directional edge detection

Extremely new to nuke. This weekend I went through a bunch of tutorials. I’m getting the hang of it. I’m trying to fake a directional edge light on footage that was shot on green screen.

I would like to use my key/alpha to pull a directional edge detection. I normally would use sapphire edge detect in flame. It has a directional parameter built in. Is there a way to do this in Nuke without 3rd party plugins? I’m aware I can mask it but looking for a quick solution.

Much appreciated!

6.3 slower than 6.2?

Is anyone else noticing 6.3 refreshing the viewer slower and freezing a bit more than 6.2? I’m working on a stereo project, both views update so slow compared to 6.2, it’s really unusable. I’m running win7 x64.

I guess I need to read up a bit more on caching and memory optimization. Does anyone have any tips on how to set that up?

Giant Ant Media: New Reel

Vancouver based Production/Design shop and Creative Agency Giant Ant Media have updated with a new reel for 2011, along with about a dozen new interactive and motion projects.

Carine Khalifé: Young Galaxy — Blown Minded

I’m so happy to be able to post this up on Motionographer. Finding an artistic collaboration of such beautiful execution that’s off the beaten track is a rare gem.

Months of work have gone into creating this wonderful film. In the YouTube description, creator Carine Khalifé describes the process of making the film. I’ve copied in the whole of her text below. She talks of the exploratory process of animation, the evolution of the image over time, and how the creator’s mood and environment affect the outcome so heavily. It’s wonderful to hear her describe that meditative process and how looking at the completed film is like waking up from a dream.

This is one of the most beautiful animated films I’ve seen all year. The fluidity of the oil paint and connection with the music just wash over you. Despite working at frame rates as low as 8 fps, the motion never really feels jerky. You are aware this piece is an oil-paint animation, but at the same time you’re transported into the world of the film — you accept and get wrapped up in the texture of the piece almost immediately; it really is like sinking into a different mind state.

Please read Carine’s text below. It’s one of the best summaries I’ve read on how rewarding and spiritually engaging animation can be. You live, breath and feel the music by watching this beautiful piece of work.

Today you are being spoilt with a truly exceptional film.

I met Steve and Catherine [of Young Galaxy] when I first arrived in Montreal.

They were about to release their new album, and I was more than excited when they asked me if I was interested in making a video for them. They sent me their songs, and I immediately had a crush on Blown Minded.
We met a couple of times, discussed ideas, and then I started this project!

First, it was all about finding the right technique. Animation offers so many possibilities. When I first heard the song, I was hit by the wonderful texture of it, and my first task was to chose the imagery that would be rich enough to suggest the depth of the song.

It was obvious to me that paint would be the key. So I experimented a lot before jumping into the darkroom.

Basically, my technique was to paint on a piece of glass fixed to a light box. I would paint on the glass with oil so that it wouldn’t dry and I could play with it for hours.

A camera, fixed overhead above the animation table and plugged in my computer, would capture my paintings frame by frame and create the animation, using the software Stop Motion Pro (the Aardman studio software). This process took place inside a darkroom so that there wouldn’t be interference or changing lights on the paint.

The single light source came from beneath the glass, revealing the textures and details of brush movements.
I worked a lot with transparency. The more paint, the darker the image, and therefore the animation becomes about gesture, and the texture of brushstrokes; it’s a very physical, organic process.

I based the number of frames per second (sometimes eight, sometimes 12) on the rhythm of the music. Everything is based on the rhythm. It was important for me, especially for the abstract parts, that I was responding to the song conversationally, like a running dialogue.

I think I’ve listened to the song more than a thousand times. And because I would often listen to it and focus solely on drums, voice, lyrics or melody, I was still able to hear new things each time.

There were two parts to my process: the animation and the editing.

I animated between three and eight seconds per day, depending on the complexity of the sequences. I wanted the whole image to move, to live — even when there wasn’t camera movement. So I repainted the whole frame each time.

I started by using a rotoscoping technique. I filmed live things and rooms, and then I would repaint. But after a few attempts, I decided that the result wasn’t strong or true enough and I put those rushes away, so I could animate freely and make something more intimate and unique.

I wrote the general idea of the course of the film on post-its and I stuck them on the wall behind my desk, so I always knew where I was and where I was going.

And I drew quick sketches for the complicated scenes. The rest I discovered by doing and by painting, so there was a lot of room for surprises and experimentation.

