If Flame is powerful enough to color grading, why peoples need a Color Suite
Posted in: Inferno - Flame - FlintWhat’s the difference betwwen those softwares and the color tools in Flame?
Programmer
This is a three month contract to start immediately.
RESPONSIBILITIES
– Maintenance and development of in-house asset/production management systems and client site
– Interfacing with Production and Systems departments in order to develop and distribute new tools
REQUIREMENTS
* 3 to 5 years experience in a VFX facility (or equivalent industry) is considered an asset
* Degree in Computer Science, Math, Physics or a closely related field
* Experience with Linux (or other Unix) operating system
* Advanced experience with some the following languages: Python, C++, MEL, SQL
* Experience with Maya & Nuke preferable
* Proven team player with good organization and communication skills
Remuneration will be discussed during the interview process.
Spin VFX Toronto is located at:
620 King Street West
Toronto, Ontario
M5V 1M6
To apply for this position, please submit a cover letter and resume with a link to your online website to:
Due to the number of anticipated responses, only qualified applicants will be contacted.
No phone calls or drop-ins please.
Thanks
Leader
Beautiful journey to explore the remote countryside of Iceland by photographers Tim Navis and Kim Høltermand in partnership with Scenic Studio.
I hope that you are well
In previous blogs, I mentioned that I was working on a new video series of videos showcasing Smoke for Final Cut Pro 7 users. Well I am delighted to tell you that they are now ready.
So if you are a Final Cut Pro guy or know someone who is interested in looking at and understanding Autodesk Smoke, than this is for you.
The first blog is Autodesk Smoke for Final Cut Pro Users – Conforming & Colour Correction.
You’ll see how to bring FCP7 timelines into Smoke using the same media, and then grade the timeline using Autodesk Smoke colour correction
Check this out at http://area.autodesk.com/blogs/discreetuk
Or Subscribe to my YouTube Channel – CREATIVEFINISHING – http://www.youtube.com/creativefinishing
Or Follow me on Twitter – discreetuk – http://www.twitter.com/discreetuk*
Or Follow Autodesk ME on Facebook – https://www.facebook.com/AutodeskME
Please post your feedback and requests to the comments column and Ill be back before you know it!
Have a great weekend!
Regards
Grant
I had looked forward to taking the following on myself but sadly I can’t, so I’m in need of some talented artists for a great looking short film that was shot on 16mm last year:
Shots:
We need a photo-real CG butterfly, 3D or 2.5D adding to a garden scene. It’s out of focus but close in frame. 2 x shots with camera locked but butterfly has ground contact on a slightly breezy flower. 2 x shots flying through frame. On set measurements and a light probe have been taken.
Also, a background/sky replacement for a wide shot static interior with floor to ceiling windows with slotted blinds. Sunny countryside view to be added visible through the blinds, possibly a matte painting. Camera is locked. Light is coming from the window side so a great excuse for some subtle backlit loveliness.
There are other minor shots too to let you know, but these above have priority.
I’m not at all keen on asking for free work but if anyone has some time for this it would be a great help. It’s a non-commercial project and was made purely to put everyone’s work on show. We’re industry professionals, I’m a VFX artist myself with recent VFX Supervisor credits on a Bafta nominated feature and Oscar shortlisted short.
I’m happy for the work to be split up if necessary, all credits will of course be included in the roll and can be used for cv purposes.
It’s a fantastic looking film and if anyone could offer their talents it would be hugely appreciated. Please email if you’re interested: turtle23{at}btopenworld.com, with a brief bit of info about yourself, and I’ll be happy to provide more details.
Many thanks.
I was trying to fake a zblur with a defocus, since the first one is very cpu intensive, but I realized that actually the mask works on the mix of the defocus, rather than the actual blur size, giving really not good result.
Does anyone knows a workaround for this issue or shall I use the zblur?
See images attached (the fake dof os a ramp from right to left, by the way)
Thank you!