streoscopic tutorial for fusion?

is there any streoscopic tutorial for fusion? thanks!

Lighting TD’s

FUEL VFX*specialises in visual effects for feature films, television and commercials for both local and international clients.*

We are currently looking for experienced Lighting TD’s with Look Development experience; to work in a team environment – for an immediate start.
Successful applicants will need to have strong communication skills and an understanding of light and colour theory.
They are required to critically analysis their own work and take feedback from VFX/CG Supervisors so that they can deliver shots within the tighter deadlines that are associated with TVC work.

Lighting TD Duties:
* Need to have a thorough understanding of the 3D pipeline with a minimum of 4 years experience working in a Film or TVC environment.
* Must have a solid understanding of how real world lighting applies to computer generated images, so that assets can be seamlessly integrated into live action plates.
* Are required to work with VFX/CG Supervisors to perform Look Development duties and provide shaders to others artists for implementation into shots.
* Work with Compositors to take shots through to final.

Requirements:
* Extensive knowledge with lighting in Maya – Mental Ray & RenderMan.
* Ability to composite 3D elements with either Nuke or Shake is preferred.
* Strong understanding of real world lighting techniques and how it applies to 3D software, eg; photography and/or real world camera’s.
* Experience with environment and HDR lighting techniques.
* Experience with look development and shader creation of CG assets is preferable.
* Ability to optimise render times within a production environment.
* Python and/or MEL scripting experience desired.
* 4 years Maya experience.

To be considered for this role you will need:
* A minimum of 2 years proven coding experience, using Python.
* Experience with writing data management scripts, including scripts to manage the processing and distribution of image file sequences.
* An understanding of image processing algorithms is an advantage.
* Experience with process automation. E.g. automated render farm submissions.
* XML processing & manipulation.
* Excellent communication skills and the ability to effectively manage work priorities is essential.

Please forward your resume application to:*recruitment@fuelvfx.com and put “Lighting” in the subject line.

If you could also please go to www.fuelvfx.com and fill out our Online form (under Recruitment).

Your application will be considered in the strictest confidence.

Thank you*

Fuel VFX*
75 King St, Newtown NSW 2042 | 61 2 9557 7799 |*www.fuelvfx.com

Smoke Editor – G4 Channel

G4 offers the last word on gaming, technology, animation, interactivity and “geek culture” for the male 18-34 demo. The network has given young guys of today’s digital generation a television home. G4 is the #1 podcasted cable network in America and is available in 60 million cable and satellite homes nationwide. G4tv.com is a top web destination for video game news and information. The network’s popular original programming includes “Attack of the Show!,” “X-Play,” “American Ninja Warrior” and “Campus PD.” G4 also continues to expand its live event coverage at CES, Comic-Con, E3, Tokyo Game Show and more. The network’s key acquisitions include “Heroes” and “Lost.” G4’s Multiplex features content on all possible digital platforms, including G4tv.com, G4 Mobile, G4 Podcasts, G4 on Demand, G4 Video Player, G4 Wii Portal and G4 PS3 Portal. G4 is a network of NBCUniversal Cable Entertainment, a division of NBCUniversal, one of the world’s leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience.

G4 is looking for a Smoke Editor for its Creative Services department located in Los Angeles, CA.

Responsibilities:

  • Designing, Editing and Compositing compelling promo spots, interstitials and show elements for broadcast air; Offline editorial, as well as online finishing
  • Maintaining Smoke project structure and archiving projects
  • Able to manipulate and handle graphics
  • A solid knowledge, understanding and ability to execute the latest techniques in editing and a strong aesthetic sensibility
  • Implements assigned projects independently with periodic guidance from management
  • Determines methods and procedures on new assignments.
  • Other duties as assigned

Requirements:

  • Five to eight years professional experience at a broadcast or cable network working on On-Air Promos, Interstitials, and Marketing projects
  • Highly refined artistic judgment and methodology
  • Editorial and Offline finishing experience
  • Has exhaustive knowledge of editing theory and technique
  • Implements solutions with excellent editorial judgment that requires little to no redirection
  • Ability to work independently, as well as part of a team, and take creative direction
  • Ability to work on multiple projects simultaneously
  • Incorporates new and innovative editing techniques
  • Detail oriented
  • Ability to handle tight deadlines
  • Keen sense of timing and willingness to contribute to projects creatively
  • Have a clear understanding of our target audience (18-34 Males), and be able to create effective materials for this demographic
  • Have a great “can do” attitude

To apply, send your resume and a link to your demo reel to Resumes@Comcastnets.com with “SMOKE EDITOR” in the subject field.

futuristic flying city

Hi, this shot is my first complete compositing shot done for my student short, what i ask today is, would you put this shot in a first demo reel or should i scrap it. I know i am capable of something better, but I am sure most of you have been through this, you end up hating a shot because you’ve been on it too much.

anyway here it is

http://www.youtube.com/watch?v=2PhqpuKWYqw

thank you!