The finished film is as much inspired by the song as the place I was in while making it. When I began this project I had just moved to Montreal. I think these two inspirations connected pretty well to create this atmosphere.

I’m a night worker, and spent several hours at the window, looking at Montreal skies and lights. The chimney is obviously the one of the house next door, and the room at the beginning is my studio. When I arrived in Montreal I liked, and was struck by, the contrasting warm indoors and deep blue outside.

The idea of the white/blank silhouette for the main character came very early when I first heard the song. I discussed the idea with Steve and Catherine, who fully supported me and gave me as much freedom and time as I needed to create this film.

When I was in my studio, I would just shut the curtains, switch on the light box, synchronize the music to the sequence I was working on, and paint frame by frame all the scenes that compose the film.

The first frame of each scene was the most difficult. It sometimes took me half a day just to find the right texture, the right movement, the right light and colors. And then, I would repaint it again and again so it could move.

It was a bit like deconstructing the whole song, second by second.

The next challenge was to put everything back together, like a puzzle, so the film can exist as a whole and be consistent. The editing brought new surprises and ideas, and I happened to repaint a few sequences to fit with the new ideas and make the right transitions between each of the scenes.

Spending the last months in the dark room, with the light box, projecting blue, red or yellow lights on the white walls of my studio was an intense experience. And now that it’s done, it’s a bit like waking up from a dream, and as the film is now getting out of my studio, I rediscover it with new eyes, almost as if I didn’t do it myself.

Posted on Motionographer

NOOK: illustrations

Brooklyn based illustrator Nook has some fantastic work to see: www.raccoonnook.com

Taichi Saotome: Sword Dance and Shadowgraph

Impressive live action performance choreographed to CG projections. Sword Dance and Shadowgraph produced and performed by Taichi Saotome, was a special new year performance taking place last January at the Galaxy Theater Tokyo. Video production by TEAMLAB.

Imaginary Forces Teaser

Short Film Teaser – ‘Imaginary Forces’ by Ruairi Robinson.

$500 for music video editor to edit official Young Money vid for Short Dawg

Lots of money to be made. Shooting vids non stop. Looking for someone that will really put in the work to help me get to the next level. Got tons of jobs between $250 and $1000 right now, most will be at $500. Money in paypal.

dajavudesigns@gmail.com Send some full (rap & r&b) music videos if you are interested. No text resumes, no reels, thanks.

Senior Matte Painting Artist

Hi – Looking for Senior Matte Painting Artist. If interested, please post your Profile and works to careers@firefly.in (or) post to Firefly Creative Studio Pvt Ltd, 43E, Road no:71, Jubilee Hills, Hyderabad 500 033, India. Tel no:040 23553654, www.firefly.in

Reaching India

I’ve been following some forum topics here on 3DTotal and I’ve seen very wonderful work by the people in this forum. I was wondering if you guys can share some advice on my current project Reaching India.

I’m an in development, wanna be, Generalist Artist searching for a way in to a creative career in the games and movie industry. I’m completely aware that I still have a long way ahead of me with a lot to learn and to improve but dreams makes us going forward and that’s what I’m doing. Creating a, work in progress, logbook and making it available for everyone to comment and critic is fundamental when the main objective is to learn and make myself a better, creative, Artist. I’ll share as much of what I’ll learn with whoever might find it useful. So instead of keeping for myself all the potential details and tricks that I may learn along the way, I’ll make them available for everyone. I haven’t really defined all the production schedule yet but I think one year from now I’ll have it finished.

I’m a passionate person fascinated with the Age of Discovery and I decided to focus my attention on the Portuguese Discoveries of that time, particularly in Gama´s route to India. I looked for a lot of inspiration in the epic poem Os Lusíadas from Luís Vaz de Camões, especially in the episode (Canto V) that Vasco da Gama faces the terrifying Adamastor (Greek-type mythological character, symbol of the forces of nature that the Portuguese navigators had to overcome during their discoveries). The sense of adventure and discovery, without fear, of this people against gods and mythical beings is all that this is about.

This will be a long and difficult project since I’m only going to develop it after work and all by myself. It’s a huge challenge for me but just a small walk in the part if I want to get in to the industry. I sure hope I could get your attention and artistic eye during it’s development and above all your comments and critics.

More concept art can be seen here.
Thank you all for your time.

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