IO Wrangler
Posted in: The Job LotJob Title: IO Wrangler
Department: 3D Conversion
Overall Purpose and Objective
The I/O Position will be responsible for managing data in and out of the division as well as internal data integrity. Additionally, monitoring and maintaining control of the render process as well as managing the render farm.
Essential Duties & Responsibilities:
- Perform and manage inter-office data transfers
- Renaming files to conform to company standards
- Monitor, manage, and keep the render farm running at maximum capacity
- Monitor, manage, and check rendered shots, verifying delivery for dailies
- Maintain rendering priorities and resource allocations for various productions
- Coordinate with Systems Administration to ensure files are correctly placed
- Online and offline files from FireWire, DVD, CD, and other media
- Good communication skills with production staff
- Prep files for delivery to clients (conforming to client delivery specifications).
- Manage disk space on servers
- Assist in the administration and maintenance of the Technicolor network; render computers, servers, software, editing equipment, printers, workstations, miscellaneous hardware and computer attachments
Job Requirements:
- Must have FTP and Aspera experience
- Must be familiar with VNC and Remote Desktop services
- Unix Shell experience helpful
- Windows and OSX experience a must
- Fundamental systems administration skills and general technical troubleshooting experience
- Demonstrated knowledge of TCP/IP, SCP, SFTP, and FTP Protocols
- Must be a team player with great communication skills
The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.
EOE M/F/D/V
If you are interested and meet the above qualifications, please send resumes to TDP.Recruitment@technicolor.com
glow –> alpha
Posted in: NUKE from The Foundryif i use a glow node why is my alpha still unblurred wehn i set affect channels to rgba..?
only if i set affect channels to alpha it get blurred..
nuke 6.2
PES: The Deep
Posted in: animated, Fish, General, interview, PES, short stories, showtime, Stop-motion, The Deep, underwaterAfter posting PES’s latest work, The Deep, in mid December, recently, we were able to catch up with the artist himself. Chatting about everything from his artistic background to childhood inspiration, PES gives us a candid look into his personal filmmaking process in this exclusive interview for the latest Showtime Short Stories film, The Deep (full interview here).
“For as long as I can remember I’ve been obsessed with deep sea creatures. And certain tools have always reminded me of fish and other ocean creatures. One tool in particular – an old nutcracker – looked very fish-head-like to me (I used it as the head of the eel and the lantern fish in The Deep). So I collected lots of tools and metal scraps over the past 5 years with an eye toward creating an undersea-themed piece. The challenge became, can I get these rigid objects to have enough fluidity to really make them believable as sea creatures.”
While PES’s usual style of work illustrates a stark contrast between natural and synthetic objects, for The Deep, this was not the case. Varying from his previous shorts, his approach was also different. “Each shot,” he explains, “inspired the next shot I dreamt up. It was an extremely spontaneous mode of creation.” The resulting piece is rough and improvised, while at the same time, more restrained than his previous endeavors. While most of PES’s work is built around an eclectic combination of scavenged objects, The Deep is not a short that’s amplified by electrifying visuals, but rather, a visually candid, mask-free look into the versatility and creative breadth of PES.
Start Date – Immediate
Department: Systems
Responsible to:
Head of PipelineMain Purpose of Job:
MPC (The Moving Picture Company) leads the world in post production and visual effects for the Feature Film, Advertising, Digital and Television industries. We are currently seeking a Systems Developer to join our Software team to develop and maintain tools to help manage our critical technical resources. Working closely with our team of top-notch systems administrators and developers you will work on projects such as managing hundreds of TBs of high performance storage, increasing efficiency of our render farm and improving management of our overall systems operations. This role would suit an experienced system administrator looking to take on a development role, or an experienced developer wanting to get more involved in system operations.Key Tasks/duties:
·Work with the Systems and Software teams to develop, maintain and support in-house tools with a particular focus on data management ·Ensure systems software can continue to scale reliably ·Help drive the strategy for our in-house system operations tools- Troubleshooting issues that affect production
- Help identify upcoming business requirements, recommend and implement solutions, and provide input for the design of next generation technology.
- Maintain documentation for in-house software
- Ensure software written is compliant with in-house coding standards.
- Improve quality of software, implement automated tests for software developed
Essential Skills and Experience:
- At least 3 years experience of scripting language development in either Perl or Python in a Linux or UNIX environment.
- Proven experience of working on complex projects involving networking, databases, large data structures and generally pushing the limits.
- Strong database development skills, ideally MySQL, with experience of techniques such as replication, proxies and sharding
- Good knowledge of Linux including NFS, rsync, Apache, networking, backup techniques
- Experience of developing with SOA / web services
- Know your way around version control systems like Subversion and git.
- Good knowledge of low level systems development with C, system calls, make, patch etc.
- Pro-active approach to solving problems, improving systems.
- An enthusiasm for understanding how we make high end VFX and how we can make it better.