Aiding the invasion in Battle: Los Angeles

Aiding the invasion in Battle: Los Angeles

Bla_featured

In Battle: Los Angeles, the Californian city once again finds itself under attack from alien invaders. Visual effects supervisor Everett Burrell and an army of effects artists wrought havoc on the city as well as realizing the other-worldly warriors. Here’s an article at fxguide and an fxinsider interview on Cinesite’s smoke rings.

Cinefex #125!

Cinefex #125!

Cinefex125

Cinefex #125 covers Battle: Los Angeles, Sucker Punch, Rango and Black Swan.

Chroma-Key Artist Looking for Experience

I’m a VFX artist who is looking to get more Chroma-Key (greenscreen) work. My software of choice is The Foundry’s Nuke6, but I also use Adobe After Effects for touchups and final tweaks.

If you’d like to see samples of my work, feel free to drop me a line. I have extremely good rates because I’m mainly in it for more reel material. So if you have a project that needs to be keyed, don’t hesitate to send the shot my way. I have a means of file sharing so geographic location shouldn’t be an issue.

Thanks!

Digital Effects Supervisor/Artist for 35mm Short Film

To Whom It May Concern,

My name is Brent Yontz, I am the Producer for an 18-minute 35mm live-action and stop-motion film entitled Nanuq. The project is currently located in Los Angeles and has recently completed principle photography for both the live-action and stop-motion animation. Currently in post-production, we are seeking a talented and dedicated Digital Effects Supervisor and Artist to generate particle effects for the film.

There are a total of 9 Shots , the longest shot being 30 seconds. Particles we are seeking are Aurora Borealis Lights (Northern Lights), Snow, Stars, Water. The story is based on an ancient Eskimo myth called "Why the Stars Are in the Sky" and involves many fantastical moments. I have attached the full Digital Effects breakdown to this post to review.

You can learn more about the project and our team at the website: www.nanuqthefilm.com

And the official blog spot for the film at:
http://nanuqthefilm.tumblr.com/

We are aiming for the end of May to have these visual effects completed. We are a low budget production. Please contact me to learn more about our budget and send your resume and portfolio to:
Nanuqthefilm@gmail.com. Thank you very much for your time and consideration and I look forward to hearing from you!

Best,

Brent Yontz
Producer
Nanuq – The Film
www.nanuqthefilm.com

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crude object tracking…

falling over from lack of sleep here, and searching for a quick solution.

I have a static scene with a camera solved (done by eye, had a similar one with a simple tilt too, just to get me a camera to work with)

into the frame drops an object that bouncing to a halt mid air with a subtle bounce and movement at the end.

I need to stick something to this object, and have been object tracking it so far with crude geometry (hence the basic camera)

I had a grand idea to make a 2d track of the objectdropping into frame, and then turning that screen coordinate into a 3d point using the camera, hence getting me a travelling axis that all I had to do was rotate by eye.

but that’s the wall I hit, as I can’t get my head around how to convert the data to 3d, a kind of Reconcile2d, but the other way round, so a Reconcile3d so to speak.

am I chasing a red herring here, or missing something blindingly obvious?

cheers for any help

mike.c

VFX Coordinator Needed

Emmy award nominated visual effects company in Culver City, CA has an immediate opening for an experienced VFX Coordinator.

We create 3D and 2D content for feature films, commercials, theme park attractions, and corporate communications.We are looking for a candidate who can efficiently manage and organize current projects and artists’ time, while being able to communicate directly with clients in a highly professional manner. The VFX Coordinator is responsible for the management and distribution of information during projects, as well as maintaining a smooth workflow with our satellite office in Michigan when applicable.

Applying candidates must have at least 2 years of experience working as a VFX Coordinator in a fast-paced environment, as well as experience with a wide variety of projects.

Duties & Responsibilities Include:
·
Assist VFX Producers and VFX Supervisors in all management and coordinating responsibilities.·Maintain all schedules, contact sheets, work orders and job actuals.
·Keep VFX Supervisors informed on all schedule changes and important information pertaining to each project.
·
Accurately record notes during dailies & rounds pertaining to artistic, technical and logistical information for all shots; enter them into an internal database and make sure that information is dispersed appropriately amongst the artists.
·Coordinate the schedule for artists to address notes with VFX Supervisors.
·Track shot progress and interface with artists, VFX Supervisors & VFX Producers.
·
Coordinate and track all deliveries, including FTP uploads and downloads, as well as all physical shipping and receiving.

Qualifications

·Must have strong leadership skills and be able to act as an effective liaison between clients and artists, as well as with other departments in the company.
·Must be proactive, detail-oriented and highly organized.
·
Must be proficient in Microsoft Word, Excel and FileMaker Pro.
·
Must have a clear understanding of all aspects of the visual effects process/pipeline and a basic knowledge of editing & visual effects software is preferred
·Must have a friendly, positive, professional attitude.
·
Must be a team player and juggle multiple tasks when necessary.

Please send resumes to jobs@ieeffects.com