ive found that the basic principle of a spill removal operates on each pixel in the image:
if green > red
then clip green to red ( green = red )
else green = green
Does anybody have any suggestion on what nodes i would use to implement this algorithm. or better yet how to script this with python??
i’m still learning matchmoving, and i’ve always been wondering how to survey points, so i thought it would be a good idea to take measurements of the location that was shot and use that info to help boujou determine the depth. So i took measurements of all the DEPTH measurements in centimeters (so no height, no width since boujou did all of that fine). and i punched them in boujou to the according target tracks (in the Z part), but then the solve wont’ change!!!
then again, i’m not even sure how this survey thing works, or what method to make it function. but yeah i tried putting in a positive or a negative number for Z, but nothin, absolutely nothin.
so what am i doing wrong here? and is there a way i can like take points of a solve and say like "HERE THIS IS THE FRONT AND THIS IS THE BACK"?????
MPC Vancouver: Mid-level Texturing TD
Posted in: The Job LotWith an emphasis on the aesthetics and techniques of photo-realistic effects, the Texturing TD will be responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers. Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials is essential and must be demonstrated in the work on your reel. Texturing TDs work closely with the Modelling and Shading artists and therefore must have a thorough knowledge of the practices of each discipline.
Duties and Responsibilities:
- Ability to demonstrate proficiency in creating photo-realistic textures
- Develop the look of the sequences with the supervision team
- Work in partnership with Lighters and Compositors to ensure shots are delivered to the very highest standard
Requirements:
- Strong artistic skills
- Thorough working knowledge of Body Paint, Maya, Renderman, Zbrush or Mudbox and Photoshop
- Experience working in a Linux environment
- Experience in feature film/broadcast visual effects production
- Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering
- A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage
- Completion of University (or equivalent) and/or at least 3 years relevant experience
Details:
- Location: Vancouver, Canada
- Start Date: Immediate
- Duration: Project based
If this position sounds of interest then please apply via our website.
We look forward to hearing from you!
MPC Vancouver: Mid-level Rigging TD
Posted in: The Job LotMPC Vancouver is looking for experienced Film VFX Rigging TDs to join our team in 2011.
Duties and Responsibilities:
- Uses an array of commercial and proprietary tools to create character rigs
- Design control mechanism’s that are simple and intuitive
- Work in conjunction with the modelling department and animation department to create photorealistic characters
- Integration of characters and rigs into the production pipeline.
- Create User Interfaces and tools that assist animators
- Works in partnership with R&D programmers, Animators, Lighting TD’s to ensure shots are delivered to the very highest standard
- Provide support to character rigs throughout production
- Write scripts that automate character production
Requirements:
- Thorough understanding of techniques and technologies relating to character rigging and animation, with a show reel to back this up
- Understanding of puppet and control philosophy
- Excellent understanding of anatomy, volumes and masses, dynamics and character motion
- Experience in feature film/broadcast visual effects production
- Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and rendering
- Good computer skills, particularly with UNIX/Linux command line interface
- MEL programming essential
- Maya API C++ programming also a plus
- Completion of University (or equivalent) and/or at least 3 years relevant experience
Details:
- Location: Vancouver, Canada
- Start Date: Immediate and through 2011
- Duration: Project based
If this position sounds of interest then please visit our website.
We look forward to hearing from you!
Mudbox 2012 Sneak Peek Videos
Posted in: 1finalRender for Maya – Save $2021
Posted in: 1this season we have many exciting pilots coming in. we’re now actively seeking compositors to help out on those pilots.
the ideal candidate should have an extensive experience in episodic or commercial pipeline (fast turn around time) working hand-in-hand with visual effects supervisors in a team environment. Must have an established track record on reel showcasing CG integration, set extension, and integrating matte painting elements.
please email 1. Resume 2. Demo Reel, 3. Breakdown to jobs@zoicstudios.com with subject title "Compositor for pilot season".
the greater Los Angeles area only. No phone calls please. thank you.
MPC Vancouver: Senior Lighting TD
Posted in: The Job LotMPC Vancouver is looking for experienced Lighting TDs to join our team in 2011.
Duties and Responsibilities:
- Developing the look of a shot or sequence with the supervision team
- Using an array of commercial and proprietary lighting tools to match CG lighting to on-set lighting
- Producing test and final renders of all CG elements
- Creating working comps for review by the supervision team
- Helping establish suitable work techniques for other team members
- Working in partnership with compositors to ensure shots are delivered to the very highest standard
Requirements:
- Thorough understanding of techniques and technologies related to CG rendering and compositing
- Excellent communication skills
- Proven technical and creative ability in a large feature-film VFX production environment
- Working knowledge of Maya, Nuke and Renderman
- Strong problem-solving skills
- Very good understanding of shading, lighting and rendering terminology
- Very good understanding of production pipelines
- Very good knowledge of a production renderer
- Very good knowledge of node-based compositing software
- General understanding of linux/unix-based operating systems
- Python and MEL scripting experience an advantage
- Completion of University (or equivalent) and/or at least 5 years relevant experience
Details:
- Location: Vancouver, Canada
- Start Date: Immediate and through 2011
- Duration: Project based
If this position sounds of interest then please visit our website.
We look forward to hearing from you!