Cheap Freelance work
Posted in: Freelancer ListingsWill do any work, cheap rate
Any request email mootybog@hotmail.com
we want to set up a nukestation on mentioned hp workstation.
Since I dont like windows too much I personnaly would prefere Linux centos (since foundry recommand it…)
My question is, if anyone has experience setting up such a nukestation and if all needed drivers and such are available for this os…
Can anybody give some opinions about the performance on linux compared to the other os since I heard nuke runs fastest on linux.
I would also need to install ps on this system but it only runs on whine? Is this a big deal or does it run stable and is usable?
Any pointers are appreciated…
jaden
I’m looking for an easiest way to combine high speed footage and slow motion in one shot. I assume that rotoscoping is one of techniques, but is there any other way?
I want to shoot scene from the top of the bed, where one person is falling on it in slow motion and one person is “sleeping in high speed” 😉
I know that the biggest problem will be deformation of the bed after falling.
Any tips or advice?
fxguide.com relaunches website
Posted in: 1fxguide.com relaunches website
fxguide has debuted its brand new website (www.fxguide.com) and I’m pretty excited to be part of it. All the existing articles, podcasts, fxguidetv eps are there, plus new content and exclusive coverage for readers who become ‘fxinsider’ members. Some of the new articles include a look at the art of stereo conversion and the vfx of Gulliver’s Travels. Stay tuned for a lot more in the coming weeks.
Charlex: Shape Shifter
Posted in: Alex Weil, Charlex, Diana Park, Experimental, General, in-house, ShapeShifter, transformationCharlex has recently created Shape Shifter, a larger-than-life film that’s been attracting remarkable attention online since its release. From the pieces of an exploded car, a constantly-transforming creature is born, while a fantastic environment unfolds under its feet. It’s a piece full of fluid transitions and finely-tuned visuals, directed by Alex Weil, who kindly shared some insights with Motionographer (full interview here).
“Because it begins with a series of shots of a car at night, the piece is clearly set up like a car commercial, but the film itself breaks down in a stream of conscious fashion and turns into a dream where it becomes unclear what is subject and what is object. As if in a dream, scenarios change suddenly and fluidly; the setting and characters go back and forth between a state of order and one of chaos.”
Visually, it is flawless, with its outstanding transformations and realistic organic animations. Then, there’s the whispered narration by Gabriel Byrne and subtle sound design that combine for the dreamy effect. However, what makes Shape Shifter even more solid is it’s core idea, as explains Diana Park, designer and co-director of the film:
“My initial concept was based around the idea of genesis — the birth and evolution of life. I also wanted to play with the idea of reversing the role of the machine as a creator rather than creation. These concepts led to my first draft and treatment involving a car driving in middle of the night which then enters into a dream like state. As the real world fades away and reality shifts, the car fragments into meteors that take us into a new world where nothing exists. As the meteorites land they trigger life and create a multitude of fauna and flora. The world begins to form and we follow the story of predator and prey in a heated chase that then shifts from land to sea as we watch a school of fish continue the journey. The story then culminates in a fantastic leap through the surface as the creatures transform into flight and take us off into the sunset of a new world.”
The directors stressed that during the completion of the film a lot of space was given for creative input from the whole team (up to 15 artists), in an example of “an extremely collaborative effort”, as Alex says. “The project was a work of love from everyone”, adds Diana. The result can be seen in every frame.
Duties and Responsibilities:
- Supporting the Producers and Supervisors in implementing project plans and meeting deadlines
- Assisting in both the creation and maintenance of show/department schedules
- Working with artists to implement scheduled deliveries and milestones, along with reporting back status of tasks and milestone targets
- Scheduling meetings and daily reviews, note taking and database management
- Organizing reference materials and tracking incoming and outgoing deliveries to and from clients
Requirements:
- The ideal candidate will have experience coordinating on at least two significant projects of 80+ shots in an established VFX facility
- A solid understanding of CG production pipelines and post production in general is needed, though a willingness to learn and adapt would be greatly beneficial
- Excellent people skills and a proven ability to work in a team environment
- Strong project management skills and a sensitivity towards deadline related deliveries
- At a technical level a familiarity with standard Microsoft office applications is essential, especially Excel and Word, with further knowledge in Filemaker Pro and Microsoft Project being advantageous
- An ability to handle multiple tasks under varying degrees of pressure is a must
Details:
- Location: Vancouver, Canada
- Start Date: Immediate
- Duration: Project based
If this position sounds if interest then please apply via our website.
We look forward to hearing from you!
Pivot Point Selection Without Hotkey?
Posted in: MayaIm trying to move the pivot point of an object… trouble is, i dont have a home/insert key on this keyboard.
Where can i find this tool to "unlock" the pivot point placement without the hotkey?
Cheers
SCRATCH THAT
My first search on the forum turned up nthing for some reason but i searched again and found my answer 😛
Huge .nk script file
Posted in: NUKE from The Foundry163mb running off a network server is bringing my machine to a crawl. How can I make it smaller?
I hate NUKE and FUSION :@ because both have not any default light system which can simulate nice shadows its only alpha, but I need this softwares…AE have Perfect shadows but have bad 3d, can’t import any .obj or .fbx…
please help