- Great communication skills, able to talk to technical peers and non-technical users alike and gain their trust and respect.
Salary: Competitive remuneration package
Location: London
Application Closing Date: (None) Ongoing recruitment
This is an exciting opportunity to work in the movie industry at the leading edge of VFX production, continually pushing the limits of technology. If you are interested please apply online here: http://www.moving-picture.com/index….developer.html
Character TD – Rigging Supervisor
Posted in: The Job LotD-Facto Motion GmbH is a postproduction-facilty based in Munich, Germany.
We create visual effects, animation & design for feature films, commercials & TV series. It is our ultimate ambition to provide each project with its very own unique look and feel.
For a TV-Feature-Film we’re looking for an experienced Character TD – Rigging Supervisor.
Job description:
* Conceptualize, monitor, and oversee the production.
* Collaborate with Animation-Supervisor to define rig requirements.
* Provide technical specification, construction, modification and maintenance of all 3D character rigs.
* Ensure rigging work is carried out on schedule and on budget.
* Actively participate in development and enhancement of workflow and pipeline.
* Define directory structure, naming conventions and versioning for all riggers
* Collaborate closely with VFX Supervisor & other Character TDs and communicate with other departments.
* Supervise & Train other team-members.
Requirements:
* Feature-Film-Production experience.
* Previous supervisory or leadership role.
* Knowledge of anatomy.
* Knowledge of modeling techniques.
* Understanding of form, geometry and movement.
* Knowledge of mathematics desirable.
* Knowledge in programming and software development desirable.
* Strong problem-solving skills.
* Artistic approach.
* Strong communication skills.
—
Please send your demo reel, cv and fx-breakdown to:
mh@d-facto-motion.de
or:
D-Facto Motion GmbH
Steinstrasse 17
81667 Munich
Germany
JOB: Character TD – Rigging Supervisor
Start Date – Immediate
Department: Systems
Responsible to: Head of Systems and Features Technology
Main Purpose of Job:
MPC (The Moving Picture Company) leads the world in post production and visual effects for the Feature Film, Advertising, Digital and Television industries. We are currently seeking a Database Administrator to ensure the ongoing smooth operation of MPCs global production systems as we continue to grow. We operate a sophisticated global digital asset management and automated workflow system based around a distributed database architecture built using MySQL. We are looking for someone to take our database infrastructure to the next level to allow us to continue to scale out and improve performance for this critical cornerstone of our infrastructure. This role will also collaborate closely with our software developers to continually improve performance and quality of our software.
Key Tasks/duties:
·Primarily responsible for our global database infrastructure
·Maintenance of production, development and test databases
·Drive improvements in performance and reliability
·Monitor usage, forecast capacity requirements, plan upgrades and scalability improvements
·Work with colleagues to maintain regular, reliable, timely and viable backups
·Maintain database aspects of disaster recovery plan
·Manage changes, test and benchmark before deployment in the production environment
·Collaborate with developers for schema design, query optimisation, software architecture and ad hoc problem solving
·Mentoring team members, maintain documentation and ongoing education of staff
·Opportunity to work on other systems development tasks as and when database responsibilities allow
·Assist colleagues in Systems with infrastructure and software support as and when needed.
Experience/Knowledge:
·Significant experience managing large relational database infrastructures
·Good working knowledge of MySQL in addition to other RDBMSs.
·Strong Linux experience, can demonstrate how kernel and filesystem affects database performance
·Well disciplined in change management, best practices for making changes to critical systems
·Experience of managing business-critical systems in a 24×7 environment
·Good knowledge and experience using at least two of bash, Perl, Python or C/C++
·Knowledge of technologies such as Apache, PHP, git, make, rpm, yum, strace etc.
Salary: Competitive remuneration package
Location: London
Application Closing Date: (None) Ongoing recruitment
This is an exciting opportunity to work in the movie industry at the leading edge of VFX production, continually pushing the limits of technology. If you are interested please apply online here: http://www.moving-picture.com/index….developer.html
GreenSODA tv Episode 02 is now live
Posted in: MayaGreenSODA tv is a VidCast that covers relevant maya tutorials posted around the web. Other topics such as scripts, interesting websites, short films, twitter users… are also covered.
Be sure to comment or contact me if there is anything specific you’d like to see covered. At this point GreenSODA tv is kind of an experiment so dont be afraid to make ANY request at all! 😉
Hope you enjoy it!
Contact me via GreenSODA or Twitter
Alex
VFX shots of The Warrior’s Way
Posted in: 1Flame/ Inferno artist – commercials
Posted in: The Job LotWe require:
– relevant knowledge and experience
– fluent English
– willingnes to relocate and work in Prague, Czech Republic
Salary offer: 200 – 400 / day
If you like to learn more about this offer, please send your CV and your showreels to recruitment@upp.cz
Please, put "Flame/inferno artist" and your name to the subject of your e-mail.
Some samples of our work you can see here http://www.upp.cz/rs/generate_page.php?page_id=102