressures of on-set production. This unique approach has changed the way I think of post 3D its a game changer!"

Craig Mumma, Stereographer, Ghost Rider: Spirit of Vengeance
Why Work Here?

We want to secure the best and brightest local and international talent, and believe we have taken the right steps to do so. Here is why people love working here!

· We are in massive growth mode, and have ambitious plans for our future
o New divisions, new technology creation, and room for advancement are all around you
· Everyone, including you, has the opportunity to shape our culture
o Bring your ideas and we promise to listen to them … this is one of our core values
· You will work on AAA film productions
o Who doesn’t want to say they worked on a blockbuster movie to their friends and family?
· We organize fun events like going to see our new movies together before they are released
o Transit, popcorn, ticket, and fun all included
· You get to work with top level partners such as Sony, Warner Bros, and Columbia Pictures
o Knowing people in the know … you know?
· Excellent Management team, who are leading the way in creating new technology
o http://www.gener8.com/about/management/
· Did we mention we are all really, really good looking?
o Think about being surrounded by beautiful people … nothing wrong with that

Why does this particular role rock?

Each role here has its own super special advantages here at Gener8. This is why you want this one:

· You will be working with creative artists from our modeling and animation departments
o There is something to be said about the “creative spirit”
· Be directly responsible for scenes you will see in the theatres
o In this role, you will be able to say “Hey, I worked on that” – just not too loud in the theatre please
· You really get to understand how the 3d world actually works
o It is a fascinating process, and you are right in the middle of it
· Career progression is in front of you
o This is a great area of the company to prove yourself, and you will get noticed

Everyone loves a Job Description – so here you go!

Matchmove Artist

§ Location: Vancouver
§ Open Positions: 1

Summary of the Role

The Matchmove Artist is a criticial role, which is ultimately responsible for replicating the camera motion from a live action plate. Without this role, we couldn’t create what we do!

General Duties and Responsibilities

§ Tracking both camera and objects to match live-action footage in a 3D environment
§ Maintaining consistent shot quality
§ Working with the Art Lead to define any specific Matchmove tools required and identify any additions or modifications to our existing toolset

Qualifications

§ Minimum 6 month Matchmove experience in a large feature-film VFX production environment
§ Strong understanding of 3d + perspective and 3d packages
§ Understanding of one or more of the following: PFTrack, PFMatchit , and/or SynthEyes
§ Experience with Maya and Silhouette is an asset
§ Knowledge of Nuke and tracking in Nuke is an advantage
§ Must be able to model and manipulate geometry for scene reconstruction and to aid tracking
§ Candidates should demonstrate a good eye for detail and precision with strong problem-solving skill
§ Must have a solid understanding of camera moves and filming techniques
§ General understanding of Linux/Unix-based operating systems

If you are interested in this position, please submit your resume and a link to your demo reel to recruiting@gener8.com. Demo reels attached directly to e-mails will not be accepted; please use a website like Dropbox.

Nuke 6.2 crashing badly on win7 any tips?

its crashing badly on win7 64bit it works for sometime after that it will get stuck and then one need to force shut down nuke…

Technical Modeler (freelance)

Technical modeler required for a freelance job modeling a specific model laptop. Must have an excellent attention to detail and accuracy. Please contact me at nancy@runeentertainment.com for more information and please provide a link to your website/portfolio or attach examples of your work.

Creativity is a Practice. Here’s How.

iclone tuts

can any one give iclone tuts plzzzzz

Hand-Paints Watercolor World

Columbia & Parkwood Entertainment called on Brickyard VFX to create a breathtaking commercial worthy of the superstar\’s ambitious…